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Task Force 611 Campaign: Feel free to ask any questions or suggestions in the comments below! Prologue: Chapter 1:
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untilLogon: FK.PLT3@US.ARMY.MIL Password: BLOOBS . . . . Logging in . . . . Access Granted . . . .OPENING FILE 2-18-15-11-5-14--1-18-18-15-23 . . . . . . .Authorization: ************** ACCESS GRANTED NOTE: Read all the way through before asking questions. The info is non-sequential. (You can skim.) Table of Contents: I: Story II: Objectives III: Intel IV: Friendly Assets V: Restrictions VI: Additional Notes VII: Slotting Section 6: Additional Notes Section 7: Slotting . . . . Ending Connection . . . .Re-Encrypting Files . . . .Terminating Connection . . . . . . .Logging off TL:DR: The enemy has every advantage. Read Section 5: Restrictions P.S: If you wish to play in my mission but don’t want a slot. PM Fletch. (Anybody can do this)
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untilThe curtains rise again for the shit fest called FK Festival This time, grab your most beloved mates and team up to achieve supremacy on the server. This time all events will be held in a 3-Person-Tagteam-Deathmatch style! - This means: PLEASE TRY TO GET INTO GROUPS BEFORE! THE ACTUAL FESTIVAL! 3 People per team! The Events this time will be: - The Pirates of the Ca... Arma(TM) Arr, get in ye boaty, plunder ye booty and sink thy enemy. But... why's the rum gone? - Royal Rumble "Tank Edition" Gear up with Javelins and mount up in 60 tons of democracy! - Tank down? No problem. The word is: Last Man Standing. - You are free to engage with your AT once your vehicle is down - Air Space Supremacy Load up into some Blackhawks with your trusty door gunners... and kill everything in your way! Same Server and Teamspeak as always
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As the title suggests this event is intended as an FK poker night. Since we don't often do this kind of thing and since there was expressed interest I thought Id host a night of poker for us to unwind...and drink?. The game will be played using tabletop simulator on steam. The rules for the game will be Texas Holdem style for which you can find the rules and guide here. https://www.pokerlistings.com/poker-rules-texas-holdem There is room enough for 8 of us in the game with 1 dealer which can be done with a volunteer or done by turn. Each player will start with $10000 (NOT REAL MONEY) and if they bust out are allowed one buy in once to get back in the game. Once a player has fully gone bust they can spectate until the next game starts or until the game ends.
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As the title suggests this event is intended as an FK poker night. Since we don't often do this kind of thing and since there was expressed interest I thought Id host a night of poker for us to unwind...and drink?. The game will be played using tabletop simulator on steam. The rules for the game will be Texas Holdem style for which you can find the rules and guide here. https://www.pokerlistings.com/poker-rules-texas-holdem There is room enough for 8 of us in the game with 1 dealer which can be done with a volunteer or done by turn. Each player will start with $10000 (NOT REAL MONEY) and if they bust out are allowed one buy in once to get back in the game. Once a player has fully gone bust they can spectate until the next game starts or until the game ends.
