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The Cargo Ship sails up the canal then fucking crashes [OPENTTD MP]
Jerichron posted an event in Community Events
untilEVENT SUMMARY: This will be a event taking place in the highly acclaimed Free Transportation Sim game OpenTTD, in which players will seek to guide their own corporations on the path of debauchery...corporate espionage, Commerce, Diplomacy and Exploitation. This event may be a one-off or a repeated affair, depending on interest. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) Corporations: Player: @Wattsits Corporation Name: Water Pyramid Investment Ltd Company type: Public Traded as: WPIL ISIN: UK5933514226 Industry: Transportation Founded: Sunday, 1st January 1950; 74 years ago, Edinburgh, Scotland Founders: Wattsits Headquarters: One Water Pyramid Way, The Water Pyramid, United Kingdom, PY74 M1D. Area served: 2048x2048 (Known Universe) Key people: Wattsits (Chairman & CEO) Products: Trains || Buses || Planes || Ships Brands: Pyramid Schemes, Triangle Investments, Water Displacement Inc, Skype. Revenue: Increase US$211.9 billion (2023) Operating income: Increase US$88.5 billion (2023) Net income: Increase US$73.4 billion (2023) Total assets: Increase US$411.9 billion (2023) Total equity: Increase US$206.2 billion (2023) Number of employees: 221,000 (2023) Player: @Jerichron Corporation Name: Neurochron Industries. Player: @Vericht Corporation Name: Disintegration Unlimited Player: @AntiMatter Corporation Name: Nothinmatters Inc Player: @colt92 Corporation Name: Transports Barretina SCCL Player: @Deltabacon Corporation Name: Delvanti West Coast Player: OPEN Corporation Name: Player: OPEN Corporation Name: Player: OPEN Corporation Name: Player: OPEN Corporation Name: --SLOTTING-- ++EVENT RULES++ General: There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. Territory control is broken down by initial player placement which will be done by placing name tags on the game map. If there are territorial disputes this will be mediated by the event host. Areas long established by another player and making a significant profit are likely non eligible for dispute if within 50 tiles of another player. No METAGaming Pregame Alliances or Exploits. General: --EVENT RULES-- ++NOTES++ Game Settings: Will be collaboratively set on the event day. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request- 6 comments
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Delta becomes topical then fucking dies [STELLARIS MP]
Jerichron posted an event in Community Events
untilEVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Tim Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details. Details Template: Empire Name: Phaeron Empire Government Type: Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here. Government Types: Democratic: Player: @Jerichron Empire Name: Pantheon. Species Name: Uploaded Intelligence. Species: Machine. Origin: Prosperous Unification. Ethics: Fanatic Materialist, Egalitarian. Notes: We were dying. The decline began unnoticed, creeping through our genetic codes across generations until transgenerational analysis confirmed our worst fears: a genetic plague was slowing our birth rates, and the next generations would be our last. Facing extinction, our current understanding of DNA and RNA sequences proved incapable of halting our decline. While this information was temporarily withheld from the public , its magnitude could not be concealed forever. In response to this existential threat, many of the world's governments directed funding towards a plan put forward by renowned mathematician Stephen Holstrom and developed by his company, Logorhythms: Project Caspian. Initially conceived as a means to cope with global overpopulation, No other solution to this crisis could be found, it may have been our only salvation. However, questions linger: Will the life that remains in the cloud after we're gone be truly human, or something more?. Player: @Spartan_MiniMe Empire Name: Species Name: Species: Origin: Ethics: Notes: Oligarchic: Player: @Panzerbaum Empire Name: Mega Mars Species Name: Mega Patriots Species: Avian Origin: Prosperous Unification Ethics: Militarist, Xenobhobe, Egalitarian Notes: TBA Player: @Lexic Empire Name: Sontaran Sacred Council Species Name: Sontaran Species: Toxoid Origin: Clone Army Ethics: Authoritarian, Militarist, Spiritualist Notes: We forgot how to do the nasty. Now we need to launch a epic toxic space crusade to find long forgotten knowledge of clapping gyatt. Dictatorial: Player: @Deltabacon Empire Name: Jardanian Citizen Legion Government Type: Dictatorial (Defensive Union) Species Name: Jardan Species: Reptilian Origin: Slingshot To The Stars Ethics: Fanatic Militarist, Spiritualist Notes: Evolving on a particularly hostile world, Jardanian society developed along strong familial unions, as a defense against rampant predators on their homeworld of Dierdae. As society evolved with technology, Jardans travelled slightly and slightly further, which increased the size of their society. Jardanians are notable for never truly warring with each other, despite being highly vocal in their differences. This tight-knit defensive society permeated their evolution, and in 2139 they finally established full dominion over their own planet - forming one complete global union. As the year 2200 approaches, and tests of the first prototype FTL drives are conducted - Jardanian Society is at a precipice. Will expansion bring reward, knowledge, and more space for their species (whose growth is rapidly outstripping it's ability to live on one planet), or will venturing into the great wilderness run contrary to their historical traditions and bring just sorrow? Player: @colt92 Empire Name: The Great Prosperity Species Name: Ikaanan Species: Avian Origin: Cybernetic Creed Ethics: Fanatic Spiritualist, Xenophile Notes: The Ikaanan are a post-apocalyptic religious based society who have embraced the belief that organic life is inevitably prone to self-destruction and mass exctinction. Their aim is to e spread of their beliefs of attaining perfection through synthetic integration, by which only rational thought and salvation can come. They constituted themselves into The Great Prosperity, where everybody is welcome. Imperial: Player: @KingShibe Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Hive Mind: Player: @SGz_Eliminated Empire Name: Terminid Hive Species Name: Terminid Species: Arthropod Origin: Subterranean Ethics: Gestalt Consciousness Notes: A sentient race of insectoid bugs that had been hunted to near extinction by forces of Super Earth, have eventually emerged victorious from their conflict, now they are free at last to continue their evolution and pursue other things like exploration and technology. Without being under the oppressive boot of Super Earth just how far will the Terminids be able to go? Player: @riccardi48 Empire Name: Species Name: Species: Fungi Origin: Primogenitor Hive Ethics: Notes: Machine Intelligence: Player: @Jacob_Waltz Empire Name: Khall Manifold Government type: Machine Intelligence Species name: Khall Species type: Machine Origin: Shattered Ring Ethics: Gestalt Conciousness Notes: Referred to by many simply as "Silicons" the Khall manifold is the only species that remains on a shattered ring. Reactivated after aeons by a program with a damage chronometer they are now without masters. With the data on those who created it and nothing but the remains of a shattered ring world barely functioning it now engages with the galaxy on its own terms. Player: @IceCream Empire Name: Reddit (main) Species Name : Average Reddit Admin (Trophy) Species Name : Average Reddit Moderator Species: Machine Origin: Remnants Ethics: Gestalt Notes: Long decades ago gaslighting/s*itposting on various subreddits , one Redditor noticed that the world is to small for all the offensive post that the site is spewing out , and realized that there is a whole Galaxy READY to be s*itposted into the next state of mind. The plan went a bit to well, as the galaxy turned more and more into Reddits true image , the inevitable has happened , It collapsed under its own posts. Now as the last remaining Subreddit , dreaming of a s*iposts of the old times , once again a Reddit staff member decided that the galaxy is ready for another great S*itpostening Corporate: Player: @Legendo Empire Name: Gründer Industries Species Name: Belkan Species: Human Origin: Mechanist Ethics: Fanatic Xenophine, Materialist Notes: After unifing the world under the power of money by defeating other companies like Axe & hammer, MacMillian and Neucom, Gründer Industries is standing on the top of the business world and plans to expand its trading horizons on to other prospects. The company willing to business with everyone has seen critique amongst its people but they couldnt deny the results. Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: --SLOTTING-- ++EVENT RULES++ General: There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Nation details must be finished before the event date to help speed up the start process. ***New Since last event:*** If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed After the new DLC releases. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. Players if deemed necessary due to game balance must accept modification to their Empire prior to the game and during to ensure a fair experience to all players (Changes may be but are not limited to, Caps on Naval Size, Science Output), Vassal Limit). this event is not intended to be a dedicated competitive match. Mechanics: Players until encountered may not discuss with each other their location in game. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. ***New Since last event:*** Federations may not exceed two Empires in membership and their vassals association status is not permitted (We will talk about this before the event). Federations must be formed from Galactic neighbours ***New Since last event:*** Only two (We will talk about this before the event) player may make use of the Become The Crisis Ascension perk Whether the old crisis path or the new one. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game until the knowledge is discovered by other players. Crystal-Infused and Crystal-Forged Plating is not permitted. Proton Launchers / Kinetic batteries are not permitted until after the year 2250. General: --EVENT RULES-- ++NOTES++ Game Settings: Galaxy Size: Huge(1000 Stars). Galaxy Shape: Elliptical. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 15x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request Modset: Pending... -
