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Found 4 results

  1. Tigernos

    Chenarus Campaign Mission 10

    until
    Following the successful capture of Kamyshovo and resupply of essential AT supplies the order has come down to push North Push North and capture the following; Three Valleys, Msta, Staroye. Assets at Balota M2 Humvees - Available. M2 MRAPS - Available (6) M113A3 (M2/Mk19) - Available (2) Bradley - Available (2) Abrams TUSK I - Available (1) Littlebird - Available (6) Blackhawk - Available (6) Chinook - Available (3) A-10 - Available (1) 'Venom' Huey - Available (2) Slots: Platoon Lead: Katla FAC Kreeper Squad Leads Alpha - Foxtrot (6) Alpha Bravo SlouchyOrc Charlie Lenny Delta Anden3 A-10 Pilot (Garrysqueak) Reinforce Pilot (Monocled Badger) "Added after katla found out respawns would have to walk 6KMS" Vehicle Crew (4) M113 Mk19 x2 Woody, Vires, Verich, mrrBatty 7x Rifleman (AA)
  2. Tigernos

    Divide and conquer (again)

    until
    Assuming the server is fixed. Its the event from 13/01. Details are there.
  3. Tigernos

    Chenarus mission

    until
    Mission 14: Assault the Airfield Objectives: Take Chenarus Int'l Airport from the Russians and recover the F/A 18s that were abandoned by Chenarus forces at the beginning of the invasion. I am not mandating most slots this mission aside from the below. All assets are available. All slots are open at platoons discretion. Platoon. Leader: Lenny Medical Squad Medical Officer: | Combat Medical Technician(x2): Medical Squad can be deployed via Humvee (Map marker MED1) or by CASEVAC Chopper (Map marker VALK1) at platoons discretion. Multiple barrage jammers are in operation which has nullified squad level location equipment. Vehicle transponders are unaffected. Squads are in fireteam layout however seeing as you guys insist on clumping into 8 man squads. However the SL/Auto/Grenadier/Marksman and 2iC/Auto/Grenadier/Marksman layout has been retained. Marksmen now spawn with range cards. Assets at Balota 'Humvee' M1025A2 (M2) - Available. 'MRAP' RG-33 (M2) - Available (6) 'Gremlin' M113A3 (M2/Mk19) - Available (2) 'Dagger' Bradley M2A1ODS - Available (2) 'Broadsword' M1A1SA Abrams TUSK II - Available (2) 'Falcon' AH-6M-M Littlebird - Available (6) 'Condor' UH-60M Blackhawk - Available (6) 'Albatross' CH-47F Chinook - Available (3) 'Eagle' A-10 Warthog - Available (1) 'Venom' UH-1Y Huey - Available (2) 'Dragon' Self propelled gun - Available (2) 'Shrike' F/A-18 Super Hornet - Unavailable, current runway insufficient. Capture Chenarus International Airfield
  4. Tigernos

    Hammer and Anvil

    until
    Mission 13: Hammer and Anvil The rescued TUSK II tanks (Mission 11 - Operation Red Snow) have been smuggled south and are awaiting crew at Shakhovka. Infantry vehicles and the Bradley are at Mogilevka along with the Artillery available for the mission. Objectives: Push northwest and take Stary Sobor and Novy Sobor then repel the the retaliatory assault from the Airfield. Slots are as follows. It is suggested you take the assets available (RIP Mission 12) as a lack of them will be will be felt... Possible compromise depending on player levels is only two Abrams or three but with AI loaders. Suggest tank crews add Tigernos on steam and ping me immediately if the AI loader leaves the tank. Platoon. Leader: | FAC: | RTO: | ShellDrake: (Artillery can be controlled via RTO of FAC if needed but for ease of LR Comms there is a slot for it) Artillery (SPGs have been added for this mission however without full crews as only gunner is required) Dragon Gunner(x2): Pilots. Heli(x3): Broadsword Vehicle Crew (Abrams TUSK II x3) Commander(x3): | Gunner(x3): | Loader(x3): | Driver(x3): Dagger Vehicle Crew (Bradley) Commander: | Gunner: | Driver: Medical Squad Medical Officer: | Combat Medical Technician(x2): Medical Squad can be deployed via Humvee (Map marker MED1) or by CASEVAC Chopper (Map marker VALK1) at platoons discretion. Squads are in fireteam layout however seeing as you guys insist on clumping into 8 man squads I've removed the custom fireteam markers and turned them back into single squads. However the SL/Auto/Grenadier/Marksman and 2iC/Auto/Grenadier/Marksman layout has been retained. Marksmen now spawn with range cards.
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