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  1. until
    ++MISSION BRIEFING++ "So how do we get inside the ship if it's in the air? The Corps issued me a rifle, not wings." UNSC Marine en route to the Truth And Reconciliation. The enemy has captured Captain Keyes, and are holding him aboard one of their cruisers, the Truth and Reconciliation. The ship is currently holding position approximately three hundred meters above the other end of of a large plateau. Approach on foot the gravity lift below the ship and use it to board and locate Captain Keyes. After we have rescued the Captain we can attempt extract from the ships Hangar. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (PREVIOUSLY RESERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVER OTHER APPLICANTS REGARDLESS OF TAGS. APPLIES TO ONLY 1X MISSION FORWARD) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) DELTA SQUAD (ODST): Delta Squad Lead (SL TAGS, Officer) @andyt90 Delta Squad Medic (MEDIC TAGS, Specialist) @GingerRocker Delta Squad Team Leader (TL TAGS, NCO) @Silberjojo Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) @Deltabacon Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Blue Team Remnants: Spartan-117 (John) (Reg+, Officer) @TheSalader Spartan-058 (Linda) (Reg+, Specialist) @AntiMatter 2nd in line @andyt90 --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. 1x Molotov cocktail may be carried by any member of the platoon at any given time. Spartans, PRHT, and DM roles may take one magazine at a time of special ammunition EG: Incendiary or HE per mission. Only one primary weapon and sidearm may be taken from the spawn area. Additional primary weapons and their ammunition must be looted in the field. Only medics are permitted to carry [1st MEU] Emergency med kits and are recommended to carry them. They are capable of instantly sealing all wounds on a specific limb. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: Spartan II: MRTR Crew: PRHT: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Size: 25GB
  2. until
    ++MISSION BRIEFING++ "Sure you wouldn't rather take a seat?" "We'll be fine..." Cortana and Master Chief after evacuating the Pillar of Autumn. We have escaped the Covenant assault on the Pillar of Autumn. The Captain stayed behind to make an emergency landing on the ring and draw the Covenant's attention, while Blue Team and the majority of the ship’s crew escaped along with the shipboard AI. For now, landing on the ring is your primary concern, as well as regrouping the scattered UNSC elements. The Covenant will be looking for survivors—but for now, we have survived. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Blue Team Remnants: Spartan-117 (John) (Reg+, Officer) OPEN Spartan-058 (Linda) (Reg+, Specialist) OPEN --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. 1x Molotov cocktail may be carried by any member of the platoon at any given time. Spartans, PRHT, and DM roles may take one magazine at a time of special ammunition EG: Incendiary or HE per mission. Only one primary weapon and sidearm may be taken from the spawn area. Additional primary weapons and their ammunition must be looted in the field. Only medics are permitted to carry [1st MEU] Emergency med kits and are recommended to carry them. They are capable of instantly sealing all wounds on a specific limb. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: Spartan II: MRTR Crew: PRHT: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Size: 25GB
  3. until
    ++MISSION BRIEFING++ "Cortana, all I need to know is did we lose them?" "I think we both know the answer to that." —Captain Jacob Keyes and Shipboard Cortana after Slipspace jump from Reach. We have escaped Reach, but we are not out of danger. We have arrived at an unknown location due to the emergency slipspace jump taken during the escape and have found ourselves in an uncharted region of space. The system is composed of a series of standard planetary bodies, a gas giant, and... the ring. We have never seen anything like this—a massive stellar object, clearly of unknown sentient construction, in stable orbit around the gas giant, seemingly beyond all known conventions of technological capability familiar to humanity. The Covenant got here first, have taken up a defensive line between us and the ring, and are moving in to engage the Pillar of Autumn. We've already taken significant damage during the escape from Reach, and the captain is formulating a plan. For now, he has given the order to wake the Master Chief...Unseal the Hushed Casket.... ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Blue Team Remnants (Cryo Storage): Spartan-117 (John) (Reg+, Officer) @GingerRocker Spartan-058 (Linda) (Reg+, Specialist) @KingShibe --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. 1x Molotov cocktail may be carried by any member of the platoon at any given time. Spartans, PRHT, and DM roles may take one magazine at a time of special ammunition EG: Incendiary or HE per mission. Only one primary weapon and sidearm may be taken from the spawn area. Additional primary weapons and their ammunition must be looted in the field. The Spartan team in mission will not be participating for the first section but may spectate until awoken from cryo sleep. Only medics are permitted to carry [1st MEU] Emergency med kits and are recommended to carry them. They are capable of instantly sealing all wounds on a specific limb. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: Spartan II: MRTR Crew: PRHT: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Size: 25GB
  4. until
    ++MISSION BRIEFING++ "It didn't take long for Reach to fall: our enemy was ruthless. Efficient. But they weren't nearly fast enough..." —Dr. Catherine Halsey. Reach is falling, but there is nothing we can do about that now. UNSC forces in-system and planetside have been degraded to the point that evacuation is the only option to avoid complete annihilation by Covenant forces, which are now ravaging the planet. The UNSC Pillar of Autumn is en route with a high-value asset, on its own course to escape, and can pick up your platoon from its station aboard the Orbital Defense Platform Alexandria. However, you are in the midst of repelling boarders, and the Autumn will not be able to enter Pelican range unless the station’s MAC gun is brought back online and the station is secured. Repel the Covenant strike teams aboard the Alexandria and defend the station long enough for the Autumn to enter Pelican range to rescue you—and escape the hell that Reach has become.... ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD ODST: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD ODST: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD ODST: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD ODST: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) D77-TC Pelican (RPTR 1-1) / MAC Station Defence Turret Operators: RPTR Pilot (Rotary Pilot Tags, Officer) OPEN RPTR WSO (Rotary WSO Tags, Specialist) @TheSalader --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. 1x Molotov cocktail may be carried by any member of the platoon at any given time. Spartans, PRHT, and DM roles may take one magazine at a time of special ammunition EG: Incendiary or HE per mission. Only one primary weapon and sidearm may be taken from the spawn area. Additional primary weapons and their ammunition must be looted in the field. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: Spartan II: MRTR Crew: PRHT: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Size: 25GB
  5. until
    This will be a zeus mission for 1st main on FK#4 utilizing the Halo modset in a series of armoured vehicle only missions. All players will be playing tank or vehicle crews. Slotting will be amended accordingly. OPERATION Bad Javelin LOCATION: System 23 Librae Planet: Madrigal Year: 2528 1st Madrigal UNICOM Armoured Spearhead Regiment +++ SITUATION +++ The conflict between the Covenant and Humanity has escalated to full scale war. The only hospitable planet in the 23 Librae and a human colony, Madrigal, has come under attack by the aliens. Harvest, Green Hills and Second Base have already fallen. Massive plasma bombardments from orbit eradicated all life that was left on our colonies. We can not let Madrigal fall to the same fate. The covenant has landed shock troops around and in Barcelonova. The entire area is embroiled in fighting. We have lost communications to multiple outposts and stations. The situation is dire. The 1st Armoured Spearhead will make a breakthrough to recapture vital communications infrastructure and deal a heavy blow to the covvie's forward HQ. +++ OBJECTIVES +++ 1. Enter Barcelonova via the Southeastern bridge 2. Destroy Anti-Air guns at Enix Relay 3. Assault Victor Outpost +++ BRIEFING +++ 1. Operation Bad Javelin will be divided into three operational phases according to the aforementioned objectives. UNICOM has ascertained the safest route for your detachment. It leads straight through Barcelonova. Usage of the raised innercity highway is paramount to the security of your vehicles and mission. Fighting has broken out all over the city, drop pods are landing on every other intersection. Construction of the highway's Northern end is unfinished. As such it will be a tight fit through the construction site.In Barcelonova we expect the enemy to have infantry and light vehicles, as they are still unable to bring the bigger vehicles into the city itself. Furthermore we have received still unconfirmed reports of enemy presence around Ardrada and Mines 87. Be careful when traversing the area towards the first bridge. 2. Use the Northern Bridge to exit the city. From there head North-East to assault Enix Relay Station. Destruction of the enemy Anti-Air guns is your objective. Once completed we will bring in an airborne force to clear, secure and hold the station. Their task is to reestablish communications across the area. UNICOM will release you to your next obejctive. Call UNICOM to start the flight of the airborne assault team. 3. Once released head West to Victor Outpost. This is the enemy's forward HQ. From there assaults and drops are being controlled and coordinated. Taking them out, will greatly ease our efforts, esspecially in Barcelonova. Destroy as many buildings as possible. Since Victor lies on the western side of a river, your detachment will have to choose between Route Green and Route Blue. Green is a raised highway that leads straight into Victor Outpost. The bridge itself should provide good sightlines into Victor, however your vehicles will be easy targets and the bridge is somewhat tight. Route Blue leads through the slums of Getaria. The bridge there is intact. However the force holding Getaria was pulled back to Barcelonova early on, which means we have no intel on this location. The terrain between Getaria and Victor outpost will provide good cover and concealment given the trees and smaller hills. +++ SLOTTING +++ This mission has 36 maximum slots. (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) ("On the Day" slots might be opened up if all other slots are filled beforehand) 1st Coy Cmd Tank, 2 Tank-Platoons à 3 tanks, 1st Specialist (22 people) 4th tank in 1st platoon (25 people) 4th tank in 2nd platoon (28 people) 2nd specialist (29 people) 1st AA Vic (31 people) 2nd Coy Cmd Tank (34 people) 2nd AA Vic (36 people) If we get any "in between", we will be adjusting the slots of the tanks. I.e. there is 23 players creating the need for Hammer 1-4 to be established. The 23rd person together with a member from another 3-person crew will man Hammer 1-4, creatin 2 2-person crews in the process. +++ Notes +++ The Company Commander (Hammer 6-1) will command the two Platoons and their supporting elements. The Platoonleaders are expected to command the tanks under them to ensure the elements act cohesively and information is relayed between them. The Specialists will be driving a RRR-Truck each. They will also be medics. All vehicles are Scorpion Tanks unless otherwise specified. Late Joining is allowed, given there is slots to be filled. Poke Zeus before joining. I ask people who'd like to attend to RSVP to gauge numbers beorehand. +++ Suggested Radio Set Up +++ Coy Net: 69 - Coy Cmd, All Plt-Leaders, XROADS, Recon, Logi, AA, general communications Coy Inner Net: 69.1 - All Coy Cmd Vehicles, inner command section communications 1st PLT Net: 68 - All Tanks from 1st Platoon, inner 1st Platoon communications 2nd PLT Net: 67 - All tanks from 2nd Platoon, inner 2nd Platoon comms Logistics Net: 66 - All Logistics Vehicles, inner logistics communication Recon Net: 65 - All Recon Vehicles, inner recon communications AA Net: 64 - All AA Vehicles, inner AA communications +++ RESTRICTIONS +++ Only Weapons and equipment from the Operation Trebuchet and OpTre First Contact mods are permitted. Weapon list is in effect; see below. Magazine size limit is raised to 60 rounds (to accommodate the larger rifle/SMG magazines e.g. MA5B) No EMP grenades, no UGLs or handheld Anti-Tank weaponry 122mm throwable explosives are not permitted. Throwable explosives/incendiaries/Molotov's are limited to 1 per person. HUDs (from OPTRE) are permitted and encouraged. Explosive ammunitions is prohibited +++ Equipment +++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. RIFLES/PRIMARIES - permitted for all riflemen: BR55, BR45, M295, M392, M45, M7 (Full ODST M7 upgrades may be taken), MA32, MA37, MA3A, MA40, MA5B, VK78 SIDEARMS - permitted for all: M6B, M6D, M6G, Knives Everybody is allowed a Longrange-radio +++ Important +++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Available music may be played during the game. If you do not wish to hear it, turn down the music slider in the audio options. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist medics with the lower carry capacity of the equipment present within these missions crews are encouraged to carry increased Medical Fluid EG: Saline. Thanks to @Sarissa, I stole alot of his notes and writings from his event(s) and he made the template we're using MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODSET LINK
  6. until
    ++MISSION BRIEFING++ -This is a priority message from UNSC High Command- - Insurrectionist activity on Madrigal has been escalating of the past months with a number of militant strikes, organized movements and operations across the planets surface. In addition a number of convoys heading in and out of the local system have failed to report in and it is suspected that a possible insurrectionist fleet or base is operating in system. - Command in response to these events has dispatched elements of the Third Fleet under Admiral Preston Cole to suppress insurrectionist activity in this region and protect the interests of the United Earth Government and greater humanity. Specialized detachments of ODST units have as well been made available for this operation and are to be used in operations of particular import in this theater of operations -- "Feet First Into Hell" ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the fictional world of Halo. The mission will be making use of the Arma 3 mod Operation: TREBUCHET which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo universe based weaponry and will be restricted to per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure will remain the same for this mission. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) PLTN COMMAND SQUAD: - PLTN Lead (PLTN TAGS): @OneMadPanda - PLTN 2ic (PLTN 2ic TAGS): - PLTN FAC (FAC TAGS): - PLTN Medic (MEDIC TAGS): @LurkerOne (NO TAGS) ALPHA SQUAD: - Alpha Squad Squad Lead (SL TAGS): @Sarissa (NO TAGS) - Alpha Squad Medic (MEDIC TAGS): @RedNexus - Alpha Squad Team Leader (TL TAGS): - Alpha Squad Team Leader (TL TAGS): BRAVO SQUAD: - Bravo Squad Squad Lead (SL TAGS): @Resurge (NO TAGS) - Bravo Squad Medic (MEDIC TAGS): - Bravo Squad Team Leader (TL TAGS): - Bravo Squad Team Leader (TL TAGS): CHARLIE SQUAD: - Charlie Squad Squad Lead (SL TAGS): @andyt90 - Charlie Squad Medic (MEDIC TAGS): @Xenborg - Charlie Squad Team Leader (TL TAGS): @KingShibe (NO TAGS) - Charlie Squad Team Leader (TL TAGS): DELTA SQUAD: - Delta Squad Squad Lead (SL TAGS): - Delta Squad Medic (MEDIC TAGS): - Delta Squad Team Leader (TL TAGS): - Delta Squad Team Leader (TL TAGS): Sniper Team (PRHT): -PRHT Sniper (Prophet Sniper TAGS): @Servok -PRHT Spotter (Prophet Spotter TAGS): @Garfield0003 (NO TAGS) D77-TC/AV Pelican (RPTR 1-1): -RPTR Pilot/Lead (ROTARY PILOT TAGS): -RPTR Gunner (RPTR GUNNER TAGS+): D77-TC/AV Pelican (RPTR 1-2): -RPTR Pilot (ROTARY PILOT TAGS): @griffin68965 (NO TAGS) -RPTR Gunner (RPTR GUNNER TAGS+): @Colek (NO TAGS) --SLOTTING-- ++RESTRICTIONS++ 1st. Only Weapons and equipment from the Operation: TREBUCHET mods may be used within the mission. --RESTRICTIONS-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules remain in effect for this mission. Uniform/Faction: UNSC Uniform chosen by PLTN HQ. Vests: M52D Body Armor. Helmets: CH252D Helmet. Primary: Any UNSC Assault Rifle, Battle Rifle, Shotgun or SMG. Secondary: Any UNSC Pistol. MAT: M41 SSR MAV/AW or M48B 'Cricket' PAW. --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Here - Now with preset functionality
  7. Operation Trebuchet MOD LIST HERE (https://steamcommunity.com/sharedfiles/filedetails/?id=1494059145) “Operation INFERNO?” 65th Shock Troops Division, Team Sable BRIEFING Given by Major Alex Taylor Congrats on another mission complete, ONI is very pleased with the capture of Colonel Yuri. Hopefully with his capture we can begin to unravel the URF/INS presence on the colony. For now you will being staying home here onboard the UNSC Guess Who, The hanger is still damaged from that accident we had before your last mission so don’t expect to be deployed for awhile. Take this time to relax I’m sure something will come up. I can’t share everything but we have been studying that Intel you found at La Villa, we’ve known about a major operation the URF have been planning for a while now but have yet to put a name to it until you secured what was left of the data on that holo table. “OPERATION INFERNO”... Sounds ominous, I’ll try my best to keep your team updated. OBJECTIVES PRIMARY Rest and standby for orders You’ve earned a rest but that does not mean you are not on duty, keep your gear ready. You could be called to action at any time. SECONDARY NONE SLOTS SQUADS (fill top to bottom) Sable Team A SL (Team Lead) - @Eaglestrike Sable Team B SL - Sable Team C SL - Sable Team D SL - EQUIPMENT PLEASE use the OPCAN retextures of the ODST armor NO jet packs No need for HUD glasses, your helmets have HUD already AT allowed, UNSC Rocket launcher counts as HAT, limit of 2 magazines per squad (4 shots) Please avoid using the ODST night vision, its pretty OP. ODST Base Uniform - Cross Branch BDU ODST Vest - M52D Body Armor Helmet - CH252D Helmet (App menu key for HUD, Key is right below right hand shift key) Backpack - ILCS Rucksack Eyewear - None NVG - (Shift+L for ODST night vision) Weapons - BR55HB, M7 SMG, MA3A, MA5B, M392/5 DMR, M45 Shotgun, M6C handgun ODST Medic Uniform - Cross Branch BDU ODST Vest - M52D Body Armor (Medic) Helmet - CH252D Helmet (App menu key for HUD, Key is right below right hand shift key) Backpack - ILCS Rucksack (Medic) Eyewear - None NVG - NVG Chip (Shift+L for ODST night vision) Weapons - BR55HB, M7 SMG, MA3A, MA5B, M392/5 DMR, M45 Shotgun, M6C handgun ODST Autorifleman Uniform - Cross Branch BDU ODST Vest - M52D Body Armor Helmet - CH252D Helmet (App menu key for HUD, Key is right below right hand shift key) Backpack - ILCS Rucksack Eyewear - None NVG - NVG Chip (Shift+L for ODST night vision) Weapons - M73 LMG, M6C handgun ODST 2IC and Squad Lead Uniform - Cross Branch BDU ODST Vest - M52D Body Armor Helmet - CH252D Helmet (App menu key for HUD, Key is right below right hand shift key) Backpack - AN/PRC-515 Eyewear - None NVG - NVG Chip (Shift+L for ODST night vision) Weapons - BR55HB, M7 SMG, MA3A, MA5B, M392/5 DMR, M45 Shotgun, M6C handgun, GL variants.
  8. until
    ++MISSION BRIEFING++ -This is a priority message from UNSC High Command- - Insurrectionist activity on Madrigal has been escalating of the past months with a number of militant strikes, organized movements and operations across the planets surface. In addition a number of convoys heading in and out of the local system have failed to report in and it is suspected that a possible insurrectionist fleet or base is operating in system. - Command in response to these events has dispatched elements of the Third Fleet under Admiral Preston Cole to suppress insurrectionist activity in this region and protect the interests of the United Earth Government and greater humanity. Specialized detachments of ODST units have as well been made available for this operation and are to be used in operations of particular import in this theater of operations -- "Feet First Into Hell" ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the fictional world of Halo. The mission will be making use of the Arma 3 mod Operation: TREBUCHET which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo universe based weaponry and will be restricted to per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure will remain the same for this mission. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) PLTN COMMAND SQUAD: - PLTN Lead (PLTN TAGS ONLY): - PLTN 2ic (PLTN 2ic TAGS): - PLTN FAC (FAC TAGS): @info - PLTN Medic (MEDIC TAGS): @LurkerOne ALPHA SQUAD: - Alpha Squad Squad Lead (SL TAGS): @Sarissa - Alpha Squad Medic (MEDIC TAGS): - Alpha Squad Team Leader (TL TAGS): - Alpha Squad Team Leader (TL TAGS): BRAVO SQUAD: - Bravo Squad Squad Lead (SL TAGS): @Cpt.Bassbeard - Bravo Squad Medic (MEDIC TAGS): - Bravo Squad Team Leader (TL TAGS): - Bravo Squad Team Leader (TL TAGS): CHARLIE SQUAD: - Charlie Squad Squad Lead (SL TAGS): - Charlie Squad Medic (MEDIC TAGS): - Charlie Squad Team Leader (TL TAGS): - Charlie Squad Team Leader (TL TAGS): DELTA SQUAD: - Delta Squad Squad Lead (SL TAGS): - Delta Squad Medic (MEDIC TAGS): - Delta Squad Team Leader (TL TAGS): - Delta Squad Team Leader (TL TAGS): Sniper Team (PRHT): -PRHT Sniper (Prophet Sniper TAGS): @andyt90 -PRHT Spotter (Prophet Spotter TAGS): @Resurge AV-14 Hornet (1-1, 1-2): -RPTR Pilot/Lead (ROTARY PILOT TAGS): @griffin68965 -RPTR Pilot (ROTARY PILOT TAGS): @AntiMatter --SLOTTING-- ++RESTRICTIONS++ 1st. Only Weapons and equipment from the Operation: TREBUCHET mods may be used within the mission. 2nd. No non-standard ammunition types permitted EX: HE, Dragons Breath. 3rd. Mag limit raised to 60 round Mags for Riflemen. --RESTRICTIONS-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules remain in effect for this mission. Uniform/Faction: UNSC Uniform chosen by PLTN HQ. Vests: M52D Body Armor. Helmets: CH252D Helmet. Primary: Any UNSC Assault Rifle, Battle Rifle, Shotgun or SMG. Secondary: Any UNSC Pistol. MAT: M41 SSR MAV/AW or M48B 'Cricket' PAW. --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Here - Now with preset functionality
  9. OPTRE ZEUS MOD LIST DO NOT LOAD ANY EXTRA MODS!!! (https://steamcommunity.com/sharedfiles/filedetails/?id=1494059145) I am going to be local hosting an off hours OPTRE Zeus event immediately after second main. This will be treated as a standard off hours session. All applicable FK rules apply and will be enforced to the best of my ability. This does include weapon rules to an extent, ask me during the session for clarification. Zeus's will be picked via straw poll. As of right now I have templates on the following maps with the following variations. Standard has a normal spawn area like our servers, ODST is the same as standard but includes a nearby HEV drop pod room that can be reached via Zeus placed teleport pole. Keep in mind that my templates don't work exactly like the FK server templates so some features will not be there like respawn waves and the radio channels. Respawns are set to occur after 5 seconds so please listen to Zeus on how you'll get back into the fight. Now since this is a local host and I don't have the best internet expect network issues. It ran fine with about 10 people so I'm sure it can handle a bit more. Zeus's please don't place an obscene amount of objects, I'd like it all to run as smoothly as possible. ALTIS - Standard and ODST Madrigal - Standard and ODST Gridlock - ODST Blood Gulch - TVT Any requests for templates must be PM'd to me either here or on Discord. I'll try to get to it in due time.
  10. Operation Trebuchet Mod list here (https://steamcommunity.com/sharedfiles/filedetails/?id=1494059145) ONLY USE MODS IN MOD LIST Operation Ghostly Embrace 65th Shock Troops Division BRIEFING Given by Captain Julius Harvey (Captain of UNSC Guess Who) Good work Sabel team on surviving the opening assault and recovering that high value asset. We only have enough signal strength to send you this briefing so you will be own your own for the majority of your foreseeable missions. In short, everything is fucked. URF/INS launched a 2 stage offensive. First stage was to attempt to knock out our task force by launching previously hidden ground based Archer missiles at both the UNSC Barrett and our ship. The Barrett was lost with all hands when her reactor was hit. We managed to perform a crash landing in the river northwest of Barcelnova. We have suffered considerable damage but we’re still in this fight and are coordinating efforts. Second stage of their operation was a ground assault on nearly all our major outposts and bases in the region. They have occupied nearly half of the region in just a week and have staged a massive revolt in the capital which is in total chaos right now. For right now we waging a holding campaign waiting for reinforcements from nearby colonies. For the time being you will be operating out of that temporary FOB KILLJOY you have established. Your first task will be to recover a number of crew and other personnel I ordered to abandon ship. Your commanding officer Major Alex Taylor was onboard lifeboat 4. The transponder signal has been narrowed down to the south of the town of Encinitas. Further details are enclosed. Please maintain stealth during these missions, The longer they don’t know about you the more damage we can do. Good luck helljumpers, stay quiet, stay lethal. OBJECTIVES PRIMARY Investigate Lifeboat 4 location Lifeboat 4’s transponder signal has been picked up southeast of Ericinitas, Orders are to find the lifeboat and investigate what happened Find Major Alex Taylor Major Alex Taylor was onboard lifeboat 4 along with a number of other ODST’s, finding him is imperative to mounting an effective resistance against the URF/INS forces in the region. Get the Major back to FOB KILLJOY Dead or alive the Major must be returned to FOB KILLJOY SECONDARY Mark UNSC Supplies for future pick up. When the UNSC Barrett went down she launched all her emergency supply pods were scattered all over the continent. These pods may contain anything from ammo, food, and even toilet supplies. The recovery signals were never activated so you’ll just have to get lucky, Mark anything you find with IR grenades. SLOTS SQUADS (fill top to bottom) Sable Team A SL (Team Lead) - @Eaglestrike Sable Team B SL - Sable Team C SL - Sable Team D SL - EQUIPMENT PLEASE use the OPCAN retextures of the ODST armor NO jet packs No need for HUD glasses, your helmets have HUD already AT allowed, UNSC Rocket launcher counts as HAT, limit of 2 magazines per squad (4 shots) Highly recommend full stealth kit for all team members. No placed Explosives ODST Base Uniform - Cross Branch BDU ODST Vest - M52D Body Armor Helmet - CH252D Helmet (App menu key for HUD, Key is right below right hand shift key) Backpack - ILCS Rucksack Eyewear - None NVG - (Shift+L for ODST night vision) Weapons - BR55HB, M7 SMG, MA3A, MA5B, M45 Shotgun, M6C handgun ODST Medic Uniform - Cross Branch BDU ODST Vest - M52D Body Armor (Medic) Helmet - CH252D Helmet (App menu key for HUD, Key is right below right hand shift key) Backpack - ILCS Rucksack (Medic) Eyewear - None NVG - (Shift+L for ODST night vision) Weapons - BR55HB, M7 SMG, MA3A, MA5B, M45 Shotgun, M6C handgun ODST Autorifleman Uniform - Cross Branch BDU ODST Vest - M52D Body Armor Helmet - CH252D Helmet (App menu key for HUD, Key is right below right hand shift key) Backpack - ILCS Rucksack Eyewear - None NVG - (Shift+L for ODST night vision) Weapons - M73 LMG, M6C handgun, May take M7 SMG and act as a rifleman ODST 2IC and Squad Lead Uniform - Cross Branch BDU ODST Vest - M52D Body Armor Helmet - CH252D Helmet (App menu key for HUD, Key is right below right hand shift key) Backpack - AN/PRC-515 Eyewear - None NVG - (Shift+L for ODST night vision) Weapons - BR55HB, M7 SMG, MA3A, MA5B, M45 Shotgun, M6C handgun, GL variants.
  11. OPTRE ZEUS MOD LIST DO NOT LOAD ANY EXTRA MODS (https://steamcommunity.com/sharedfiles/filedetails/?id=1494059145) I am going to be local hosting an off hours OPTRE zeus event 3 hours before main. This will be treated as a standard off hours session. All applicable FK rules apply and will be enforced to the best of my ability. This does include weapon rules to an extent, ask me during the session for clarification. Zeus's will be picked via straw poll. As of right now I have templates on the following maps with the following variations. Standard has a normal spawn area, ODST includes a nearby HEV drop pod room. Keep in mind that my templates don't work exactly like the FK server templates so some features will not be there like respawn waves and the radio channels. ALTIS - Standard and ODST Madrigal - Standard and ODST Gridlock - ODST Blood Gulch - TVT Any requests for templates must be PM'd to me either here or on Discord. I'll try to get to it in due time.
  12. until
    ++MISSION BRIEFING++ "Of course, that's all Harvest is today...it's hell down there." —James G. Cutter - Captain - Spirit of Fire - February 4th, 2531. 5 years into the campaign to regain control of the Harvest colony the origin point of the Human Covenant war the UNSC Spirit of Fire and her crew have been tasked with investigating Covenant activity in the planets polar regions after major gravimetric anomalies were discovered by the ships AI Serina. Sgt. Forge has been providing recon of the Area and after regaining control of Sword base a major alien structure has been discovered currently being excavated by covenant forces in the area. A task group has been assembled to take control of the site and remove the covenant threat to the Colony. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) @KingShibe [Reg+] PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) @Sarissa [Reg+] Alpha Squad Medic (MEDIC TAGS, Specialist) @Melo Alpha Squad Team Leader (TL TAGS, NCO) @TheFantasticFlyingTaco Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) @Eaglestrike [Reg+] Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) @Veagance Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) PRHT Recon Team: PRHT Spotter (PRHT Spotter TAGS, Officer) @colt92 PRHT Sniper (PRHT Sniper TAGS, Officer) @LurkerOne M808B/M Scorpion MBT (KNGT 1-1): KNGT Commander (KNGT Commander Tags, Officer) @Jacob_Waltz [Gunner Tags] KNGT Gunner (KNGT Gunner Tags, Specialist) @L00_Cyph3r KNGT Driver (KNGT Driver Tags, Specialist) OPEN --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: MRTR Crew: PRHT: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
  13. until
    ++MISSION BRIEFING++ "The Journey requires sacrifice!...Set the charges. Return to us!" —Prophet of Regret - Unknown Location - February 4th, 2531. The covenant Dig Site has been secured, Sgt Forge and Professor Anders have moved deep into the facility to investigate the alien technology at the site and the Covenant's interest in the facility. However upon reaching the apparent control room of the facility until now concealed covenant units on a clear suicide mission revealed themselves. They cut off the facility once again with Sgt Forge and Professor Anders inside as well as planting explosives to destroy the facility. A rescue team has been dispatched to the area however the explosives must first be deactivated by units remaining inside the facility. Following this, extraction must be organized whilst the facility is held against incoming Covenant reinforcements. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: @colt92 PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) @usedstarfighter [Reg+] Alpha Squad Team Leader (TL TAGS, NCO) @Eaglestrike [Reg+] Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) PRHT Sniper Team: PRHT Spotter (PRHT Spotter TAGS, Officer) OPEN PRHT Sniper (PRHT Sniper TAGS, Officer) @AntiMatter Dismounted (KNGT 1-1): KNGT Commander (KNGT Commander Tags, Officer) @LurkerOne [Reg+] KNGT Gunner (KNGT Gunner Tags, Specialist) @TheSalader KNGT Driver (KNGT Driver Tags, Specialist) OPEN --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: MRTR Crew: PRHT: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
  14. until
    ++MISSION BRIEFING++ "Aye, sir. Crazy mystery trip to Arcadia plotted in." —Serina - Spirit of Fire shipboard AI - February 4th, 2531. Upon the discovery of an astronomical map directed at the planet of Arcadia within the covenant dig site, the Spirit of Fire has relocated to the planet only to discover that a covenant fleet has reached the planet ahead of you and has begun a surface invasion of the human colony on the world. Scattered communications on the planet have pinpointed a team of Spartan IIs assisting in the evacuation of the civilian populace in one of Arcadia's major cities and you have thus been dispatched to assist a priority asset. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) @LurkerOne [Reg+] PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) @Sarissa [Reg+] Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) @Eaglestrike [Reg+] Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Red Team (SPARTAN-II Program): Red Team Lead (SL TAGS, Officer) @Servok 4x Echo Spartan: (on the day) D77H-TCI/AV Pelican (RPTR 1-1): RPTR Pilot (Rotary Pilot Tags, Officer) @L00_Cyph3r RPTR WSO (Rotary Gunner Tags, Specialist) @TheSalader [Reg+] D77H-TCI/AV Pelican (RPTR 1-2): RPTR Pilot (Rotary Pilot Tags, Officer) OPEN RPTR WSO (Rotary Gunner Tags, Specialist) OPEN --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: Spartan II: MRTR Crew: PRHT: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
  15. until
    ++MISSION BRIEFING++ "The war with the humans will require a great deal many more machines than we can currently muster." —Prophet of Regret - Unknown Location - February 10th, 2531. Following the evacuation of major civilian population centres on the planet the UNSC ships, Spirit of Fire, Armstrong and Pillar of Autumn as well as surface forces can turn their attention to Covenant activity on the planet. Primary Covenant forces in this area are concentrated in the mountainous northern region which is currently being protected by a large energy shield supplied by three sites in the surrounding area. To learn what is happening in this area the energy shield must be brought down... ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: @LurkerOne PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) @Sarissa Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) @Eaglestrike [Reg+] Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Red Team (SPARTAN-II Program): Red Team Lead (SL TAGS, Officer) @Legendo 2x Echo Spartan: (on the day) M494 Oryx IFV (KNGT 1-1): KNGT Commander (KNGT Commander Tags, Officer) @colt92 KNGT Gunner (KNGT Gunner Tags, Specialist) @Jacob_Waltz KNGT Driver (KNGT Driver Tags, Specialist) OPEN AV-14 Hornet (RPTR 1-1): RPTR Pilot (Rotary Pilot Tags, Officer) @L00_Cyph3r --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: Spartan II: MRTR Crew: PRHT: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
  16. until
    ++MISSION BRIEFING++ "You will come with me..." —Arbiter upon the abduction of Prof. Anders- Unknown Location - February 14th, 2531. During the investigation of the Covenant Scarab wreckage, Professor Anders has been abducted by covenant forces and pursued by the Spirit of Fire to an M-Class planet in unknown space. Anders's transponder beacon points to a location on the planet's surface however before any rescue attempt can be made FOB must be established on the planet's surface. ODST recon teams with Elephant heavy transports have been deployed to the surface however electromagnetic interference has for now blocked communication with these elements. Reestablish communications with our recon groups and establish a FOB in this area so a rescue attempt may be undertaken... ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: @LurkerOne PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) @Sarissa Alpha Squad Medic (MEDIC TAGS, Specialist) @Oszur Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) DELTA SQUAD (ODST): Delta Squad Lead (SL TAGS, Officer) @Servok Delta Squad Medic (MEDIC TAGS, Specialist) @SilentGunner13 Delta Squad Team Leader (TL TAGS, NCO) @colt92 Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) @Prometheus13 Delta Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: Spartan II: MRTR Crew: PRHT: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
  17. until
    ++MISSION BRIEFING++ "Such a frail thing...you would hardly think them a threat." —Prophet of Regret - Unknown Location - February 24th, 2531. An emergency message has been sent to all UNSC personnel current planetside on this new planet discovered in the search for Professor Anders. Upon moving to the suspected location of Professor Anders's last location the Spirit Of Fire has been caught in a gravity well drawing the ship into an opened portal or doorway into the planet. Evacuations back to the ship are underway but there is too little time for all elements to be returned to the ship before Spirit Of Fire disappears into the planet. Serina has discovered a way to slow the pull of the ship into the planet by isolating some of the power sources of the gravity field generator in this area and a rapid operation has been called to disable these power sources. Covenant forces unfortunately have occupied this area and some of the drones which have emerged from the portal to inspect the ship have been seen in this area as well becoming hostile after any damage to Forerunner facilities or devices. Destroy these power sources and give the Spirit of Fire time to return its forces to the ship. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: @TheSalader CoZeus: @LurkerOne PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) @LurkerOne or Cozeus PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) @Bashfulvideos Alpha Squad Team Leader (TL TAGS, NCO) @EpsilonNiner [Reg+] Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) DELTA SQUAD (ODST): Delta Squad Lead (SL TAGS, Officer) @Legendo Delta Squad Medic (MEDIC TAGS, Specialist) @Spartan_MiniMe Delta Squad Team Leader (TL TAGS, NCO) @Mingy [Reg+] Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) @KingShibe [Reg+] Delta Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Red Team (SPARTAN-II Program): Red Team Lead (SL TAGS, Officer) @Jacob_Waltz [Reg+] 1x Echo Spartan: (on the day) UH-144 Falcon (RPTR 1-1): RPTR Pilot (Rotary Pilot Tags, Officer) @L00_Cyph3r UH-144 Falcon (RPTR 1-2): RPTR Pilot (Rotary Pilot Tags, Officer) @info --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: Spartan II: MRTR Crew: PRHT: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
  18. until
    ++MISSION BRIEFING++ "This is all part of the plan...right, guys?." —Serina - Spirit of Fire shipboard AI - February 24th, 2531. The Spirit of Fire having recalled its deployed surface forces has entered the interior of the planet which has become apparent that the entirety of the planet is some form of fabricated shield installation the purpose of which has yet to be determined. The Spirit of Fire as it is traversing the interior of the world must pass through a series of passages and doorways which at this time appear to be blocked as the installation's defence "sentinels" as the uncovered data from the world's systems has revealed have stopped the ship for "decontamination". Interior scans show that there are a series of terminals inside the world's interior which control the Spirit of Fires passage and may allow the ship to continue on its way. A series of teams with a spartan escort have been deployed to reach these terminals and allow the ship to pass through the planet uninhibited. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: CoZeus: PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) @colt92 [KNGT CMDR Tags] PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) @Servok Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) DELTA SQUAD (ODST): Delta Squad Lead (SL TAGS, Officer) @Legendo Delta Squad Medic (MEDIC TAGS, Specialist) @LurkerOne Delta Squad Team Leader (TL TAGS, NCO) @Eaglestrike [Reg+] Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) @Mingy [Reg+] Delta Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Red Team (SPARTAN-II Program): 1x Echo Spartan: (on the day) --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: Spartan II: MRTR Crew: PRHT: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
  19. until
    MODSET HAS BEEN UPDATED FROM LAST EVENT ++MISSION BRIEFING++ "So...am I the only one freaked out by the fact we're inside the planet?." —Serina - Spirit of Fire shipboard AI - February 24th, 2531. The Spirit of Fire has successfully entered the interior of a Forerunner Shield World, but upon exiting the portal, it was attacked by the Covenant Destroyer "Rapturous Arc," which was lying in ambush to prevent the ship's exploration of the planet and the rescue of Professor Anders. In response, two Drake-class corvettes were detached from the main ship with non-essential personnel and sent to establish a base camp on the surface. However, anti-ship fire from the surface has prevented the ships from proceeding any further, and a ground operation will be necessary to eliminate the threat. As our usual insertion craft are not available due to the presence of anti-aircraft defenses, we will use Bumble Bee life pods and ODST drop pods to reach the surface and regroup with friendly forces. Once on the surface, our goal is to eliminate enemy anti-air defenses, allowing for additional vehicles and supplies to be delivered and for the deployment of Heron Base in the designated base camp area. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: CoZeus: PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN PLTN Drone Operator (Regs+, Specialist) @colt92 ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) @Servok Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) DELTA SQUAD (ODST): Delta Squad Lead (SL TAGS, Officer) @Mingy [Reg+] Delta Squad Medic (MEDIC TAGS, Specialist) @SilentGunner13 Delta Squad Team Leader (TL TAGS, NCO) @TheSalader [Reg+] Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) @Eaglestrike [Reg+] Delta Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Red Team (SPARTAN-II Program): 1x Echo Spartan: (on the day) --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: Spartan II: MRTR Crew: PRHT: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset UPDATED FROM LAST EVENT
  20. until
    MODSET HAS BEEN UPDATED FROM LAST EVENT ++MISSION BRIEFING++ "Keep the coffee hot 0 Ill be back before you know it!." —Sgt. Forge - UNSC Spirit of Fire - March 4th, 2531. A plan has been put into action to prevent the Covenant from securing the Forerunner Armada present inside the Shield World. Captain Cutter has permitted the Spirit of Fire's Slipspace drive to be removed from the ship and delivered to the interior of the Forerunner Armada's berthing. Following this, it will be detonated, generating enough force to cause the artificial Sun illuminating the planet's interior to go supernova, destroying not only the Armada and the Covenant forces but maybe us as well. In order to deliver the Slipspace Drive to the Armada Berthing, a path must be cleared through Covenant-controlled territory. To facilitate this goal, Marine/ODST ground teams with support from Red Team will push along the primary ground route and clear Covenant bases and units from the objective areas. They will ensure that there is no Covenant interference with the Slipspace drive being moved. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) @L00_Cyph3r [Reg+] PLTN Medic (MEDIC TAGS, Specialist) @TrainDoctor ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) DELTA SQUAD (ODST): Delta Squad Lead (SL TAGS, Officer) @Prometheus13 Delta Squad Medic (MEDIC TAGS, Specialist) @Spartan_MiniMe Delta Squad Team Leader (TL TAGS, NCO) @Eaglestrike [Reg+] Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) @Mingy [Reg+] Delta Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) UH-144 Falcon (RPTR 1-1): RPTR Pilot (Rotary Pilot Tags, Officer) @Melo AV-14 Hornet (RPTR 1-2): RPTR Pilot (Rotary Pilot Tags, Officer) @TheSalader [Reg+] Red Team (SPARTAN-II Program): 2x Echo Spartan: (on the day) --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. No Molotov cocktails may be carried by any member of the platoon at any given time. Spartans, PRHT, and DM roles may take one magazine at a time of special ammunition EG: Incendiary or HE per mission. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: Spartan II: MRTR Crew: PRHT/DM: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset UPDATED FROM LAST EVENT
  21. until
    ++MISSION BRIEFING++ "Keep the coffee hot ill be back before you know it!." —Sgt. Forge - UNSC Spirit of Fire - March 4th, 2531. The Slipspace drive has been delivered to the Forerunner Armada's docking area however the slipspace drive must now be delivered to the optimal location for the device to be detonated to ensure the planets destruction and the prevention of this deadly force falling into Covenant Hands. Navigate the dockyards and secure a safe route to the designated detonation site. Following this ensure your own safety and rendezvous with a Huron Dropship sent to retrieve your platoon once the mission has been completed. Best of luck you all humanity is counting on you... ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) DELTA SQUAD (ODST): Delta Squad Lead (SL TAGS, Officer) @Spartan_MiniMe Delta Squad Medic (MEDIC TAGS, Specialist) @SilentGunner13 Delta Squad Team Leader (TL TAGS, NCO) @Mingy [Reg+] Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) @Eaglestrike [Reg+] Delta Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Red Team (SPARTAN-II Program): 2x Echo Spartan: (on the day) --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. No Molotov cocktails may be carried by any member of the platoon at any given time. Spartans, PRHT, and DM roles may take one magazine at a time of special ammunition EG: Incendiary or HE per mission. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: Spartan II: MRTR Crew: PRHT/DM: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset UPDATED FROM LAST EVENT
  22. until
    ++MISSION BRIEFING++ "Son, I've a feeling before this is over we'll need every last Spartan in the fight. I can do this. Report back to the ship." —Sgt. Forge - UNSC Spirit of Fire - March 5th, 2531. The Slipspace drive is now in place. Sgt. Forge was gravely wounded during the operation; however, after being engaged by the Covenant Arbiter, he defeated the leader of the Covenant forces on this world. The Detonator of the Slipspace drive was damaged and requires manual activation to complete Professor Anders' plan. Sgt. Forge, in his injured state, has decided to remain behind with the bomb and manually detonate the device, giving the Spirit of Fire and her crew time to escape before he destroys the planet and the Forerunner Armada therein. To allow the Spirit of Fire to escape, we must be allowed passage back through the portal which we initially used to enter the planet. This entrance, however, has been manually locked in place by Covenant Forces on the surface and must be captured if we are to escape. An assault force has been sent to the surface to take back the portal and open it, allowing the Spirit of Fire to escape before the bomb is detonated. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) @colt92 [Reg+] PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) DELTA SQUAD (ODST): Delta Squad Lead (SL TAGS, Officer) OPEN Delta Squad Medic (MEDIC TAGS, Specialist) OPEN Delta Squad Team Leader (TL TAGS, NCO) @Eaglestrike [Reg+] Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) @BadBarry [Reg+] Delta Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Red Team (SPARTAN-II Program): 2x Echo Spartan: (on the day) M808B/M Scorpion MBT (KNGT 1-1): KNGT Commander (KNGT Commander Tags, Officer) OPEN KNGT Gunner (KNGT Gunner Tags, Specialist) @TheSalader KNGT Driver (KNGT Driver Tags, Specialist) OPEN M808B/M Scorpion MBT (KNGT 1-2): KNGT Commander (KNGT Commander Tags, Officer) OPEN KNGT Gunner (KNGT Gunner Tags, Specialist) @Mingy [Reg+] KNGT Driver (KNGT Driver Tags, Specialist) OPEN --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. No Molotov cocktails may be carried by any member of the platoon at any given time. Spartans, PRHT, and DM roles may take one magazine at a time of special ammunition EG: Incendiary or HE per mission. ODST's May perform 2x orbital insertions at locations of their choice during this mission. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: Spartan II: MRTR Crew: PRHT/DM: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset UPDATED FROM LAST EVENT
  23. until
    MODSET HAS BEEN UPDATED FROM LAST EVENT ++MISSION BRIEFING++ "The ancients have granted us the power to doom your race. Let the deconstruction of our gifts begin! The majesty of our new fleet will be unparalleled!." —Ripa 'Moramee - Arbiter of Immaculate Succession - February 30th, 2531. A miracle and a disaster have occurred. Professor Anders has escaped Covenant captivity and has been picked up by Sergeant Forge, who brought her back to the Spirit of Fire. However, relief at her rescue has been cut short as she has informed us of the Covenant's purpose on this planet and the deadly ramifications if they are successful. A Forerunner armada, dormant within the planet's inner reaches, has been activated by the Covenant military leader on the planet and is preparing to depart in service to their new masters. If allowed to leave, this would spell certain doom for the human race and the ultimate victory of the Covenant in their genocidal war. A plan is being put into place to stop these ships from leaving. However, access to the ship's drydock will be necessary to complete any preventative action. Therefore, a task force is being assembled at FOB Gamma in the Highlands region to secure an access point to the Forerunner armada's location. However, at this time, FOB Gamma is under attack by Covenant forces, and the surrounding area is infested by the organisms we have come to know as the Flood. The surrounding area must be cleared, and a route made to the access point if we are to stop this deadly turn of events. To assist in the completion of these objectives, two members of Spartan Red Team are being deployed to assist. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: CoZeus: @TheSalader PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) @Servok Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) DELTA SQUAD (ODST): Delta Squad Lead (SL TAGS, Officer) @Mingy [Reg+] Delta Squad Medic (MEDIC TAGS, Specialist) OPEN Delta Squad Team Leader (TL TAGS, NCO) @Eaglestrike [Reg+] Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) @Veagance Delta Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Red Team (SPARTAN-II Program): 2x Echo Spartan: (on the day) --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. No Molotov cocktails may be carried by any member of the platoon at any given time. No incendiary or explosive ammunition types may be taken by standard riflemen, Squad leads, vehicle crew or specialist roles. See rule 8 for exemptions. Spartans, PRHT, and DMR roles may take one magazine at a time of special ammunition EG: Incendiary or HE per mission. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: ODSTs: Hellbringer: Spartan II: MRTR Crew: PRHT: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset UPDATED FROM LAST EVENT
  24. until
    ++MISSION BRIEFING++ -This is a priority message from UNSC High Command- - Insurrectionist activity on Madrigal has been escalating of the past months with a number of militant strikes, organized movements and operations across the planets surface. In addition a number of convoys heading in and out of the local system have failed to report in and it is suspected that a possible insurrectionist fleet or base is operating in system. - Command in response to these events has dispatched elements of the Third Fleet under Admiral Preston Cole to suppress insurrectionist activity in this region and protect the interests of the United Earth Government and greater humanity. Specialized detachments of ODST units have as well been made available for this operation and are to be used in operations of particular import in this theater of operations -- "Feet First Into Hell" Insurrectionist activity on Madrigal has been rising following the formation of the United Rebel Alliance from the disparate rebel groups across the colonies following these events the URA has declared war against the United Earth Government and subsequently against all UNSC forces on Madrigal. URA Forces have at this time seized the town of Caralis and captured members on the UNSC Garrison forces there whos whereabouts are currently unknown. As well Sierra Outpost has been attacked with the vehicle depot there now in the hands of the URA. Finally, the Caralis Manufacturing plant has been taken and reports of sabotage are being made by civilians still inside the facility. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the fictional world of Halo. The mission will be making use of the Arma 3 mod Operation: TREBUCHET which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Halo universe based weaponry and will be restricted to per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure will remain the same for this mission. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) PLTN COMMAND SQUAD: - PLTN Lead (PLTN TAGS ONLY): - PLTN 2ic (PLTN 2ic TAGS): - PLTN FAC (FAC TAGS): - PLTN Medic (MEDIC TAGS): @LurkerOne (NO TAGS) ALPHA SQUAD: - Alpha Squad Squad Lead (SL TAGS): @Sarissa (NO TAGS) - Alpha Squad Medic (MEDIC TAGS): - Alpha Squad Team Leader (TL TAGS): @ChaosShadoWolfe - Alpha Squad Team Leader (TL TAGS): BRAVO SQUAD: - Bravo Squad Squad Lead (SL TAGS): @Resurge (NO TAGS) - Bravo Squad Medic (MEDIC TAGS): - Bravo Squad Team Leader (TL TAGS): - Bravo Squad Team Leader (TL TAGS): CHARLIE SQUAD: - Charlie Squad Squad Lead (SL TAGS): @Servok - Charlie Squad Medic (MEDIC TAGS): @Xenborg - Charlie Squad Team Leader (TL TAGS): @Colek (NO TAGS) - Charlie Squad Team Leader (TL TAGS): DELTA SQUAD: - Delta Squad Squad Lead (SL TAGS): - Delta Squad Medic (MEDIC TAGS): - Delta Squad Team Leader (TL TAGS): - Delta Squad Team Leader (TL TAGS): Sniper Team (PRHT): -PRHT Sniper (Prophet Sniper TAGS): @andyt90 -PRHT Spotter (Prophet Spotter TAGS): AV-22A Sparrowhawk: -RPTR Pilot/Lead (ROTARY PILOT TAGS): @AntiMatter (NO TAGS) -RPTR Gunner (RPTR GUNNER TAGS+): @info --SLOTTING-- ++RESTRICTIONS++ 1st. Only Weapons and equipment from the Operation: TREBUCHET mods may be used within the mission. --RESTRICTIONS-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules remain in effect for this mission. Uniform/Faction: UNSC Uniform chosen by PLTN HQ. Vests: M52D Body Armor. Helmets: CH252D Helmet. Primary: Any UNSC Assault Rifle, Battle Rifle, Shotgun or SMG. Secondary: Any UNSC Pistol. MAT: M41 SSR MAV/AW or M48B 'Cricket' PAW. --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Here - Now with preset functionality
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