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until++MISSION BRIEFING++ -This is a priority message from Allied High command- - Earlier this month Allied forces launched a campaign into the Region of Montherme in occupied France so far the operation has been a success and allied forces have almost reached the primary river crossings leading into the east of France and towards the German border. In response to this, we have been informed by British intelligence that German forces are preparing to destroy the bridges leading across the river in the hopes of delaying the Allied advance - -High Command cannot allow any delay in the advance which would allow German forces the chance to regroup and have ordered a night operation from the 1st Airborn Corps of the British army to seize the bridges ahead of the allied advance and to prevent their destruction. Primary Objectives are as follows 1st - SECURE THE THREE BRIDGES LEADING ACROSS THE RIVER - 2ND DISARM ANY EXPLOSIVES ALREADY PLACED ON THE BRIDGES BY GERMAN FORCES -- -For this operation, your platoon has been transported to Montherme with the intent of dislodging the German forces from the three bridges leading across the river and to disarm any explosives already placed for they're demolition.- -This operation is to be undertaken as soon as the aforementioned forces can be assembled and have arrived in the area...command out.- ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the second world war. The mission will be making use of the Arma 3 mod Iron Front and using elements from the mod Faces of War which will be posted as well at the bottom of this event page in a compiled list. Squad composition for this mission will, for this mission, be the reverted to the previous standard in FK missions which will be 7 Soldiers per squad this is being done due to the nature of the mission and my desire to make use of more lead elements in this situation. Weaponry within the mission will be restricted to WW2 based weaponry and will be restricted to per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. As well the standard ruleset for FK will be in place and any violations of said ruleset will result in your immediate ejection from the event and subsequent barring from any future events of this kind. ++RESTRICTIONS++ 1st. SR Radios are prohibited and only LR Radios may be carried by only the Radioman role. 2nd. GPS, NVDs and vanilla mine detectors are prohibited. 3rd. No drawing on the map after the briefing. 4th. No modern looking items. 5th. Tracking will be disabled. --RESTRICTIONS-- ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) PLTN COMMAND SQUAD: -PLTN 1st Lieutenant (PLTN TAGS): -PLTN 2nd Lieutenant (PLTN 2IC TAGS): @Timberhawk (NO TAGS) -PLTN Radioman (REGS+): @SilentGunner13 -PLTN Medic (MEDIC TAGS): @Wafflefox ALPHA SQUAD: -ALPHA Sergeant (SL TAGS): -ALPHA Medic (MEDIC TAGS): @RedNexus -ALPHA Radioman (2IC TAGS): @Zombiekiller5072 (FNG) -ALPHA Machinegunner (REGS+): @info -ALPHA Machinegunner Assistant (REGS+): @BestTrap -ALPHA Rifleman (REGS+): @zaans2 (FNG) -ALPHA Rifleman (REGS+): BRAVO SQUAD: -BRAVO Sergeant (SL TAGS): @BDFoster -BRAVO Medic (MEDIC TAGS): @Museman7 -BRAVO Radioman (2IC TAGS): @ZeFlyingDutchman ( NO TAGS) -BRAVO Machinegunner (REGS+): @Colek -BRAVO Machinegunner Assistant (REGS+): -BRAVO Rifleman (REGS+): @johnb43 -BRAVO Rifleman (REGS+): @metamartian CHARLIE SQUAD: -CHARLIE Sergeant (SL TAGS): -CHARLIE Medic (MEDIC TAGS): -CHARLIE Radioman (2IC TAGS): -CHARLIE Machinegunner (REGS+): -CHARLIE