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  1. until
    "INCOMING" - NOVEMBER 1965, REPUBLIC OF VIETNAM 1st MARINE DIVISION - 1 MARDIV, 1st MEF Need a guide? ++MISSION BRIEFING++ "One Nation Under God and His Marines Standing Guard!” Mission Summary: A recently constructed Patrol Base has come under serious VC artillery fire over the last 36 hours. As of 3 hours ago, the fire has intensified. An errant round hit the base CP and has wrecked most of the radios - we're now only in contact with a Lance Corporal who's so deep in his foxhole we've got no clear idea where the shells are coming from. It's turned into a complete clusterfuck. Division G2 thinks that there may be Vietnamese spotters on an adjacent ridgeline guiding the shells in. Unfortunately, there's also some old temple ruins there. Current ROE from MACV states that we cannot willingly strike cultural sites without visual confirmation of enemy combatants using them as cover to engage American personnel. What makes matters worse, is that the famed morning fog for this region has come in thick. We can't get any choppers up in this soup. So we're down to one option. We need eyes on that ridgeline. We need it cleared out to stop any more accurate artillery fire. Lieutenant, saddle up your platoon. You're pushing towards through the valley to wipe out that position. Those Marines up there are counting on you. Semper Fi. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN RTO (TL Tags): OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ABLE SQUAD: Squad Lead (SL TAGS, Officer) OPEN Squad Medic (MEDIC TAGS, Specialist) OPEN Radioman (TL TAGS, NCO) OPEN A Gunner (M60) (on the day) B Gunner (on the day) Team Leader (TL TAGS, NCO) [10 MAN] OPEN Grenadier (on the day) 3x Rifleman (on the day) BAKER SQUAD: Squad Lead (SL TAGS, Officer) OPEN Squad Medic (MEDIC TAGS, Specialist) @Malbryn NO TAGS Radioman (TL TAGS, NCO) OPEN A Gunner (M60) (on the day) B Gunner (on the day) Team Leader (TL TAGS, NCO) [10 MAN] OPEN Grenadier (on the day) 3x Rifleman (on the day) CHARLIE SQUAD: Squad Lead (SL TAGS, Officer) OPEN Squad Medic (MEDIC TAGS, Specialist) OPEN Radioman (TL TAGS, NCO) OPEN A Gunner (M60) (on the day) B Gunner (on the day) Team Leader (TL TAGS, NCO) [10 MAN] OPEN Grenadier (on the day) 3x Rifleman (on the day) ++RESTRICTIONS++ Only Weapons and equipment from the SOG DLC and Unsung compatibility mods are permitted. Weapon list is in effect; see below.. No personal (SR) radios may be taken by infantry. 1 squad can bring the M41 Bazooka as dictated by Platoon. All other AT is to be the M72 LAW Magazine size limit is increased to 40 rounds (for the double M16 magazines) HOWEVER only 3 of these 40 rnd mags may be taken per rifleman. All others must be 20 rnd. All scopes are prohibited unless operating as a Prophet/Marksman. Standard restrictions apply. No NVGs or Thermal goggles are permitted. Throwable explosives/incendiaries/Molotov's are limited to 1 per person. Explosive ammunitions is prohibited unless playing as a PROHPET element (separate or imbedded) US Special Forces (LRRP, SOG, SEALs etc) and ARVN Special Forces (Rangers) have the following amendments: One team member may take an short M79 GL as a sidearm Machine Gunners may take RPDs. SEAL team members may take the Stoner 63 LMG 1 Rifleman per team may carry an enemy primary (AKM/SKS etc) ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. USMC (Early - 1965-1967) RIFLES & Sidearms (permitted to be used by all) M14, M2 Carbine, M1911, Melee Knife Squad Leads/Team Leads/RTOs/Medics Thompson SMG Grenadiers M79 MGs M60 --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #5 SOG Server IP: arma5.fkservers.eu Port: 2502 Password: On Request FK SOG Modset
  2. until
