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  1. until
    ++MISSION BRIEFING++ "Loose lips [might] sink ships." —Wartime propaganda slogan. The year is 1944 The Germans have been using the Air Field at Vinjesvingen in Occupied Norway to launch attacks on Allied shipping transiting the North Sea. Command has authorized a drop of US paratroopers into the area to neutralize the Air Field and remove the disruption to Allied shipping in the area. The Anti Air threat at the Air Field prevents a direct drop as such a drop will be conducted further to the north near FOB Abo. Paratroopers will secure vehicles from the FOB proceed south to the Air Field and neutralize it. Once the base has been secured all aircraft and infrastructure must be destroyed at which point nearby allied transports will move in to pickup the paratroops. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, CSA38 and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) @LurkerOne [Reg+] PLTN 2ic/Radioman (PLTN 2ic TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Radioman (TL TAGS, NCO) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) @Melo 1x Alpha Squad Machine Gunner: (on the day) 1x Alpha Squad Machine Gunner Assistant: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 1x Alpha Squad AutoRifleman: (on the day) 3x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Radioman (TL TAGS, NCO) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Bravo Squad Machine Gunner: (on the day) 1x Bravo Squad Machine Gunner Assistant: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) @TrainDoctor [Reg+] 1x Bravo Squad AutoRifleman: (on the day) 3x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Radioman (TL TAGS, NCO) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Charlie Squad Machine Gunner: (on the day) 1x Charlie Squad Machine Gunner Assistant: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 1x Charlie Squad AutoRifleman: (on the day) 3x Charlie Squad Rifleman: (on the day) Douglas C-47 Skytrain (RPTR 1-1): RPTR Pilot/Commander (RPTR PILOT Tags, Officer) @Griffin68965 Douglas C-47 Skytrain (RPTR 1-2): KNGT Pilot (RPTR PILOT Tags, Officer) @Root --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from the Iron Front, Faces of War and CSA 38 mods may be used within the mission. Short Range Radios are prohibited (RPTR Elements Exempt). Only Radiomen are permitted to carry Long Range Radios. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt). Looting of enemy primary weapons is prohibited. Rifle Grenades are permitted to be taken by one member of each Squad. Only PLTHQ, Squad Leads and Team Leads are permitted whistles. The AutoRifleman in each squad takes the Browning M1918A2 or BAR. The MachineGunner in each squad takes the Browning M1919A4/A6 or 30. cal. Any Axis Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Machine Gunner: AutoRifleman: Riflemen: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
  2. Sarissa

    Operation KITTYHAWK

    until
    Charlie Troop, 11th Armoured Cavalry Regiment, CentCom, Fulda Gap, West Germany, 1984. 9 days ago the USSR launched a massive invasion into West Germany, with the aim of capturing Wilhemshaven and splitting our allied armies in half. CentCom & Northcom forces are fighting a prolonged withdrawal until a Counter Attack can be organised. However, the 4th Shock Army have pushed forwards too far, too fast. Polish reinforcements have yet to fill the gaps created in this prolonged battle line; and elements of the 11th ACR have found themselves in a position to exploit this overstretched defensive line, and possibly change the tide of the war. ASSETS 4x M113 (2x Crew Each, 1 per squad) 2x M1A1 Abrams MBT (Broadsword 1 & 2) 1x Multirole Cobra * 1x CAS Littlebird * *If lost, Blackhawks will be used for Resupply & Reinforce.
  3. tjoppie

    FK US Defence Mission

    So I have this mission, it's not nearly ready, but I do believe that with some help from a more experienced member, it can be quite a fun mission! The mission is to hold the line and survive 4 waves of ZEUS spawned Russian forces, getting progressively more and more difficult, once the 4 waves have been completed, you'll be tasked with retreating to the town, where another 4 waves must be completed, until finally being evaced at a nearby radar dish via Chinook. The Mission takes place in the early morning, when the sun is just peering over the hills after a snowstorm that took place the previous night. Here are some screenshots of it:
  4. until
    ++MISSION BRIEFING++ "A true man does not only stand up for himself, he stands up for those that do not have the ability to." —William Lyon Mackenzie King. The Allied landings in Normandy on June 6th have thus far been a success Beachheads have been established at Utah, Omaha, Gold, Juno and Sword beaches. We are moving inland to link up with other allied beachheads and secure critical infrastructure and objectives. Our objective in assistance for the push on Caen will be to secure the French port of Campbeltown. The German Garrison in the town has put up stiff resistance on our approach and Recon has provided us with objectives to bring the town under our control. The industrial area is occupied by German Armor and all attempts thus far to push them out have been unsuccessful. The residential areas to the north and south have significant German infantry dug in and in good cover. And the Docks must be secured to allow allied shipping to supply the growing frontline. To assist in these objectives Tanks have been provided to support the urban advance and AVRE equipped Churchills have been brought forward. Good luck gentlemen and Godspeed. ++BRIEFING COMPLETED++ Video Brief Pending... So tired.... MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, CSA38 and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) @Sarissa [2ic Tags] PLTN 2ic/Radioman (PLTN 2ic TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Radioman (TL TAGS, NCO) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Machine Gunner: (on the day) Alpha Squad Machine Gunner Assistant: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 4x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Radioman (TL TAGS, NCO) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Machine Gunner: (on the day) Bravo Squad Machine Gunner Assistant: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN 4x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Radioman (TL TAGS, NCO) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Machine Gunner: (on the day) Charlie Squad Machine Gunner Assistant: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 4x Charlie Squad Rifleman: (on the day) Churchill Mark IV (KNGT 1-1): KNGT Commander (KNGT Commander Tags, Officer) @Bashfulvideos [Reg+] KNGT Gunner (KNGT Gunner Tags, Specialist) @L00_Cyph3r KNGT Driver (KNGT Driver Tags, Specialist) OPEN Churchill Mark IV (AVRE) (KNGT 1-2): KNGT Commander (KNGT Commander Tags, Officer) @LurkerOne [Reg+] KNGT Gunner (KNGT Gunner Tags, Specialist) @colt92 KNGT Driver (KNGT Driver Tags, Specialist) @Wheezy --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from the Iron Front, Faces of War and CSA 38 mods may be used within the mission. Short Range Radios are prohibited (RPTR Elements Exempt). Only Radiomen are permitted to carry Long Range Radios. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt). Looting of enemy primary weapons is prohibited. Rifle Grenades are permitted to be taken by one member of each Squad. Only PLTHQ, Squad Leads and Team Leads are permitted whistles. The MachineGunner in each squad takes the Bren Mk II. Any Axis Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Machine Gunner: Riflemen: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
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