The Neuralink hits the griddy in my brain and then fucking dies [STELLARIS MP]
Jerichron posted an event in Community Events
untilEVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Tim Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details. Details Template: Empire Name: Phaeron Empire Government Type: Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here. Government Types: Democratic: Player: @Jerichron Empire Name: Pantheon. Species Name: Uploaded Intelligence. Species: Machine. Origin: Prosperous Unification. Ethics: Fanatic Materialist, Egalitarian. Notes: We were dying. The decline began unnoticed, creeping through our genetic codes across generations until transgenerational analysis confirmed our worst fears: a genetic plague was slowing our birth rates, and the next generations would be our last. Facing extinction, our current understanding of DNA and RNA sequences proved incapable of halting our decline. While this information was temporarily withheld from the public , its magnitude could not be concealed forever. In response to this existential threat, many of the world's governments directed funding towards a plan put forward by renowned mathematician Stephen Holstrom and developed by his company, Logorhythms: Project Caspian. Initially conceived as a means to cope with global overpopulation, No other solution to this crisis could be found, it may have been our only salvation. However, questions linger: Will the life that remains in the cloud after we're gone be truly human, or something more?. Player: @Spartan_MiniMe Empire Name: Species Name: Species: Origin: Ethics: Notes: Oligarchic: Player: @Panzerbaum Empire Name: Mega Mars Species Name: Mega Patriots Species: Avian Origin: Prosperous Unification Ethics: Militarist, Xenobhobe, Egalitarian Notes: TBA Player: @Lexic Empire Name: Sontaran Sacred Council Species Name: Sontaran Species: Toxoid Origin: Clone Army Ethics: Authoritarian, Militarist, Spiritualist Notes: We forgot how to do the nasty. Now we need to launch a epic toxic space crusade to find long forgotten knowledge of clapping gyatt. Dictatorial: Player: @Deltabacon Empire Name: Jardanian Citizen Legion Government Type: Dictatorial (Defensive Union) Species Name: Jardan Species: Reptilian Origin: Slingshot To The Stars Ethics: Fanatic Militarist, Spiritualist Notes: Evolving on a particularly hostile world, Jardanian society developed along strong familial unions, as a defense against rampant predators on their homeworld of Dierdae. As society evolved with technology, Jardans travelled slightly and slightly further, which increased the size of their society. Jardanians are notable for never truly warring with each other, despite being highly vocal in their differences. This tight-knit defensive society permeated their evolution, and in 2139 they finally established full dominion over their own planet - forming one complete global union. As the year 2200 approaches, and tests of the first prototype FTL drives are conducted - Jardanian Society is at a precipice. Will expansion bring reward, knowledge, and more space for their species (whose growth is rapidly outstripping it's ability to live on one planet), or will venturing into the great wilderness run contrary to their historical traditions and bring just sorrow? Player: @colt92 Empire Name: The Great Prosperity Species Name: Ikaanan Species: Avian Origin: Cybernetic Creed Ethics: Fanatic Spiritualist, Xenophile Notes: The Ikaanan are a post-apocalyptic religious based society who have embraced the belief that organic life is inevitably prone to self-destruction and mass exctinction. Their aim is to e spread of their beliefs of attaining perfection through synthetic integration, by which only rational thought and salvation can come. They constituted themselves into The Great Prosperity, where everybody is welcome. Imperial: Player: @KingShibe Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Hive Mind: Player: @SGz_Eliminated Empire Name: Terminid Hive Species Name: Terminid Species: Arthropod Origin: Subterranean Ethics: Gestalt Consciousness Notes: A sentient race of insectoid bugs that had been hunted to near extinction by forces of Super Earth, have eventually emerged victorious from their conflict, now they are free at last to continue their evolution and pursue other things like exploration and technology. Without being under the oppressive boot of Super Earth just how far will the Terminids be able to go? Player: @riccardi48 Empire Name: Species Name: Species: Fungi Origin: Primogenitor Hive Ethics: Notes: Machine Intelligence: Player: @Jacob_Waltz Empire Name: Khall Manifold Government type: Machine Intelligence Species name: Khall Species type: Machine Origin: Shattered Ring Ethics: Gestalt Conciousness Notes: Referred to by many simply as "Silicons" the Khall manifold is the only species that remains on a shattered ring. Reactivated after aeons by a program with a damage chronometer they are now without masters. With the data on those who created it and nothing but the remains of a shattered ring world barely functioning it now engages with the galaxy on its own terms. Player: @IceCream Empire Name: Reddit (main) Species Name : Average Reddit Admin (Trophy) Species Name : Average Reddit Moderator Species: Machine Origin: Remnants Ethics: Gestalt Notes: Long decades ago gaslighting/s*itposting on various subreddits , one Redditor noticed that the world is to small for all the offensive post that the site is spewing out , and realized that there is a whole Galaxy READY to be s*itposted into the next state of mind. The plan went a bit to well, as the galaxy turned more and more into Reddits true image , the inevitable has happened , It collapsed under its own posts. Now as the last remaining Subreddit , dreaming of a s*iposts of the old times , once again a Reddit staff member decided that the galaxy is ready for another great S*itpostening Corporate: Player: @Legendo Empire Name: Gründer Industries Species Name: Belkan Species: Human Origin: Mechanist Ethics: Fanatic Xenophine, Materialist Notes: After unifing the world under the power of money by defeating other companies like Axe & hammer, MacMillian and Neucom, Gründer Industries is standing on the top of the business world and plans to expand its trading horizons on to other prospects. The company willing to business with everyone has seen critique amongst its people but they couldnt deny the results. Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: --SLOTTING-- ++EVENT RULES++ General: There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Nation details must be finished before the event date to help speed up the start process. ***New Since last event:*** If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed After the new DLC releases. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. Players if deemed necessary due to game balance must accept modification to their Empire prior to the game and during to ensure a fair experience to all players (Changes may be but are not limited to, Caps on Naval Size, Science Output), Vassal Limit). this event is not intended to be a dedicated competitive match. Mechanics: Players until encountered may not discuss with each other their location in game. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. ***New Since last event:*** Federations may not exceed two Empires in membership and their vassals association status is not permitted (We will talk about this before the event). Federations must be formed from Galactic neighbours ***New Since last event:*** Only two (We will talk about this before the event) player may make use of the Become The Crisis Ascension perk Whether the old crisis path or the new one. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game until the knowledge is discovered by other players. Crystal-Infused and Crystal-Forged Plating is not permitted. Proton Launchers / Kinetic batteries are not permitted until after the year 2250. General: --EVENT RULES-- ++NOTES++ Game Settings: Galaxy Size: Huge(1000 Stars). Galaxy Shape: Elliptical. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 15x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request Modset: Pending... -
Ghandhi hits the radiation and then fucking dies [CIV5 MP]
Jerichron posted an event in Community Events
