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Operation Trebuchet MOD LIST HERE (https://steamcommunity.com/sharedfiles/filedetails/?id=1494059145) “Operation INFERNO?” 65th Shock Troops Division, Team Sable BRIEFING Given by Major Alex Taylor Congrats on another mission complete, ONI is very pleased with the capture of Colonel Yuri. Hopefully with his capture we can begin to unravel the URF/INS presence on the colony. For now you will being staying home here onboard the UNSC Guess Who, The hanger is still damaged from that accident we had before your last mission so don’t expect to be deployed for awhile. Take this time to relax I’m sure something will come up. I can’t share everything but we have been studying that Intel you found at La Villa, we’ve known about a major operation the URF have been planning for a while now but have yet to put a name to it until you secured what was left of the data on that holo table. “OPERATION INFERNO”... Sounds ominous, I’ll try my best to keep your team updated. OBJECTIVES PRIMARY Rest and standby for orders You’ve earned a rest but that does not mean you are not on duty, keep your gear ready. You could be called to action at any time. SECONDARY NONE SLOTS SQUADS (fill top to bottom) Sable Team A SL (Team Lead) - @Eaglestrike Sable Team B SL - Sable Team C SL - Sable Team D SL - EQUIPMENT PLEASE use the OPCAN retextures of the ODST armor NO jet packs No need for HUD glasses, your helmets have HUD already AT allowed, UNSC Rocket launcher counts as HAT, limit of 2 magazines per squad (4 shots) Please avoid using the ODST night vision, its pretty OP. ODST Base Uniform - Cross Branch BDU ODST Vest - M52D Body Armor Helmet - CH252D Helmet (App menu key for HUD, Key is right below right hand shift key) Backpack - ILCS Rucksack Eyewear - None NVG - (Shift+L for ODST night vision) Weapons - BR55HB, M7 SMG, MA3A, MA5B, M392/5 DMR, M45 Shotgun, M6C handgun ODST Medic Uniform - Cross Branch BDU ODST Vest - M52D Body Armor (Medic) Helmet - CH252D Helmet (App menu key for HUD, Key is right below right hand shift key) Backpack - ILCS Rucksack (Medic) Eyewear - None NVG - NVG Chip (Shift+L for ODST night vision) Weapons - BR55HB, M7 SMG, MA3A, MA5B, M392/5 DMR, M45 Shotgun, M6C handgun ODST Autorifleman Uniform - Cross Branch BDU ODST Vest - M52D Body Armor Helmet - CH252D Helmet (App menu key for HUD, Key is right below right hand shift key) Backpack - ILCS Rucksack Eyewear - None NVG - NVG Chip (Shift+L for ODST night vision) Weapons - M73 LMG, M6C handgun ODST 2IC and Squad Lead Uniform - Cross Branch BDU ODST Vest - M52D Body Armor Helmet - CH252D Helmet (App menu key for HUD, Key is right below right hand shift key) Backpack - AN/PRC-515 Eyewear - None NVG - NVG Chip (Shift+L for ODST night vision) Weapons - BR55HB, M7 SMG, MA3A, MA5B, M392/5 DMR, M45 Shotgun, M6C handgun, GL variants.
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untilSTART TIME CHANGED TO 1500 THIS IS A SMALLER SCRIPTED MISSION WHICH REQUIRES THE APEX DLC IT TAKES PLACE ON TANOA - WITHOUT APEX YOU CANNOT PLAY -------- ONI DEPLOYMENT ORDER -------- UNSC Final Dawn has been ordered to the Lambda Aurigae System to assist in Counter-Insurgency Operations following the losses suffered by O.I.T Corsair. A full complement of Marines & ODSTs have been assigned to the Final Dawn to assist. Operation #4 - "Screaming Fire" : An ODST Platoon must assault & secure an airfield to establish a Dirtside FOB - 28 persons Operation #5 - "Dawn Bringer" : A Marine convoy has been ambushed, critical materials must be recovered. - 28 persons Operation #6 - "Sanctuary" : UEF forces have attacked a Colonial Police precinct. - 31 persons
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[CANCELED] Arma 3 OPTRE, OFF HOURS ZEUS Local Host
SMPureParadise posted an event in Community Events
OPTRE ZEUS MOD LIST DO NOT LOAD ANY EXTRA MODS!!! (https://steamcommunity.com/sharedfiles/filedetails/?id=1494059145) I am going to be local hosting an off hours OPTRE Zeus event immediately after second main. This will be treated as a standard off hours session. All applicable FK rules apply and will be enforced to the best of my ability. This does include weapon rules to an extent, ask me during the session for clarification. Zeus's will be picked via straw poll. As of right now I have templates on the following maps with the following variations. Standard has a normal spawn area like our servers, ODST is the same as standard but includes a nearby HEV drop pod room that can be reached via Zeus placed teleport pole. Keep in mind that my templates don't work exactly like the FK server templates so some features will not be there like respawn waves and the radio channels. Respawns are set to occur after 5 seconds so please listen to Zeus on how you'll get back into the fight. Now since this is a local host and I don't have the best internet expect network issues. It ran fine with about 10 people so I'm sure it can handle a bit more. Zeus's please don't place an obscene amount of objects, I'd like it all to run as smoothly as possible. ALTIS - Standard and ODST Madrigal - Standard and ODST Gridlock - ODST Blood Gulch - TVT Any requests for templates must be PM'd to me either here or on Discord. I'll try to get to it in due time. -
Arma 3 OPTRE, Operation Ghostly Embrace, Local Host
SMPureParadise posted an event in Community Events
Operation Trebuchet Mod list here (https://steamcommunity.com/sharedfiles/filedetails/?id=1494059145) ONLY USE MODS IN MOD LIST Operation Ghostly Embrace 65th Shock Troops Division BRIEFING Given by Captain Julius Harvey (Captain of UNSC Guess Who) Good work Sabel team on surviving the opening assault and recovering that high value asset. We only have enough signal strength to send you this briefing so you will be own your own for the majority of your foreseeable missions. In short, everything is fucked. URF/INS launched a 2 stage offensive. First stage was to attempt to knock out our task force by launching previously hidden ground based Archer missiles at both the UNSC Barrett and our ship. The Barrett was lost with all hands when her reactor was hit. We managed to perform a crash landing in the river northwest of Barcelnova. We have suffered considerable damage but we’re still in this fight and are coordinating efforts. Second stage of their operation was a ground assault on nearly all our major outposts and bases in the region. They have occupied nearly half of the region in just a week and have staged a massive revolt in the capital which is in total chaos right now. For right now we waging a holding campaign waiting for reinforcements from nearby colonies. For the time being you will be operating out of that temporary FOB KILLJOY you have established. Your first task will be to recover a number of crew and other personnel I ordered to abandon ship. Your commanding officer Major Alex Taylor was onboard lifeboat 4. The transponder signal has been narrowed down to the south of the town of Encinitas. Further details are enclosed. Please maintain stealth during these missions, The longer they don’t know about you the more damage we can do. Good luck helljumpers, stay quiet, stay lethal. OBJECTIVES PRIMARY Investigate Lifeboat 4 location Lifeboat 4’s transponder signal has been picked up southeast of Ericinitas, Orders are to find the lifeboat and investigate what happened Find Major Alex Taylor Major Alex Taylor was onboard lifeboat 4 along with a number of other ODST’s, finding him is imperative to mounting an effective resistance against the URF/INS forces in the region. Get the Major back to FOB KILLJOY Dead or alive the Major must be returned to FOB KILLJOY SECONDARY Mark UNSC Supplies for future pick up. When the UNSC Barrett went down she launched all her emergency supply pods were scattered all over the continent. These pods may contain anything from ammo, food, and even toilet supplies. The recovery signals were never activated so you’ll just have to get lucky, Mark anything you find with IR grenades. SLOTS SQUADS (fill top to bottom) Sable Team A SL (Team Lead) - @Eaglestrike Sable Team B SL - Sable Team C SL - Sable Team D SL - EQUIPMENT PLEASE use the OPCAN retextures of the ODST armor NO jet packs No need for HUD glasses, your helmets have HUD already AT allowed, UNSC Rocket launcher counts as HAT, limit of 2 magazines per squad (4 shots) Highly recommend full stealth kit for all team members. No placed Explosives ODST Base Uniform - Cross Branch BDU ODST Vest - M52D Body Armor Helmet - CH252D Helmet (App menu key for HUD, Key is right below right hand shift key) Backpack - ILCS Rucksack Eyewear - None NVG - (Shift+L for ODST night vision) Weapons - BR55HB, M7 SMG, MA3A, MA5B, M45 Shotgun, M6C handgun ODST Medic Uniform - Cross Branch BDU ODST Vest - M52D Body Armor (Medic) Helmet - CH252D Helmet (App menu key for HUD, Key is right below right hand shift key) Backpack - ILCS Rucksack (Medic) Eyewear - None NVG - (Shift+L for ODST night vision) Weapons - BR55HB, M7 SMG, MA3A, MA5B, M45 Shotgun, M6C handgun ODST Autorifleman Uniform - Cross Branch BDU ODST Vest - M52D Body Armor Helmet - CH252D Helmet (App menu key for HUD, Key is right below right hand shift key) Backpack - ILCS Rucksack Eyewear - None NVG - (Shift+L for ODST night vision) Weapons - M73 LMG, M6C handgun, May take M7 SMG and act as a rifleman ODST 2IC and Squad Lead Uniform - Cross Branch BDU ODST Vest - M52D Body Armor Helmet - CH252D Helmet (App menu key for HUD, Key is right below right hand shift key) Backpack - AN/PRC-515 Eyewear - None NVG - (Shift+L for ODST night vision) Weapons - BR55HB, M7 SMG, MA3A, MA5B, M45 Shotgun, M6C handgun, GL variants. -
(CANCELED) Arma 3 OPTRE, OFF HOURS ZEUS Local Host
SMPureParadise posted an event in Community Events
OPTRE ZEUS MOD LIST DO NOT LOAD ANY EXTRA MODS (https://steamcommunity.com/sharedfiles/filedetails/?id=1494059145) I am going to be local hosting an off hours OPTRE zeus event 3 hours before main. This will be treated as a standard off hours session. All applicable FK rules apply and will be enforced to the best of my ability. This does include weapon rules to an extent, ask me during the session for clarification. Zeus's will be picked via straw poll. As of right now I have templates on the following maps with the following variations. Standard has a normal spawn area, ODST includes a nearby HEV drop pod room. Keep in mind that my templates don't work exactly like the FK server templates so some features will not be there like respawn waves and the radio channels. ALTIS - Standard and ODST Madrigal - Standard and ODST Gridlock - ODST Blood Gulch - TVT Any requests for templates must be PM'd to me either here or on Discord. I'll try to get to it in due time. -
untilGet your ass moving to the dock. The UNSC Out for Milk will be taking you out to Battle Group Brazil. ++MISSION OBJECTIVE++ The main goal of the mission is to explore the forerunner structure and locate the control room so we can gain access to the main console inside. Everyone will be on the ground for this op. --NO MORE KNOWN OBJECTIVES-- MISSION SUMMARY: This will be a heavily themed mission run by the 402nd Bad Company with elements taken from the Halo Game Series. The mission will be making use of the Arma 3 mods which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted within the arsenal (the 402nd will provide us with public loadouts). Tags will not be used as this is joint op. ++EQUIPMENT++ We will be running ODST gear. Kits will be provided for us when loading in. There will be a restricted arsenals if you want to alter your loadout. --EQUIPMENT-- ++RESTRICTIONS++ The zeus has restricted attacking any aircraft which you see. It is recommend to use low-light mode or flashlights for this mission. --RESTRICTIONS-- ++NOTES++ This will be hosted on the 402nd server, their rules are similar to ours. The 402 does not have a slotting procedure we will be told what unit to join. We will be given squads to fill most likely with a SL from the 402nd. --NOTES-- MISSION REQUIREMENTS: TEAMSPEAK SERVER INFO : IP: 149.56.17.141:10031 Password: solitary ARMA SERVER INFO : IP: 199.127.61.120 Port: 2352 Password: Provided on the day Modset DISCORD SERVER INFO (OPTIONAL): Discord link To gain access please state that you're a member of FK and you will gain a guest role