Jump to content

Search the Community

Showing results for tags 'tigernos'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • The ultimate guide to playing ArmA with FK (New guys- look here!)
    • Step 1: Read the rules!
    • Step 2: Read up about FK's way to play!
    • Step 3: Read our 'How to' on joining our ARMA sessions!
  • Games
    • ARMA

Categories

  • Website news
  • Community News
  • Server news
  • Game news
  • Extras
  • Missions
  • Training

Categories

  • Rules
  • Introductory Guides
    • Basic Infantry Guides
    • Advanced Infantry Guides
  • Official Arma Guides
    • Air Assets Guides
    • Armour Assets Guides
    • Command Guides
    • Medical Guides
    • Mortar Guides
    • Prophet Guides
    • Zeus Guides
    • Mission Making Guides
    • Custom Modset Guides
    • Special Mod Instructions
  • Community Guides
    • Community ArmA Guides
    • Other Games

Calendars

  • Community Calendar
  • Mission Planner
  • Training Planner
  • Community Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 4 results

  1. Tigernos

    Operation Rolling Thunder

    until
    Mission 11: Operation Rolling Thunder Its that time again! The order has come to sweep West to East taking the towns of Shakhovka Dolina and Solnichniy. Solnichniy is the main objective however the southern road has been mined, stopping the possibility of a direct assault. The towns to the west appear to be only lightly guarded so command has decided you must sweep through and assault Solnichniy from the West. Mandatory slots are below. Any extra are at Platoon's discretion. (ie more pilots/vehicles) Platoon. Leader: Katla | FAC: Radio | RTO: Anden3 Pilots. Heli(x3): Muff | Kreeper | Woody Broadsword Vehicle Crew (Abrams TUSK I x2) Commander(x2):Sarrisa | Gunner(x2):Bonsie | Loader(x2): | Driver(x2):Lenny Dagger Vehicle Crew (Bradley) Commander:Vires | Gunner:Dabliu | Driver:Verich Medical Squad Medical Officer: | Combat Medical Technician(x2): Medical Squad can be deployed via Humvee (Map marker MED1) or by CASEVAC Chopper (Map marker VALK1) at platoons discretion. Squads have been adjusted! Fireteams consist of the following. Leader: Standard Rifleman Load + Long Range Radio Grenadier: Standard Rifleman Load + M203 Autorifle: FN Minimi + 5 200 Rnd belts Marksman: FN FAL + DMS Scope There are 10 fireteams. ALPHA 1/2 BRAVO 1/2 CHARLIE 1/2 DELTA 1/2 ECHO 1/2 Each pair of fireteams are under the command of their Fireteam 1 Leader however the 2iC is expected to show some initiative in controlling his fireteam. If your Squad Leader sends you to take an overwatch position and you cant see shit, MOVE until you can. Fireteams are semi autonomous. Dont go to the exact spot you were told and never move then complain later you didn't get to shoot at anything. Each fireteam has a map marker A1/A2 B1/B2 etc and you will still share frequencies (A1/2 = Channel 1) as normal.
  2. Tigernos

    Divide and conquer (again)

    until
    Assuming the server is fixed. Its the event from 13/01. Details are there.
  3. Tigernos

    Chenarus mission

    until
    Mission 14: Assault the Airfield Objectives: Take Chenarus Int'l Airport from the Russians and recover the F/A 18s that were abandoned by Chenarus forces at the beginning of the invasion. I am not mandating most slots this mission aside from the below. All assets are available. All slots are open at platoons discretion. Platoon. Leader: Lenny Medical Squad Medical Officer: | Combat Medical Technician(x2): Medical Squad can be deployed via Humvee (Map marker MED1) or by CASEVAC Chopper (Map marker VALK1) at platoons discretion. Multiple barrage jammers are in operation which has nullified squad level location equipment. Vehicle transponders are unaffected. Squads are in fireteam layout however seeing as you guys insist on clumping into 8 man squads. However the SL/Auto/Grenadier/Marksman and 2iC/Auto/Grenadier/Marksman layout has been retained. Marksmen now spawn with range cards. Assets at Balota 'Humvee' M1025A2 (M2) - Available. 'MRAP' RG-33 (M2) - Available (6) 'Gremlin' M113A3 (M2/Mk19) - Available (2) 'Dagger' Bradley M2A1ODS - Available (2) 'Broadsword' M1A1SA Abrams TUSK II - Available (2) 'Falcon' AH-6M-M Littlebird - Available (6) 'Condor' UH-60M Blackhawk - Available (6) 'Albatross' CH-47F Chinook - Available (3) 'Eagle' A-10 Warthog - Available (1) 'Venom' UH-1Y Huey - Available (2) 'Dragon' Self propelled gun - Available (2) 'Shrike' F/A-18 Super Hornet - Unavailable, current runway insufficient. Capture Chenarus International Airfield
  4. Tigernos

    Hammer and Anvil

    until
    Mission 13: Hammer and Anvil The rescued TUSK II tanks (Mission 11 - Operation Red Snow) have been smuggled south and are awaiting crew at Shakhovka. Infantry vehicles and the Bradley are at Mogilevka along with the Artillery available for the mission. Objectives: Push northwest and take Stary Sobor and Novy Sobor then repel the the retaliatory assault from the Airfield. Slots are as follows. It is suggested you take the assets available (RIP Mission 12) as a lack of them will be will be felt... Possible compromise depending on player levels is only two Abrams or three but with AI loaders. Suggest tank crews add Tigernos on steam and ping me immediately if the AI loader leaves the tank. Platoon. Leader: | FAC: | RTO: | ShellDrake: (Artillery can be controlled via RTO of FAC if needed but for ease of LR Comms there is a slot for it) Artillery (SPGs have been added for this mission however without full crews as only gunner is required) Dragon Gunner(x2): Pilots. Heli(x3): Broadsword Vehicle Crew (Abrams TUSK II x3) Commander(x3): | Gunner(x3): | Loader(x3): | Driver(x3): Dagger Vehicle Crew (Bradley) Commander: | Gunner: | Driver: Medical Squad Medical Officer: | Combat Medical Technician(x2): Medical Squad can be deployed via Humvee (Map marker MED1) or by CASEVAC Chopper (Map marker VALK1) at platoons discretion. Squads are in fireteam layout however seeing as you guys insist on clumping into 8 man squads I've removed the custom fireteam markers and turned them back into single squads. However the SL/Auto/Grenadier/Marksman and 2iC/Auto/Grenadier/Marksman layout has been retained. Marksmen now spawn with range cards.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy