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Showing results for tags 'resistance'.
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until++MISSION BRIEFING++ "Therefore I say yes, I am a collaborator. We must all collaborate, willingly, eagerly, if we expect to reap the benefits of unification...And reap we shall." —Dr. Wallace Breen - Interim Administrator of Earth - Unknown Date. Objectives: Overwatch Transhuman Arm, Civil Protection, Elite. 1. Secure City 18. Eliminate Resistance Activity centres in City 18. Sweep and Secure Urban and Industrial Zones. Respond to directives from Overwatch Control. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Half Life Game Series The mission will be making use of the Arma 3 mods Half-Life 2: EOTRC, Half Life: Our Benefactors, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Half Life based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD (Elite) PLTN OTA-CmD (Platoon Lead) (PLTN TAGS ONLY, Officer) @Melo [Reg+] PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD (Overwatch) Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad APF (Squad Config #1) (on the day) Alpha Squad WallHammer (Squad Config #2) (on the day) 3x Alpha Squad Rifleman: (on the day) BRAVO SQUAD (Civil Protection) Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) Azulares [Unqualified Minds] Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad APF (Squad Config #1) (on the day) Bravo Squad WallHammer (Squad Config #2) (on the day) 3x Bravo Squad Rifleman: (on the day) DELTA SQUAD (ELITE) Delta Squad Lead (SL TAGS, Officer) @Mingy [Reg+] Delta Squad Medic (MEDIC TAGS, Specialist) OPEN Delta Squad Team Leader (TL TAGS, NCO) @Veagance Delta Squad APF (Squad Config #1) (on the day) Delta Squad WallHammer (Squad Config #2) (on the day) 3x Delta Squad Rifleman: (on the day) Overwatch Assassin Team (PRHT) PRHT Spotter (PRHT Spotter Tags, Officer) OPEN PRHT Sniper (PRHT Sniper Tags, Officer) @AntiMatter --SLOTTING-- (OTA, Elite, CP, Resistance) ++RESTRICTIONS++ Only Weapons and equipment from Half-Life 2: EOTRC, Half Life: Our Benefactors and mods may be used within the mission. Only one Molotov cocktail may be carried by individual riflemen at any given time. OTA may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission. CP may take 4x armor plates from the Our Benefactors mod for replenishing armor during mission. Elite may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission. All players may take 2x Stim Packs from the Our Benefactors mod for replenishing health during mission. Resistance may take 4x Combine Batteries or Armor plates from the Our Benefactors mod for replenishing health during mission. AR-2s and SMG 4.6mms are to be treated as Grenade Launchers only if ammunition for the under slung attachment is taken. Those allowed to take under slung ammunition is designated by SLs as in standard FK Missions (Elite squads are Exempt from this Rule). --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Half Life universe will be played throughout the mission. Keybinds for Half Life: Our Benefactors and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> Our Benefactors && Webknights's Melee. Delta (Elite) Squad will only be formed if both Bravo and Alpha squads are filled, and there are enough players present (16+). However, if the total number of players exceeds 23+, there will be a limit on the number of players assigned to Delta Squad, and the remaining players will be allocated to other squads. Resistance should create two loadouts for the mission one to blend in with the civilian populace and one to switch to in the event of fighting breaking out. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. Tags after each piece of equipment indicate which class of soldier may take each item. (CP - Civil Protection Units, OTA- Overwatch Transhuman Arm, Elite and Resistance). PLTN Lead: Squad Leads (CP, OTA, Elite) FAC, RTO, Team Leads (CP, OTA, Elite) Medics (CP, OTA, Elite) Riflemen (CP, OTA, Elite) APF: WallHammer: Assassin: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
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until++MISSION BRIEFING++ Overwatch acknowledges critical exogen breach. Airwatch augmentation force dispatched and inbound. Hold for reinforcement... Objectives: Overwatch Transhuman Arm. 1. Secure Logistical Infrastructure of Relay Station 1. Defend Relay Station 5 against Antlion attack. Reactivate perimeter restrictors. Locate and eliminate Antlion Nests. Investigate possible resistance involvement. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Half Life Game Series The mission will be making use of the Arma 3 mods Half-Life 2: EOTRC, Half Life: Our Benefactors, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Half Life based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: (Elite) PLTN OTA-CmD (Platoon Lead) (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD (Overwatch) Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) Azulares [Unqualified Minds] Alpha Squad Team Leader (TL TAGS, NCO) @Phenosi [Unqualified Minds] Alpha Squad APF (Squad Config #1) (on the day) Alpha Squad WallHammer (Squad Config #2) (on the day) 3x Alpha Squad Rifleman: (on the day) BRAVO SQUAD (Overwatch) Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) ShaphiraPanda [Unqualified Minds] Bravo Squad APF (Squad Config #1) (on the day) Bravo Squad WallHammer (Squad Config #2) (on the day) 3x Bravo Squad Rifleman: (on the day) DELTA SQUAD (ELITE) Delta Squad Lead (SL TAGS, Officer) OPEN Delta Squad Medic (MEDIC TAGS, Specialist) OPEN Delta Squad Team Leader (TL TAGS, NCO) OPEN Delta Squad APF (Squad Config #1) (on the day) Delta Squad WallHammer (Squad Config #2) (on the day) 3x Delta Squad Rifleman: (on the day) Strider (KNGT 1-1): KNGT Strider/Lead (KNGT Commander Tags, Officer) @colt92 --SLOTTING-- (OTA, Elite, CP, Resistance) ++RESTRICTIONS++ Only Weapons and equipment from Half-Life 2: EOTRC, Half Life: Our Benefactors and mods may be used within the mission. Only one Molotov cocktail may be carried by individual riflemen at any given time. OTA may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission. CP may take 4x armor plates from the Our Benefactors mod for replenishing armor during mission. Elite may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission. All players may take 2x Stim Packs from the Our Benefactors mod for replenishing health during mission. Resistance may take 4x Combine Batteries or Armor plates from the Our Benefactors mod for replenishing health during mission. AR-2s and SMG 4.6mms are to be treated as Grenade Launchers and issued to in the same manner by SLs as in standard FK Missions (Elite squads are Exempt from this Rule). --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Half Life universe will be played throughout the mission. Keybinds for Half Life: Our Benefactors and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> Our Benefactors && Webknights's Melee. Delta (Elite) Squad will only be formed if both Bravo and Alpha squads are filled, and there are enough players present (16+). However, if the total number of players exceeds 23+, there will be a limit on the number of players assigned to Delta Squad, and the remaining players will be allocated to other squads. Resistance should create two loadouts for the mission one to blend in with the civilian populace and one to switch to in the event of fighting breaking out. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. Tags after each piece of equipment indicate which class of soldier may take each item. (CP - Civil Protection Units, OTA- Overwatch Transhuman Arm, Elite and Resistance). PLTN Lead: Squad Leads (CP, OTA, Elite): FAC, RTO, Team Leads: Medics: Riflemen: APF: WallHammer: Assassin: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
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until++MISSION BRIEFING++ "Instinct is inextricably bound to unreasoning impulses, and today we clearly see its true nature. Instinct has just become aware of its irrelevance, and like a cornered beast, it will not go down without a bloody fight.." —Dr. Wallace Breen - Interim Administrator of Earth - Unknown Date. Overwatch acknowledges critical exogen breach. Airwatch augmentation force dispatched and inbound. Hold for reinforcement... Objectives: Overwatch Transhuman Arm. 1. Secure Logistical Infrastructure of Relay Station 1. Eliminate Zen Infestation in Port Area. Eliminate Head Crab Infestation in Residential Area. Investigate damage to rail infrastructure. Investigate possible resistance involvement. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Half Life Game Series The mission will be making use of the Arma 3 mods Half-Life 2: EOTRC, Half Life: Our Benefactors, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Half Life based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN OTA-CmD (Platoon Lead) (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD (Overwatch): Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad APF (Squad Config #1) (on the day) Alpha Squad WallHammer (Squad Config #2) (on the day) 3x Alpha Squad Rifleman: (on the day) BRAVO SQUAD (Overwatch) Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad APF (Squad Config #1) (on the day) Bravo Squad WallHammer (Squad Config #2) (on the day) 3x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD (Overwatch) Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad APF (Squad Config #1) (on the day) Charlie Squad WallHammer (Squad Config #2) (on the day) 3x Charlie Squad Rifleman: (on the day) DELTA SQUAD (SENTINEL ELITE) Delta Squad Lead (SL TAGS, Officer) LOCKED Delta Squad Medic (MEDIC TAGS, Specialist) LOCKED Delta Squad Team Leader (TL TAGS, NCO) LOCKED Delta Squad APF (Squad Config #1) LOCKED Delta Squad WallHammer (Squad Config #2) LOCKED 3x Delta Squad Rifleman: LOCKED Overwatch Hunter Team (KNGT): KNGT Hunter/Lead (KNGT Commander Tags, Officer) OPEN KNGT Hunter (Reg+, Officer) @TheSalader --SLOTTING-- (OTA, Elite, CP, Resistance) ++RESTRICTIONS++ Only Weapons and equipment from Half-Life 2: EOTRC, Half Life: Our Benefactors and mods may be used within the mission. Only one Molotov cocktail may be carried by individual riflemen at any given time. OTA may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission. CP may take 4x armor plates from the Our Benefactors mod for replenishing armor during mission. Elite may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission. All players may take 2x Stim Packs from the Our Benefactors mod for replenishing health during mission. Resistance may take 4x Combine Batteries or Armor plates from the Our Benefactors mod for replenishing health during mission. AR-2s and SMG 4.6mms are to be treated as Grenade Launchers and issued to in the same manner by SLs as in standard FK Missions (Elite squads are Exempt from this Rule). --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Half Life universe will be played throughout the mission. Keybinds for Half Life: Our Benefactors and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> Our Benefactors && Webknights's Melee. Delta (Elite) Squad will only be formed if both Bravo and Alpha squads are filled, and there are enough players present (16+). However, if the total number of players exceeds 23+, there will be a limit on the number of players assigned to Delta Squad, and the remaining players will be allocated to other squads. Resistance should create two loadouts for the mission one to blend in with the civilian populace and one to switch to in the event of fighting breaking out. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. Tags after each piece of equipment indicate which class of soldier may take each item. (CP - Civil Protection Units, OTA- Overwatch Transhuman Arm, Elite and Resistance). PLTN Lead: Squad Leads (CP, OTA, Elite): FAC, RTO, Team Leads: Medics: Riflemen: APF: WallHammer: Assassin: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
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until++MISSION BRIEFING++ "Therefore I say yes, I am a collaborator. We must all collaborate, willingly, eagerly, if we expect to reap the benefits of unification...And reap we shall." —Dr. Wallace Breen - Interim Administrator of Earth - Unknown Date. "Attention ground units. Civil Unrest Detected in local community. Code: Isolate, excise, cauterize. Civil Protection: Deploy containment teams. Reinforcement squads: Administer immediate response. Non-compliant elements: Neutralize. Report deviations to Overwatch Command. Stabilization team: Maintain community health. Compliance ensures stability... Objectives: Overwatch Transhuman Arm, Civil Protection. 1. Defend Logistical Infrastructure of City 16. Respond to civil disturbances in the City and Industrial Sectors. Prevent Acts of sabotage against the Port and Industrial Areas Infrastructure Particularly the Trains in the Industrial Zone and the Loading Equipment in the port. If Resistance members appear within the City neutralize by lethal force or apprehend. Resistance. 1. Undermine the Combine Operations and Infrastructure of City 16. Create civil disturbances in the City and Industrial Sectors to stretch Combine resources and create Gaps to access the Industrial or Port Sectors. Commit Acts of sabotage against the Port and Industrial Areas Infrastructure Particularly the Trains in the Industrial Zone and the Loading Equipment in the port. Avoid Elimination or apprehension by elements of Civil Protection or the Overwatch Transhuman Arm and escape the city. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Half Life Game Series The mission will be making use of the Arma 3 mods Half-Life 2: EOTRC, Half Life: Our Benefactors, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Half Life based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN OTA-CmD (Platoon Lead) (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD (Civil Protection): Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad APF (Squad Config #1) (on the day) Alpha Squad WallHammer (Squad Config #2) (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD (Overwatch): Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad APF (Squad Config #1) (on the day) Bravo Squad WallHammer (Squad Config #2) (on the day) 2x Bravo Squad Rifleman: (on the day) Infiltration Group Alpha (Resistance): Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Alpha Squad Rifleman: (on the day) Infiltration Group Beta (Resistance): Beta Squad Lead (SL TAGS, Officer) @Mingy [Reg+] Beta Squad Medic (MEDIC TAGS, Specialist) @Life010 1x Beta Squad Rifleman: (on the day) Infiltration Group Gamma (Resistance): Gamma Squad Lead (SL TAGS, Officer) OPEN Gamma Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Gamma Squad Rifleman: (on the day) --SLOTTING-- (OTA, Elite, CP, Resistance) ++RESTRICTIONS++ Only Weapons and equipment from Half-Life 2: EOTRC, Half Life: Our Benefactors and mods may be used within the mission. Only one Molotov cocktail may be carried by individual riflemen at any given time. OTA may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission. CP may take 4x armor plates from the Our Benefactors mod for replenishing armor during mission. Elite may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission. All players may take 2x Stim Packs from the Our Benefactors mod for replenishing health during mission. Resistance may take 4x Combine Batteries or Armor plates from the Our Benefactors mod for replenishing health during mission. AR-2s and SMG 4.6mms are to be treated as Grenade Launchers and issued to in the same manner by SLs as in standard FK Missions (Elite squads are Exempt from this Rule). --RESTRICTIONS-- ++EVENT SPECIFIC RULES/NOTES++ CP, OTA, Elite: Civilians or Resistance members found outside the City Walls may be killed on sight. Only Civilians wearing workers jumpsuits are permitted in the Industrial Zone. You are permitted to search civilians if they are passing through a Designated Checkpoint on the map. You may kill civilians on sight if they are seen with weaponry. You may stop and search civilians that are seen near civil disturbances such as explosions gunfire or inside a area designated by Zeus. You may stop and search civilians that are seen wearing non standard civilian clothing (Military Vests, Helmets, Uniforms). If a civilian is concealing military equipment on their person they may be detained and sent to the Collection point designated on the map if the civilian resists they should be immediately killed. Combine units will make use of 69 Long Range Channel. Resistance: There is surveillance throughout the entirety of the city killing Combine personnel will cause a report to be made by Overwatch with the location for QRF. Plan distractions send Combine units one way via a civil disturbance then act. There will be marked arsenals scattered through the city for you to access to get kitted out before engaging or to change into civilian garb to evade detection. These will not be present in the port area or Industrial Zone. There will be Zen Life forms and Zombies outside the city for you to lure towards checkpoints for distraction or to fight through to reach another entrance. There will be locations provided via Zeus throughout the city for acquiring special equipment, disguises or events that the Combine units will need to respond to. Resistance units will make use of 67 Long Range Channel. --EVENT SPECIFIC RULES/NOTES-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Half Life universe will be played throughout the mission. Keybinds for Half Life: Our Benefactors and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> Our Benefactors && Webknights's Melee. Delta (Elite) Squad will only be formed if both Bravo and Alpha squads are filled, and there are enough players present (16+). However, if the total number of players exceeds 23+, there will be a limit on the number of players assigned to Delta Squad, and the remaining players will be allocated to other squads. Resistance should create two loadouts for the mission one to blend in with the civilian populace and one to switch to in the event of fighting breaking out. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. Tags after each piece of equipment indicate which class of soldier may take each item. (CP - Civil Protection Units, OTA- Overwatch Transhuman Arm, Elite and Resistance). PLTN Lead: Squad Leads (CP, OTA, Elite): FAC, RTO, Team Leads: Medics: Riflemen: APF: WallHammer: Assassin: Resistance: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
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until++MISSION BRIEFING++ "I ask you, what greater endeavor exists than that of collaboration?" —Dr. Wallace Breen - Interim Administrator of Earth - Unknown Date. Our cell has been compromised. CP units have raided the block, and Overwatch has been reported to be active in the area. We need to try to make an escape to the north. However, we have only been able to gather basic supplies and munitions before leaving the safehouse. To our north is the City 18 Quarantine Zone, and to the south is the Tower, the main CP, and the Overwatch presence in the city. To the west is open ground, and the last party we sent did not come back. Nevertheless, we need to try one of these options to reach Black Mesa North-West and link up with the rest of the Underground. Radio communications have been spotty as well, so this may turn into every man for themselves. Just try to stick together, and maybe, just maybe, some of us will make it out. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Half Life Game Series The mission will be making use of the Arma 3 mods Half-Life 2: EOTRC, Half Life: Our Benefactors, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Half Life based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: @LurkerOne CoZeus: PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) @Melo [Reg+] PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) @Veagance Alpha Squad Medic (MEDIC TAGS, Specialist) @L00_Cyph3r Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) DELTA SQUAD (Wasteland Patrol): Delta Squad Lead (SL TAGS, Officer) @Monocled Badger Delta Squad Medic (MEDIC TAGS, Specialist) @colt92 Delta Squad Team Leader (TL TAGS, NCO) @Mingy [Reg+] Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) @Eaglestrike [Reg+] Delta Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Half-Life 2: EOTRC, Half Life: Our Benefactors and mods may be used within the mission. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Mag Limit for deployment is 1+2 for primary weapons and 1+1 for secondary weapons. LR Radio usage is restricted until units have met up with PLTNHQ or one another. Only one Molotov cocktail may be carried by individual riflemen at any given time. Riflemen may take 2x armor plates from the Our Benefactors mod for replenishing armor during mission. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Half Life universe will be played throughout the mission. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: Wasteland Patrol: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
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until++MISSION BRIEFING++ "I ask you, what greater endeavor exists than that of collaboration?" —Dr. Wallace Breen - Interim Administrator of Earth - Unknown Date. Overwatch has ordered a sector sweep of this area with the intention of locating and eliminating rebel cells that are interfering with operations around site 12-A AirWatch in the Southeast. The objective is to identify and eliminate threats in the assigned locations and investigate for signs of insurgent activity and bases. If insurgent personnel are found, avoid aggression if possible. Instead, observe and record their movement with the intent to locate their camps and bases in the area. Once the locations are determined, all insurgent forces are to be eliminated. Probe. Expunge. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Half Life Game Series The mission will be making use of the Arma 3 mods Half-Life 2: EOTRC, Half Life: Our Benefactors, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Half Life based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: @TheSalader PLTN COMMAND SQUAD: PLTN OTA-CmD (Platoon Lead) (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD (Civil Protection): Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad APF (Squad Config #1) (on the day) Alpha Squad WallHammer (Squad Config #2) (on the day) 3x Alpha Squad Rifleman: (on the day) BRAVO SQUAD (Overwatch): Bravo Squad Lead (SL TAGS, Officer) @Mingy [Reg+] Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) @AntiMatter [Reg+] Bravo Squad APF (Squad Config #1) (on the day) Bravo Squad WallHammer (Squad Config #2) (on the day) 3x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD (Civil Protection): Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad APF (Squad Config #1) (on the day) Charlie Squad WallHammer (Squad Config #2) (on the day) 3x Charlie Squad Rifleman: (on the day) DELTA SQUAD (SENTINEL ELITE): Delta Squad Lead (SL TAGS, Officer) LOCKED Delta Squad Medic (MEDIC TAGS, Specialist) LOCKED Delta Squad Team Leader (TL TAGS, NCO) LOCKED Delta Squad APF (Squad Config #1) LOCKED Delta Squad WallHammer (Squad Config #2) LOCKED 3x Delta Squad Rifleman: LOCKED Strider (KNGT 1-1): Strider (KNGT Commander Tags, Officer) @colt92 --SLOTTING-- (OTA, Elite, CP) ++RESTRICTIONS++ Only Weapons and equipment from Half-Life 2: EOTRC, Half Life: Our Benefactors and mods may be used within the mission. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Only one Molotov cocktail may be carried by individual riflemen at any given time. Riflemen may take 4x armor plates/ from the Our Benefactors mod for replenishing armor during mission. OTA may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission. CP may take 4x armor plates from the Our Benefactors mod for replenishing armor during mission. Elite may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission. AR-2s and SMG 4.6mms are to be treated as Grenade Launchers and issued to in the same manner by SLs as in standard FK Missions (Elite squads are Exempt from this Rule). --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Half Life universe will be played throughout the mission. Keybinds for Half Life: Our Benefactors and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> Our Benefactors && Webknights's Melee. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. Tags after each piece of equipment indicate which class of soldier may take each item. (CP - Civil Protection Units, OTA- Overwatch Transhuman Arm, and Elite). PLTN Lead: Squad Leads (CP, OTA, Elite): FAC, RTO, Team Leads: Medics: Riflemen: APF: WallHammer: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
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until++MISSION BRIEFING++ "Therefore I say yes, I am a collaborator. We must all collaborate, willingly, eagerly, if we expect to reap the benefits of unification...And reap we shall." —Dr. Wallace Breen - Interim Administrator of Earth - Unknown Date. Alert. Nonstandard Exogen activity detected. Malignant Viral Interface bypass detected. Perimeter Restrictors disengaged. Execute containment procedure and report. All stabilization delegates move to incursion hard points immediately. Deploy Perimeter Restrictors in suspected infection blocks A1, A2, A3. Mission failure will result in permanent offworld assignment. Code reminder: sacrifice, coagulate, clamp. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Half Life Game Series The mission will be making use of the Arma 3 mods Half-Life 2: EOTRC, Half Life: Our Benefactors, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Half Life based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN OTA-CmD (Platoon Lead) (PLTN TAGS ONLY, Officer) @LurkerOne [Reg+] PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) @Badger PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD (Civil Protection): Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad APF (Squad Config #1) (on the day) Alpha Squad WallHammer (Squad Config #2) (on the day) 3x Alpha Squad Rifleman: (on the day) BRAVO SQUAD (Overwatch): Bravo Squad Lead (SL TAGS, Officer) @Mingy [Reg+] Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad APF (Squad Config #1) (on the day) Bravo Squad WallHammer (Squad Config #2) (on the day) 3x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD (Civil Protection): Charlie Squad Lead (SL TAGS, Officer) @Melo [Reg+] Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad APF (Squad Config #1) (on the day) Charlie Squad WallHammer (Squad Config #2) (on the day) 3x Charlie Squad Rifleman: (on the day) DELTA SQUAD (SENTINEL ELITE): Delta Squad Lead (SL TAGS, Officer) LOCKED Delta Squad Medic (MEDIC TAGS, Specialist) LOCKED Delta Squad Team Leader (TL TAGS, NCO) LOCKED Delta Squad APF (Squad Config #1) LOCKED Delta Squad WallHammer (Squad Config #2) LOCKED 3x Delta Squad Rifleman: LOCKED Strider (KNGT 1-1): Strider (KNGT Commander Tags, Officer) @TheSalader Overwatch Assassin Team (PRHT): PRHT Spotter (PRHT Spotter Tags, Officer) @AntiMatter PRHT Sniper (PRHT Sniper Tags, Officer) @Jacob_Waltz --SLOTTING-- (OTA, Elite, CP) ++RESTRICTIONS++ Only Weapons and equipment from Half-Life 2: EOTRC, Half Life: Our Benefactors and mods may be used within the mission. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Only one Molotov cocktail may be carried by individual riflemen at any given time. Riflemen may take 4x armor plates/ from the Our Benefactors mod for replenishing armor during mission. OTA may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission. CP may take 4x armor plates from the Our Benefactors mod for replenishing armor during mission. Elite may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission. AR-2s and SMG 4.6mms are to be treated as Grenade Launchers and issued to in the same manner by SLs as in standard FK Missions (Elite squads are Exempt from this Rule). --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Half Life universe will be played throughout the mission. Keybinds for Half Life: Our Benefactors and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> Our Benefactors && Webknights's Melee. Delta Squad will only be formed if both Bravo and Alpha squads are filled, and there are enough players present (16+). However, if the total number of players exceeds 23+, there will be a limit on the number of players assigned to Delta Squad, and the remaining players will be allocated to other squads. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. Tags after each piece of equipment indicate which class of soldier may take each item. (CP - Civil Protection Units, OTA- Overwatch Transhuman Arm, and Elite). PLTN Lead: Squad Leads (CP, OTA, Elite): FAC, RTO, Team Leads: Medics: Riflemen: APF: WallHammer: Assassin: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset