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Showing results for tags 'north african theatre'.
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ROUTE TOBRUK INTRODUCTION: This mission is going to be a scripted mission and will be hosted on FK#4. The mission starts approximately 10 minutes after the end of first main. Anyone can reserve a slot; regs+ and tagholders have priority. Disclaimer: - This mission takes place in the WW2 era but might not be historically accurate. - This mission is going to be a test mission to test a mission framework and some AI mods in a multiplayer environment, glitches might happen. SITUATION: The city of Tobruk has been under siege by the German and Italian forces for months by now. The Australian and British forces garrisoned the city and they have been holding it successfully so far, however they are running out of supplies. British high command decided on conducting a push towards Tobruk to relieve the defenders. Our objective is to push the front line and take strategical positions before reaching the city. OBJECTIVES: Take control of King's Cross Capture the enemy airfield Destroy / capture the enemy artillery pieces Map of the AO: INTEL: Time and date: 16:15 November 20th, 1941 Weather: clear Enemy forces: various units of the Afrika Korps Enemy ground assets: up to Panzer III's Enemy air assets: possible Explosives: marked minefields Civilians: none Respawn: rolling respawns Reinforcements will delivered by using the Mobile Respawn Vehicle RRR is available, take the RRR truck with you RESTRICTIONS: Don't take enemy weapons. Don't take enemy vehicles (transport vehicles are allowed). FRIENDLY ASSETS: 2x Crusader Tanks ORBAT - British 7th Armoured Division [PLATOON HQ] Platoon Leader - @Massive Cuntasaurus Platoon RTO - Platoon Medic - @griffin68965 [1 SECTION] Section Leader - @ZeFlyingDutchman Grenadier - @info Rifleman - @LurkerOne Rifleman - @Mesa Section 2iC - @Northman Bren Gunner - @magnusnielsen Ass. Bren Gunner - @Skate Marksman - @johnb43 [2 SECTION] Section Leader - Grenadier - @square_cookies Rifleman - @SlimShitty Rifleman - @vladdis611 Section 2iC - Bren Gunner - @Mamil Ass. Bren Gunner - @greg3000il Marksman - @Buster [BOGEY 1-1] Tank Commander - @Garfield0003 Tank Gunner - @Conga Line of Neckbeards Tank Driver - @BestTrap [BOGEY 1-2] Tank Commander - @EHOPPPS Tank Gunner - @AngryScottishMan Tank Driver - @RedNexus TECHNICAL INFORMATION: FK rules are in effect. Enhanced Movement will be enabled. Client side mods are allowed (TAO folding map, Blastcore etc). I recommend using the JSRS sound mod with its really good IFA3 extension. If numbers are low, we'll drop the second squad first so fill up the slots accordingly. SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODPACK: Download Preset
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- scripted mission
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