until"Just as it has always been, when our memories of the ancient world fade into twilight, a new era dawns to fill the void; an unfamiliar path with a pulse of its own, a tempo not dictated by the labor of men, but accelerated by the rhythm of machines, launching the world into an age of bold innovation. From this cauldron of steel and sweat, a vision of prosperity emerged; harnessing the untold power of the elements, turning night into day, creating new designs that brought the world's stage to the masses and providing an experience that many had never imagined. The advent of mechanized warfare brought devastation like none the world had ever seen, providing a window of opportunity for some to dictate conformity as regimes spread their ideologies with a heavy hand, inciting the world to the brink of war. And yet, some chose a different path and, through their vision, brought unique prospectives to the world. As singular proponents of free thinking remained striving for peace in their endeavors to unlock the secrets of the universe—some of which, would fill our hearts with fear and regret. And as this progress unfolds, the finite nature of our world becomes clear; our survival, the survival of all the world's peoples, depends on our ability to coexist in peace, but this peace is tenuous. Although mankind will always look onward, yearning for more, searching for new boundaries, only to break through them, with the understanding that this world is one, in which, we all share, comes the responsibility of knowing that the decisions you make today will have a lasting impact on the generations of tomorrow." — William Morgan Sheppard - CIV V Intro - August 24, 1932 -> January 6, 2019. EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Turn Based Strategy game Civ 5, in which players will seek to guide their own nations on the path through the ages. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Civ 5 multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) Once the first session is concluded additional info will be added here with nation pictures. Players: Random Nation: @BDFoster Random Nation: @colt92 Random Nation: @Resurge Random Nation: @Jerichron Random Nation: @AntiMatter Random Nation: @Griffin68965 Random Nation: @Legendo Random Nation: @Lexic Random Nation: OPEN Random Nation: @KingShibe Random Nation: @Phanos Random Nation: @Deltabacon Random Nation: OPEN Random Nation: @TheFantasticFlyingTaco Random Nation: OPEN Random Nation: @Bashfulvideos AI: Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN Random Nation: OPEN --SLOTTING-- ++EVENT RULES++ General: Players participating must make sure they own the Civ 5 DLC's Brave New World, and Gods and Kings. There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. XCOM Squads are prohibited. All players are required to play on "Prince" Difficulty settings. Players are not allowed to destroy other player's nations before the medieval Era is reached. --EVENT RULES-- ++NOTES++ Game Settings: Map Type: Continents. Map Size: Huge (12 Players). Game Pace: Quick. Game Era: Ancient. Turn Mode: Simultaneous. World Age: 4 Billion Years. Temperature: Temperate. Rainfall: Normal. Sea Level: Medium. Resources: Standard. Game Settings: Victory Types: Science. Domination. Cultural. Diplomatic. Adv Game Options (Enabled): Policy Saving. Promotion Saving. Quick Combat. Quick Movement. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request -
The Crisis hits the Galaxy and then fucking dies [STELLARIS MP]
Jerichron posted an event in Community Events
untilEVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Tim Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details. Details Template: Empire Name: Phaeron Empire Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here. Government Types: Democratic: Player: @Prometheus13 Empire Name: helosa mycelium Species Name: helosa Species: fungoid Origin: Life-seeded Ethics: spiritualist, egalitarian, xeno-phile Notes: the Helosan's have mostly lived comfortable and have a positive outlook in life, will it persevere as the learn they are not alone in the galaxy? they certainly hope so. Player: @Panzerbaum Empire Name: Aussie Confederation Species Name: Aussie Species: Avian Origin: On the Shoulders of Giants Ethics: Militarist, Egalitarian, Materialist Notes: Oligarchic: Player: @Colek Empire Name: Deep Rock Galactic Species Name: Dwarf Species: Humanoid Origin: Void Dwellers Ethics: Industrial-Materialists Notes: Mission control got a little too bored of managing drunk dwarves kicking barrels into the launch bay and decided to "expand" their administrative scope. With profits soaring in the mining industry, the board of directors branched out to construction, transportation, and even military industries. Now, leaders of several industries run Deep Rock Galactic, as the newfound nation trying to live up to its name. Player: @riccardi48 Empire Name: Union of Dolph-man Species Name: Dolph-man Species: Aquatic. Origin: Ocean Paradise. Ethics: Xenophobe, Pacifist, Authoritarian. Notes: After overthrowing the humans that used to control the planet, the newly evolved Dolph-man looks to the stars from their ocean paradise weary if they are truly alone. Dictatorial: Player: @colt92 Empire Name: Fawnian Technocracy Species Name: Fawnian. Species: Mammalian. Origin: Prosperous Unification. Ethics: Technocratic Dictatorship. Materialist, Pacifist, Xenophile. Notes: The Fawnian are a superintelligent race that devotes their efforts to scientific and philosophycal development. They consider war a waste of manpower and resources, and will seek the cooperation of other races. Player: @Sasquatch Rick Empire Name: The Grand Church of Gamera Species Name: Gamerians Species: Reptilian Origin: Here be Dragons Ethics: Authoritarian, Militarists, Spiritualists Notes: <https://youtu.be/fXkMfyjo7PU> Imperial: Player: @TheSalader Empire Name: Yag'garan Imperium Species Name: Yag'gar Species: Arthropoid Origin: Hegemon Ethics: Authoritarian, Militarist, Xenophile Notes: The Yag'garan, a powerful arthropoid fighter species. For long there was brutal civil wars on their home planet and the population was kept low, having them to adapt as strong rapid breeders. One day, a light from the sky came down on their home planet. They looked different, quite different. The Yag'garan put down their fighting for something bigger, something greater. New technology was quickly bestowed on them, making it quite a chaotic life for many Yag'garan. Nonetheless they prevailed and a bond was made with these new friends from the sky. Player: @Resurge Empire Name: The United Imperial Hegemony of Peacoxia Species Name: Peacocks Species: Avians Origin: Knights of the Toxic God Ethics: Materialist Fanatic Xenophobes. Notes: Space. Peacocks. Hive Mind: Player: @Deltabacon Empire Name: Pybran Interstellar Social Hierarchy (PISH) Species Name: Pybran Species: Arthropoid Origin: Subterranean Ethics: Hive Mind Notes: Emerging from test tubes several hundred years ago with an appetite for propagating the species, the Pybrans stumbled upon the scientific writings of the creatures that had uplifted them and put them in stasis eons ago that were long gone. The hive mind eventually broke out to the surface of the planet but it was a bit chilly and rainy (Think Stoke or Grimsby of a mid-winter's night) so they stayed underground in vast, cavernous subterranean cities which they quickly adapted to their own use. One day, a unit of the hive mind which had been rendered semi-autonomous fell off the bathtub, smacked his head on the sink and learned the secret of the flux capacitor - the key to FTL travel. The hivemind made a decision. It was time for PISH to spread across the stars. -- Biologically, the Pybrans are essentially massive bugs, but they've taken the unconventional decision of conversing with other, non-hive-mind species through teaching all of their envoys fluent Mancunian. 'Alright der our mate!' being their favourite greeting. Unfortunately, as they haven't yet left their home system, they've only managed to speak to a livestock species of furry mammals on the surface of their planet, with whom both conversations and relations have been disappointingly brief. Player: @Slim Empire Name: THEM Species Name: Hem Species: Humanoid Origin: Progenitor Hive Ethics: hivemind Notes: a species of human like entities sharing a unified conscious Machine Intelligence: Player: @Jacob_Waltz Empire Name: Hezen Corrective Species Name: Hezen Species: Robot Origin: Resource Consolidation Ethics: Hive Mind Notes: Silicon entity dedicated to scientific research and overall expansion, desiring space enough to flourish and grow its knowledge base. An enigmatic entity that cares not whether organic life exists so long as it does not interfere in research opportunities. It is unknown whom created this entity, as its planet was wholly converted to a machine complex. Player: @Spartan_MiniMe Empire Name: Silicron Collective Conciousness Species Name: Silicron Species: Robot Origin: Shattered Ring Ethics: Gestault Conciousness Notes: An enigmatic collection of networked machines, the Silicron collective arose out of the central science directorate research assistance subsystem of a now forgotten stellar empire. Their creators lived and died for the technological advancement of their species, a trait which the Silicrons seem to have inherited. No cost is too great for the advancement of their technology, a goal the conciousness refers to as the "Machine God". The conciousness is primarily housed on a partially-destroyed ring world. Initial surveys showed that parts of the ring still maintained massive power generation and life support, though further surveys were deemed impossible after survey crews were engaged by defensive machines from the collective. Corporate: Player: @Jerichron Empire Name: The East Interstellar Trading Company Species Name: Briish Species: Mammalian Origin: Subterranean Ethics: Egalitarian, Fanatic Xenophile. Notes: Driven by their insatiable curiosity, the Briish sought to make their mark on the world above. Harnessing their resourcefulness, perseverance, and lust for spice they formed the East Interstellar Trading Company (EITC) as a means to explore distant galaxies, establish trade networks, and uncover the secrets of the universe. The EITC became the embodiment of the Briish spirit—a fusion of their underground tenacity and their newfound hunger for commercial success. Player: @Legendo Empire Name: The Exchange Species Name: Midri Species: Humanoid Origin: Unification Ethics: Egalitarian, Materialist, Xenophile Notes: After making it clear those with money governs and rules and those without will have to work hard making it to the top The Exchange is not expanding its influence out to the open stars for further cooperation --SLOTTING-- ++EVENT RULES++ General: There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. Federations may not exceed three Empires in membership. Due to its disrepute with this events host Galactic Paragons will not be enabled for this event. Only one player may make use of the Become The Crisis Ascension perk. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game. Nation details must be finished before the event date to help speed up the start process. If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed from their initial reservation. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. --EVENT RULES-- ++NOTES++ Game Settings: Galaxy Size: Huge(1000 Stars). Galaxy Shape: Starburst. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 2.0x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request Modset: Copy Text into Launcher or Message event host for file. Steam Collection. Launcher Install: Launcher -> Playsets -> Dropdown -> Import. -
The Crisis hits the Galaxy and then fucking dies [STELLARIS MP] (Continued)
Jerichron posted an event in Community Events
untilEVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Tim Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details. Details Template: Empire Name: Phaeron Empire Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here. Government Types: Democratic: Player: @Prometheus13 Empire Name: helosa mycelium Species Name: helosa Species: fungoid Origin: Life-seeded Ethics: spiritualist, egalitarian, xeno-phile Notes: the Helosan's have mostly lived comfortable and have a positive outlook in life, will it persevere as the learn they are not alone in the galaxy? they certainly hope so. Player: @Panzerbaum Empire Name: Aussie Confederation Species Name: Aussie Species: Avian Origin: On the Shoulders of Giants Ethics: Militarist, Egalitarian, Materialist Notes: Oligarchic: Player: @Colek Empire Name: Deep Rock Galactic Species Name: Dwarf Species: Humanoid Origin: Void Dwellers Ethics: Industrial-Materialists Notes: Mission control got a little too bored of managing drunk dwarves kicking barrels into the launch bay and decided to "expand" their administrative scope. With profits soaring in the mining industry, the board of directors branched out to construction, transportation, and even military industries. Now, leaders of several industries run Deep Rock Galactic, as the newfound nation trying to live up to its name. Player: @riccardi48 Empire Name: Union of Dolph-man Species Name: Dolph-man Species: Aquatic. Origin: Ocean Paradise. Ethics: Xenophobe, Pacifist, Authoritarian. Notes: After overthrowing the humans that used to control the planet, the newly evolved Dolph-man looks to the stars from their ocean paradise weary if they are truly alone. Dictatorial: Player: @colt92 Empire Name: Fawnian Technocracy Species Name: Fawnian. Species: Mammalian. Origin: Prosperous Unification. Ethics: Technocratic Dictatorship. Materialist, Pacifist, Xenophile. Notes: The Fawnian are a superintelligent race that devotes their efforts to scientific and philosophycal development. They consider war a waste of manpower and resources, and will seek the cooperation of other races. Player: @Sasquatch Rick Empire Name: The Grand Church of Gamera Species Name: Gamerians Species: Reptilian Origin: Here be Dragons Ethics: Authoritarian, Militarists, Spiritualists Notes: <https://youtu.be/fXkMfyjo7PU> Imperial: Player: @TheSalader Empire Name: Yag'garan Imperium Species Name: Yag'gar Species: Arthropoid Origin: Hegemon Ethics: Authoritarian, Militarist, Xenophile Notes: The Yag'garan, a powerful arthropoid fighter species. For long there was brutal civil wars on their home planet and the population was kept low, having them to adapt as strong rapid breeders. One day, a light from the sky came down on their home planet. They looked different, quite different. The Yag'garan put down their fighting for something bigger, something greater. New technology was quickly bestowed on them, making it quite a chaotic life for many Yag'garan. Nonetheless they prevailed and a bond was made with these new friends from the sky. Player: @Resurge Empire Name: The United Imperial Hegemony of Peacoxia Species Name: Peacocks Species: Avians Origin: Knights of the Toxic God Ethics: Materialist Fanatic Xenophobes. Notes: Space. Peacocks. Hive Mind: Player: @Deltabacon Empire Name: Pybran Interstellar Social Hierarchy (PISH) Species Name: Pybran Species: Arthropoid Origin: Subterranean Ethics: Hive Mind Notes: Emerging from test tubes several hundred years ago with an appetite for propagating the species, the Pybrans stumbled upon the scientific writings of the creatures that had uplifted them and put them in stasis eons ago that were long gone. The hive mind eventually broke out to the surface of the planet but it was a bit chilly and rainy (Think Stoke or Grimsby of a mid-winter's night) so they stayed underground in vast, cavernous subterranean cities which they quickly adapted to their own use. One day, a unit of the hive mind which had been rendered semi-autonomous fell off the bathtub, smacked his head on the sink and learned the secret of the flux capacitor - the key to FTL travel. The hivemind made a decision. It was time for PISH to spread across the stars. -- Biologically, the Pybrans are essentially massive bugs, but they've taken the unconventional decision of conversing with other, non-hive-mind species through teaching all of their envoys fluent Mancunian. 'Alright der our mate!' being their favourite greeting. Unfortunately, as they haven't yet left their home system, they've only managed to speak to a livestock species of furry mammals on the surface of their planet, with whom both conversations and relations have been disappointingly brief. Player: @Slim Empire Name: THEM Species Name: Hem Species: Humanoid Origin: Progenitor Hive Ethics: hivemind Notes: a species of human like entities sharing a unified conscious Machine Intelligence: Player: @Jacob_Waltz Empire Name: Hezen Corrective Species Name: Hezen Species: Robot Origin: Resource Consolidation Ethics: Hive Mind Notes: Silicon entity dedicated to scientific research and overall expansion, desiring space enough to flourish and grow its knowledge base. An enigmatic entity that cares not whether organic life exists so long as it does not interfere in research opportunities. It is unknown whom created this entity, as its planet was wholly converted to a machine complex. Player: @Spartan_MiniMe Empire Name: Silicron Collective Conciousness Species Name: Silicron Species: Robot Origin: Shattered Ring Ethics: Gestault Conciousness Notes: An enigmatic collection of networked machines, the Silicron collective arose out of the central science directorate research assistance subsystem of a now forgotten stellar empire. Their creators lived and died for the technological advancement of their species, a trait which the Silicrons seem to have inherited. No cost is too great for the advancement of their technology, a goal the conciousness refers to as the "Machine God". The conciousness is primarily housed on a partially-destroyed ring world. Initial surveys showed that parts of the ring still maintained massive power generation and life support, though further surveys were deemed impossible after survey crews were engaged by defensive machines from the collective. Corporate: Player: @Jerichron Empire Name: The East Interstellar Trading Company Species Name: Briish Species: Mammalian Origin: Subterranean Ethics: Egalitarian, Fanatic Xenophile. Notes: Driven by their insatiable curiosity, the Briish sought to make their mark on the world above. Harnessing their resourcefulness, perseverance, and lust for spice they formed the East Interstellar Trading Company (EITC) as a means to explore distant galaxies, establish trade networks, and uncover the secrets of the universe. The EITC became the embodiment of the Briish spirit—a fusion of their underground tenacity and their newfound hunger for commercial success. Player: @Legendo Empire Name: The Exchange Species Name: Midri Species: Humanoid Origin: Unification Ethics: Egalitarian, Materialist, Xenophile Notes: After making it clear those with money governs and rules and those without will have to work hard making it to the top The Exchange is not expanding its influence out to the open stars for further cooperation --SLOTTING-- ++EVENT RULES++ General: There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. Engaging in test sessions that exceed 5+ hours for the purpose of developing your build or accumulating significant playtime prior to the event is not allowed. Violation of this rule will result in players being barred from participating in the event. It's important to note that this event is not intended to be a dedicated competitive match, but rather a semi-competitive gathering among friends. The objective is to create a casual and roleplay-like experience, and extensive preparation time is not expected or required. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. Federations may not exceed three Empires in membership. Due to its disrepute with this events host Galactic Paragons will not be enabled for this event. Only one player may make use of the Become The Crisis Ascension perk. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game. Nation details must be finished before the event date to help speed up the start process. If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed from their initial reservation. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. --EVENT RULES-- ++NOTES++ Game Settings: Galaxy Size: Huge(1000 Stars). Galaxy Shape: Starburst. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 2.0x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request Modset: Copy Text into Launcher or Message event host for file. Steam Collection. Launcher Install: Launcher -> Playsets -> Dropdown -> Import. -
The Gaalsien INVADE the Evari and then fucking dies [STELLARIS MP]
Jerichron posted an event in Community Events
untilEVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Time Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details. Details Template: Empire Name: Phaeron Empire Government Type: Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here. Government Types: Democratic: Player: @Sasquatch Rick Empire Name: Followers of Ghast Government Type: Democratic Species Name: Argrathian Species: Aquatic Origin: Ocean Paradise Ethics: Xenophile, Egaltarian Notes: See below Player: @Deltabacon Empire Name: Reunified Evari Government Type: Democratic Species Name: Bodranite Species: Lithoid Origin: Post-Apocalyptic Ethics: Xenophilic / Fanatical Materialist Notes: https://youtube.com/clip/Ugkxfa38MnRlWAtYwgTKRSz3uCV8Purl1WSL?si=KUHeypVjaSiRojZB Oligarchic: Player: @Jerichron Empire Name: Kiith Gaalsien. Government Type: Holy Tribunal. Species Name: Kushan. Species: Molluscoid. Origin: Remnants. Ethics: Egalitarian, Fanatic Spiritualist. Notes: Tone Exiled to Kharak aboard the Khar-Toba, alongside those of kiith S'jet, Somtaaw, Manaan, Paktu, Soban, and Naabal. Unlike the other Kiithid, the Gaalsien managed to preserve a significant part of Hiigaran history through a stone mural. This mural contains essential information about Hiigara, their original homeworld, their defeat at the hands of the Taiidan, their exile, the origins of their species, the arrival at Kharak, and most crucially, the Taiidan treaty that prohibited the development of FTL technology. Notably, the Gaalsien symbol is more prominently featured on this mural compared to other Kiithid, hinting that they might have been leaders during the time of Khar-Toba. Following years of conflict on Kharak, including open warfare between Kiith Gaalsien and the other Kiith, an agreement was finally reached. The Gaalsien relented on their insistence of blasphemy to return to space, risking the anger of the now mysterious Taiidan and the god-like figure, Sajuuk. All Kiith united in their quest to reclaim a place on the galactic stage. Nevertheless, some individuals still fear that venturing back into space will incur the wrath of Sajuuk upon us all... Player: @Spartan_MiniMe Oligarchy Name: Rothak Theocracy Species Name: Rothak Species: Reptillian Origin: Remnants Ethics: Egalitarian, Xenophile, Spiritualist Notes: Lizard people into space. Dictatorial: Player: @Lexic Empire Name: Imperium of Khazad-Dum Government Type: Dictatorial Species Name: Durin's Folk Species: Humanoid Origin: Subterranean Ethics: Authoritarian, Militarist, Materialist Notes: https://www.youtube.com/watch?v=ytWz0qVvBZ0 Player: @Panzerbaum Empire Name: Navigator's Corps Government Type: Dictatorial Species Name: Corvidian. Species: Avian. Origin: Slingshot to the Stars. Ethics: Authoritarian, Militarist, Materialist. Notes: Imperial: Player: @TheSalader Imperial Empire Name: Yag'garan Imperium Species Name: Yag'gar Species: Arthropoid Origin: Hegemon Ethics: Authoritarian, Militarist, Xenophile Notes: The Yag'garan, a powerful arthropoid fighter species. For long there was brutal civil wars on their home planet and the population was kept low, having them to adapt as strong rapid breeders. One day, a light from the sky came down on their home planet. They looked different, quite different. The Yag'garan put down their fighting for something bigger, something greater. New technology was quickly bestowed on them, making it quite a chaotic life for many Yag'garan. Nonetheless they prevailed and a bond was made with these new friends from the sky Player: @Glad1us Empire Name: Wakandian Empire Government Type: Emipirial Species Name: Wakandians Species: Continental Origin: Ocean Teachers of the shroud Ethics: Fanatic authoritarian, spiritualists Notes: Hive Mind: Player: @IceCream Empire Name: The Morbius Hive Government Type: Hive Mind Species Name: Morber / Morbers Species: Arthropoid Origin: Subterranean Ethics: Gestalt Consciousness Notes: Player: @Wattsits Empire Name: Kerbal Space Comintern Government Type: Hive Mind Species Name: Kerbal Species: Reptillian Origin: Doomsday Ethics: Gestalt Consciousness Notes: Machine Intelligence: Player: @colt92 Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Corporate: Player: @KingShibe Empire name: Tomboy Outback Steakhouse Inc. Species name: Tomboy Species: Humanoid Origin: Prosperous unification Ethics: Egalitarian, materialist, militarist Notes: Founded some time in the early 21st century, the Tomboy Outback Steakhouse Inc. seeks to provide the best steaks on the planet, served by our skilled and charismatic Tomboy waiters. Business was booming, however, in the year 2097 the eternal rivals of Tomboy Inc, Femboy Hooters and Goth IHOP sought to end the Tomboy corporation, starting the corporate war. Tomboy Inc. emerged victorious but weakened alongside its rivals. To ensure survival, it was decided to relocate Tomboy Inc. to a newly discovered planet where the market strategy could be refurbished in anticipation of a comeback to the restaurant market. With the discovery of the hyperdrive, corporate HQ sees new opportunities to not just become the dominant restaurant chain that humanity has ever known, but the dominant restaurant chain the galaxy has known. Every planet shall have its own Tomboy Outback Steakhouse where its residents may be served the finest steaks and be hosted by the finest tomboys the galaxy has to offer. Player: @Jacob_Waltz Empire Name: NanoTrasen Corporate Conglomerate Species Name: Human Species: Humanoid Origin: Mechanists Ethics: Authoritarian, Fanatic Materialist, Notes: Nanotrasen Corporate Conglomerate, an advanced research and development group with skin in all other fields. Had their shoot off point to major planetary control with the discovery of a new element that lead to faster than light travel. Now in control of the Sol system they spread their reach out into the stars to find new markets to dominate. With their most recent technological advancements in the fields of robotics and cloning their plans reach ever upwards. --SLOTTING-- ++EVENT RULES++ General: There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Nation details must be finished before the event date to help speed up the start process. If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed from their initial reservation. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. Players if deemed necessary due to game balance must accept modification to their Empire prior to the game and during to ensure a fair experience to all players (Changes may be but are not limited to, Caps on Naval Size, Science Output), Vassal Limit). this event is not intended to be a dedicated competitive match. Mechanics: Players until encountered may not discuss with each other their location in game. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. Federations may not exceed two Empires in membership and their vassals. Only one player may make use of the Become The Crisis Ascension perk. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game. Crystal-Infused and Crystal-Forged Plating is not permitted. Proton Launchers / Kinetic batteries are not permitted until after the year 2250. General: --EVENT RULES-- ++NOTES++ Game Settings: Galaxy Size: Huge(1000 Stars). Galaxy Shape: Starburst. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 2.0x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request Modset: Copy Text into Launcher or Message event host for file. Steam Collection. Launcher Install: Launcher -> Playsets -> Dropdown -> Import. -
The Nanites INVADE the GALAXY and then fucking MULTIPLY [STELLARIS MP]
Jerichron posted an event in Community Events
untilEVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Time Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details. Details Template: Empire Name: Phaeron Empire Government Type: Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here. Government Types: Democratic: Player: @Sasquatch Rick Empire Name: Followers of Ghast Government Type: Democratic Species Name: Argrathian Species: Aquatic Origin: Ocean Paradise Ethics: Xenophile, Egaltarian Notes: See below Player: @Deltabacon Empire Name: Reunified Evari Government Type: Democratic Species Name: Bodranite Species: Lithoid Origin: Post-Apocalyptic Ethics: Xenophilic / Fanatical Materialist Notes: https://youtube.com/clip/Ugkxfa38MnRlWAtYwgTKRSz3uCV8Purl1WSL?si=KUHeypVjaSiRojZB Oligarchic: Player: @Jerichron Empire Name: Kiith Gaalsien. Government Type: Holy Tribunal. Species Name: Kushan. Species: Molluscoid. Origin: Remnants. Ethics: Egalitarian, Fanatic Spiritualist. Notes: Tone Exiled to Kharak aboard the Khar-Toba, alongside those of kiith S'jet, Somtaaw, Manaan, Paktu, Soban, and Naabal. Unlike the other Kiithid, the Gaalsien managed to preserve a significant part of Hiigaran history through a stone mural. This mural contains essential information about Hiigara, their original homeworld, their defeat at the hands of the Taiidan, their exile, the origins of their species, the arrival at Kharak, and most crucially, the Taiidan treaty that prohibited the development of FTL technology. Notably, the Gaalsien symbol is more prominently featured on this mural compared to other Kiithid, hinting that they might have been leaders during the time of Khar-Toba. Following years of conflict on Kharak, including open warfare between Kiith Gaalsien and the other Kiith, an agreement was finally reached. The Gaalsien relented on their insistence of blasphemy to return to space, risking the anger of the now mysterious Taiidan and the god-like figure, Sajuuk. All Kiith united in their quest to reclaim a place on the galactic stage. Nevertheless, some individuals still fear that venturing back into space will incur the wrath of Sajuuk upon us all... Player: @Spartan_MiniMe Oligarchy Name: Rothak Theocracy Species Name: Rothak Species: Reptillian Origin: Remnants Ethics: Egalitarian, Xenophile, Spiritualist Notes: Lizard people into space. Dictatorial: Player: @Lexic Empire Name: Imperium of Khazad-Dum Government Type: Dictatorial Species Name: Durin's Folk Species: Humanoid Origin: Subterranean Ethics: Authoritarian, Militarist, Materialist Notes: https://www.youtube.com/watch?v=ytWz0qVvBZ0 Player: @Panzerbaum Empire Name: Navigator's Corps Government Type: Dictatorial Species Name: Corvidian. Species: Avian. Origin: Slingshot to the Stars. Ethics: Authoritarian, Militarist, Materialist. Notes: Imperial: Player: @TheSalader Imperial Empire Name: Yag'garan Imperium Species Name: Yag'gar Species: Arthropoid Origin: Hegemon Ethics: Authoritarian, Militarist, Xenophile Notes: The Yag'garan, a powerful arthropoid fighter species. For long there was brutal civil wars on their home planet and the population was kept low, having them to adapt as strong rapid breeders. One day, a light from the sky came down on their home planet. They looked different, quite different. The Yag'garan put down their fighting for something bigger, something greater. New technology was quickly bestowed on them, making it quite a chaotic life for many Yag'garan. Nonetheless they prevailed and a bond was made with these new friends from the sky Player: @Glad1us Empire Name: Wakandian Empire Government Type: Emipirial Species Name: Wakandians Species: Continental Origin: Ocean Teachers of the shroud Ethics: Fanatic authoritarian, spiritualists Notes: Player: @riccardi48 Formerly @Prometheus13 Empire Name: Krillion Hegemony Species Name: Krillion Species: Arthropoid Origin: Clone army Ethics: Authoritarian, Militarist, Materialist Notes: Plot wise lets say the old emperor launched himself in a torpedo into the L-Gates as the nanites poured through...and was shortly after succeded by his right hand man Grand Vizzer Riccardi. Last known vidpic of the emperor... @Prometheus13 Hive Mind: Player: @IceCream Empire Name: The Morbius Hive Government Type: Hive Mind Species Name: Morber / Morbers Species: Arthropoid Origin: Subterranean Ethics: Gestalt Consciousness Notes: Player: @Wattsits Empire Name: Kerbal Space Comintern Government Type: Hive Mind Species Name: Kerbal Species: Reptillian Origin: Doomsday Ethics: Gestalt Consciousness Notes: Machine Intelligence: Player: @colt92 Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Corporate: Player: @KingShibe Empire name: Tomboy Outback Steakhouse Inc. Species name: Tomboy Species: Humanoid Origin: Prosperous unification Ethics: Egalitarian, materialist, militarist Notes: Founded some time in the early 21st century, the Tomboy Outback Steakhouse Inc. seeks to provide the best steaks on the planet, served by our skilled and charismatic Tomboy waiters. Business was booming, however, in the year 2097 the eternal rivals of Tomboy Inc, Femboy Hooters and Goth IHOP sought to end the Tomboy corporation, starting the corporate war. Tomboy Inc. emerged victorious but weakened alongside its rivals. To ensure survival, it was decided to relocate Tomboy Inc. to a newly discovered planet where the market strategy could be refurbished in anticipation of a comeback to the restaurant market. With the discovery of the hyperdrive, corporate HQ sees new opportunities to not just become the dominant restaurant chain that humanity has ever known, but the dominant restaurant chain the galaxy has known. Every planet shall have its own Tomboy Outback Steakhouse where its residents may be served the finest steaks and be hosted by the finest tomboys the galaxy has to offer. Player: @Jacob_Waltz Empire Name: NanoTrasen Corporate Conglomerate Species Name: Human Species: Humanoid Origin: Mechanists Ethics: Authoritarian, Fanatic Materialist, Notes: Nanotrasen Corporate Conglomerate, an advanced research and development group with skin in all other fields. Had their shoot off point to major planetary control with the discovery of a new element that lead to faster than light travel. Now in control of the Sol system they spread their reach out into the stars to find new markets to dominate. With their most recent technological advancements in the fields of robotics and cloning their plans reach ever upwards. --SLOTTING-- ++EVENT RULES++ General: There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Nation details must be finished before the event date to help speed up the start process. If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed from their initial reservation. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. Players if deemed necessary due to game balance must accept modification to their Empire prior to the game and during to ensure a fair experience to all players (Changes may be but are not limited to, Caps on Naval Size, Science Output), Vassal Limit). this event is not intended to be a dedicated competitive match. Mechanics: Players until encountered may not discuss with each other their location in game. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. Federations may not exceed two Empires in membership and their vassals. Only one player may make use of the Become The Crisis Ascension perk. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game. Crystal-Infused and Crystal-Forged Plating is not permitted. Proton Launchers / Kinetic batteries are not permitted until after the year 2250. General: --EVENT RULES-- ++NOTES++ Game Settings: Galaxy Size: Huge(1000 Stars). Galaxy Shape: Starburst. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 2.0x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request Modset: Copy Text into Launcher or Message event host for file. Steam Collection. Launcher Install: Launcher -> Playsets -> Dropdown -> Import. -
The Evari have a midlife CRISIS and then fucking die... [STELLARIS MP]
Jerichron posted an event in Community Events
untilEVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Time Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details. Details Template: Empire Name: Phaeron Empire Government Type: Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here. Government Types: Democratic: Player: @Sasquatch Rick Empire Name: Followers of Ghast Government Type: Democratic Species Name: Argrathian Species: Aquatic Origin: Ocean Paradise Ethics: Xenophile, Egaltarian Notes: See below Player: @Deltabacon Empire Name: Reunified Evari Government Type: Democratic Species Name: Bodranite Species: Lithoid Origin: Post-Apocalyptic Ethics: Xenophilic / Fanatical Materialist Notes: https://youtube.com/clip/Ugkxfa38MnRlWAtYwgTKRSz3uCV8Purl1WSL?si=KUHeypVjaSiRojZB Oligarchic: Player: @Jerichron Empire Name: Kiith Gaalsien. Government Type: Holy Tribunal. Species Name: Kushan. Species: Molluscoid. Origin: Remnants. Ethics: Egalitarian, Fanatic Spiritualist. Notes: Tone Exiled to Kharak aboard the Khar-Toba, alongside those of kiith S'jet, Somtaaw, Manaan, Paktu, Soban, and Naabal. Unlike the other Kiithid, the Gaalsien managed to preserve a significant part of Hiigaran history through a stone mural. This mural contains essential information about Hiigara, their original homeworld, their defeat at the hands of the Taiidan, their exile, the origins of their species, the arrival at Kharak, and most crucially, the Taiidan treaty that prohibited the development of FTL technology. Notably, the Gaalsien symbol is more prominently featured on this mural compared to other Kiithid, hinting that they might have been leaders during the time of Khar-Toba. Following years of conflict on Kharak, including open warfare between Kiith Gaalsien and the other Kiith, an agreement was finally reached. The Gaalsien relented on their insistence of blasphemy to return to space, risking the anger of the now mysterious Taiidan and the god-like figure, Sajuuk. All Kiith united in their quest to reclaim a place on the galactic stage. Nevertheless, some individuals still fear that venturing back into space will incur the wrath of