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    ++MISSION BRIEFING++ "We’ve been sitting here since Christmas 1914, during which time millions of men have died, and we’ve advanced no further than an asthmatic ant with some heavy shopping..." Mission Summary: We have committed ourselves, alongside our French allies, to a combined offensive against German forces positioned in the Valley of the Somme. The goal is to relieve pressure on French forces at Verdun and to inflict significant losses on the enemy in this region. In preparation for the assault, German fortifications have been subjected to a five-day artillery bombardment, and we are now poised to begin our advance. Our platoon’s objective for the first day is to secure as much of the German defensive line within our assigned sector as possible and to seize control of the town of Serre at the far end of our current sector. We anticipate that German forces will be disorganized after such an extensive bombardment, and we expect to make substantial gains on the first day. General Haig holds great expectations for this offensive and looks forward to moving his drinks cabinet closer to Berlin.... ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Historic events of the 1st World War The mission will be making use of the Arma 3 mods IFA3 AIO, JAM Shell Shock - WW1, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to those present in the First World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (PREVIOUSLY RESERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVER OTHER APPLICANTS REGARDLESS OF TAGS. APPLIES TO ONLY 1X MISSION FORWARD) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic (PLTN 2ic TAGS, Officer) @Deltabacon PLTN Medic (MEDIC TAGS, Specialist) OPEN PLTN Runner (Reg+, Specialist) @LurkerOne PLTN Runner (Reg+, Specialist) @Sarissa APPLES SQUAD: Apples Squad Lead (SL TAGS, Officer) OPEN Apples Squad Medic (MEDIC TAGS, Specialist) OPEN Apples Squad Team Leader (TL TAGS, NCO) OPEN 3x Apples Squad Rifleman: (on the day) Apples Squad Team Leader (TL TAGS, NCO) OPEN 3x Apples Squad Rifleman: (on the day) BUTTER SQUAD: Butter Squad Lead (SL TAGS, Officer) OPEN Butter Squad Team Leader (TL TAGS, NCO) OPEN Butter Squad Medic (MEDIC TAGS, Specialist) OPEN 3x Butter Squad Rifleman: (on the day) Butter Squad Team Leader (TL TAGS, NCO) OPEN 3x Butter Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN 3x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 3x Charlie Squad Rifleman: (on the day) DUFF SQUAD: Duff Squad Lead (SL TAGS, Officer) OPEN Duff Squad Medic (MEDIC TAGS, Specialist) OPEN Duff Squad Team Leader (TL TAGS, NCO) OPEN 3x Duff Squad Rifleman: (on the day) Duff Squad Team Leader (TL TAGS, NCO) OPEN 3x Duff Squad Rifleman: (on the day) Machine Gun Detachment: 1x Machine Gunner Assistant/Lead: OPEN 1x Machine Gunner: @AntiMatter Machine Gun Detachment: 1x Machine Gunner Assistant/Lead: OPEN 1x Machine Gunner: OPEN PLTN Field Battery (4x Howitzers): Battery Commander (Artillery Tags, Officer) @cineafx Gun One (Artillery Tags, Specialist)@Bashfulvideos Gun Two (Artillery Tags, Specialist) @colt92 Gun Three (Artillery Tags, Specialist) OPEN Gun Four (Artillery Tags, Specialist) OPEN --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from the listed equipment lists and per applicable role may be taken in mission. Magnification attachments weapons are not permitted. Molotov Cocktails are not permitted to be used by standard Riflemen. Radio/Morse Code Devices are restricted and may only be used at specific locations in each secured trench line. Any communications from these locations are restricted to PLTN HQ and their runners. Officers (PLTNHQ, PLTN 2ic) Are permitted to shoot soldiers for refusal to participate in infantry assaults. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. Those streaming or inclined to listen should be aware that music from the Original Call of Duty WW2 games will be played throughout the mission. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads, Runner: Team Leads: Medics: Riflemen: AutoRiflemen: Artillery Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Download Link
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