Machinegunner Assistant (REGS+): -CHARLIE Rifleman (REGS+): -CHARLIE Rifleman (REGS+): DELTA SQUAD: -DELTA Sergeant (SL TAGS): -DELTA Medic (MEDIC TAGS): -DELTA Radioman (2IC TAGS): -DELTA Machinegunner (REGS+): -DELTA Machinegunner Assistant (REGS+): -DELTA Rifleman (REGS+): -DELTA Rifleman (REGS+): SNIPER TEAM (PRHT): -PRHT Sniper (PRHT TAGS): @andyt90 -PRHT Radioman/Spotter (REGS+): @Val3ntine MORTAR ATTACHMENT (MRTR) M2 Mortar 2X (MRTR 1-1, 1-2) - MRTR Lead (MRTR TAGS): @Servok - MRTR ASSISTANT (MRTR TAGS): @Major_Third (NO TAGS) - MRTR GUNNER (MRTR TAGS): - MRTR ASSISTANT (MRTR TAGS): --SLOTTING-- ++EQUIPMENT++ Platoon Leads: Uni: UK Denison Smock Vest: UK p37 Blanco Webbing (Any Variant) Backpack: UK Pattern 37 Backpack (Any Variant) Helmet: UK Mk.2 Para Helmet (Any Variant) Primary: Sten Gun(Any Variant), Lee Enfield (NON-SNIPER VARIANTS) Squad Leads: Uni: UK Denison Smock Vest: UK p37 Blanco Webbing (Any Variant) Backpack: UK Pattern 37 Backpack (Any Variant) Helmet: UK Mk.2 Para Helmet (Any Variant) Primary: Sten Gun(Any Variant), Lee Enfield (NON-SNIPER VARIANTS) Radio Operators: Uni: UK Denison Smock Vest: UK p37 Blanco Webbing (Any Variant) Backpack: US SCR-300 Radio (ACRE2) Helmet: UK Mk.2 Para Helmet (Any Variant) Primary: Sten Gun(Any Variant), Lee Enfield (NON-SNIPER VARIANTS) Medics: Uni: UK Denison Smock Vest: UK p37 Blanco Webbing (Any Variant) Backpack: UK Pattern 37 Backpack (Any Variant) Helmet: UK Mk.2 Para Helmet (Any Variant), Helm. MkII. Medic (Any Variant) Primary: Sten Gun(Any Variant), Lee Enfield (NON-SNIPER VARIANTS) Machine Gunners: Uni: UK Denison Smock Vest: UK p37 Blanco Webbing (Any Variant) Backpack: UK Pattern 37 Backpack (Any Variant) Helmet: UK Mk.2 Para Helmet (Any Variant) Primary: Bren Gun (Any Variant) Anti-Tank Troops: Uni: UK Denison Smock Vest: UK p37 Blanco Webbing (Any Variant) Backpack: UK Pattern 37 Backpack (Any Variant) Helmet: UK Mk.2 Para Helmet (Any Variant) Primary: Lee Enfield (NON-SNIPER VARIANTS) Launcher: PIAT Riflemen: Uni: UK Denison Smock Vest: UK p37 Blanco Webbing (Any Variant) Backpack: UK Pattern 37 Backpack (Any Variant) Helmet: UK Mk.2 Para Helmet (Any Variant) Primary: Lee Enfield (NON-SNIPER VARIANTS) Snipers: Uni: UK Denison Smock Vest: UK p37 Blanco Webbing (Any Variant) Backpack: UK Pattern 37 Backpack (Any Variant) Helmet: UK Mk.2 Para Helmet (Any Variant) Primary: Lee Enfield (SNIPER VARIANTS) Mortar Crew: Uni: UK Denison Smock Vest: UK p37 Blanco Webbing (Any Variant) Backpack: UK Pattern 37 Backpack (Any Variant) Helmet: UK Mk.2 Para Helmet (Any Variant) Primary: Lee Enfield (NON-SNIPER VARIANTS), Sten Gun(Any Variant) --EQUIPMENT-- RULES SUMMARY: 1. FK Arma Rules are in effect and any breach of them not cleared by the event host or a present admin will be punished. 2. Only era accurate and faction based weaponry is to be used for this operation. 3. Any failure to take the mission seriously or to troll in any way will result in a kick from the server and barring from future events of this kind. 4. Additional restrictions may be applied in the mission by the event host and or Zeus and any attempt to avoid and or supplant new restrictions will be met with previously mentioned punishments. MISSION REQUIREMENTS: The modset is subject to change and will be finalized before the event with an announcement. MODSET: https://drive.google.com/file/d/1NaNCNzspQGrzdxrz5I9jXrwbN6XR9y4l/view?usp=sharing - Download the modset and drag into the arma launcher with no mods loaded or open with a web browser.
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In the grim darkness of the far future, there is only war. ++TRANSFERRING ENCRYPTED DATA++ -This is a priority message from Askellon High command- -The planetary governor of the agri world of Kaldera has refused to pay the annual tithes owed to the Imperium and to representatives of the Adeptus administratum during a recent visit to the planet within the Askellon Sector this has been an insult to the Emperors holy representatives and is a stain upon the honor of the Imperium which must be rectified- -Auspex scans of the planet have revealed that the majority of the planets nobility have moved they're wealth and resources to an outlying settlement on the planet by the name of Zargabad which in addition apears to be the location of the planetary governor at this time. In response to multiple breaches of the Lex Imperialis and crimes against the administratum the governor has had his imperial right of existence revoked and is hereby sentenced to death. Primary Objectives are as follows 1st - SECURE THE GOVERNORS COMPOUND IN ZARGABAD - 2ND ELIMINATE ANY HOSTILE ELEMENTS PRESENT WITHIN THE CITY AND PREPARE FOR FURTHER IMPERIAL GUARD DEPLOYMENT-- -For this operation, the Gothic class cruiser designation Erebus has been attached to this operation in addition to some regiments of the imperial guard infantry and armour as well as 1x tactical squad of an in-system Adeptus Astartes chapter.- -This operation is to be undertaken as soon as the aforementioned forces can be assembled and dispatched...command out.- From the blasphemy of the Fallen, Our Emperor, delivers us. ++TRANSMISSION COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the world of Warhammer 40k and the associated lore. The mission will be making use of the Arma 3 mod There is only War and using elements from the Halo 3 mod Operation: Trebutche which will be posted as well at the bottom of this event page in a compiled list. Squad composition for this mission will, for the most part, be the same as in standard FK missions with the exception of the space marine squad which will be composed of (1X SL,1X Medic and 3x Marines) this is being done due to the nature of Space Marine armor and its effectiveness of itself and the space marine weaponry within the mod and is being done for purposes of lore adherence and for balancing. Weaponry within the mission will be restricted to Warhammer based weaponry and will be restricted to roles....no guardsmen taking space marine bolters!. Tags for applicable roles are being enforced and will not be different from standard slotting. As well the standard ruleset for FK will be in place and any violations of said ruleset will result in your immediate ejection from the event and subsequent barring from any future events of this kind. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (FNGS WHO RESERVE MAY BE OVERWRITTEN) ADEPTES ASTARTES TACTICAL SQUAD #1 -Space Marine Sergeant(SL TAGS): @Mingy (NO TAGS) -Space Marine Apothecary(MEDIC TAGS): @Sarissa -Space Marine HWC(ARMOR GUNNERY TAGS): @Spartan_MiniMe -Space Marine(ARMOR GUNNERY TAGS): @square_cookies (NO TAGS) -Space Marine(ARMOR GUNNERY TAGS): @Colek (NO TAGS) "Yes, this is necessary ^^^" IMPERIAL GUARD SQUAD #1 -Guard Squad leader(SL TAGS): -Guard Apothecary(MEDIC TAGS): @RedNexus -Guard Team leader #1(2IC TAGS): @Setralthan (NO TAGS) -Guardsman HWC Team#1(REGS): @S3XYPANDA (FNG) -Guardsman Team#1(REGS): @Thranwulf (FNG) -Guardsman Team#1(REGS): @Minegriss (FNG) -Guard Team leader #2(2IC TAGS): -Guardsman HWC Team #2(REGS): -Guardsman Team #2(REGS): @samchaddy00 (FNG) -Guardsman Team#2(REGS): IMPERIAL GUARD SQUAD #2 -Guard Squad leader(SL TAGS): -Guard Apothecary(MEDIC TAGS): -Guard Team leader #1(2IC TAGS): -Guardsman HWC Team#1(REGS): -Guardsman Team#1(REGS): -Guardsman Team#1(REGS): -Guard Team leader #2(2IC TAGS): -Guardsman HWC Team #2(REGS): -Guardsman Team #2(REGS): -Guardsman Team #2(REGS): Leman Russ MBT #1 -Commander(COMMANDER TAGS): @colt92 -Primary Armament Operator(GUNNERY TAGS): @BDFoster (NO TAGS) -Secondary Armament Operator(GUNNERY TAGS): @AngryScottishMan (DRIVER TAGS) -Driver(DRIVER TAGS): @BestTrap (FNG) --SLOTTING-- RULES SUMMARY: 1. FK Arma Rules are in effect and any breach of them not cleared by the event host or a present admin will be punished. 2. Only Warhammer based weaponry is to be used for this operation. 3. Any failure to take the mission seriously or to troll in any way will result in a kick from the server and barring from future events of this kind. 4. Additional restrictions may be applied in the mission by the event host and or Zeus and any attempt to avoid and or supplant new restrictions will be met with previously mentioned punishments. MISSION REQUIREMENTS: The modset is subject to change but will be finalized the day before the event. MODSET: https://drive.google.com/file/d/1CjKjmoWMcATnPNIgXcjZrC7uOnhZu9Z6/view?usp=sharing - Download the modset and drag into arma launcher with no mods loaded or open with web browser.
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As runner-up for the latest strategy game poll im running a separate event for... Wargame Red Dragon! The event will start around the start point for 1st main on Saturday where we will then gather in one of the game rooms or a temporary room if it can be acquired. Once we have all gathered we will decide what game modes to play and what teams to form. If anyone does not have this game but is interested in learning more about it and or purchasing it I will include a link to the games steam page at the bottom of this event page. Note: If you cannot make the start time for the event this event this is fine but I would still appreciate being notified if you cannot attend after RSVPing Wargame Red Dragon: https://store.steampowered.com/app/251060/
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until++MISSION BRIEFING++ -This is a priority message from Red Army High command- - The war is nearing its end men and we will be the ones to strike its final blow the Seelow heights fell under the combined might of our advance and now we stand in the downtown area of Berlin. The final steps of our victory are now being taken and its greatest act has been given to you the Headquarters of the Wehrmacht itself. - -High Command cannot allow any delay in the advance which would allow German forces the chance to regroup and have ordered a full advance from our forces in order to seize the defenses leading to the German HQ and the HQ itself. Primary Objectives are as follows 1st - SECURE THE TWO FLAK TOWERS BETWEEN YOUR FORCES AND THE GERMAN HQ - 2ND SECURE THE GERMAN HIGH COMMAND BUILDING AND RAISE THE RED FLAG ON ITS ROOF -- -For this operation, your platoon has been transported to Berlin with the intent of dislodging the German forces from the flak towers leading towards the German HQ and to seize the HQ itself and raise the Red Flag on its roof.- -This operation is to be undertaken as soon as the aforementioned forces can be assembled and have arrived in the area...command out.- ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the second world war. The mission will be making use of the Arma 3 mod Iron Front and using elements from the mod Faces of War which will be posted as well at the bottom of this event page in a compiled list. Squad composition for this mission will, for this mission, be the reverted to the previous standard in FK missions which will be 7 Soldiers per squad this is being done due to the nature of the mission and my desire to make use of more lead elements in this situation. Weaponry within the mission will be restricted to WW2 based weaponry and will be restricted to per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. As well the standard ruleset for FK will be in place and any violations of said ruleset will result in your immediate ejection from the event and subsequent barring from any future events of this kind. ++RESTRICTIONS++ 1st. SR Radios are prohibited and only LR Radios may be carried by only the Radioman role. 2nd. GPS, NVDs and vanilla mine detectors are prohibited. 3rd. No drawing on the map after the briefing. 4th. No modern looking items. 