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Hello! Got some TvT in the plumbing for this Friday at 19:00. Make sure you sign up on the Calendar so we have a sense of attending numbers. Just to highlight a couple of things about the way the wheels will turn on the First Mission: Honour Rules: NO Thermal Imagining Optics of Any Kind (Bino's/Weapon Sights etc). ONLY Assets have access to Thermal Imaging. NO Picking up Hostile Radios and Listening to enemy Chatter. Yes, this is a valid tactic but there no way to reasonably counter this without the each faction rotating frequencies throughout the mission. FIA (Guerrilla Forces): Dress as Vanilla Guerrilla Soldiers, using any variation of the Guerrilla Smocks/Uniforms. NO Body Armour/Helmets are to be worn; Just Chest Rigs/Bandoleers etc. (Squad/Team Leaders can wear Tactical Vests). Covert FIA Civilians can be requested/selected by Squad Leaders. Weapons will be limited to Tar-21 Variants and F2000 Variants, Iron Sights/ACO's; Autoriflemen can take Stoner 99 LMG. (Marksmen can Take x4 MRCO's) (Underslung GL's Can only be carried by either/both Squad/Team Leads). Vehicles available will be a Mix of Guerrilla and Civilian Vehicles including 50. cal Technicals. Guerrilla's will not have access to Night Vision of any kind, and must resort to Flashlights and Flares in Low Light. AAF (Conventional Forces): Dress as AAF Troopers, you have full access to the AAF Armoury and as such can wear GA Carrier Rigs (AAF) and Modular Helmets (AAF) (Team Leaders can wear GA Carrier Rigs GL). Weapons are limited to F2000 Camo Variants with Iron Sights/ACO's. Autoriflemen can take Stoner 99 LMG. Marksmen can take Mk14 Mod 1 EBR's. (Squad/Team Leaders/Marksmen can take MRCO's) (Underslung GL's Can only be carried by Team Leaders). Vehicles available will be a variety of Transport Trucks and Fenneck Armoured Cars (Including HMG Variants), AAF will also have access to 1x Armoured Asset (3 Crew) and 1x Light CAS AW159 Wilcat (Pilot/Co-Pilot). AAF Troops have access to NVG's but not NV Optics. Mechanics: Each side will have an "Arm-up Phase" where they can Gear up at Weapons Boxes, make a plan, and (in the case of the defenders) shore up base defences with with zeus. AAF Troops cannot shoot/detain a Civilian they know to be a Player unless they have been caught aiding the enemy (this includes inventory items such as a shortwave radio). FIA Forces can reveal an FIA Special Weapons Cache containing Stolen CSAT Guided AT/AA Weaponry if they get bogged down. This cannot be radioed in until combat starts. FIA Troops have One Respawn Wave where as AFF Troops are continually respawned in waves at a QRF Point some distance away. Feel free to put questions and such down here; I will tweak this based on your feedback. Original Post/Calendar Event: