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Showing results for tags 'hat'.
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untilMAT/HAT/AA Training and practice Also known as "flying boom-boom practice". Please do not RSVP and then forget to turn up. If you do find out you cannot attend un-RSVP. If you won't un-RSVP at least 1 hour before training start and will not have good emergency reason, I'll notify general trainers and might be on a low priority list for the future. This training is meant for anybody who wants to get better at AT roles; doesn't matter if you're an FNG, Regular, Veteran, or Staff. We will be using server #2. Weapons Covered RPG-7V2 M3 MAAWS (Carl G) SMAW BAF Javelin system Metis-M Stinger Igla In other words most commonly used launchers. Expect everything from shooting M3 over long distance to practising with RPG-7's tandem projectile at 250 meters. Topics and procedures We'll go over a short intro of these launchers and proceed straight to a firing range where you'll be able to engage various armoured and unarmoured targets at various distances with various types of missiles. I'll be explaining practical differences between rounds used and giving some recommendations on loadouts. We'll be employing AT Team structure for the first launcher (RPG-7V2) - you'll split into couples where one person is rifle/launcher operator and the other is his assistant. You'll switch the roles after a bit. Shooter's job is to aim, adjust zeroing and fire. Assistant's job is to accurately range the target, ensure backblast area is clear and reload the launcher/rifle. For the rest of launchers in order to go faster you'll have each a separate launcher.
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untilMAT/HAT/AA Training and practice Also known as "flying boom-boom practice". Please do not RSVP and then forget to turn up. If you do find out you cannot attend un-RSVP. If you won't un-RSVP at least 1 hour before training start and will not have good emergency reason, I'll notify general trainers and might be on a low priority list for the future. This training is meant for anybody who wants to get better at AT roles; doesn't matter if you're an FNG, Regular, Veteran, or Staff. We will be using server #1. Weapons Covered RPG-7V2 M3 MAAWS (Carl G) SMAW BAF Javelin system Metis-M Stinger Igla In other words most commonly used launchers. Expect everything from shooting M3 over long distance to practising with RPG-7's tandem projectile at 250 meters. Topics and procedures We'll go over a short intro of these launchers and proceed straight to a firing range where you'll be able to engage various armoured and unarmoured targets at various distances with various types of missiles. I'll be explaining practical differences between rounds used, some recommendations on loadouts and I'll also do some manual jet/helicopter flybys with flares to make you feel worthless as AA. We'll be employing AT Team structure for the first launcher (RPG-7V2) - you'll split into couples where one person is rifle/launcher operator and the other is his assistant. You'll switch the roles after a bit. Shooter's job is to aim, adjust zeroing and fire. Assistant's job is to accurately range the target, ensure backblast area is clear and reload the launcher/rifle. For the rest of launchers in order to go faster you'll have each separate launcher.
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untilMAT/HAT/AA Training and practice Also known as "flying boom-boom practice". Disclaimer Generally speaking this will be an attempt to make a MAT/HAT/AA training and practice and it's more or less a trial. For this reason I'd like the people who sign up to know that there is a non-zero chance of it sucking. That said I think it will be fine and you'll be forgotten as brave pioneers of MAT training. For the reason of this being first training of this kind I'll be running I'm limiting RSVPs to 8 people (4 couples, read below) and I will adjust amount of people for future sessions accordingly. Weapons Covered M3 MAAWS (Carl G) SMAW RPG-7 BAF Javelin system Stinger Igla In other words most commonly used launchers. Expect everything from shooting M3 over long distance to practicing with RPG-7's tandem projectile at 250 meters. Topics and procedures We'll go over a short intro of these launchers and proceed straight to a firing range where you'll be able to engage various armored and unarmored targets at various distances with various types of missiles. What will be probably very interesting feature for people is that we'll be employing AT teams structure - you'll split into couples where one is the rifle/launcher operator and the other is his assistant. After a bit you'll of course switch the roles. In short, the gunner's job is to aim, zero and fire. The assistant's job will be to accurately range the target, ensure backblast area is clear and reload the launcher where applicable. After we'll go through the launchers I'll be giving you targets for practice with possibility of splitting the couples so everyone can start firing away.
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untilMAT/HAT/AA Training and practice Also known as "flying boom-boom practice". Please do not RSVP and then forget to turn up. If you do find out you cannot attend un-RSVP. If you won't un-RSVP at least 1 hour before training start and will not have good emergency reason, you'll be on a low priority list for the future. This training is meant for anybody who wants to get better at AT roles and I'd love to see Regulars attending too. Weapons Covered RPG-7V2 M3 MAAWS (Carl G) SMAW BAF Javelin system Stinger Igla In other words most commonly used launchers. Expect everything from shooting M3 over long distance to practising with RPG-7's tandem projectile at 250 meters. Topics and procedures We'll go over a short intro of these launchers and proceed straight to a firing range where you'll be able to engage various armoured and unarmoured targets at various distances with various types of missiles. I'll be explaining practical differences between rounds used, some recommendations on loadouts and I'll also do some manual jet/helicopter flybys with flares to make you feel worthless as AA. We'll be employing AT Team structure for the first launcher (RPG-7V2) - you'll split into couples where one person is rifle/launcher operator and the other is his assistant. You'll switch the roles after a bit. Shooter's job is to aim, adjust zeroing and fire. Assistant's job is to accurately range the target, ensure backblast area is clear and reload the launcher/rifle. For the rest of launchers in order to go faster you'll have each separate launcher.
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untilMAT/HAT/AA Training and practice Also known as "flying boom-boom practice". Disclaimer Generally speaking this will be an attempt to make a MAT/HAT/AA training and practice and it's more or less a trial. For this reason I'd like the people who sign up to know that there is a non-zero chance of it sucking. That said I think it will be fine and you'll be forgotten as brave pioneers of MAT training. For the reason of this being first training of this kind I'll be running I'm limiting RSVPs to 8 people (4 couples, read below) and I will adjust amount of people for future sessions accordingly. Weapons Covered M3 MAAWS (Carl G) SMAW RPG-7 BAF Javelin system Stinger Igla In other words most commonly used launchers. Expect everything from shooting M3 over long distance to practicing with RPG-7's tandem projectile at 250 meters. Topics and procedures We'll go over a short intro of these launchers and proceed straight to a firing range where you'll be able to engage various armored and unarmored targets at various distances with various types of missiles. What will be probably very interesting feature for people is that we'll be employing AT teams structure - you'll split into couples where one is the rifle/launcher operator and the other is his assistant. After a bit you'll of course switch the roles. In short, the gunner's job is to aim, zero and fire. The assistant's job will be to accurately range the target, ensure backblast area is clear and reload the launcher where applicable. After we'll go through the launchers I'll be giving you targets for practice with possibility of splitting the couples so everyone can start firing away.