5th. Tracking will be disabled. --RESTRICTIONS-- ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) PLTN COMMAND SQUAD: -PLTN 1st Lieutenant (PLTN TAGS): -PLTN 2nd Lieutenant (PLTN 2IC TAGS): -PLTN Radioman (REGS+): -PLTN Medic (MEDIC TAGS): ALPHA SQUAD: -ALPHA Sergeant (SL TAGS): -ALPHA Medic (MEDIC TAGS): @FelixMcgee (FNG) -ALPHA Radioman (2IC TAGS): -ALPHA Machine gunner (REGS+): -ALPHA Machine gunner Assistant (REGS+): -ALPHA Rifleman (REGS+): @square_cookies -ALPHA Rifleman (REGS+): BRAVO SQUAD: -BRAVO Sergeant (SL TAGS): -BRAVO Medic (MEDIC TAGS): -BRAVO Radioman (2IC TAGS): -BRAVO Machine gunner (REGS+): -BRAVO Machine gunner Assistant (REGS+): -BRAVO Rifleman (REGS+): -BRAVO Rifleman (REGS+): CHARLIE SQUAD: -CHARLIE Sergeant (SL TAGS): -CHARLIE Medic (MEDIC TAGS): -CHARLIE Radioman (2IC TAGS): -CHARLIE Machine gunner (REGS+): -CHARLIE Machine gunner Assistant (REGS+): -CHARLIE Rifleman (REGS+): -CHARLIE Rifleman (REGS+): DELTA SQUAD: -DELTA Sergeant (SL TAGS): -DELTA Medic (MEDIC TAGS): -DELTA Radioman (2IC TAGS): -DELTA Machine gunner (REGS+): -DELTA Machine gunner Assistant (REGS+): -DELTA Rifleman (REGS+): -DELTA Rifleman (REGS+): SNIPER TEAM (PRHT): -PRHT Sniper (PRHT TAGS): @Val3ntine -PRHT Radioman/Spotter (REGS+): JS-122 (KNGT 1-1): -Commander (COMMANDER TAGS): @ZeFlyingDutchman (NO TAGS) -Gunner (GUNNERY TAGS): @RedNexus (NO TAGS) -Driver (DRIVER TAGS): @BestTrap (NO TAGS) SPG SU-85 (KNGT 1-2) -Commander (COMMANDER TAGS): -Gunner (GUNNERY TAGS): -Driver (DRIVER TAGS): @Txtspeak (NO TAGS) --SLOTTING-- ++EQUIPMENT++ Platoon Leads: Uni: SOV RKKA Uniform (Starshiy Leutenant) Vest: SOV Field Officer Set. Backpack: Any Russian Backpack. Helmet: SOV RKKA M-40 Helmet Primary: PPsh-41, Mosin Nagant, SVT-40. Squad Leads: Uni: SOV RKKA Inset Pocket (Serzha nt). Vest: SOV Matching Belt. Backpack: Any Russian Backpack. Helmet: SOV RKKA M35 Side Cap, SOV RKKA M-40 Helmet. Primary: PPsh-41, Mosin Nagant, SVT-40. Radio Operators: Uni: SOV RKKA Spring. Vest: SOV Matching Belt. Backpack: RA Radio. Helmet: SOV RKKA M35 Side Cap, SOV RKKA M-40 Helmet. Primary: PPsh-41, Mosin Nagant, SVT-40. Medics: Uni: SOV RKKA Spring. Vest: SOV Matching Belt. Backpack: SOV Medical Satchel. Helmet: SOV RKKA M35 Side Cap, SOV RKKA M-40 Helmet. Primary: PPsh-41, Mosin Nagant, SVT-40. Machine Gunners: Uni: SOV RKKA Spring. Vest: SOV Matching Belt. Backpack: Any Russian Backpack. Helmet: SOV RKKA M35 Side Cap, SOV RKKA M-40 Helmet. Primary: DP, DT. Anti-Tank Troops: Uni: SOV RKKA Spring. Vest: SOV Matching Belt. Backpack: Any Russian Backpack. Helmet: SOV RKKA M35 Side Cap, SOV RKKA M-40 Helmet. Primary: PPsh-41, Mosin Nagant, SVT-40. Launcher: Any Allied Launcher. Riflemen: Uni: SOV RKKA Spring. Vest: SOV Matching Belt. Backpack: Any Russian Backpack. Helmet: SOV RKKA M35 Side Cap, SOV RKKA M-40 Helmet. Primary: Mosin Nagant, SVT-40. Snipers: Uni: SOV RKKA Spring. Vest: SOV Matching Belt. Backpack: Any Russian Backpack. Helmet: SOV RKKA M35 Side Cap, SOV RKKA M-40 Helmet. Primary: PTRD-41, Mosin Nagant. --EQUIPMENT-- RULES SUMMARY: 1. FK Arma Rules are in effect and any breach of them not cleared by the event host or a present admin will be punished. 2. Only era accurate and faction based weaponry is to be used for this operation. 3. Any failure to take the mission seriously or to troll in any way will result in a kick from the server and barring from future events of this kind. 4. Additional restrictions may be applied in the mission by the event host and or Zeus and any attempt to avoid and or supplant new restrictions will be met with previously mentioned punishments. MISSION REQUIREMENTS: The modset is subject to change and will be finalized before the event with an announcement. MODSET: https://drive.google.com/file/d/1NaNCNzspQGrzdxrz5I9jXrwbN6XR9y4l/view?usp=sharing - Download the modset and drag into the arma launcher with no mods loaded or open with a web browser.
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++MISSION BRIEFING++ -This is a priority message from German High command- - Earlier this month the Afrika Korps began operations in the proximity of Tobruk the supply lines from Tripoli have become strained and it has become apparent that a new base of supply is needed. Tobruk will fit this need appropriately and an attempt upon the city has been decided upon. Tobruk must be taken and held for further use for the war effort. - -High Command believes the port of Tobruk to be critical to compromise allied capability to defend Egypt and the Suez Canal and as such has assigned your Platoon to assault the city and occupy it to deny allied forces its use. Primary Objectives are as follows 1st - SECURE THE AIRFIELD LOCATED SOUTHWEST OF TOBRUK - 2ND SECURE THE CITY OF TOBRUK AND NEUTRALIZE THE PRIMARY ALLIED OCCUPYING FORCE-- -For this operation, your platoon has been transported to Tobruk with the intent of dislodging the Allied forces from the city and gaining control of the nearby shipping lanes in the Mediterranean- -This operation is to be undertaken as soon as the aforementioned forces can be assembled and dispatched...command out.- ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the second world war. The mission will be making use of the Arma 3 mod Iron Front and using elements from the mod Faces of War which will be posted as well at the bottom of this event page in a compiled list. Squad composition for this mission will, for this mission, be the reverted to the previous standard in FK missions which will be 7 Soldiers per squad this is being done due to the nature of the mission and my desire to make use of more lead elements in this situation. Weaponry within the mission will be restricted to WW2 based weaponry and will be restricted to per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. As well the standard ruleset for FK will be in place and any violations of said ruleset will result in your immediate ejection from the event and subsequent barring from any future events of this kind. ++RESTRICTIONS++ 1st. SR Radios are prohibited and only LR Radios may be carried by only the Radioman role. 2nd. GPS, NVDs and vanilla mine detectors are prohibited. 3rd. No drawing on the map after the briefing. 4th. No modern looking items. 5th. Tracking will be disabled. --RESTRICTIONS-- ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) PLTN COMMAND SQUAD: -PLTN 1st Lieutenant (PLTN TAGS): -PLTN 2nd Lieutenant (PLTN 2IC TAGS): -PLTN Radioman (REGS+): @RedNexus -PLTN Medic (MEDIC TAGS): @OTipsy ALPHA SQUAD: -ALPHA Sergeant (SL TAGS): -ALPHA Medic (MEDIC TAGS): -ALPHA Radioman (2IC TAGS): -ALPHA Machinegunner (REGS+): @Bayou Rick -ALPHA Machinegunner Assistant (REGS+): -ALPHA Rifleman (REGS+): -ALPHA Rifleman (REGS+): BRAVO SQUAD: -BRAVO Sergeant (SL TAGS): -BRAVO Medic (MEDIC TAGS): -BRAVO Radioman (2IC TAGS): -BRAVO Machinegunner (REGS+): -BRAVO Machinegunner Assistant (REGS+): -BRAVO Rifleman (REGS+): -BRAVO Rifleman (REGS+): CHARLIE SQUAD: -CHARLIE Sergeant (SL TAGS): -CHARLIE Medic (MEDIC TAGS): -CHARLIE Radioman (2IC TAGS): -CHARLIE Machinegunner (REGS+): -CHARLIE Machinegunner Assistant (REGS+): -CHARLIE Rifleman (REGS+): -CHARLIE Rifleman (REGS+): DELTA SQUAD: -DELTA Sergeant (SL TAGS): -DELTA Medic (MEDIC TAGS): -DELTA Radioman (2IC TAGS): -DELTA Machinegunner (REGS+): -DELTA Machinegunner Assistant (REGS+): -DELTA Rifleman (REGS+): -DELTA Rifleman (REGS+): Artillery Attachment (MRTR): -MRTR Commander (ARTILLERY TAGS): @Servok -MRTR Gunner/Assistant(ARTILLERY TAGS): @ThePointForward -MRTR Gunner/Assistant(ARTILLERY TAGS): -MRTR Gunner/Assistant(ARTILLERY TAGS): PZ-KPFW-VI-AUSF.E TIGER 1 (KNGT 1-1) -Commander (COMMANDER TAGS): @Spartan_MiniMe (GUNNER TAGS) -Gunner (GUNNERY TAGS): @johnb43 (NO TAGS) -Driver (DRIVER TAGS): @BestTrap (FNG) -Loader (REGS+): @Leprechaunlock PZ-KPFW-IV-H (KNGT 1-2) -Commander (COMMANDER TAGS): @Timberhawk (NO TAGS) -Gunner (GUNNERY TAGS): @metamartian (NO TAGS) -Driver (DRIVER TAGS): @Skate -Loader (REGS+): FW 190 F-8 (RPTR 1-1) - Flight Lead (FIXED WING TAGS): @Kerry (NO TAGS) JU-87 (RPTR 1-2) - Pilot (FIXED WING TAGS): @BDFoster (NO TAGS) - Gunner (FIXED WING TAGS): @info (NO TAGS) --SLOTTING-- ++EQUIPMENT++ Platoon Leads: Uni: GER M36 DAK (Leutnant). Vest: GER DAK Feldausrustung (Offiziere). Helmet: GER Schirmmutze (Offizier). Primary: MP 40, MP 38. Squad Leads: Uni: GER M36 DAK (Unterofficier). Vest: GER DAK Feldausrustung (Unterofficier). Helmet: GER DAK M42 Stahlhelm. Primary: MP 40, MP 38,Kar 98k , G41, G43. Radio Operators: Uni: GER M36 DAK, GER M40 DAK. Vest: GER DAK Feldausrustung. Backpack: German Radio. Helmet: GER DAK M42 Stahlhelm. Primary: Kar 98k, G41, G43. Medics: Uni: GER M40 DAK (Sanitater). Vest: GER DAK Feldausrustung. Backpack: Tornister 34 (Sanitater). Helmet: GER DAK M42 Stahlhelm. Primary: Kar 98k, G41, G43. Machine Gunners: Uni: GER M36 DAK, GER M40 DAK. Vest: GER DAK Feldausrustung. Helmet: GER DAK M42 Stahlhelm. Primary: MG-34, MG-42. Riflemen: Uni: GER M36 DAK, GER M40 DAK. Vest: GER DAK Feldausrustung. Helmet: GER DAK M42 Stahlhelm. Primary: Kar 98k, G41, G43. Tank Crew Commander: Uni: GER Panzerbesatzung (Unterfeldwebel). Vest: GER Ausrustung des Offiziers. Helmet: GER Panzerwaffe Schirmmutze. Primary: MP 40, MP 38. Tank Crew: Uni: GER Panzerbesatzung (Schutze). Vest: GER Panzerbesatzung Ausrustung. Helmet: GER Panzerwaffe M43 Einheitsfeldmutze. Primary: MP 40, MP 38. Pilots: Uni: GER Luftwaffe Fliegender Anzung (Hauptmann). Vest: GER Offizier Gurtel. Backpack: LW paradrop system, German Radio. Helmet: GER Luftwaffe Pilot Helmet. Primary: Any Axis Pistol. --EQUIPMENT-- RULES SUMMARY: 1. FK Arma Rules are in effect and any breach of them not cleared by the event host or a present admin will be punished. 2. Only era accurate and faction based weaponry is to be used for this operation. 3. Any failure to take the mission seriously or to troll in any way will result in a kick from the server and barring from future events of this kind. 4. Additional restrictions may be applied in the mission by the event host and or Zeus and any attempt to avoid and or supplant new restrictions will be met with previously mentioned punishments. MISSION REQUIREMENTS: The modset is subject to change and will be finalized before the event with an announcement. MODSET: https://drive.google.com/file/d/1Wz07a7CSjoeEtAguTgecT_AmRnSO2v5o/view?usp=sharing - Download the modset and drag into the arma launcher with no mods loaded or open with a web browser and set manually.
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After being asked a few times to recreate the event I have finally given in. I was informed today that Guns of Icarus is now free for a certain amount of time and we might as well take advantage of this (10 am PT time. I had it written into the community poll which wasn't getting much attention). After main I will get a temporary room setup and we can begin. Hopefully we will have enough for a full 2v2 battle
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