Sajuuk upon us all... Player: @Spartan_MiniMe Oligarchy Name: Rothak Theocracy Species Name: Rothak Species: Reptillian Origin: Remnants Ethics: Egalitarian, Xenophile, Spiritualist Notes: Lizard people into space. Dictatorial: Player: @Lexic Empire Name: Imperium of Khazad-Dum Government Type: Dictatorial Species Name: Durin's Folk Species: Humanoid Origin: Subterranean Ethics: Authoritarian, Militarist, Materialist Notes: https://www.youtube.com/watch?v=ytWz0qVvBZ0 Player: @Panzerbaum Empire Name: Navigator's Corps Government Type: Dictatorial Species Name: Corvidian. Species: Avian. Origin: Slingshot to the Stars. Ethics: Authoritarian, Militarist, Materialist. Notes: Imperial: Player: @TheSalader Imperial Empire Name: Yag'garan Imperium Species Name: Yag'gar Species: Arthropoid Origin: Hegemon Ethics: Authoritarian, Militarist, Xenophile Notes: The Yag'garan, a powerful arthropoid fighter species. For long there was brutal civil wars on their home planet and the population was kept low, having them to adapt as strong rapid breeders. One day, a light from the sky came down on their home planet. They looked different, quite different. The Yag'garan put down their fighting for something bigger, something greater. New technology was quickly bestowed on them, making it quite a chaotic life for many Yag'garan. Nonetheless they prevailed and a bond was made with these new friends from the sky Player: @Glad1us Empire Name: Wakandian Empire Government Type: Emipirial Species Name: Wakandians Species: Continental Origin: Ocean Teachers of the shroud Ethics: Fanatic authoritarian, spiritualists Notes: Player: @riccardi48 Formerly @Prometheus13 Empire Name: Krillion Hegemony Species Name: Krillion Species: Arthropoid Origin: Clone army Ethics: Authoritarian, Militarist, Materialist Notes: Plot wise lets say the old emperor launched himself in a torpedo into the L-Gates as the nanites poured through...and was shortly after succeded by his right hand man Grand Vizzer Riccardi. Last known vidpic of the emperor... @Prometheus13 Hive Mind: Player: @IceCream Empire Name: The Morbius Hive Government Type: Hive Mind Species Name: Morber / Morbers Species: Arthropoid Origin: Subterranean Ethics: Gestalt Consciousness Notes: Player: @Wattsits Empire Name: Kerbal Space Comintern Government Type: Hive Mind Species Name: Kerbal Species: Reptillian Origin: Doomsday Ethics: Gestalt Consciousness Notes: Machine Intelligence: Player: @colt92 Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Corporate: Player: @KingShibe Empire name: Tomboy Outback Steakhouse Inc. Species name: Tomboy Species: Humanoid Origin: Prosperous unification Ethics: Egalitarian, materialist, militarist Notes: Founded some time in the early 21st century, the Tomboy Outback Steakhouse Inc. seeks to provide the best steaks on the planet, served by our skilled and charismatic Tomboy waiters. Business was booming, however, in the year 2097 the eternal rivals of Tomboy Inc, Femboy Hooters and Goth IHOP sought to end the Tomboy corporation, starting the corporate war. Tomboy Inc. emerged victorious but weakened alongside its rivals. To ensure survival, it was decided to relocate Tomboy Inc. to a newly discovered planet where the market strategy could be refurbished in anticipation of a comeback to the restaurant market. With the discovery of the hyperdrive, corporate HQ sees new opportunities to not just become the dominant restaurant chain that humanity has ever known, but the dominant restaurant chain the galaxy has known. Every planet shall have its own Tomboy Outback Steakhouse where its residents may be served the finest steaks and be hosted by the finest tomboys the galaxy has to offer. Player: @Jacob_Waltz Empire Name: NanoTrasen Corporate Conglomerate Species Name: Human Species: Humanoid Origin: Mechanists Ethics: Authoritarian, Fanatic Materialist, Notes: Nanotrasen Corporate Conglomerate, an advanced research and development group with skin in all other fields. Had their shoot off point to major planetary control with the discovery of a new element that lead to faster than light travel. Now in control of the Sol system they spread their reach out into the stars to find new markets to dominate. With their most recent technological advancements in the fields of robotics and cloning their plans reach ever upwards. --SLOTTING-- ++EVENT RULES++ General: There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Nation details must be finished before the event date to help speed up the start process. If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed from their initial reservation. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. Players if deemed necessary due to game balance must accept modification to their Empire prior to the game and during to ensure a fair experience to all players (Changes may be but are not limited to, Caps on Naval Size, Science Output), Vassal Limit). this event is not intended to be a dedicated competitive match. Mechanics: Players until encountered may not discuss with each other their location in game. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. Federations may not exceed two Empires in membership and their vassals. Only one player may make use of the Become The Crisis Ascension perk. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game. Crystal-Infused and Crystal-Forged Plating is not permitted. Proton Launchers / Kinetic batteries are not permitted until after the year 2250. General: --EVENT RULES-- ++NOTES++ Game Settings: Galaxy Size: Huge(1000 Stars). Galaxy Shape: Starburst. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 2.0x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request Modset: Copy Text into Launcher or Message event host for file. Steam Collection. Launcher Install: Launcher -> Playsets -> Dropdown -> Import. -
Ghandhi hits the radiation and then fucking dies [CIV5 MP]
Jerichron posted an event in Community Events
"Just as it has always been, when our memories of the ancient world fade into twilight, a new era dawns to fill the void; an unfamiliar path with a pulse of its own, a tempo not dictated by the labor of men, but accelerated by the rhythm of machines, launching the world into an age of bold innovation. From this cauldron of steel and sweat, a vision of prosperity emerged; harnessing the untold power of the elements, turning night into day, creating new designs that brought the world's stage to the masses and providing an experience that many had never imagined. The advent of mechanized warfare brought devastation like none the world had ever seen, providing a window of opportunity for some to dictate conformity as regimes spread their ideologies with a heavy hand, inciting the world to the brink of war. And yet, some chose a different path and, through their vision, brought unique prospectives to the world. As singular proponents of free thinking remained striving for peace in their endeavors to unlock the secrets of the universe—some of which, would fill our hearts with fear and regret. And as this progress unfolds, the finite nature of our world becomes clear; our survival, the survival of all the world's peoples, depends on our ability to coexist in peace, but this peace is tenuous. Although mankind will always look onward, yearning for more, searching for new boundaries, only to break through them, with the understanding that this world is one, in which, we all share, comes the responsibility of knowing that the decisions you make today will have a lasting impact on the generations of tomorrow." — William Morgan Sheppard - CIV V Intro - August 24, 1932 -> January 6, 2019. EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Turn Based Strategy game Civ 5, in which players will seek to guide their own nations on the path through the ages. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Civ 5 multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) Once the first session is concluded additional info will be added here with nation pictures. Players (12 Max): Random Nation: @Bashfulvideos Random Nation: @colt92 Random Nation: @Lexic Random Nation: @KingShibe Random Nation: @Phanos Random Nation: @Legendo Random Nation: @AntiMatter Random Nation: @Deltabacon Random Nation: @riccardi48 Random Nation: @Jerichron Random Nation: @Conga Line of Neckbeards Random Nation: @Spartan_MiniMe --SLOTTING-- ++EVENT RULES++ General: Players participating must make sure they own the Civ 5 DLC's Brave New World, and Gods and Kings. There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. XCOM Squads are prohibited. All players are required to play on "Prince" Difficulty settings. Players are not allowed to destroy other player's nations before the medieval Era is reached. The event will be making use of the Vox Populi + EUI Modset which can be installed via the instructions below. --EVENT RULES-- How to install a modpack: Modset (VP + EUI Only). To use VP, you must have your game in English. Search for the Civ's DLC folder. The path should be something like C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC. Delete your old modpack if you already have one. Extract the downloaded .zip here. It should add “ZMP_MODPACK”, “VPUI”, “UI_bc1” to your DLC folder: Before the first launch of the game delete the Cache folder from here "Documents\my games\Civilization 5" Now you don't need to use the mod menu from the game's main menu. This installation needs to be done by every players in case of online multiplayer game: the exact same modpack needs to be used on each PC. ++NOTES++ Game Settings: Map Type: Continents. Map Size: Huge (12 Players). Game Pace: Quick. Game Era: Ancient. Turn Mode: Simultaneous. World Age: 4 Billion Years. Temperature: Temperate. Rainfall: Normal. Sea Level: Medium. Resources: Standard. Game Settings: Victory Types: Science. Domination. Cultural. Diplomatic. Adv Game Options (Enabled): Policy Saving. Promotion Saving. Quick Combat. Quick Movement. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request -
