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I can run these either in main missions or in smaller afternoon missions, depending on demand. They will be zeused rather than scripted, as I have next to zero knowledge when it comes to scripting missions. This is an early concept so all feedback/criticism/tips is highly appreciated! This is a series of missions I'm planning out where you guys will be playing as a group of rebels on the island of United Sahrani, aiming to restore the communist state of the Democratic Republic of Sahrani. You control the Northwestern part of United Sahrani, with the overarching objective over the course of many missions being eventual control over the entire map. Mechanics/Structure NOTE: To begin with, this will be hard. You are less equipped than your enemy, who has better assets and more resources than you do. To begin with, your rebel forces will have limited equipment available to you. Over the course of the campaign, you will be able to secure strategic sites such as weapons and vehicle depots, which will provide access to better gear and assets. Another mechanic that I plan to try out in these missions, and may scrap if it doesn't work well, is popular support. Certain actions will lead to an increase or decrease in support from the civilian population (e.g., excessive civilian deaths will lower it, and securing propaganda stations/freeing political prisoners will increase it). The level of popular support your cause has will affect certain factors in the missions (strength of enemy forces, civilian cooperation, etc). If the level of popular support drops too low, this may trigger certain consequences that will remain a secret for now. I may also include certain "events" that may occur depending on the success or failure of the rebellion. A lot of the missions will be fairly open ended, where I will place down several objectives and the platoon leader can decide to do as many or as few as they wish, depending on what they feel is strategically viable. Others will be set objectives that may have a critical impact on the "story" of the campaign. Rough Outline of friendly (Blue) and occupied (Red) territory: Loadouts (Green = Upgrade from last mission) Rifles: Wooden AK variants (AKM, AK74) (Russian scopes up to 4x) Autorifleman: PKM LAT: RPG-26 Anti-Air: Igla (One squad only) Uniform: M88 (SLA) Vest: [PO]6B23 Olive (6Sh92) Helmet: [PO]6B27M (Black) Radios: FADAK, MR3000 Asset Tracker (Green = Captured last mission, Red = Lost last mission) 12x Ural-4320 (was 15x) 5x Armored GAZ 1x Salvaged BTR-60PB 1x BTR-70 (was 3x) 3x BMP-1 1x T-90 (Currently unavailable for 1 missions) 1x AH-6 Little Bird (Minigun + Rockets) (destroyed) 1x M113 APC 5x Land Rover (Mounted M2) 1x T-72 1x Schilka Popular Support: Receptive