Jump to content

Search the Community

Showing results for tags 'star wars'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • The ultimate guide to playing ArmA with FK (New guys- look here!)
    • Step 1: Read the rules!
    • Step 2: Read up about FK's way to play!
    • Step 3: Read our 'How to' on joining our ARMA sessions!
  • Games
    • ARMA

Categories

  • Website news
  • Community News
  • Server news
  • Game news
  • Extras
  • Missions
  • Training

Categories

  • Rules
  • Introductory Guides
    • Basic Infantry Guides
    • Advanced Infantry Guides
  • Official Arma Guides
    • Air Assets Guides
    • Armour Assets Guides
    • Command Guides
    • Medical Guides
    • Mortar Guides
    • Prophet Guides
    • Zeus Guides
    • Mission Making Guides
    • Custom Modset Guides
    • Special Mod Instructions
  • Community Guides
    • Community ArmA Guides
    • Other Games

Calendars

  • Community Calendar
  • Mission Planner
  • Training Planner
  • Community Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 17 results

  1. Griffin68965

    Siege Of Mandalore

    until
    Siege Of Mandalore ++MISSION BRIEFING++ The Planet of Mandalore is currently in the midst of a civil war, as different factions attempt to align the planet with either the Separatists or the Republic. The Separatists have supplied the faction supporting their cause with multiple battalion size droid elements, armoured vehicles, and a small contingent of aircraft. They have completely fortified the area surrounding the capital of Madrigal, and appear to be waiting for us to make our move. Your tasking is to move out from LZ Rain, and move to capture the Sierra outpost atop hill 127. From there you should have eyes on two newly constructed fortifications that our recon units have not been able to note in any great detail. Your end goal for the operation is to position yourselves in such a way as to allow a second force to land to your west and push past your positions and into the capital. Command believes that the capture of the aforementioned positions should allow us to land the required equipment and reinforcements to do this. As mentioned, the enemy is waiting for us to make a move. However, they have not concentrated their forces in any one location, suggesting that they are not aware of our plans. This means that although contact will be almost instant, it should be limited. However the longer the operation continues, the more the enemy will be able to bring there numerical superiority to bare. For this reason, while it is not recommended that you rush into any actions, time is very much of the essence. As far is reinforcements and resupply are concerned, due to the enemy's AA inside the compounds, we believe that we will only be able to deliver enough equipment and troops to LZ Rain to maintain your starting strength, and even then we anticipate that the regularity of these deliveries will be patchy at best. We will not able to grow our presence in the region until the AA systems have been neutralized. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Clone Wars in the Star Wars Universe. The mission will be making use of the Arma 3 mods Star Wars Opposition, Legion Studios Base and 3AS which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Clone Wars Era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Clone Wars. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) (Slots are limited to 46, with 8 man squads) Note for lead elements! I plan to hold the PLT briefing at a time before the event in an effort to speed up mission start. Whoever reserves PLT please contact me with a time and day the suits you. Squad Leads, RTO and Battery lead are encouraged to attend but it is not compulsory. When a time is set, a ping will go out here. If PLT is not requested, briefing will be conducted in the standard way. PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS) @Tomo PLTN RTO (RTO TAGS) OPEN PLTN Medic (MEDIC TAGS) OPEN ALPHA SQUAD: Squad Lead (SL TAGS) @Jerichron Medic (MEDIC TAGS) OPEN Rifleman 2x (On the day) Team Lead (TL TAGS) OPEN Machine Gunner (On the day) Rifleman 2x (On the day) BRAVO SQUAD: Squad Lead (SL TAGS) @Resurge (no tags) Medic (MEDIC TAGS) OPEN Rifleman 2x (On the day) Team Lead (TL TAGS) @EpsilonNiner (no tags) Machine Gunner (On the day) Rifleman 2x (On the day) CHARLIE: SQUAD: Squad Lead (SL TAGS) OPEN Medic (MEDIC TAGS) OPEN Rifleman 2x (On the day) Team Lead (TL TAGS) OPEN Machine Gunner (On the day) Rifleman 2x (On the day) DELTA and ECHO SQUADS= overflow, and cannot be reserved Mortar Team: Battery lead (Mortar Tags) OPEN Gunner (Mortar Tags) OPEN Gunner (Mortar Tags) OPEN --SLOTTING-- ++RESTRICTIONS++ Semi-scripted loadouts. Only backpacks and inventory items may be altered (eg: Magazines, grenades and medical supplies) 1 Rifleman may be assigned DMR OR Grenadier. (Grenadier HE grenades are limited to 5x 3rnd, smoke grenades are unlimited) MAT may also be assigned. DMR may take a DC-17 pistol as secondary. Weapons list below. Looting of enemy weapons and non-medical equipment is prohibited. All equipment from the 501st mod - , and SWOP mod- are prohibited. One squad energy shield is permitted per squad. Two personal energy shields or hand held riot shields are permitted per squad. Rifleman mag size limit raised to 60 rounds per magazine. --RESTRICTIONS-- ++EQUIPMENT++ Note: for balancing reasons it is requested that you take Legion Base - variants. DMR: DC-15X Grenadier: DC-15A rifle UGL MAT: RPS-6 --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODSET
  2. until
    ++MISSION BRIEFING++ "In our bones, we knew the war was almost over. The galaxy held its breath, waiting to see which side would make the final, daring move. As fortune would have it, the Republic moved first. After the Chancellor informed the Jedi Council that General Grievous and the Sep leaders were hiding on Utapau, General Kenobi gathered an army large enough to capture three star systems. When the orders reached the 501st, our morale soared. For better or worse, this would be the beginning of the end." ―Anonymous 501st clone trooper 19 BBY "not even you can see into hyperspace, Sev" After three years of fighting, the Galactic Republic has begun to gain an advantage over the Confederacy of Independent Systems, many of whose leaders are now dead, with the most recent being founding Head of State Count Dooku. Republic Clone Intelligence has now managed to discover the location of General Grievous, who succeeded Dooku as Head of State. Jedi General Obi-Wan Kenobi has in response organized a fleet of Venator-class Star Destroyers carrying an army of clones large enough to capture three star systems and dispatched to the Utapau system to bring this war to a swift end. We must for our part in this operation capture a droid resupply and logistics Centre critical to the CISs capacity to mount a defense on the planet. With any luck this conflict will soon be over... ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Clone Wars in the Star Wars Universe. The mission will be making use of the Arma 3 mods Star Wars Opposition, Legion Studios Base and 3AS which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Clone Wars Era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Clone Wars. This mission itself will be composed of two phases Phase I will resemble that of a normal mission which will include players all being on the same side clearing the assigned objectives and working together as a cohesive unit. In the following Phase II there depending on the choices of critical elements (See Below) will be a varying degree of TvT during which the opposing sides will receive differing objectives and goals of which they will be briefed prior to mission start as to what options and actions may be taken in the second Phase and when it will start. Any actions or preparations by either side prior to Phase II which are overtly intended to gain an advantage over the other side prior to the start of hostilities will be treated as premeditated intentional friendly fire and treated as such. Factions Phase I: Clones (BLUFOR) Jedi (BLUFOR) Mandalorians (BLUFOR) CIS (OPFOR) Factions Phase II: Clones (BLUFOR) Jedi (INDFOR) Mandalorians (Unknown) CIS (OPFOR) ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/Runner (PLTN 2ic TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN Jedi (Any Leadership Element Tag) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN CHARLIE: SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN DELTA SQUAD (5x Man Mandalorian Contractor Group): Delta Squad Sergeant (SL TAGS, Officer) OPEN Delta Squad Medic (MEDIC TAGS, Specialist) OPEN Delta Squad Heavy Gunner (Regs+, NCO) OPEN Delta Squad Warrior (Regs+, NCO) OPEN Delta Squad Warrior (Regs+, NCO) OPEN --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from the following mods may be used in this mission. Legion Base - . 3AS - . 101st - . 212th - . JLTS - . Looting of enemy primary weapons and equipment is prohibited. All weapons , uniforms, vests, helmets and other equipment from the 501st mod - are prohibited. All weapons , uniforms, vests, helmets and other equipment from the SWOP mod - are prohibited. Launcher Carriers, Designated Marksmen and Medics are considered specialists. Individuals may not take vests inappropriate to their rank. Pauldrons are to be worn by authorized individuals only or by ARC troops. PLTN HQ. Asset Leads. Squad Leads [SL Only]. ARC Troops. AutoRiflemen, MachineGunners, MAT Bearers may take the Clone Heavy Gunner Vest && Clone Heavy Vest if desired. AutoRiflemen, MachineGunners, MAT Bearers and DMR Carriers are considered Specialists and may take the Clone Trooper Specialist Vest if desired. One squad energy shield is permitted per squad and no more. Two personal energy shields or hand held riot shields are permitted per squad and no more. Rifleman mag size limit raised to 60 rounds per magazine. HAT and Chain guns Limited to Designated heavy weapons teams. --RESTRICTIONS-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless specified remain in effect for this mission. Uniform: Phase II 501st Legion Clone Trooper Armor. Helmet: Phase II 501st Legion Clone Trooper Helmet. Rifles: DC-15A. DC-15S. DC-15C. Westar M-5 (ARC only) Secondary: DC-17. Machine Guns: Z-6 rotary blaster cannon. Auto Rifles: DC-15L. DC-15SAW. DC-15A Mod 0. Shotguns: DP-23 Shotgun. Designated Marksman Rifles: DC-15X. DC-15A Long. DW-32s Valken-38x DC-15XM. Jet Trooper Grenade Launcher: RD-4 Radiation Cannon. MAT: RPS-6. HAT: PLX-1. Pauldrons: Color: Respective to the legion being played, An ARC playing a non-ranked role must take non-colored pauldrons. Permitted Roles: Squad Leads [SL Only], Platoon Leader, Platoon HQ, Asset Leads, ARC Troops. Note: Double Sided Pauldrons are restricted to all except ARC Troopers. --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