    Scramble! ++MISSION BRIEFING++ April 8th, Viet Nam, SE Asia, 1970 Apache Troop, 1st Battalion, 9th Cavalry "The Blues" This mission is a part of the Charity Drive to support those suffering from the Humanitarian Crisis in Ukraine. Please support our drive here. 15 minutes ago Hotshot 1-7 was shot down while extracting a team from MACV SOG. The pilot managed to report heavy MG fire from their North before radio communications were cut off. The support bird had to wave off after it also took some hits, but reported seeing Hotshot 1-7 hit below the canopy. A Troop has been ordered to scramble, operating as the region's QRF. Deploy quickly, move swiftly & recover our stranded boys. Since Hotshot had just picked up the SOG team you can expect to find 10 US personnel needing immediate extraction. Once the friendlies have been extracted, attempt to locate and eliminate the enemy AA piece. If possible, locate their basecamp for further strikes. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Vietnam War, with some artistic liberties taken. The mission will be making use of the Arma 3 Prairie Fire DLC and a custom Modset which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Vietnam/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Vietnam War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION) --SLOTTING-- Platoon HQ (Blue Troop) Lieutenant (PLTN Tags): OPEN RTO (TL Tags): OPEN FAC (FAC Tags): OPEN Medic (MEDIC Tags): OPEN Able Sergeant (SL Tags) @Jerichron RTO (TL Tags): OPEN Medic (MEDIC Tags): @Melo Grenadier, Rifleman, Rifleman Corporal (TL TAGS): OPEN MG A Gunner RESERVED, MG B Gunner RESERVED, Rifleman Baker Sergeant (SL Tags) OPEN RTO (TL Tags): OPEN Medic (MEDIC Tags): OPEN Grenadier, Rifleman, Rifleman Corporal (TL TAGS): OPEN MG A Gunner, MG B Gunner, Rifleman RT Colombia Team Leader (TL Tags): OPEN Medic (MEDIC Tags): @Root Scout: @Conga Line of Neckbeards Assistant Team Leader: OPEN MG Gunner: @Griffin68965 Marksman: @colt92 Hotshot 1-7 Pilot: @L00_Cyph3r Crew Chief: @cineafx Crewman: @LurkerOne ++RESTRICTIONS++ BFT disabled. Map Markings: No marking in side after briefing unless all (living) lead elements are together. No marking in group unless all (living) squad members are together. Equipment: All roles spawn with assigned Uniforms & Weaponry. The BLUFOR units can fill their inventory as desired. The INFOR units' inventories are pre-filled and cannot be altered until they are safely extracted back to base. MISSION REQUIREMENTS: SERVER INFO : Server Name : FK #5 S.O.G. Prairie Fire Server IP: arma5.fkservers.eu Port: 2502 Password : On request Modpack found here.
  3. until
    This mission will be on FK#5, and will require the SOG CDLC. There are only 40 slots available. OBJECTIVES: "Alright boys, standard stuff today hopefully. Mount up in the birds, then bring over supplies to the nearby FOBs at the marked LZs. Keep the birds safe from any VC patrols/attacks, then come back home. Should be nice and straightforward, but you never know what Charlie is up to or what the FOB guys might need from us. Keep your wits about you and do your best to help out." Objective List: Fly to each LZ in turn Deposit the required supplies via helicopter (picked up from base) Respond to any attacks/patrols from the VC, or requests from the FOB commanders. MAPS: GEAR / RESTRICTIONS: No BFT/GPS. No marking in side after brief. Only mark in group if whole squad is together. Equipment of any kind only from the SOG DLC. (ACE generic items like medical, map tools, watch/compass etc exempt). US equipment only. M63A is not allowed. No magnification/scopes. Radios: No short ranges for anyone. Only RTO and FAC may take a LR. Only SL/TL/HQ may take binoculars. Only the following can take sidearms: Leadership, AR, Grenadier. Sidearm choices: Mk22, M1911, Model 10. No ballistic protection in vests. Take role appropriate vests (rifleman etc) Grenadiers must take M79s as their primary. GLs are otherwise prohibited, except FAC who can take a UGL for smokes. M16/XM177 may only take 20 round mags. 2x LAT (M79 LAW) per squad. Unless otherwise stated - standard FK rules and restrictions apply. ASSETS: 2-3x UH-34D Seahorse 1 Crew Chief in first bird. SLOTTING: [Tags and regs priority for reserving. Also, I reserve the right to pick who I believe would best suit the mission.] HQ Commander (Plt Tags): HQ 2iC (2iC Tags): HQ RTO (Leadership Tags): HQ FAC (FAC Tags): Alpha SL (SL Tags): @Silberjojo Alpha Medic (Medic Tags): Alpha RTO (Leadership Tags): @Sarissa Alpha TL (TL Tags): 1x Grenadier, 1x Autorifleman, 4x Rifleman [Unreservable] Bravo SL (SL Tags): Bravo Medic (Medic Tags): Bravo RTO (Leadership Tags): Bravo TL (TL Tags): 1x Grenadier, 1x Autorifleman, 4x Rifleman [Unreservable] Charlie Squad - [Unreservable, overflow] Helicopter Pilot (Pilot Tags): @Griffin68965 Crew Chief (Heli Gunner Tags): @UniDigit Helicopter Pilot (Pilot Tags): @info [Further Pilots available, but unreservable] SERVER INFO: Name: FK #5 Custom Mission Server IP: arma5.fkservers.eu Port: 2502 Password: On Request Modpack S.O.G. Prairie Fire DLC required!!!!!!!!! You will need to load the DLC (and save it) into the above preset.
  4. until
    Swamp Runnin' ++MISSION BRIEFING++ Golf Company, 2nd Battalion, 27th Infantry Regiment 'Wolfhounds', 25th Infantry Division 'Tropic Lightning'. Division intelligence has managed to locate what they believe to be a VC storage dump within the Mekong Delta region. They estimate hostile activity to be 'Moderate' and limited to local force VC. As far as the intel indicates, the location is a way station for forces operating within the Mekong, and shouldn't be a major site of enemy resistance. G2 rate the credibility of this report at 75%. G Company will be laagered overnight at FOB6 Ho Ngoc Tao. In the morning, an aviation platoon will insert you to LZ 'Domino'. From there, patrol in a North-Easterly direction and ascertain the sympathies of the local villagers. If you encounter any enemy caches you are cleared to destroy in place; providing the civilian population is removed from harm's way. If possible, detain any suspicious persons you encounter. Head through the Delta and make your way to Objective 'Betty'. Sweep it and clear it out. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the the Vietnam War during the 1960s and 1970s. The mission will be making use of the Arma 3 mods S&S, Unsung and the DLC SOG Prairie Fire which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Vietnam War era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations during the Vietnam War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) (Slots are limited to 54, with 10 man squads) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS): @Silberjojo PLTN 2iC (2iC TAGS): OPEN PLTN RTO (TL TAGS): @LurkerOne PLTN Medic (MEDIC TAGS): OPEN ALPHA SQUAD: Squad Lead (SL TAGS): @Veagance RTO (TL TAGS): OPEN Team Lead (TL TAGS): OPEN Medic (MEDIC TAGS): OPEN 1x Grenadier, 1x Autorifleman, 4x Rifleman BRAVO SQUAD: Squad Lead (SL TAGS): @Tomo RTO (TL TAGS): @colt92 Team Lead (TL TAGS): OPEN Medic (MEDIC TAGS): @L00_Cyph3r 1x Grenadier, 1x Autorifleman, 4x Rifleman CHARLIE: SQUAD: Squad Lead (SL TAGS): @Monocled Badger RTO (TL TAGS): OPEN Team Lead (TL TAGS): OPEN Medic (MEDIC TAGS): OPEN 1x Grenadier, 1x Autorifleman, 4x Rifleman DELTA and ECHO SQUADS= overflow, and cannot be reserved --SLOTTING-- ++RESTRICTIONS++ Semi-scripted loadouts. Weapons are limited to your role. Everyone can take M16s unless otherwise stated. SL's, PLTN, PLTN 2iC & Medics may take XM177s. Autoriflemen are to take M60s. (Full bodies, not the chop-down.) Grenadiers can take the M79 primary. (No secondary M79). RTOs, Autoriflemen, Medics, Grenadiers & Leadership elements may take M1911 sidearms. No other sidearms may be taken. Weapon mounted optics are prohibited. Short Range Radios are prohibited. Long Range Radios (PRC-25s) are permitted to RTOs only. 2x LAT (M79 LAW) may be issued per squad. Looting of enemy weapons and non-medical equipment is prohibited. All equipment from the Unsung or S&S mods and SOG PF DLC permitted. --RESTRICTIONS-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #5 Custom Mission Server IP: arma5.fkservers.eu Port: 2502 Password: On Request Modpack S.O.G. Prairie Fire DLC required!!!!!!!!!
  5. until
    This mission will be on FK#5, and will require the SOG CDLC. There will be reservations for one squad, but if more people turn up they can perhaps form a second squad. (RSVP to show interest) OBJECTIVES: "Your MACV SOG unit was deployed to the Ho Chi Minh Trail, but your RON (remain overnight) site has been discovered by VC. You need to move out at first light and find an extraction. Your first extract bird was shot down on infil so you gotta continue onwards to find another way out. Luckily, COVEY and their Pink Team will be available to help keep you boys safe as you try to make your way North and find some way out of this hellhole. They have 1 spare seat in that Loach, but that should only be used to airlift emergency casualties to the Maxwell Field base medic. Lifting you out one by one would be suicide. Just keep moving North until we can find a way to get you boys out." Objective List: Move North, survive. Await further from Crossroads. MAPS: COVEY's Pink Team will be deployed from the nearby Maxwell Field island strip to the South West of this AO. GEAR / RESTRICTIONS: No BFT/GPS. No marking in side after brief. Only mark in group if whole squad is together. Air and ground briefs will be separate, and will be in separate sides ingame. Equipment of any kind only from the SOG DLC. (ACE generic items like medical, map tools etc exempt). US equipment only (RPD and Type 56 Exempt). No magnification/scopes. Radios: Only SL/TL can take a URC-10 SR. Only RTO may take a LR. Only SL/TL may take binoculars. No ballistic protection in vests. 2 GLs may be taken per team, either as UGLs, primaries or secondaries. M16/XM177 may only take 20 round mags. Take many grenades and mines ASSETS: 1x OH-6A Cayuse (Gunship/FAC), 1 spare 1x AH-1G Cobra (M195/FFAR), 1 spare Airborne FAC, "COVEY", on board the Cayuse (aka Loach) SLOTTING: [Tags and regs priority for reserving. Also, I reserve the right to pick who I believe would best suit the mission.] 1,1"Columbia" Lead (SL Tags): 1,1 RTO (Leadership tags): 1,1 Medic (Medic Tags): 1,1 Machine Gunner (Regs+): @riccardi48 1,1 Rifleman (Regs+): @UniDigit 1,1 Rifleman (Regs+): @Zenthar 1,2 Team Leader (TL Tags): @PVT. J. Mohammed 1,2 Medic (Medic Tags): 1,2 Machine Gunner (Regs+): @Sasquatch Rick 1,2 Rifleman (Regs+): @Ventfarter 1,2 Rifleman (Regs+): @FloofyFloof 2 - Overflow and cannot be reserved. If interested please RSVP so I can gauge numbers. Please know that a slot cannot be guaranteed if you RSVP however. Cayuse / Loach Pilot (RW Pilot Tags): @Griffin68965 COVEY (FAC Tags): @LurkerOne Cobra Pilot (RW Pilot Tags): @info Cobra Gunner (RW Gunner Tags): @L00_Cyph3r SERVER INFO: Name: FK #5 Custom Mission Server IP: arma5.fkservers.eu Port: 2502 Password: On Request Modpack S.O.G. Prairie Fire DLC required!!!!!!!!!
  6. until
    Prairie Fire! Prairie Fire! ++MISSION BRIEFING++ Today marks the start of Operation Hellfire, a highly classified and dangerous mission that will test the skills and courage of each and every one of you. As MACV-SOG, we have been selected for this task due to our unique abilities and expertise in behind enemy lines operations. We have been assigned two objectives. The first objective is to destroy the VC supply depo where supply convoys usually move from, this should cause enough mayhem to give you a chance of coming back from the last objective. The final objective is to destroy the Anti-Aircraft assets and jets at a hidden VC airport defending the enemy's airspace. This objective will trigger the Viet Cong, who will respond like a hornet's nest. Once the final objective is accomplished, evacuate south at all cost! Call Prairie Fire and the US aviators will be rain Hellfire on the enemy. We must clear the area to avoid any friendly casualties. You will need to be prepared for any eventuality and execute each objective with precision and speed. This mission will not be easy, and we will face obstacles and challenges along the way. However, I have no doubt that we will complete each objective successfully. Remember to keep your wits about you and follow the plan we have set in place. Good luck to each and every one of you. The fate of our country rests on our shoulders, and we will not let it down. May God be with us. - Chief SOG ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Vietnam War, with some artistic liberties taken. The mission will be making use of the Arma 3 Prairie Fire DLC and a custom Modset which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Vietnam/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Vietnam War. ++SLOTTING++ (TAGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION) Platoon HQ (only in scenario of 2-3 squads) Chief SOG (PLTN Tags): OPEN RTO (TL Tags): OPEN Medic (MEDIC Tags): OPEN Able Sergeant (SL Tags) @Jerichron RTO (COMS/TL Tags): @L00_Cyph3r (reg+) Medic (MEDIC Tags): @TrainDoctor (reg+) Grenadier, Rifleman, Rifleman Corporal (TL TAGS): OPEN MG A Gunner, MG B Gunner, Rifleman Baker Sergeant (SL Tags) OPEN RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): OPEN Grenadier, Rifleman, Rifleman Corporal (TL TAGS): OPEN MG A Gunner, MG B Gunner, Rifleman Colombia (Overflow) Sergeant (SL Tags) RESERVE RTO (COMS/TL Tags): RESERVE Medic (MEDIC Tags): RESERVE Grenadier, Rifleman, Rifleman Corporal (TL TAGS): RESERVE MG A Gunner, MG B Gunner, Rifleman --SLOTTING-- ++RESTRICTIONS++ BFT disabled. Equipment: No GPS devices No Night vision devices scopes only permitted for DMR Weapon list provided below No SR radios allowed Note: If we end up with a large squad I will allow a SR for SL, TL and RTO Riflemen are restricted to two molotov's --RESTRICTIONS-- ++NOTES++ Chances are that squads will work independently from others Be warry of friendly fire make sure that you are aware of the general direction of each squad PLTN HQ will only be permitted if a specific number of players is reached Once final objective is completed, the lead element is to call Prairie Fire which will call in all nearby air assets. Those streaming or inclined to listen should be aware that music from the SOG DLC will be played throughout the mission. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. General Equipment: Chief SOG/Sergeants/Corporal: RTO: MEDIC: Grenadier: Machine Gunner: Rifleman: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Server Name : FK #5 S.O.G. Prairie Fire Server IP: arma5.fkservers.eu Port: 2502 Password : On request modset (FK_SOG_January_2023_V2)
  7. until
    Get ready to land boys! Watch out the LZ is HOT! ++MISSION BRIEFING++ Good morning, everyone. As you all know, we have a critical mission ahead of us. As of today morning, the main US Army will attack the city of Hanoi, and we have been tasked with taking over three critical PAVN and VC emplacements. The success of our mission is essential for the overall success of the American effort in Vietnam. Our first objective is a radio tower located northeast of Hanoi. This tower is critical to the enemy's communication network, and destroying it will significantly benefit the main push towards Hanoi. We must ensure that the tower is destroyed and cleared of any PAVN forces. Our second objective is a POW camp that reportedly contains informants and POWs that need to be rescued. The camp is heavily guarded, and we expect strong resistance from the enemy. We must move quickly and efficiently to rescue the prisoners and neutralize any PAVN forces in the area. Our last objective is located northwest of Gia Lan Airbase and is a highly strategic location occupied by anti-air and mortar emplacements. The more damage we do to it, the greater our chances of pushing through the west. This location is critical to the enemy's defense, and we must ensure that we neutralize it before the main push towards Hanoi. Let's go out there and make our country proud! -Airborne Commander ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Vietnam War, with some artistic liberties taken. The mission will be making use of the Arma 3 Prairie Fire DLC and a custom Modset which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Vietnam/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Vietnam War. ++SLOTTING++ (TAGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION) Co-Zeus: OPEN Platoon HQ Commander (PLTN Tags): OPEN FAC (FAC Tags): OPEN RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): OPEN Alpha Sergeant (SL Tags) OPEN RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): @TrainDoctor Grenadier, Rifleman, Rifleman Corporal (TL TAGS): OPEN MG A Gunner, MG B Gunner, Rifleman Bravo Sergeant (SL Tags) OPEN RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): OPEN Grenadier, Rifleman, Rifleman Corporal (TL TAGS): OPEN MG A Gunner, MG B Gunner, Rifleman Charlie (Overflow) Sergeant (SL Tags) RESERVE RTO (COMS/TL Tags): RESERVE Medic (MEDIC Tags): RESERVE Grenadier, Rifleman, Rifleman Corporal (TL TAGS): RESERVE MG A Gunner, MG B Gunner, Rifleman Slick Slick 1-1 pilot (Rotary Tags): @Glad1us (no tags) Slick 1-2 pilot (Rotary Tags): RESERVE Cobra Pilot (Rotary Tags): @L00_Cyph3r Gunner (Gunner Tags): @TheSalader (no tags) Sundown Pilot (Fixed Wing Tags): @Prometheus13 WSO (WSO Tags): OPEN --SLOTTING-- ++RESTRICTIONS++ BFT disabled. Equipment: No GPS devices RPTR Excluded on Zeus permission No Night vision devices scopes only permitted for DMR Weapon list provided below No SR radios allowed Note: If we end up with a large squad I will allow a SR for SL, TL and RTO Riflemen are restricted to two molotov's Slick will have an increased amount of throwables (frag, gas etc...) Sundown and Cobra can change pylons on Zeus approval Call this "semi-restricted pylons." Zeus can chose to limit pylons if the asset is too effective. --RESTRICTIONS-- ++NOTES++ Sundown will only be permitted if a specific number of players is reached Those streaming or inclined to listen should be aware that music from the SOG DLC and vietnam era will be played throughout the mission. I'm open to any other suggestions or changes to the equipment during briefing or before example: Gun xxx was also used by the army. or Vest xxx seems to fit the role too and has more storage. Respawns may be flown in depending on the amount of casualties. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. General Equipment: Commander/Sergeants/Corporal: FAC/RTO: Medic: Grenadier: Machine Gunner: Rifleman: Rotary: Fixed Wing: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Server Name : FK #5 S.O.G. Prairie Fire Server IP: arma5.fkservers.eu Port: 2502 Password : On request Mission File: FK-SOG-Zeus-Cam-Lao-PushToHanoi.Cam_Lao_Nam.pbo modset surprise
  8. until
    ++MISSION BRIEFING++ β€œIt remains a stubborn fact that the percentage of the countryside which is dominated or threatened by the Viet Cong continues to grow.” McGeorge Bundy, White House security advisor, 1965 In response to NVA attempts to cut the vital supply line along the River between Nong Khiaw and Yen Tinh, command has approved a large-scale operation to secure the river delta and the immediate area upstream. Large numbers of NVA units, seeing our military buildup, have intensified attacks in the area and have been visibly fortifying the zones of control they hold at the river crossings. Your objective is to secure the three primary river crossings intact or otherwise, to secure our line of supply to the north and eliminate NVA activities in the area. Multiple fixed-wing and rotary elements have been allocated for this operation, and ground troops and armor will provide the muscle we need to hold the ground taken. Objective #1: Che River Base. NVA Marines and regular army units occupy Che River Base with its fortifications at the water line blocking any attempt to move supplies North along the river and its Troops able to interfere in any movement on Attapeu to its North. Anti Air batteries have been reported within the base and entrenchments have been seen to the west of the base blocking the approaches and providing a ring of protection to the Anti Air Sites. Enemy Composition: Strength: Estimated Company Strength ( 180 - 200 Soldiers). Armor: Up to BTR-40. AA: ZU Emplacements. 1x SAM Launcher Confirmed. ARTILLERY: Light Mortar Emplacements, Anti Tank Guns Guarding the Shoreline. Objective #2: Attapeu/Bridge. NVA Marines and regular army units occupy Che River Base with its fortifications at the water line blocking any attempt to move supplies North along the river and its Troops able to interfere in any movement on Attapeu to its North. Anti Air batteries have been reported within the base and entrenchments have been seen to the west of the base blocking the approaches and providing a ring of protection to the Anti Air Sites. Enemy Composition: Strength: Estimated Platoon Strength ( 40 - 60 Soldiers). Armor: Up to PT-76A One Seen in Attapeu more probable. AA: ZU Emplacements (Che River Base). 1x SAM Launcher Confirmed (Che River Base). ARTILLERY: Light Mortar Emplacements (Che River Base), Anti Tank Guns Seen at the Eastern Bridge crossing. Objective #3: Nong Khiaw/Bridge. NVA Army Troops and Armor occupy the town and its bridge preventing movement in the area and providing an backup blocking force to Che down river. NVA Armor appears to be occupying fortified positions North of the river and are preparing to engage any approaching units from the south. Additionally there appears to be activity in Dao Trai however we have not been able to identify what units may be present there. Enemy Composition: Strength: Estimated Company Strength ( 180 - 200 Soldiers). Armor: Up to T-55. AA: Unknown. ARTILLERY: None. Noted Areas: MSS Leghorn, Area Surrounding Gjua Ho. MSS Leghorn is our primary outpost in the Area of operations and it currently may be used to forward deploy Troops and Armor if you so choose. At this time however patrols in the area have indicated increased NVA activity in the Jungle east of the outpost and appear to be increasing in number. Recommend reconnaissance of the area to determine Enemy Troop strength and to prevent interference with the planed operation. Further action may be necessary. Strength US: Company Strength (40 Soldiers). Strength NVA: Estimated Strength (Unknown). Armor: Unknown. AA: Unknown. ARTILLERY: None. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Vietnam War The mission will be making use of the Arma 3 mods UNSUNG REDUX, S.O.G. Prairie Fire, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to weaponry from the era and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and Game Mode. WARGAMES: Defined as a military exercise to test or improve expertise, wargames are, in this scenario, designed to give FK practice in combined armed operations and more experience in larger-scale operations and conflicts, with command elements being able to experience and manage a conflict on a scale not typically seen in standard FK operations. To facilitate this form of scenarion players in this game mode will be focused on particular elements of the combat environment or its support. in this case into Logistics, Command, and Assets with an allowance for standard infantry only if there is a surplus of players past the standard mission slots needed. ++SLOTTING++ (REGS PRIORITIZED) (TAGS ARE NON PRIORITIZED FOR THIS EVENT IN NON LEADERSHIP ROLES) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN COMMAND ELEMENTS: ARMOR ELEMENTS: AIR ELEMENTS: LOGISTICAL ELEMENTS: INFANTRY ELEMENTS: Only for use if all Asset and command slots are filled. --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from S.O.G. Prairie Fire or Unsung Redux mods may be used within the mission. Only one Molotov cocktail may be carried by any member of the platoon at any given time. Logistics crews may man the artillery battery at base if they have the available manpower. Logistics Crews may use whatever APCs or Trucks necessary to fulfill logistics requests. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Vietnam Era will be played throughout the mission. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. CPNY Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #5 Custom Mission Server IP: arma5.fkservers.eu Port: 2502 Password: On Request Modset
  9. until
    Non gratum anus rodentum! ++MISSION BRIEFING++ Good morning, soldiers. Today, we gather to discuss an operation of utmost importance. Our objective is to infiltrate an enemy base located in Phok Ham. This base holds crucial documents detailing secret Viet Cong tunnels that house vital supplies and their war plans. We have codenamed this operation "Phantom Veil." Our primary goal is to covertly infiltrate the enemy base and secure the documents detailing the location of the secret Viet Cong tunnels. These tunnels are a significant strategic asset for the enemy, and obtaining this information will provide us with a substantial advantage in our fight against the Viet Cong insurgency. Make our country proud men! -11th Armored Cavalry Regiment Commander ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Vietnam War, with some artistic liberties taken. The mission will be making use of the Arma 3 Prairie Fire DLC and a custom Modset which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Vietnam/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Vietnam War. ++SLOTTING++ (TAGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION) Co-Zeus: OPEN Co-Zeus: OPEN Platoon HQ Commander (PLTN Tags): OPEN RTO (RTO Tags): OPEN Medic (MEDIC Tags): OPEN M-2 Flame Trooper: SLOTED ON THE DAY M-2 Flame Trooper: SLOTED ON THE DAY Alpha Sergeant (SL Tags): OPEN RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): OPEN Grenadier, Rifleman, Rifleman Corporal (TL TAGS): OPEN MG A Gunner, MG B Gunner, Rifleman Bravo Sergeant (SL Tags): OPEN RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): OPEN Grenadier, Rifleman, Rifleman Corporal (TL TAGS): OPEN MG A Gunner, MG B Gunner, Rifleman Charlie (Overflow) Sergeant (SL Tags): RESERVE RTO (COMS/TL Tags): RESERVE Medic (MEDIC Tags): RESERVE Grenadier, Rifleman, Rifleman Corporal (TL TAGS): RESERVE MG A Gunner, MG B Gunner, Rifleman Jungle Ghost (M48A3 Patton Tank) Commander (Commander Tags): OPEN Gunner (Gunner Tags): @L00_Cyph3r Driver (Driver Tags): @Garfield Wildfire (M67A2 Flame Tank) Commander (Commander Tags): @LurkerOne (reg+) Gunner (Gunner Tags): @Dog(Fast as fuck boiiii) Driver (Driver Tags): @Yung_Cider --SLOTTING-- ++RESTRICTIONS++ BFT disabled. Equipment: No GPS devices RPTR Excluded on Zeus permission No Night vision devices scopes only permitted for DMR Weapon list provided below No SR radios allowed Note: If we end up with a large squad I will allow a SR for SL, TL and RTO Riflemen are restricted to two molotov's --RESTRICTIONS-- ++NOTES++ The Flame tropers are to take the standard riflemen loadout with the M2 backpack and M2 flamethrower Depending on numbers the Flame troper may be slotted as a rifleman Those streaming or inclined to listen should be aware that music from the SOG DLC and vietnam era will be played throughout the mission. I'm open to any other suggestions or changes to the equipment during briefing or before example: Gun xxx was also used by the army. or Vest xxx seems to fit the role too and has more storage. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. General Equipment: Commander/Sergeants/Corporal: FAC/RTO: Medic: Grenadier: Machine Gunner: Rifleman: Knight: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Server Name : FK #5 S.O.G. Prairie Fire Server IP: arma5.fkservers.eu Port: 2502 Password : On request Mission File: FK-SOG-Zeus-Tunnel-Rats.Cam_Lao_Nam.pbo modset surprise
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