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Showing results for tags 'sahrani'.
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untilThis will be the third mission in a three-part campaign. Slot reservation limited to regulars+, tag holders get priority. Gear will be restricted to specific weapons and uniforms. The Invasion of Sahrani, Part 3: Conquer In the first mission - Reinforced Assault - the Russian military assisted Chernarussian forces in capturing the island of United Sahrani, under the condition that Russia installs its own president once the island is taken. In the second mission - Breached Contract - the Chernarussian forces turned on the Russians in an attempt to take the island for their own. The existing Russian forces on the island took back as much of it as they could while emergency reinforcements made their way to Sahrani. Reinforcements from Nogova have finally arrived, paradropping additional troops and vehicles to the MSV and landing their air assets on the makeshift airstrip at Pita. These consist of an Mi-28 gunship, a Su-25 bomber and two Su-57 escorts. There was supposed to be an Mi-8, but it's been delayed due to mechanical issues with no accurate ETA. In the meantime, the Russian MSV had taken the town of Ortego in their search for the Chernarussian-installed president. He was not found - though his pilots were killed, stunting his escape. It is now time to fully take back the rest of the island. Current essential targets include a supply port bringing in valuable equipment to the CGF; a vehicle depot responsible for the deployment of armored vehicles; and the main airfield of United Sahrani, crawling with radar-guided anti-air emplacements and acting as a hub for Chernarussian reinforcements. After investigation of the president's helicopter and pilots, Russian intelligence officials suspect that the president is in a hamlet in the hills to the West of the MSV's current position. Corazol is heavy with enemy forces as a result of Russian actions during the second campaign mission. The southern towns will be heavy with civilians. There are additional targets in the mainland that will help in crippling the Chernarussian military power: The CGF have managed to take over FOB Nosorog during the last mission. Deny them this area. The sentry is a small stronghold that is a known hold point for Chernarussian troops. There is an industrial site to the south of this stronghold, responsible for supplying oil for Cherno vehicles. Artillery pieces have been seen during transport in both northern mountain ranges. These are not an objective, but may pose a threat to friendly units. Mountain ranges to the north and south of the airfield will protect low-flying air assets from the AA. Enemy forces: You will be up against the Chernarussian Ground Forces. Expect BMPs, T-72s and attack helicopters. Truck-mounted ZU-23-2s outside of the airfield are a possibility. The Chernarussians may also have acquired various jets from the Sahrani forces when they took the airfield during the invasion. There may be small numbers of Sahrani troops as a result of Chernarussian actions in the first campaign mission. Organizational structure and assets: You will be playing as the Russian MSV; supported by KNGT, RPTR and PRHT assets. Infantry vehicles: 2 x BTR-80, 4 x BRDM-2UM (armed), 1 x GAZ-233011, 1 x UAZ-3151 RPTR: 1 x Mi-28N, 1 x Su-25, 2 x T-50 obr. 2013 (55) KNGT: 2 x T-90 (obr. 1992g.) Infantry equipment "Optional" indicates that you can decide not to take a piece of equipment (e.g. not taking a backpack). "Suggested" indicates that you can decide to take a different piece of equipment (e.g. taking a backpack that is not the one suggested). "Role-specific" indicates that certain variants of a piece of equipment can only be taken by the role for which they were designed (e.g. only a medic is allowed to take a medic backpack). Infantry: Primary weapon: Any AK variant / Autoriflemen: PKM, PKP, M84 / Designated marksmen: any SVDM or SVDS variant. Secondary weapon: PM / MP-443 / 6P9 Uniform: EMR-Desert Vest: 6B23 EMR-Summer (Any variant, role-specific) Helmet: 6B27M EMR-Summer (Any variant, no balaclava) Backpack (optional): Sidor / Field Pack (Olive) / RPG Carrier / Medic bag / AR team: Carryall Backpack (Olive) / MR3000 (BWMOD) (Either variant) / MR6000L Launcher: Any RPG variant / RShG-2 / 9K38 Igla RPTR: Primary weapon: AKS-74U Uniform: DF-15-2 / any vanilla pilot coveralls. Vest: Suggested: 6Sh92 EMR-Summer Helmet: ZSh-7A (white, oxygen mask only for jet pilots) The rest is the same as platoon. KNGT: Vest: Suggested: 6Sh92 EMR-Summer Helmet: TSh-4 The rest is the same as platoon. PRHT: Primary weapon: Spotter: any AK variant (no UGL) / Sniper: Preferably something OPFOR. Keep in mind that the SVDs have poor ranges and the T-5000 doesn't work with the ATragMX. The rest is same as platoon. You can take ghillies given that both members take the same type. Slot reservation is now closed. Infantry units who played in reservable roles during the second campaign mission will have priority for those roles (this does not apply to Echo and Foxtrot). Assets will have no special priority. Players who reserved slots in the second mission and failed to show up will have lowered priority. MSV PLTHQ Platoon leader: @Maverick (no tag) Platoon medic: @FloofyFloof FAC: @Silberjojo RTO: @Jacob_Waltz (no tag) Alpha SL: @EHOPPPS (no tag) Medic: Bravo SL: @hunter7658 (no tag) Medic: Charlie SL: @Muhcreedy (no tag) Medic: Delta SL: @Fletch (evaluation) Medic: Attachee: @Chefla (slot in Drone Operator) Echo SL: @Alex (no tag) Medic: @ThePointForward Foxtrot SL: Medic: PRHT (Prorok) Spotter: @TopKek (sniper tag) Sniper: @Nova RPTR Mi-28 (Skapa 1-1) Pilot: @C-O-B-R-A Gunner: @BonSie Su-25 (Yastreb 2-1) Pilot: @Shroomzeh T-50 (Sokol 3-1) Pilot: @cineafx T-50 (Sokol 3-2) Pilot: @info (no tag) KNGT T-90 (Medvedz 1-1) Commander: @Zenthar Gunner: @Winters Driver: @Mrkosak (no tag) T-90 (Medvedz 1-2) Commander: @OneMadPanda Gunner: @Wafflefox Driver: @DmDWorm (no tag) Additional notes: Platoon leaders will have a limited amount of time to brief. The Mi-28 has three passenger seats The BRDMs have no main cannons, but mounted PKTs. Other important mission details will be revealed in briefing. Additionally; PLT, FAC and RTO can message me beforehand for specific mission details if they so desire. The FAC can take an assistant, but will not get to choose who gets the slot. PRHT can start at Pita if they wish to do so. View distances will be at most 2500 for KNGT, 4000 for PRHT and 7500 for RPTR. The mission will begin at 0400. You will be able to see fine without NVDs. The callsigns refer to the map markers the assets will get; whether or not you use them for radio transmissions is up to you. Be thankful I didn't put everything in Russian text mate
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untilThis will be the second mission in a three-part campaign. RSVP and slot reservation limited to regulars+, tag holders get priority. Gear will be restricted to specific weapons and uniforms. The Invasion of Sahrani, Part 2: Breached Contract In the first mission - Reinforced Assault - the Russian military assisted Chernarussian forces in capturing the island of United Sahrani, under the condition that Russia installs its own president once the island is taken. The invasion was a success: the CGF brought in additional reinforcements via the airfield and Russia sent in officials to begin establishing a governing body. In the week that followed, however, Russian-assigned president Vladimir Vasiliev was killed by a Cherno strike team; after which the Republic of Chernarus ceased communication with Russia. They have betrayed the Russian Federation and are forcing a government of their own. From this point forward, transfer of equipment to the CGF is cut off and all Chernarussian troops on the island of Sahrani are to be considered hostile. You will be playing as the Russian