  3. until
    ++MISSION BRIEFING++ "On Felucia, the Seps dug their metal heels into the muck of that alien hellhole and dared the Republic to come in after them. So we did, only to be met with the month after month of flesh-eating diseases, shrieking nocturnal predators and other sights that haunt me to this day." ―Anonymous 501st clone trooper 19 BBY "not even you can see into hyperspace, Sev" As part of the ongoing campaign on Felucia, your platoon is tasked with securing a major separatist base located on a plateau south-west of your current position. General Aayla Secura will be conducting a diversionary strike to the south to draw the bulk of the Separatist field army away from their base to allow for this attack to take place. The approach to the base is through a dense portion of the surrounding jungle and there have been reports of Trandoshan mercenaries operating in the surrounding area in addition to reports of hostiles wildlife having attacked several of our patrols. Caution is advised. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Clone Wars in the Star Wars Universe. The mission will be making use of the Arma 3 mods Star Wars Opposition, Legion Studios Base and 3AS which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Clone Wars Era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Clone Wars. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/Runner (PLTN 2ic TAGS, Officer) OPEN PLTN RTO (RTO TAGS, Specialist) @LurkerOne PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD (ARC): Alpha Squad Lead (SL TAGS, Officer) @Servok Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, Corporal) @Veagance Alpha Squad Team Leader (TL TAGS, Corporal) @Resurge [NO TAGS] BRAVO SQUAD: Bravo Squad Lead (SL TAGS, NCO) @Silberjojo Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, Corporal) @TheFantasticFlyingTaco [NO TAGS] Bravo Squad Team Leader (TL TAGS, Corporal) OPEN CHARLIE: SQUAD: Charlie Squad Lead (SL TAGS, NCO) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, Corporal) @EpsilonNiner [NO TAGS] Charlie Squad Team Leader (TL TAGS, Corporal) OPEN DELTA SQUAD: Delta Squad Lead (SL TAGS, NCO) OPEN Delta Squad Medic (MEDIC TAGS, Specialist) OPEN Delta Squad Team Leader (TL TAGS, Corporal) OPEN Delta Squad Team Leader (TL TAGS, Corporal) OPEN TX-130 Saber-class fighter tank (KNGT 1-1): KNGT Commander (KNGT Commander Tags, Officer) OPEN KNGT Gunner (KNGT Gunner Tags, Specialist) @info KNGT Driver (KNGT Driver Tags, Specialist) @Wheezy TX-130 Super-Saber-class fighter tank (KNGT 1-2): KNGT Commander/Gunner (KNGT Commander Tags, Officer) @colt92 KNGT Driver (KNGT Driver Tags, Specialist) @L00_Cyph3r --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from the following mods may be used in this mission. Legion Base - . 3AS - . 101st - . 212th - . JLTS - . Looting of enemy primary weapons and equipment is prohibited. All weapons , uniforms, vests, helmets and other equipment from the 501st mod - are prohibited. All weapons , uniforms, vests, helmets and other equipment from the SWOP mod - are prohibited. Launcher Carriers, Designated Marksmen and Medics are considered specialists. Individuals may not take vests inappropriate to their rank. Pauldrons are to be worn by authorized individuals only or by ARC troops. PLTN HQ. Asset Leads. Squad Leads [SL Only]. ARC Troops. One squad energy shield is permitted per squad and no more. Two personal energy shields or hand held riot shields are permitted per squad and no more. Rifleman mag size limit raised to 60 rounds per magazine. --RESTRICTIONS-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless specified remain in effect for this mission. Uniform: Phase II 501st Legion Clone Trooper Armor. Helmet: Phase II 501st Legion Clone Trooper Helmet. Rifles: DC-15A. DC-15S. DC-15C. Westar M-5 (ARC only) Secondary: DC-17. Machine Guns: Z-6 rotary blaster cannon. Auto Rifles: DC-15L. DC-15SAW. DC-15A Mod 0. Shotguns: DP-23 Shotgun. Designated Marksman Rifles: DC-15X. DC-15A Long. DW-32s Valken-38x DC-15XM. Jet Trooper Grenade Launcher: RD-4 Radiation Cannon. MAT: RPS-6. HAT: PLX-1. Pauldrons: Color: Respective to the legion being played, An ARC playing a non-ranked role must take non-colored pauldrons. Permitted Roles: Squad Leads [SL Only], Platoon Leader, Platoon HQ, Asset Leads, ARC Troops. Note: Double Sided Pauldrons are restricted to all except ARC Troopers. --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
  4. until
    ++MISSION BRIEFING++ "The success of the mission on Mygeeto was something of a revelation for the men of the 501st. Suddenly, we realized that the Jedi could be fooled. And if they could be fooled, they could be killed." ―Entry from the 501st Journal 19 BBY "not even you can see into hyperspace, Sev" As part of the ongoing campaign to secure the separatist stronghold of Mygeeto and following Supreme Chancellor Palpatine's declaration that Mygeeto is part of a "Triad of Evil", three planets which form the Separatist bastions. Along with Felucia and Saleucami, Our space forces have engaged the Separatists in orbit whilst your platoon has been landed planeside and tasked with securing a critical command station held by Sep forces and containing one of their energy transfer points on the planet. Enemy forces in the area are well fortified and have substantial reserves of battle droids to pull into the fight. To assist with this action you have been assigned a UT-AT for direct fire support and a recon ARF team to push through the enemy defences and coordinate fire. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Clone Wars in the Star Wars Universe. The mission will be making use of the Arma 3 mods Star Wars Opposition, Legion Studios Base and 3AS which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Clone Wars Era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Clone Wars. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/Runner (PLTN 2ic TAGS, Officer) OPEN PLTN RTO (RTO TAGS, Specialist) @LurkerOne PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, NCO) @Resurge [NO TAGS] Alpha Squad Medic (MEDIC TAGS, Specialist) @magnusnielsen Alpha Squad Team Leader (TL TAGS, Corporal) OPEN Alpha Squad Team Leader (TL TAGS, Corporal) OPEN BRAVO SQUAD: Bravo Squad Lead (SL TAGS, NCO) @Eaglestrike [NO TAGS] Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, Corporal) OPEN Bravo Squad Team Leader (TL TAGS, Corporal) OPEN CHARLIE: SQUAD: Charlie Squad Lead (SL TAGS, NCO) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) @usedstarfighter [NO TAGS] Charlie Squad Team Leader (TL TAGS, Corporal) OPEN Charlie Squad Team Leader (TL TAGS, Corporal) OPEN DELTA SQUAD: Delta Squad Lead (SL TAGS, NCO) OPEN Delta Squad Medic (MEDIC TAGS, Specialist) OPEN Delta Squad Team Leader (TL TAGS, Corporal) @EpsilonNiner [NO TAGS] Delta Squad Team Leader (TL TAGS, Corporal) OPEN ARF Recon Team (PRHT): PRHT Spotter (PRHT Spotter Tags, Specialist) @colt92 PRHT Sniper (PRHT Sniper Tags, Specialist) @Wheezy Unstable Terrain Artillery Transport UT-AT (KNGT 1-1): KNGT Commander/Gunner (KNGT Commander Tags, Officer) @Servok [NO TAGS] KNGT Starboard Gunner (KNGT Gunner Tags, NCO) @TheSalader KNGT Port Gunner (KNGT Gunner Tags, Specialist) @info [NO TAGS] KNGT Auxiliary Gunner (KNGT Gunner Tags, Specialist) @SAUCEGODISHALL [NO TAGS] KNGT Driver (KNGT Driver Tags, Specialist) @L00_Cyph3r --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from the following mods may be used in this mission. Legion Base - . 3AS - . 101st - . 212th - . JLTS - . Looting of enemy primary weapons and equipment is prohibited. All weapons , uniforms, vests, helmets and other equipment from the 501st mod - are prohibited. All weapons , uniforms, vests, helmets and other equipment from the SWOP mod - are prohibited. Launcher Carriers, Designated Marksmen and Medics are considered specialists. Individuals may not take vests inappropriate to their rank. Pauldrons are to be worn by authorized individuals only or by ARC troops. PLTN HQ. Asset Leads. Squad Leads [SL Only]. ARC Troops. One squad energy shield is permitted per squad and no more. Two personal energy shields or hand held riot shields are permitted per squad and no more. Rifleman mag size limit raised to 60 rounds per magazine. --RESTRICTIONS-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless specified remain in effect for this mission. Uniform: Phase II 501st Legion Clone Trooper Armor. Helmet: Phase II 501st Legion Clone Trooper Helmet. Rifles: - DC-15A. - DC-15S. - DC-15C. Secondarys: - DC-17. Machine Guns: - Z-6 rotary blaster cannon. Auto Rifles: - DC-15L. - DC-15SAW. - DC-15A Mod 0. Shotguns: - DP-23 Shotgun. Designated Marksman Rifles: - DC-15X. - DC-15A Long. - DW-32s - Valken-38x - DC-15XM. Jet Trooper Grenade Launcher: - RD-4 Radiation Cannon. MAT: - RPS-6. HAT: - PLX-1. Pauldrons: Color: Respective to the legion being played, An ARC playing a non-ranked role must take non-colored pauldrons. Ranks: Squad Leads, Platoon Leader, Platoon 2ic, Asset Leads. Note: Double Sided Pauldrons are restricted to all except ARC Troopers. --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
  5. Griffin68965