The Winter Hits the planet and then I freeze to death [Endless Legend MP]
Jerichron posted an event in Community Events
untilEVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Turn Based Strategy game Endless Legend, in which players will seek to guide their own nations to survival in a time of great upheaval. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Endless Lrgend multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) Once the first session is concluded additional info will be added here with nation pictures. Players (8 Max): Broken Lords Player: @Jerichron Intro: Ardent Mages Player: OPEN Intro: The Cultists Player: OPEN Intro: Vaulters Player: OPEN Intro: Necrophages Player: OPEN Intro: Kapaku Player: OPEN Intro: Roving Clans Player: OPEN Intro: Wild Walkers Player: OPEN Intro: Morgawr Player: OPEN Intro: Allayi Player: OPEN Intro: Forgotten Player: OPEN Intro: --SLOTTING-- ++EVENT RULES++ General: Players participating do not require Game DLC due to game host sharing. There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. Players are not allowed to destroy other player's nations before turn 50. Combat where possible will be auto resolved to speed up game progress. Turn and Battle timer will be enabled to avoid game freezes. --EVENT RULES-- ++NOTES++ Game Settings: World Size: Huge. World Shape: Many Continents. Continent Shape: Regular. Temperature: Temperate. Topography: Average. World Difficulty: Normal. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request- 3 comments
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The Crisis hits the Galaxy and then fucking dies...again [STELLARIS MP]
Jerichron posted an event in Community Events
untilEVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Tim Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details. Details Template: Empire Name: Phaeron Empire Government Type: Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here. Government Types: Democratic: Player: @Sasquatch Rick Empire Name: Followers of Ghast Government Type: Democratic Species Name: Argrathian Species: Aquatic Origin: Ocean Paradise Ethics: Xenophile, Egaltarian Notes: See below Player: @Deltabacon Empire Name: Reunified Evari Government Type: Democratic Species Name: Bodranite Species: Lithoid Origin: Post-Apocalyptic Ethics: Xenophilic / Fanatical Materialist Notes: https://youtube.com/clip/Ugkxfa38MnRlWAtYwgTKRSz3uCV8Purl1WSL?si=KUHeypVjaSiRojZB Oligarchic: Player: @Jerichron Empire Name: Kiith Gaalsien. Government Type: Holy Tribunal. Species Name: Kushan. Species: Molluscoid. Origin: Remnants. Ethics: Egalitarian, Fanatic Spiritualist. Notes: Tone Exiled to Kharak aboard the Khar-Toba, alongside those of kiith S'jet, Somtaaw, Manaan, Paktu, Soban, and Naabal. Unlike the other Kiithid, the Gaalsien managed to preserve a significant part of Hiigaran history through a stone mural. This mural contains essential information about Hiigara, their original homeworld, their defeat at the hands of the Taiidan, their exile, the origins of their species, the arrival at Kharak, and most crucially, the Taiidan treaty that prohibited the development of FTL technology. Notably, the Gaalsien symbol is more prominently featured on this mural compared to other Kiithid, hinting that they might have been leaders during the time of Khar-Toba. Following years of conflict on Kharak, including open warfare between Kiith Gaalsien and the other Kiith, an agreement was finally reached. The Gaalsien relented on their insistence of blasphemy to return to space, risking the anger of the now mysterious Taiidan and the god-like figure, Sajuuk. All Kiith united in their quest to reclaim a place on the galactic stage. Nevertheless, some individuals still fear that venturing back into space will incur the wrath of Sajuuk upon us all... Player: @Spartan_MiniMe Oligarchy Name: Rothak Theocracy Species Name: Rothak Species: Reptillian Origin: Remnants Ethics: Egalitarian, Xenophile, Spiritualist Notes: Lizard people into space. Dictatorial: Player: @Lexic Empire Name: Imperium of Khazad-Dum Government Type: Dictatorial Species Name: Durin's Folk Species: Humanoid Origin: Subterranean Ethics: Authoritarian, Militarist, Materialist Notes: https://www.youtube.com/watch?v=ytWz0qVvBZ0 Player: @Panzerbaum Empire Name: Navigator's Corps Government Type: Dictatorial Species Name: Corvidian. Species: Avian. Origin: Slingshot to the Stars. Ethics: Authoritarian, Militarist, Materialist. Notes: Imperial: Player: @TheSalader Imperial Empire Name: Yag'garan Imperium Species Name: Yag'gar Species: Arthropoid Origin: Hegemon Ethics: Authoritarian, Militarist, Xenophile Notes: The Yag'garan, a powerful arthropoid fighter species. For long there was brutal civil wars on their home planet and the population was kept low, having them to adapt as strong rapid breeders. One day, a light from the sky came down on their home planet. They looked different, quite different. The Yag'garan put down their fighting for something bigger, something greater. New technology was quickly bestowed on them, making it quite a chaotic life for many Yag'garan. Nonetheless they prevailed and a bond was made with these new friends from the sky Player: @Glad1us Empire Name: Wakandian Empire Government Type: Emipirial Species Name: Wakandians Species: Continental Origin: Ocean Teachers of the shroud Ethics: Fanatic authoritarian, spiritualists Notes: Hive Mind: Player: @IceCream Empire Name: The Morbius Hive Government Type: Hive Mind Species Name: Morber / Morbers Species: Arthropoid Origin: Subterranean Ethics: Gestalt Consciousness Notes: Player: @Wattsits Empire Name: Kerbal Space Comintern Government Type: Hive Mind Species Name: Kerbal Species: Reptillian Origin: Doomsday Ethics: Gestalt Consciousness Notes: Machine Intelligence: Player: @colt92 Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Corporate: Player: @KingShibe Empire name: Tomboy Outback Steakhouse Inc. Species name: Tomboy Species: Humanoid Origin: Prosperous unification Ethics: Egalitarian, materialist, militarist Notes: Founded some time in the early 21st century, the Tomboy Outback Steakhouse Inc. seeks to provide the best steaks on the planet, served by our skilled and charismatic Tomboy waiters. Business was booming, however, in the year 2097 the eternal rivals of Tomboy Inc, Femboy Hooters and Goth IHOP sought to end the Tomboy corporation, starting the corporate war. Tomboy Inc. emerged victorious but weakened alongside its rivals. To ensure survival, it was decided to relocate Tomboy Inc. to a newly discovered planet where the market strategy could be refurbished in anticipation of a comeback to the restaurant market. With the discovery of the hyperdrive, corporate HQ sees new opportunities to not just become the dominant restaurant chain that humanity has ever known, but the dominant restaurant chain the galaxy has known. Every planet shall have its own Tomboy Outback Steakhouse where its residents may be served the finest steaks and be hosted by the finest tomboys the galaxy has to offer. Player: @Jacob_Waltz Empire Name: NanoTrasen Corporate Conglomerate Species Name: Human Species: Humanoid Origin: Mechanists Ethics: Authoritarian, Fanatic Materialist, Notes: Nanotrasen Corporate Conglomerate, an advanced research and development group with skin in all other fields. Had their shoot off point to major planetary control with the discovery of a new element that lead to faster than light travel. Now in control of the Sol system they spread their reach out into the stars to find new markets to dominate. With their most recent technological advancements in the fields of robotics and cloning their plans reach ever upwards. --SLOTTING-- ++EVENT RULES++ General: There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Nation details must be finished before the event date to help speed up the start process. If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed from their initial reservation. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. Players if deemed necessary due to game balance must accept modification to their Empire prior to the game and during to ensure a fair experience to all players (Changes may be but are not limited to, Caps on Naval Size, Science Output), Vassal Limit). this event is not intended to be a dedicated competitive match. Mechanics: Players until encountered may not discuss with each other their location in game. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. Federations may not exceed two Empires in membership and their vassals. Only one player may make use of the Become The Crisis Ascension perk. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game. Crystal-Infused and Crystal-Forged Plating is not permitted. Proton Launchers / Kinetic batteries are not permitted until after the year 2250. General: --EVENT RULES-- ++NOTES++ Game Settings: Galaxy Size: Huge(1000 Stars). Galaxy Shape: Starburst. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 2.0x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request Modset: Copy Text into Launcher or Message event host for file. Steam Collection. Launcher Install: Launcher -> Playsets -> Dropdown -> Import.