MSV, situated at FOB Sokol and tasked with nullifying Chernarussian military capability before they can take full control. Heavy friendly reinforcements are being scrambled and sent in from Nogova, but will take at least 12 hours to arrive. Until then, here is your briefing: FOB Sokol was established by the MSV shortly after the invasion. There is a supply factory nearby responsible for the manufacture of materials for CGF equipment. It is entirely blocked off by mountains, and has a single access road leading to it. Disable it. Eponia is known to have large concentrations of CDF forces, making it a major target. Infantry is housed to its north-west, where vehicles have been spotted entering and leaving the compound. FOB Nosorog was established during the invasion and is currently being used as an armor depot. At 2000 hours, friendlies at Nosorog transmitted a call for help, reporting a large CGF group moving in from their east. In the meantime, the Russian government is attempting to locate the Chernarussian-assigned replacement for Vasiliev to prevent them from establishing their leadership. They believe that he is currently hidden in a bunker somewhere on the island. Enemy forces: You will be up against Chernarussian Ground Forces. Their exact strength is unknown, but strategies discussed prior to the invasion indicate that they planned on bringing in equipment and assets from Chernarus via the airfield. There may be small numbers of Sahrani troops as a result of the CGF failing to seize Somato in the first campaign mission. Organizational structure and assets: Most players will be part of a Russian motorized platoon, composed of 4 squads plus RPTR and KNGT. Echo and Foxtrot will be part of a separate section with no correlation to the MSV. As far as the MSV is concerned, they don't exist. Their mission will be revealed to them in briefing. Platoon 1: Russian MSV Infantry vehicles: 1 x BTR-80, 3 x BRDM-2UM (armed), 1 x GAZ-233011 RPTR: 1 x Mi-8MTV-3 KNGT: 1 x T-90 (obr. 1992g.) Platoon 2: [совершенно секретно] To be revealed in briefing. Infantry equipment "Optional" indicates that you can decide not to take a piece of equipment (e.g. not taking a backpack). "Suggested" indicates that you can decide to take a different piece of equipment (e.g. taking a backpack that is not the one suggested). "Role-specific" indicates that certain variants of a piece of equipment can only be taken by the role for which they were designed (e.g. only a medic is allowed to take a medic backpack). MSV: Primary weapon: Any AK variant / Autoriflemen: PKM, PKP, M84 / Designated marksmen: any SVDM or SVDS variant. Secondary weapon: PM / MP-443 / 6P9 Uniform: EMR-Desert Vest: 6B23 EMR-Summer (Any variant, role-specific) Helmet: 6B27M EMR-Summer (Any variant, no balaclava) Backpack (optional): Sidor / Field Pack (Olive) / RPG Carrier / Medic bag / AR team: Carryall Backpack (Olive) / MR3000 (BWMOD) (Either variant) / MR6000L Launcher: Any RPG variant / RShG-2 / 9K38 Igla Mi-8 pilot: Primary weapon: AKS-74U Uniform: DF-15-2 Vest: Suggested: 6Sh92 EMR-Summer Helmet: ZSh-7A (white, no oxygen mask) The rest is the same as platoon. KNGT: Vest: Suggested: 6Sh92 EMR-Summer Helmet: TSh-4 The rest is the same as platoon. Undisclosed section: To be revealed in briefing. To avoid risking the CGF getting their hands on even more Russian equipment, you will not be allowed to take: Long-range radios / GPSs / night-vision devices / scopes or sights (with certain exceptions). Additionally, you will use AN/PRC-152s so that the Chernarussians can't listen in on Russian communications in the event that you are captured or killed. Slot reservation is now closed. Infantry units who played in reservable roles during the first campaign mission will have priority for those roles (this applies only to the MSV). Assets will have no special priority. Players who reserved slots in the previous mission and failed to show up will have lowered priority. MSV PLTHQ Platoon leader: Platoon medic: @FloofyFloof FAC: @Lexic RTO: Alpha SL: Medic: @Hentalia Bravo SL: @Simon3373 (no tag) Medic: Charlie SL: @Paintchk Medic: Delta SL: Medic: RPTR (Mi-8MTV-3) Pilot: @PVT. J. Mohammed (no tag) Nose gunner: @DmDWorm Door gunner: Rear gunner: @info KNGT (T-90) Commander: @OneMadPanda Gunner: @Dog Driver: @DollTon (no tag) Undisclosed section: PLTHQ Platoon leader: @Fletch (no tag) Platoon medic: @hunter7658 (no tag) Echo SL: @Muhcreedy (no tag) 2iC: @TredBobek (no tag) Medic: @Gomez919 Autorifleman: @ThePointForward Assistant autorifleman: Rifleman: @BigT Rifleman: @Anorix Rifleman: @Richard Foxtrot SL: @xElectric (2iC tag) 2iC: @Mingy (no tag) Medic: @Godzi Autorifleman: @Mrkosak Assistant autorifleman: Rifleman: @Thorp Rifleman: @Filip Rifleman: @colt92 Additional notes: Platoon leaders will have a limited amount of time to brief. There will be a temporary room set up 20 minutes before the mission for part of the undisclosed section's briefing. The Mi-8 will be capable of transporting all available vehicles, including the T-90. The BRDMs have no main cannons, but mounted PKTs. Other important mission details will be revealed in briefing. Additionally; MSV PLT, FAC and RTO can message me beforehand for specific mission details if they so desire. The mission will happen at night, but at such a time that you should be able to see reasonably well. Blufor tracking will be disabled.
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untilThis will be the first mission in a three-part campaign. RSVP and slot reservation limited to regulars+, tag holders get priority. FNGs can join via regular slotting. Gear will be restricted to specific weapons and uniforms. The Invasion of Sahrani, Part 1: Reinforced Assault The Russian military is assisting Chernarussian forces in conquering the island of Sahrani; supporting the invasion with equipment, ammunition and troops under the condition that Russia installs its own president in the new imperial government. You will be playing as a Russian motorized platoon, working in conjunction with Chernarussian ground forces to overthrow the existing leadership and establish your own. Push into the mainland and capture the Sahrani government leaders in an attempt to make them surrender early, and take the main airfield to allow for reinforcements to flow in. Incapacitating Sahrani communications will prevent them from calling out to NATO for help. The Russian forces have managed to capture a small, makeshift airfield on the coast of Pita while Chernarussian troops land on the western coast. Sahrani defense forces in the town of Masbete are already moving into Pita to take it back. Marker key: Yellow: primary objectives, crucial to the success of the invasion. Black: optional objectives, will heavily affect future parts of the campaign. Green: objectives assigned as a result of Chernarussian military interests. Red: objectives assigned as a result of Russian military interests. We have absolutely no idea why the General of the CGF wants the road mined, but orders are orders. Enemy forces: You will be up against the United Sahrani Defense Forces, who have equipment previously supplied by the United States and Britain. Expect APCs, tanks, jets, all of it. The Sahrani military will do everything in their power to remain a sovereign nation. Organizational structure and assets: There are two separate platoons, both composed of three squads and each with their own assets. Both platoons have tanks graciously donated by the TV, and the Russian air force is sending a fighter in to hold the skies during the operation. Platoon 1: Russian MSV Infantry vehicles: 1 x BTR-80, 5 x GAZ-233011 RPTR: 1 x Mi-8MT, 1 x To-201 Shikra (AA only) KNGT: 1 x T-90 (obr. 1992g.) Platoon 2: Chernarussian Ground Forces Infantry vehicles: 1 x BRDM-2UM (armed), 2 x KamAZ-5350 (open), 1 x UAZ-3151 KNGT: 1 X T-80A, 1 x BMP-1P Long-range communication Due to the fact that there are two separate platoons, I suggest setting up your LRs as follows: MSV PLT/SLs on 69 as usual. MSV FAC/RPTR on 68 as usual. MSV RTO/KNGT on 67 as usual. Inter-platoon comms (MSV PLT / CGF PLT / Crossroads) on 66. CGF PLT/SLs on 65. CGF RTO/KNGT on 64. This is my recommendation, but you may choose to organize yourselves however you wish. Infantry equipment "Optional" indicates that you can decide not to take a piece of equipment (e.g. not taking a backpack). "Suggested" indicates that you can decide to take a different piece of equipment (e.g. taking a backpack that is not the one suggested). "Role-specific" indicates that certain variants of a piece of equipment can only be taken by the role for which they were designed (e.g. only a medic is allowed to take a medic backpack). MSV: Primary weapon: Any AK variant / Autoriflemen: PKM, PKP, M84 / Designated marksmen: any SVDM or SVDS variant. Secondary weapon: PM / MP-443 / 6P9 Uniform: EMR-Desert Vest: 6B23 EMR-Summer (Any variant, role-specific) Helmet: 6B27M EMR-Summer (Any variant, no balaclava) Backpack (optional): Sidor / Field Pack (Olive) / RPG Carrier / Medic bag / AR team: Carryall Backpack (Olive) / MR3000 (BWMOD) (Either variant) / MR6000L Launcher: Any RPG variant / RShG-2 / 9K38 Igla Mi-8 pilot: Primary weapon: AKS-74U Uniform: DF-15-2 Vest: Suggested: 6Sh92 EMR-Summer Helmet: ZSh-7A (white, no oxygen mask) The rest is the same as platoon. Jet pilot: Uniform: DF-15-2 if you want to look Russian and pass out, else take any vanilla Pilot Coveralls. Helmet: ZSh-7A (white, oxygen mask) The rest is up to you. KNGT: Vest: Suggested: 6Sh92 EMR-Summer Helmet: TSh-4 The rest is the same as platoon. Chernarussian Ground Forces: Primary weapon: M70B3N / M70B3N (PBG) / Autoriflemen: PKM, PKP, M84 / Designated marksmen: M76 Secondary weapon: TT-23 / PM Uniform: M88 TTsKO (Mountain) Vest: 6B5-19 TTsKO (Any variant, role specific) Helmet: Kaska K93 TTsKO (Mountain) Backpack (optional): Field pack (Khaki) / RPG Carrier / Medic bag / AR team: Carryall Backpack (Olive) / MR3000 BWMOD (Flecktarn) / MR6000L Launcher: RPG-26 / RShG-2 / MAT: RPG-7, RPG-7V2 KNGT: Vest: Suggested: [PO]6B23 CDF (Crew Officer) Helmet: TSh-4 The rest is same as platoon. Slot reservations are now closed. MSV PLTHQ Platoon leader: @Loradas (no tag) Platoon medic: @FloofyFloof FAC: RTO: Alpha SL: @pedrasa (no tag) Medic: @Hentalia (no tag) Bravo SL: @OneMadPanda (eval) Medic: Attachment: @NeilZar (evaluator) (slot in MRTR loader) Charlie SL: @Paintchk (no tag) Medic: RPTR Mi-8 pilot: @PVT. J. Mohammed (no tag) To-201 pilot: @BonSie KNGT Commander: @Zenthar (slot in 3rd RPTR slot) Gunner: @Conga Line of Neckbeards (driver tag) (slot in 4th RPTR slot) Driver: @Joala (slot in 5th RPTR slot) Chernarussian Ground Forces PLTHQ Platoon leader: @Fletch (no tag) (slot in PRHT sniper) Platoon medic: RTO: Delta SL: @SMPureParadise (no tag) Medic: Echo SL: @Crazy Missy (no tag) Medic: @ThePointForward (no tag) Foxtrot SL: @Whisper (no tag) Medic: KNGT T-80A Commander: @Muhcreedy (no tag) Gunner: @SunnyLemon_ (no tag) Driver: @LizzyTrickster BMP-1P Commander: @hunter7658 (no tag) Gunner: @Shadow Wolf (no tag) Driver: @Veagance (no tag) 8 reservable slots remain. Slot reservation will close 20 minutes prior to mission start. Additional notes: Platoon leaders will have a limited amount of time to brief. The Chernarussian Ground Forces will not get AA. The two platoons are expected to cooperate and support each other with the assets they have available to them. The jet pilot will only have a grass runway to work with. You better know what you're doing. The Mi-8 will be capable of transporting all available vehicles, including the T-90. The BRDM has no main gun, but a mounted PKT. Other important mission details will be revealed in briefing. Additionally; PLTs, FAC and RTOs can message me beforehand for specific mission details if they so desire. Players who reserve slots for the first campaign mission will have priority in subsequent missions, with the exception of certain asset slots.