    Carnage on Umbara

    until
    Umbara ++MISSION BRIEFING++ During the invasion of the Separatist planet of Umbara a Jedi general by the name of "Pong Krell" has switched sides and joined the Separatist cause. At the time he betrayed us, he was leading Republic forces in an operation to clear out enemy forces from the region around an enemy radio station to the northeast. He swiftly wiped out three squads of clones, and has killed or severely wounded any Republic forces who have attempted to subdue him. In the chaos, enemy forces have taken the opportunity to launch a counter offensive on our positions, and any semblance of organisation among our forces has subsequently been lost, along with our regional communications relay. Republic command must be informed of this betrayal before Krell can cause any more damage to friendly forces. Your best bet to establish a link is to hijack the enemy Radio station and broadcast from there, because as it stands your long rage radios cannot penetrate the thick jungle. The surface of the region is likely to be swarming with enemy forces, not to mention Krell. With this in mind it is recommended that you make for the entrance to an underground bunker network that was recently cleared by friendly troops. While the enemy will most likely have reestablished a presence there, it will not be anything close to what they will have on the surface. Your main concern however should be Krell, while you may be the best troops in the business, your small group of survivors is no match for a Jedi. Therefore, it is recommended that you take things slowly and make any engagements as short as possible, as any prolonged or overly loud incidents are likely to draw his attention. Note that the bunker network appears to be made of a substance that interferes with our GPS equipment, as such, any readings taken while inside are not to be trusted. The damage that Krell could cause is potentially catastrophic. Making contact with, and alerting command is your absolute highest priority, your survival is secondary. ++DISCLAIMER++ The aim of this is to have a slightly smaller, more serious/immersive mission for those who enjoy it, and i reserve the right to pick those who i believe best suit the mission. --BRIEFING COMPLETE-- MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Clone Wars in the Star Wars Universe. It will be making use of the Arma 3 mods Star Wars Opposition, Legion Studios Base and 3AS which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Clone Wars Era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Clone Wars. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) (There are only 6 slots, however if there is excess interest i will run the mission again.) Survivors: Rex (SL TAGS): @magnusnielsen (no tags) Fives (TL TAGS): @GloppinBoopin (no tags) Kix (MEDIC TAGS): @TheSalader Jesse (REGS+): @Resurge Dogma (REGS+): @EpsilonNiner Tup (Backup Medic) (REGS+): @Mingy --SLOTTING-- ++RESTRICTIONS/NOTES++ Loadouts are scripted Looting of weapons is allowed, but only when necessary. BFT disabled No resupply *It may be useful to have the keybind set for "Stealth Execution" in "Webknight's Melee" Disclaimer: Due to the AI's lack of path-finding ability in certain environments, there will be slightly more remote controlling than normal. Remember it's Arma, so try not to do any complexed movements while in confined spaces. --RESTRICTIONS/NOTES-- ++EQUIPMENT++ Loadouts are scripted --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODSET
  6. Griffin68965

    Operation Pike

    until
    Operation Pike Ryloth ++MISSION BRIEFING++ The planet of Ryloth is currently under siege by Separatist forces, and a group of Republic and local forces have been pinned down at the end of a valley. Several CIS transports have made landfall at the other end of the valley and their forces are currently beginning to move through it towards the Republic holdout. Supplies are running low for the Republic and their allies, and although supply ships are on their way, they will not arrive for some time. A Squad of clones from the 74th Legion have been sent up the valley along with Engineer support, to set up and hold defensive positions, and hold back the separatist forces until reinforcements arrive. While some of your Engineers are capable of mine laying, they are all capable of placing basic static defenses which may prove to be useful in your defensive efforts. The enemy composition is all encompassing, with armour, artillery and heavy droids albeit in limited numbers. although the threats faced are severe, you have been equipped with as much weaponry spare, and efforts will be made to gather more supplies while you are holding the valley. The one upside to the situation is that we do have artillery support ourselves, and it can be called in at any time. Although they too are suffering from ammunition shortages, so pick your targets carefully. If defense proves to be impossible, and the holdout falls, your best bet is to either surrender or retreat into the woods and hope to meet up with resistance forces. As in this situation the rescue fleet that is on route will not be able to assist you. ++DISCLAIMER++ The aim of this is to have a slightly smaller, more serious/immersive mission for those who enjoy it, and i reserve the right to pick those who i believe best suit the mission. --BRIEFING COMPLETE-- MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Clone Wars in the Star Wars Universe. It will be making use of the Arma 3 mods Star Wars Opposition, Legion Studios Base and 3AS which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Clone Wars Era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Clone Wars. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) (This event only has 14 slots) Pike: Squad Lead (SL TAGS): @Silberjojo Medic (MEDIC TAGS): @magnusnielsen Team Lead (TL TAGS: @LurkerOne Trooper (REGS+): @SAUCEGODISHALL Trooper (REGS+): @TheSalader Trooper (REGS+): @andyt90 Team Lead (TL TAGS): @Eaglestrike Trooper (REGS+): @EpsilonNiner Trooper (REGS+): @TheFantasticFlyingTaco Trooper (REGS+): Open Engineers: Engineer Lead (SL TAGS): @colt92 NO TAGS Engineer (Mines (REGS+): @Mingy Engineer (AT) REGS+): @info Engineer (Medic) (MEDIC TAGS): @L00_Cyph3r *NOTES* *The "Engineer (mines)" may take a selection of mines from the arsenal* *only the "Engineers" may take explosives* *if the "Engineers" wish to place a defensive barricade, ping Zeus* --SLOTTING-- ++RESTRICTIONS++ Loadouts are semi-scripted (inventory items E.G ammo and grenades may be edited, but not entrenchment tools). Looting of enemy weapons is prohibited, extreme circumstances exempt. Resupply will have to be retrieved from the start point. Failure condition- if the CIS forces reach the Republic command vehicle. BFT disabled. --RESTRICTIONS/NOTES-- ++EQUIPMENT++ Loadouts are semi-scripted --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODSET
  7. Griffin68965

    Operation Magnet

    until
    Operation Magnet ++MISSION BRIEFING++ Recently a top secret prototype ship was stolen by Separatist forces, and was taken to an unknown location somewhere in the region of Madrigal. Local resistance forces indicate that the CIS have taken copies of the ships blueprint, and that they are currently being stored on a computer system inside the Gladius Military Academy, it is reasonable to assume that the location of the ship itself is also on the system. An elite recovery team has been assembled consisting of troops from "41st Green Company". The team and their supporting Prophet element have been dropped on the coast to the west, and are tasked with sneaking into the Academy, recovering the intel, and if possible locating and destroying the ship itself, as recovery of the vessel itself is now deemed to be impossible by high command. The planet you are infiltrating is fully occupied by the Separatist alliance, and is deep inside their territory. This situation has pros and cons, because although there will be hostile activity all over the planet, due to the planets distance from the front line the concentration of enemy forces should be limited. However the possibility of heavy QRFs does still remain if you take too long after to complete your objectives after making your presence known. On that topic, it is advised that you make use of your hand to hand combat abilities, and your Prophet support wherever possible, in an effort to avoid blowing your cover until that last moment if at all. In the event of outright combat being the only available option, it is advised that you plan carefully before engaging, as soon as combat begins the CIS droid machine will begin to mobilize, and you will find your job to be increasingly difficult. The objectives MUST be completed, failure is not an option, and you should take any and all precautions to achieve your goals, no matter the cost. Due to the open ended nature of your tasks, the possibility and form of your extract will depend on how alert the enemy is to your presence, and in particular your location. ++DISCLAIMER++ The aim of this is to have a slightly smaller, more serious/immersive mission for those who enjoy it, and i reserve the right to pick those who i believe best suit the mission. --BRIEFING COMPLETE-- MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Clone Wars in the Star Wars Universe. It will be making use of the Arma 3 mods Star Wars Opposition, Legion Studios Base and 3AS which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Clone Wars Era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Clone Wars. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Recovery Team: Squad Lead (SL TAGS): @riccardi48 (no tags) Medic (MEDIC TAGS): @magnusnielsen Rifleman (REGS+): @info Rifleman (REGS+): @Prometheus13 Team Lead (TL TAGS): @Veagance Medic (MEDIC TAGS): @Conga Line of Neckbeards Rifleman (REGS+): @GloppinBoopin Rifleman (REGS+): @Resurge Prophet: Spotter (SPOTTER TAGS): @Silberjojo (no tags) Sniper (SNIPER TAGS): @andyt90 *NOTES* *Shots from the Sniper will be treated as if they are suppressed, and will not alert the enemy unless the body is in LOS of the enemy, single shots inside buildings will be treated the same* *If the players wish to "hide" a body, approach the corpse and ping Zeus* *Prophet team may take the JT12 Parajumper if they wish, and can medic themselves* *Make sure you have the keybind set for "Stealth Execution" in "Webknight's Melee" *Any intel will be attached to these consoles* --SLOTTING-- ++RESTRICTIONS++ Loadouts are semi-scripted (inventory items E.G ammo and grenades may be edited) 2 respawns requested by "Recovery SL", 1 extra respawn at a fixed point mid mission. Looting of enemy weapons is prohibited, extreme circumstances exempt. BFT disabled No resupply --RESTRICTIONS/NOTES-- ++EQUIPMENT++ Loadouts are semi-scripted --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODSET
  8. Griffin68965

    Operation Guardian

    until
    Operation Guardian Mandalore ++MISSION BRIEFING++ In an effort to improve diplomatic relations between the Mandalorian people and the Republic, a meeting was set up involving multiple politicians from both sides. During the meeting a violent rebellion erupted inside the host city, seeming to consist of Mandalorian warriors of multiple factions. Despite the best efforts of the local Security forces and a detachment of Coruscant Guards, the partially completed embassy building was overrun and lost. The rest of the Republic party have reached the southern end of the city and have begun evacuation procedures, however before the procedures can be completed certain documents must be recovered from the embassy's central computer, the only person with the pass codes for the computer currently available is the senator. A small squad of Coruscant guard have been assembled and have been equipped with riot shields in an effort to aid their progress. Your tasking is to escort the senator and his personal guard and fight your way through the city and recover the senator. Once you have arrived at the embassy, you are to recover the documents and move to a safe location of your choice for extract. We can only hope that you reach the embassy before the documents are destroyed. Due to the possibility of harming civilians and the apparent threat of anti-tank and anti-air equipment there will be no close air, or armoured support, their small arms also appear to be powerful, so a careful approach is recommended. Due to the anit-air threat your extract point will have to be outside of the city limits. There were other pockets of Republic forces that were cut off in the retreat, if you can confirm their fates during your mission, take care to transmit them to region command. ++DISCLAIMER++ The aim of this is to have a slightly smaller, more serious/immersive mission for those who enjoy it, and i reserve the right to pick those who i believe best suit the mission. --BRIEFING COMPLETE-- MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Clone Wars in the Star Wars Universe. It will be making use of the Arma 3 mods Star Wars Opposition, Legion Studios Base and 3AS which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Clone Wars Era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Clone Wars. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Embassy Defence Team: Squad Lead (SL TAGS): @Veagance Medic (MEDIC TAGS): @TheSalader Trooper (REGS+): @Mingy Trooper (REGS+): OPEN Trooper (REGS+): @Conga Line of Neckbeards Senator (REGS+): @riccardi48 Coruscant Guards: Fox (SL) (SL TAGS): @Silberjojo Medic (MEDIC TAGS): @L00_Cyph3r Trooper (REGS+): @SilentGunner13 Trooper (Shield) (REGS+): @magnusnielsen Trooper (Shield) (REGS+): @info Thire (TL) (TL TAGS): @EpsilonNiner (FNG) Medic (MEDIC TAGS): OPEN Trooper (REGS+): OPEN Trooper (Shield) (REGS+): @SAUCEGODISHALL Trooper (Shield) (REGS+): OPEN *Units with "shield" in the name have the "JLTS" inventory shield* *The Senator will act as a medic for the "defence" medic* *In the event of not having enough people, the defence team will join the guards in the assault* --SLOTTING-- ++RESTRICTIONS/NOTES++ Loadouts are scripted 2 respawns per group, and one when the two groups meet Looting of enemy weapons is prohibited, extreme circumstances exempt. BFT disabled --RESTRICTIONS/NOTES-- ++EQUIPMENT++ Loadouts are scripted --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODSET
  9. until
    So, given the recent interest shown in this poll, I am deciding to run a couple of Star Wars missions! The missions will be in the style of FK, i.e. with a Zeus or two, platoon, A-F, KNGT etc. The missions will both be based on Altis, as those are the only templates I have created, however I will have both BLUFOR and OPFOR available, so to whoever is the 2nd Zeus, it's up to you whether you want to run as Galactic Republic, Empire, First Order, or anything in between. The mods can be downloaded from the following links: Workshop List (Excluding SWOP Main and OPTRE) Google Drive download for export HTML file to use in ArmA 3 Launcher Main link to SW Opposition page, download SWOP Main from here I'll hopefully be running 2 missions, the first of which I will be Zeus, and the second of which is open for the picking. [EDIT: @Simon3373 has come forward and asked to zeus second mission, so the slot is now reserved!]
  10. until
    Event Video Pending... ++MISSION BRIEFING++ "The Cost Of War Can Never Truly Be Accounted For." Whilst the attempt to decapitate the Separatist leadership at the Arena has failed, Obi-Wan Kenobi and Padawan Anakin have been rescued alongside Senator Amidala. Whilst the Separatist leadership may now be beyond our reach, their forces still nominally remain on the surface of Geonosis and are vulnerable to ground engagement as they attempt to evacuate the planet and escape from the local system. We must attack through the established ground defenses along the valley in sector 506 and prevent the Core Ship at the end of the valley from escaping from the planet with its deadly complement of battle droids. FOR THE REPUBLIC! ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Star Wars universe The mission will be making use of the Arma 3 mods 3AS (Beta Test), JLTS, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Star Wars and Era based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure may be changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: @Melo PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) @Colek Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) @Prometheus13 [Reg+] Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) @Legendo Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) @JeffreyCuddles [Reg+] Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) DELTA SQUAD (ARC): Delta Squad Lead (SL TAGS, Officer) (on the day) Delta Squad Medic (MEDIC TAGS, Specialist) (on the day) Delta Squad Team Leader (TL TAGS, NCO) (on the day) Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) (on the day) Delta Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) All Terrain Tactical Enforcer (AT-TE) (KNGT 1-1): KNGT Commander (KNGT Commander Tags, Officer) @Monocled Badger [Reg+] KNGT Gunner (KNGT Gunner Tags, Specialist) @Jacob_Waltz KNGT Driver (KNGT Driver Tags, Specialist) @SilentGunner13 All Terrain Tactical Enforcer (AT-TE) (KNGT 1-2): KNGT Commander (KNGT Commander Tags, Officer) @Servok [Reg+] KNGT Gunner (KNGT Gunner Tags, Specialist) @TheSalader KNGT Driver (KNGT Driver Tags, Specialist) @Mingy [Reg+] --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from the following mods may be used in this mission. Legion Base - . 3AS - . 212th - . JLTS - . Looting of enemy primary weapons is prohibited. All weapons , uniforms, vests, helmets and other equipment from the 501st mod - are prohibited. One squad deployable energy shield (Under Grenades) is permitted per squad. Two personal energy shields (Under Grenades) or hand held riot shields are permitted per squad. Rifleman mag size limit raised to 60 rounds per magazine. Standard Scope Limit raised to 5x times magnification. Medics may take 3x Bacta Tanks from LFP for instant revive of injured soldiers regardless of wounds. Bacta Bandages may be taken as a replacement for Elastic Bandages with a significant increase to wound coverage with a similar wound reopening time. Star Wars Medical items aside from those mentioned in ruless 8# and 9# may not be taken. SLs are allowed to designate one Trooper within their squad as a Jet Trooper allowing them to take a JLTS Jump Pack. Multi-shot grenade launcher ammunition is prohibited for all units, except for ARC and Commando Troops. MAT Magazine limit due to PLX Launcher mag Size being 3 rockets per mag is reduced to 2 magazines or 6 rockets in total. Thermal Scopes in the DMR role are permissible. ARC Squads are permitted to take up to 18.1x Scopes in the DMR role. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Star Wars universe will be played throughout the mission. Keybinds for JLTS Jetpacks and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> JLTS Jumppacks && Webknights's Melee. Delta Squad will only be formed if both Bravo and Alpha squads are filled, and there are enough players present (16+). However, if the total number of players exceeds 23+, there will be a limit on the number of players assigned to Delta Squad, and the remaining players will be allocated to other squads with first choices for the Squad being taken from Charlie. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads, Drone Operator, PLTNHQ Riflemen: Medics: Riflemen: AutoRiflemen: ARC Trooper: KNGT Crew General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset 56.30 GB (Size Calculation does not include mods currently in FK Standard Modset.).
  11. until
    ++MISSION BRIEFING++ "Lord Vader! It is my distinct pleasure and great honor to welcome you to Tatooine!" Welcome to Tatooine, a planet ruled by scum, villainy and the galactic empire. Nonetheless this vast desert with the cover of sandstorms gives us an opportunity to rise up. By removing an galactic empire outpost and radar emplacements we will force the Galactic Empires destroyer to flee. This will give us time to prepare for a larger attack on the galactic empire, putting us one step closer to a free galaxy! be As per usual the odds are not in our favor, but we never lost hope. May the force be with you! ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Star Wars universe The mission will be making use of the Arma 3 mods 3AS (Beta Test), JLTS, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Star Wars and Era based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure may be changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) DELTA SQUAD: Delta Squad Lead (SL TAGS, Officer) (on the day) Delta Squad Medic (MEDIC TAGS, Specialist) (on the day) Delta Squad Team Leader (TL TAGS, NCO) (on the day) Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) (on the day) Delta Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Jedi: Jedi Lead (on the day) Jedi (on the day) Jedi (on the day) Jedi (on the day) --SLOTTING-- ++RESTRICTIONS++ All weapons , uniforms, vests, helmets and other equipment from the 501st mod - are prohibited. One squad deployable energy shield (Under Grenades) is permitted per squad. Two personal energy shields (Under Grenades) or hand held riot shields are permitted per squad. Rifleman mag size limit raised to 60 rounds per magazine. Standard Scope Limit raised to 5x times magnification. Medics may take 3x Bacta Tanks from LFP for instant revive of injured soldiers regardless of wounds. Bacta Bandages may be taken as a replacement for Elastic Bandages with a significant increase to wound coverage with a similar wound reopening time. Star Wars Medical items aside from those mentioned in ruless 8# and 9# may not be taken. SLs are allowed to designate one rifleman within their squad as a Jet Trooper allowing them to take a JLTS Jump Pack. (Jeri forced me too) --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Star Wars universe will be played throughout the mission. Keybinds for JLTS Jetpacks and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> JLTS Jumppacks && Webknights's Melee. The number of jedi will depend on the number of players. The jedi will be slotted on the day. given the popularity of the slot. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. General Equipment: Weaponry: Jedi: MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset 56.30 GB (Size Calculation does not include mods currently in FK Standard Modset.).
  12. until
    Modset 56.30 GB (Size Calculation does not include mods currently in FK Standard Modset.). UPDATED Since Last Event. ++MISSION BRIEFING++ "Embrace Others For Their Differences For That Makes You Whole." ++[Redacted] following redeployment to the planet of Mygeeto and seconded to the 21st Nova Corps, nominally under the command of Jedi General Ki-Adi-Mundi, your legion has secretly been tasked with the capture and recovery of an experimental Mygeetan power source for Project Stardust. General Mundi is unaware of the plan to recover the power source and is not to be informed of operations; instead, operating under the guise of recovering this area of the regional capital and the capture of Separatist intelligence from the Providence Class Cruiser defending the local urban area and Separatist holdings.++[Redaction End.] Defeat the local Separatist fleet assets and liberate the local urban areas from Separatist control. FOR THE REPUBLIC! ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Star Wars universe The mission will be making use of the Arma 3 mods 3AS (Beta Test), JLTS, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Star Wars and Era based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure may be changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: @TheSalader CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) @Melo PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD (Galactic Marines) Alpha Squad Lead (SL TAGS, Officer) @Monocled Badger Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) @Colek Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) DELTA SQUAD (ARC): Delta Squad Lead (SL TAGS, Officer) (on the day) Delta Squad Medic (MEDIC TAGS, Specialist) (on the day) Delta Squad Team Leader (TL TAGS, NCO) (on the day) Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) (on the day) Delta Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Gold Squadron (LAAT 1x, Y-Wing 1x, Arc-170 2x) (RPTR 1-1): RPTR Pilot/Lead (RPTR Pilot Tags ROTARY && FIXED, Officer) @riccardi48 RPTR Pilot (RPTR Pilot Tags ROTARY && FIXED, Officer) @AntiMatter RPTR Pilot (RPTR Pilot Tags ROTARY && FIXED, Officer) @Prometheus13 RPTR WSO (RPTR FIXED Wing WSO Tags, Officer) @KingShibe RPTR LAAT Pilot (RPTR Pilot Tags ROTARY && FIXED, Officer) @info RPTR LAAT Gunship Gunner (Gunship Gunner Tags, Officer) @Mingy RPTR LAAT Gunship Gunner (Gunship Gunner Tags, Officer) @Sarissa --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from the following mods may be used in this mission. Legion Base - . 3AS - . 212th - . JLTS - . Looting of enemy primary weapons is prohibited. All weapons , uniforms, vests, helmets and other equipment from the 501st mod - are prohibited. One squad deployable energy shield (Under Grenades) is permitted per squad. Two personal energy shields (Under Grenades) or hand held riot shields are permitted per squad. Rifleman mag size limit raised to 60 rounds per magazine. Standard Scope Limit raised to 5x times magnification. Medics may take 3x Bacta Tanks from LFP for instant revive of injured soldiers regardless of wounds. Bacta Bandages may be taken as a replacement for Elastic Bandages with a significant increase to wound coverage with a similar wound reopening time. Star Wars Medical items aside from those mentioned in ruless 8# and 9# may not be taken. SLs are allowed to designate one Trooper within their squad as a Jet Trooper allowing them to take a JLTS Jump Pack. Multi-shot grenade launcher ammunition is prohibited for all units, except for ARC and Commando Troops. MAT Magazine limit due to PLX Launcher mag Size being 3 rockets per mag is reduced to 2 magazines or 6 rockets in total. Thermal Scopes in the DMR role are permissible. ARC Squads are permitted to take up to 18.1x Scopes in the DMR role. RPTR: Flight Characteristics and Gameplay have been drastically changed from standard by WebKnights Avionics. Arc-170 Spacecraft are not permitted to take standard pylon weaponry aside from those provided as a primary ability in WebKnights Avionics. Y-Wing Aircraft are not permitted to take Guided Munitions aside from those provided by WebKnights Avionics. Bombs and unguided munitions are permitted. LAAT Gunships May only use WebKnights Avionics weaponry for Air To Air Engagement. Ground Attack weaponry whether lock on or dumb fire is permitted. These rules are intended to take advantage of the changes to AI and spirit of dog-fighting encouraged by WebKnights Avionics. If there are perceived issues with the changes listed above please take it up with the event host. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Star Wars universe will be played throughout the mission. Keybinds for JLTS Jetpacks and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> JLTS Jumppacks && Webknights's Melee. Delta Squad will only be formed if both Bravo and Alpha squads are filled, and there are enough players present (16+). However, if the total number of players exceeds 23+, there will be a limit on the number of players assigned to Delta Squad, and the remaining players will be allocated to other squads with first choices for the Squad being taken from Charlie. RPTR G-forces have been significantly reduced for these missions and G-force reducing uniforms/equipment should not be a consideration in setup time. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads, Drone Operator, PLTNHQ Riflemen: Medics: Riflemen: AutoRiflemen: Galactic Marine Trooper: ARC Trooper: KNGT Crew: RPTR: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset 56.30 GB (Size Calculation does not include mods currently in FK Standard Modset.). UPDATED Since Last Event.
  13. until
    ++MISSION BRIEFING++ "In our bones, we knew the war was almost over. The galaxy held its breath, waiting to see which side would make the final, daring move. As fortune would have it, the Republic moved first. After the Chancellor informed the Jedi Council that General Grievous and the Sep leaders were hiding on Utapau, General Kenobi gathered an army large enough to capture three star systems. When the orders reached the 501st, our morale soared. For better or worse, this would be the beginning of the end." ―Anonymous 501st clone trooper 19 BBY "not even you can see into hyperspace, Sev" After three years of fighting, the Galactic Republic has begun to gain an advantage over the Confederacy of Independent Systems, many of whose leaders are now dead, with the most recent being founding Head of State Count Dooku. Republic Clone Intelligence has now managed to discover the location of General Grievous, who succeeded Dooku as Head of State. Jedi General Obi-Wan Kenobi has in response organized a fleet of Venator-class Star Destroyers carrying an army of clones large enough to capture three star systems and dispatched to the Utapau system to bring this war to a swift end. We must for our part in this operation capture a droid resupply and logistics Centre critical to the CISs capacity to mount a defense on the planet. With any luck this conflict will soon be over... ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Clone Wars in the Star Wars Universe. The mission will be making use of the Arma 3 mods Star Wars Opposition, Legion Studios Base and 3AS which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Clone Wars Era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Clone Wars. This mission itself will be composed of two phases Phase I will resemble that of a normal mission which will include players all being on the same side clearing the assigned objectives and working together as a cohesive unit. In the following Phase II there depending on the choices of critical elements (See Below) will be a varying degree of TvT during which the opposing sides will receive differing objectives and goals of which they will be briefed prior to mission start as to what options and actions may be taken in the second Phase and when it will start. Any actions or preparations by either side prior to Phase II which are overtly intended to gain an advantage over the other side prior to the start of hostilities will be treated as metagaming and treated as such. Factions Phase I: Clones (BLUFOR) Jedi (BLUFOR) Mandalorians (BLUFOR) CIS (OPFOR) Factions Phase II: Clones (BLUFOR) Jedi (INDFOR) Mandalorians (Unknown) CIS (OPFOR) ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/Runner (PLTN 2ic TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN Jedi (Any Leadership Element Tag) @Griffin68965 [NO TAGS] ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Team Leader (TL TAGS, NCO) @EpsilonNiner [NO TAGS] BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN CHARLIE: SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN DELTA SQUAD (5x Man Mandalorian Contractor Group): Delta Squad Sergeant (SL TAGS, Officer) @Sarissa Delta Squad Medic (MEDIC TAGS, Specialist) @LurkerOne Delta Squad Heavy Gunner (Regs+, NCO) @TheSalader Delta Squad Warrior (Regs+, NCO) @info Delta Squad Warrior (Regs+, NCO) @GloppinBoopin --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from the following mods may be used in this mission. Legion Base - . 3AS - . 101st - . 212th - . JLTS - . Looting of enemy primary weapons and equipment is prohibited. All weapons , uniforms, vests, helmets and other equipment from the 501st mod - are prohibited. All weapons , uniforms, vests, helmets and other equipment from the SWOP mod - are prohibited unless a specific exception is mentioned. Launcher Carriers, Designated Marksmen and Medics are considered specialists. Individuals may not take vests inappropriate to their rank. Pauldrons are to be worn by authorized individuals only or by ARC troops. PLTN HQ. Asset Leads. Squad Leads [SL Only]. ARC Troops. AutoRiflemen, MachineGunners, MAT Bearers may take the Clone Heavy Gunner Vest && Clone Heavy Vest if desired. AutoRiflemen, MachineGunners, MAT Bearers and DMR Carriers are considered Specialists and may take the Clone Trooper Specialist Vest if desired. One squad energy shield is permitted per squad and no more. Two personal energy shields or hand held riot shields are permitted per squad and no more. Rifleman mag size limit raised to 60 rounds per magazine. HAT and Chain guns Limited to Designated heavy weapons teams. Mandalorians May Only Take 1x Flamethrower per Squad. --RESTRICTIONS-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless specified remain in effect for this mission. Uniform: Phase II 501st Legion Clone Trooper Armor. Mandalorian Undersuit (Mandalorian Only). Helmet: Phase II 501st Legion Clone Trooper Helmet. Clan [Eldar or Ordo] Sergeant Helmet (Mandalorian Only). Clan [Eldar or Ordo] Grunt Helmet (Mandalorian Only). Rifles: DC-15A. DC-15S. DC-15C. Westar M-5 (ARC only). Westar-35C (Mandalorian Only). Westar-35S (Mandalorian Sergeant Only). Flame Thrower Hand (Mandalorian Only). Secondary: DC-17. Flame Thrower Hand (Mandalorian Only). Westar-35SA (Mandalorian Only). Westar-35 'Hammerhead' (Mandalorian Only). Dual Westar-35 'Hammerhead' (Mandalorian Only). Machine Guns: Z-6 rotary blaster cannon. ZH-73 (Mandalorian Only). Auto Rifles: DC-15L. DC-15SAW. DC-15A Mod 0. Shotguns: DP-23 Shotgun. Designated Marksman Rifles: DC-15X. DC-15A Long. DW-32s. Valken-38x. DC-15XM. Jet Trooper Grenade Launcher: RD-4 Radiation Cannon. MAT: RPS-6. HAT: PLX-1. Pauldrons: Color: Respective to the legion being played, An ARC playing a non-ranked role must take non-colored pauldrons. Permitted Roles: Squad Leads [SL Only], Platoon Leader, Platoon HQ, Asset Leads, ARC Troops. Note: Double Sided Pauldrons are restricted to all except ARC Troopers. --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
  14. until
    ++MISSION BRIEFING++ "Embrace Others For Their Differences For That Makes You Whole." The Chancellor has been abducted! In a daring assault, Separatist forces have attacked the heart of the Republic and captured the head of the Senate. Their intentions are clear – an attempt to force an end to the war on favorable terms. All available forces have been mobilized to counter this new threat. The fighters of the 501st have been summoned to engage the enemy above Coruscant's moon, Centax-1. A Separatist Task Force has emerged from hyperspace over the moon and seized control of the mining operations on the planetoid. These operations have been transformed into floating fortresses, launching multiple sorties to bolster the primary attack on Coruscant itself. Your mission is to engage the Separatist Fleet elements in the void above Centax and recapture the orbital mining platforms. FOR THE REPUBLIC! ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Star Wars universe The mission will be making use of the Arma 3 mods 3AS (Beta Test), JLTS, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Star Wars and Era based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure may be changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) @L00_Cyph3r [Reg+] PLTN Medic (MEDIC TAGS, Specialist) @Melo ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) @KingShibe [Reg+] Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) @EpsilonNiner [Reg+] Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Republic Commandos: Delta Squad Lead (SL TAGS, Officer) (on the day) Delta Squad Marksman (Regs+, Specialist) (on the day) Delta Squad Demolitions Expert (Regs+, Specialist) (on the day) Delta Squad Technician (Regs+, Specialist) (on the day) Red Squadron (Arc-170 5x) (RPTR 1-1): RPTR Pilot/Lead (RPTR Pilot Tags ROTARY && FIXED, Officer) OPEN RPTR Pilot (RPTR Pilot Tags ROTARY && FIXED, Officer) @TheSalader [Reg+] RPTR Pilot (RPTR Pilot Tags ROTARY && FIXED, Officer) @Prometheus13 RPTR Pilot (RPTR Pilot Tags ROTARY && FIXED, Officer) @Mingy [Reg+] RPTR Pilot (RPTR Pilot Tags ROTARY && FIXED, Officer) @Deltabacon [Reg+] Blue Squadron (Y-Wing 2x) (RPTR 1-2): RPTR Pilot/Lead (RPTR Pilot Tags ROTARY && FIXED, Officer) @AntiMatter RPTR Pilot (RPTR Pilot Tags ROTARY && FIXED, Officer) @Dog Green Squadron (LAAT 2x) (RPTR 1-3): RPTR LAAT Pilot (RPTR Pilot Tags ROTARY && FIXED, Officer) OPEN RPTR LAAT Pilot (RPTR Pilot Tags ROTARY && FIXED, Officer) OPEN --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from the following mods may be used in this mission. Legion Base - . 3AS - . 212th - . JLTS - . Looting of enemy primary weapons is prohibited. All weapons , uniforms, vests, helmets and other equipment from the 501st mod - are prohibited. One squad deployable energy shield (Under Grenades) is permitted per squad. Two personal energy shields (Under Grenades) or hand held riot shields are permitted per squad. Rifleman mag size limit raised to 60 rounds per magazine. Standard Scope Limit raised to 5x times magnification. Medics may take 3x Bacta Tanks from LFP for instant revive of injured soldiers regardless of wounds. Bacta Bandages may be taken as a replacement for Elastic Bandages with a significant increase to wound coverage with a similar wound reopening time. Star Wars Medical items aside from those mentioned in ruless 8# and 9# may not be taken. SLs are allowed to designate one Trooper within their squad as a Jet Trooper allowing them to take a JLTS Jump Pack. Multi-shot grenade launcher ammunition is prohibited for all units, except for ARC and Commando Troops. MAT Magazine limit due to PLX Launcher mag Size being 3 rockets per mag is reduced to 2 magazines or 6 rockets in total. Thermal Scopes in the DMR role are permissible. ARC Squads are permitted to take up to 18.1x Scopes in the DMR role. Republic Commandos are permitted to take up to 100x Magazines in mission. RPTR: Flight Characteristics and Gameplay have been drastically changed from standard by WebKnights Avionics. Arc-170 Spacecraft are not permitted to take standard pylon weaponry aside from those provided in WebKnights Avionics. Y-Wing Aircraft are not permitted to take Guided Munitions aside from those provided by WebKnights Avionics. Bombs and unguided munitions are permitted. LAAT Gunships are not permitted to take Guided Munitions aside from those provided by WebKnights Avionics. Unguided munitions from non WebKnights Avionics are permitted. These rules are intended to take advantage of the changes to AI and spirit of dog-fighting encouraged by WebKnights Avionics. If there are perceived issues with the changes listed above please take it up with the event host. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Star Wars universe will be played throughout the mission. Keybinds for JLTS Jetpacks and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> JLTS Jumppacks && Webknights's Melee. Delta Squad will only be formed if both Bravo and Alpha squads are filled, and there are enough players present (16+). However, if the total number of players exceeds 23+, there will be a limit on the number of players assigned to Delta Squad, and the remaining players will be allocated to other squads with first choices for the Squad being taken from Charlie. RPTR G-forces have been significantly reduced for these missions and G-force reducing uniforms/equipment should not be a consideration in setup time. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads, Drone Operator, PLTNHQ Riflemen: Medics: Riflemen: AutoRiflemen: Galactic Marine Trooper: ARC Trooper: Republic Commando: KNGT Crew: RPTR: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset 56.30 GB (Size Calculation does not include mods currently in FK Standard Modset.).
  15. until
    ++MISSION BRIEFING++ "What about the droid attack on the Wookiees?" "It is critical we send an attack group there immediately." "He's right. It's a system we cannot afford to lose." ―Ki-Adi-Mundi, Mace Windu, and Obi-Wan Kenobi Kashyyyk under Siege! The Confederacy forces, led by the relentless General Grievous, have launched a full-scale invasion of Kashyyyk in the Outer Rim. Their goal is to exploit the planet's abundant resources and deny the Republic a potential ally in this region. In a desperate plea for assistance, the Wookiees have reached out to the Republic to defend their homeworld. The response has come in the form of a task force, with none other than Jedi Grand Master Yoda leading the charge. The Republic is now coordinating with their new Wookiee allies to protect the heartlands of Kashyyyk, particularly the sacred Wroshyr trees where the Wookiees build their cities. Your mission is to defend the gorge in this sector from CIS attacks and prevent their forces from breaching the final layer of defense around the river basin. FOR THE REPUBLIC! ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Star Wars universe The mission will be making use of the Arma 3 mods 3AS (Beta Test), JLTS, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Star Wars and Era based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure may be changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) DELTA SQUAD (ARC): Delta Squad Lead (SL TAGS, Officer) (on the day) Delta Squad Medic (MEDIC TAGS, Specialist) (on the day) Delta Squad Team Leader (TL TAGS, NCO) (on the day) Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) (on the day) Delta Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) TX-130 Saber-class fighter tank (KNGT 1-1): KNGT Commander (KNGT Commander Tags, Officer) @Mingy [Reg+] KNGT Gunner (KNGT Gunner Tags, Specialist) @TheSalader KNGT Driver (KNGT Driver Tags, Specialist) OPEN --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from the following mods may be used in this mission. Legion Base - . 3AS - . 212th - . JLTS - . Looting of enemy primary weapons is prohibited. All weapons , uniforms, vests, helmets and other equipment from the 501st mod - are prohibited. One squad deployable energy shield (Under Grenades) is permitted per squad. Two personal energy shields (Under Grenades) or hand held riot shields are permitted per squad. Rifleman mag size limit raised to 60 rounds per magazine. Standard Scope Limit raised to 5x times magnification. Medics may take 3x Bacta Tanks from LFP for instant revive of injured soldiers regardless of wounds. Bacta Bandages may be taken as a replacement for Elastic Bandages with a significant increase to wound coverage with a similar wound reopening time. Star Wars Medical items aside from those mentioned in ruless 8# and 9# may not be taken. SLs are allowed to designate one Trooper within their squad as a Jet Trooper allowing them to take a JLTS Jump Pack. Multi-shot grenade launcher ammunition is prohibited for all units, except for ARC and Commando Troops. MAT Magazine limit due to PLX Launcher mag Size being 3 rockets per mag is reduced to 2 magazines or 6 rockets in total. Thermal Scopes in the DMR role are permissible. ARC Squads are permitted to take up to 18.1x Scopes in the DMR role. Republic Commandos are permitted to take up to 100x Magazines in mission. RPTR: Flight Characteristics and Gameplay have been drastically changed from standard by WebKnights Avionics. Arc-170 Spacecraft are not permitted to take standard pylon weaponry aside from those provided in WebKnights Avionics. Y-Wing Aircraft are not permitted to take Guided Munitions aside from those provided by WebKnights Avionics. Bombs and unguided munitions are permitted. LAAT Gunships are not permitted to take Guided Munitions aside from those provided by WebKnights Avionics. Unguided munitions from non WebKnights Avionics are permitted. These rules are intended to take advantage of the changes to AI and spirit of dog-fighting encouraged by WebKnights Avionics. If there are perceived issues with the changes listed above please take it up with the event host. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Star Wars universe will be played throughout the mission. Keybinds for JLTS Jetpacks and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> JLTS Jumppacks && Webknights's Melee. Delta Squad will only be formed if both Bravo and Alpha squads are filled, and there are enough players present (16+). However, if the total number of players exceeds 23+, there will be a limit on the number of players assigned to Delta Squad, and the remaining players will be allocated to other squads with first choices for the Squad being taken from Charlie. RPTR G-forces have been significantly reduced for these missions and G-force reducing uniforms/equipment should not be a consideration in setup time. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads, Drone Operator, PLTNHQ Riflemen: Medics: Riflemen: AutoRiflemen: Galactic Marine Trooper: ARC Trooper: Republic Commando: KNGT Crew: RPTR: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Updated 67GB -> 52GB.
  16. until
    ++MISSION BRIEFING++ "First, I want you to go to the Jedi Temple. We will catch them off balance. Do what must be done, Lord Vader. Do not hesitate; show no mercy." ―Darth Sidious to his new apprentice Darth Vader Order 66 has been executed, following an executive order delivered directly from the Chancellor's Office to all active branches of the GAR. The Jedi have been officially declared enemies of the Republic, and their elimination is deemed necessary to secure the safety of the New Galactic Order. A detachment from the 501st Legion has already commenced operations on Coruscant, but it is imperative to secure all other Jedi Order bases. Your detachment has been tasked with securing the Jedi Enclave on Dantooine and eradicating the Jedi presence on the planet. Our fleet elements have established a blockade around the planet, but the planetary shields, controlled by the Dantooine Planetary Defense Forces, also known as "The Khoonda Militia," are obstructing our efforts to seize control of the Jedi Enclave and its surroundings. Your mission objectives are to eliminate the militia forces guarding the Enix Relay, disable the shield protecting the Jedi Temple, and eliminate the remaining Temple Guard and Jedi Knights safeguarding the temple. No Jedi are to be spared... FOR THE CHANCELLOR! Objectives: Push through Khoonda Militia Elements and secure the Enix Relay Facility deactivating the shield guarding the Jedi Temple/Enclave. Assault the Jedi Temple/Enclave and eliminate any and all Temple Guard and Jedi within the temple. Prevent/Intercept and attempt by the Jedi to escape the planet. Mission Notes: CIVILIANS: Yes Avoid Civilian Deaths unless in conflict with specified conditions of Order 66. RRR: Air Delivered via LAAT. ASSET RRR: Withdraw from frontline and ping Zeus. RESPAWNS: Zeus Discretion will aim for 5x mins between death and respawn. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Star Wars universe The mission will be making use of the Arma 3 mods 3AS (Beta Test), JLTS, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Star Wars and Era based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure may be changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) @EpsilonNiner [Reg+] Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) DELTA SQUAD (ARC): Delta Squad Lead (SL TAGS, Officer) (on the day) Delta Squad Medic (MEDIC TAGS, Specialist) (on the day) Delta Squad Team Leader (TL TAGS, NCO) (on the day) Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) (on the day) Delta Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) All Terrain Tactical Enforcer (AT-TE) (KNGT 1-1): KNGT Commander (KNGT Commander Tags, Officer) @colt92 KNGT Gunner (KNGT Gunner Tags, Specialist) @TheSalader KNGT Driver (KNGT Driver Tags, Specialist) OPEN --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from the following mods may be used in this mission. Legion Base - . 3AS - . 212th - . JLTS - . Looting of enemy primary weapons is prohibited. All weapons , uniforms, vests, helmets and other equipment from the 501st mod - are prohibited. One squad deployable energy shield (Under Grenades) is permitted per squad. Two personal energy shields (Under Grenades) or hand held riot shields are permitted per squad. Rifleman mag size limit raised to 60 rounds per magazine. Standard Scope Limit raised to 5x times magnification. Medics may take 3x Bacta Tanks from LFP for instant revive of injured soldiers regardless of wounds. Bacta Bandages may be taken as a replacement for Elastic Bandages with a significant increase to wound coverage with a similar wound reopening time. Star Wars Medical items aside from those mentioned in ruless 8# and 9# may not be taken. SLs are allowed to designate one Trooper within their squad as a Jet Trooper allowing them to take a JLTS Jump Pack. Multi-shot grenade launcher ammunition is prohibited for all units, except for ARC and Commando Troops. MAT Magazine limit due to PLX Launcher mag Size being 3 rockets per mag is reduced to 2 magazines or 6 rockets in total. Thermal Scopes in the DMR role are permissible. ARC Squads are permitted to take up to 18.1x Scopes in the DMR role. Republic Commandos are permitted to take up to 100x Magazines in mission. RPTR: Flight Characteristics and Gameplay have been drastically changed from standard by WebKnights Avionics. Arc-170 Spacecraft are not permitted to take standard pylon weaponry aside from those provided in WebKnights Avionics. Y-Wing Aircraft are not permitted to take Guided Munitions aside from those provided by WebKnights Avionics. Bombs and unguided munitions are permitted. LAAT Gunships are not permitted to take Guided Munitions aside from those provided by WebKnights Avionics. Unguided munitions from non WebKnights Avionics are permitted. These rules are intended to take advantage of the changes to AI and spirit of dog-fighting encouraged by WebKnights Avionics. If there are perceived issues with the changes listed above please take it up with the event host. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Star Wars universe will be played throughout the mission. Keybinds for JLTS Jetpacks and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> JLTS Jumppacks && Webknights's Melee. Delta Squad will only be formed if both Bravo and Alpha squads are filled, and there are enough players present (16+). However, if the total number of players exceeds 23+, there will be a limit on the number of players assigned to Delta Squad, and the remaining players will be allocated to other squads with first choices for the Squad being taken from Charlie. RPTR G-forces have been significantly reduced for these missions and G-force reducing uniforms/equipment should not be a consideration in setup time. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads, Drone Operator, PLTNHQ Riflemen: Medics: Riflemen: AutoRiflemen: Galactic Marine Trooper: ARC Trooper: Republic Commando: KNGT Crew: RPTR: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset 52GB.
  17. until
    ++MISSION BRIEFING++ "As the Clone Wars progressed, more and more ground-based legions found themselves pressed into space combat, including the fighting forces of the 501st. For months, every hour of our downtime was spent in the simulator, preparing for the time we would face our enemies from the cockpit of a 170. Finally the day came to earn our wings..." 501st Soldiers Journal. A Separatist Fleet is reinforcing Mygeeto!. The ongoing ground battle on the planet's surface has been disrupted by the arrival of new troops from the arriving Separatist Fleet, placing our position in this area in jeopardy. Your Task Force is assigned the goal of eliminating this fleet as it is stationed over this area of the Mygeetan City, unloading its deadly cargo. Engage the Separatist ships while they are in low atmosphere and occupied with covering their troops on the ground. All enemy ships must be eliminated if we hope to retain control of this region of the planet. FOR THE REPUBLIC! Destroy the Separatist Fleet reinforcing the planet. Engage and Destroy every Separatist Ship and transport attempting planetfall in this area or in the process of unloading troops. Destroy Separatist Ground Elements in the Area and bases established for Anti Air. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Star Wars universe The mission will be making use of the Arma 3 mods 3AS (Beta Test), JLTS, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Star Wars and Era based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure may be changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD (LAAT): PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) OPEN LAAT Gunner (Reg+) OPEN LAAT Gunner (Reg+) OPEN Red Squadron (Arc-170) (RPTR 1-1): RPTR Pilot/Lead (RPTR Pilot Tags ROTARY && FIXED, Officer) @Melo RPTR Pilot (RPTR Pilot Tags ROTARY && FIXED, Officer) @TacticalPanda RPTR Pilot (RPTR Pilot Tags ROTARY && FIXED, Officer) @Yung_Cider Blue Squadron (Y-Wing) (RPTR 1-2): Y-Wing Pilot/Lead (RPTR Pilot Tags ROTARY && FIXED, Officer) @info Y-Wing Gunner (Reg+) @Mingy Y-Wing Pilot (RPTR Pilot Tags ROTARY && FIXED, Officer) @LongLiveQuebec Y-Wing Gunner (Reg+) @Winters Y-Wing Pilot (RPTR Pilot Tags ROTARY && FIXED, Officer) @Silberjojo Y-Wing Gunner (Reg+) @riccardi48 Green Squadron (LAAT) (RPTR 1-3): LAAT Pilot (RPTR Pilot Tags ROTARY && FIXED, Officer) OPEN LAAT Gunner (Reg+) OPEN LAAT Gunner (Reg+) OPEN RPTR LAAT Pilot (RPTR Pilot Tags ROTARY && FIXED, Officer) OPEN LAAT Gunner (Reg+) OPEN LAAT Gunner (Reg+) OPEN Gold Squadron (Z-95 Headhunter) (RPTR 1-4): RPTR Pilot/Lead (RPTR Pilot Tags ROTARY && FIXED, Officer) @AntiMatter RPTR Pilot (RPTR Pilot Tags ROTARY && FIXED, Officer) @andyt90 RPTR Pilot (RPTR Pilot Tags ROTARY && FIXED, Officer) @TheSalader --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from the following mods may be used in this mission. Legion Base - . 3AS - . JLTS - . Standard Scope Limit raised to 5x times magnification. Medics may take 3x Bacta Tanks from LFP for instant revive of injured soldiers regardless of wounds. Bacta Bandages may be taken as a replacement for Elastic Bandages with a significant increase to wound coverage with a similar wound reopening time. Star Wars Medical items aside from those mentioned in rules 8# and 9# may not be taken. RPTR: Flight Characteristics and Gameplay have been drastically changed from standard by WebKnights Avionics. Arc-170 Spacecraft are not permitted to take standard pylon weaponry aside from those provided in WebKnights Avionics. STDM Missiles should be taken for Arc-170s. Y-Wing Aircraft are not permitted to take Air to Air Guided Munitions aside from those provided by WebKnights Avionics. Bombs and unguided-Guided Air-Ground munitions are permitted. QAAM Missiles should be taken for Y-Wing. LAAT Gunships are not permitted to take Guided Munitions aside from those provided by WebKnights Avionics. Unguided munitions from non WebKnights Avionics are permitted. QAAM Missiles should be taken for LAAT. These rules are intended to take advantage of the changes to AI and spirit of dog-fighting encouraged by WebKnights Avionics. If there are perceived issues with the changes listed above please take it up with the event host. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. WBK Avionics can be configured by esc > options > controls > configure addons > WBK Avionics. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Star Wars universe will be played throughout the mission. RPTR G-forces have been disabled for these missions and G-force reducing uniforms/equipment should not be a consideration in setup time. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. RPTR: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset 30 GB.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy