Jump to content

Search the Community

Showing results for tags 'bobr'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • The ultimate guide to playing ArmA with FK (New guys- look here!)
    • Step 1: Read the rules!
    • Step 2: Read up about FK's way to play!
    • Step 3: Read our 'How to' on joining our ARMA sessions!
  • Games
    • ARMA

Categories

  • Website news
  • Community News
  • Server news
  • Game news
  • Extras
  • Missions
  • Training

Categories

  • Rules
  • Introductory Guides
    • Basic Infantry Guides
    • Advanced Infantry Guides
  • Official Arma Guides
    • Air Assets Guides
    • Armour Assets Guides
    • Command Guides
    • Medical Guides
    • Mortar Guides
    • Prophet Guides
    • Zeus Guides
    • Mission Making Guides
    • Custom Modset Guides
    • Special Mod Instructions
  • Community Guides
    • Community ArmA Guides
    • Other Games

Calendars

  • Community Calendar
  • Mission Planner
  • Training Planner
  • Community Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 4 results

  1. until
    ++MISSION BRIEFING++ “It remains a stubborn fact that the percentage of the countryside which is dominated or threatened by the Viet Cong continues to grow.” McGeorge Bundy, White House security advisor, 1965 In response to NVA attempts to cut the vital supply line along the River between Nong Khiaw and Yen Tinh, command has approved a large-scale operation to secure the river delta and the immediate area upstream. Large numbers of NVA units, seeing our military buildup, have intensified attacks in the area and have been visibly fortifying the zones of control they hold at the river crossings. Your objective is to secure the three primary river crossings intact or otherwise, to secure our line of supply to the north and eliminate NVA activities in the area. Multiple fixed-wing and rotary elements have been allocated for this operation, and ground troops and armor will provide the muscle we need to hold the ground taken. Objective #1: Che River Base. NVA Marines and regular army units occupy Che River Base with its fortifications at the water line blocking any attempt to move supplies North along the river and its Troops able to interfere in any movement on Attapeu to its North. Anti Air batteries have been reported within the base and entrenchments have been seen to the west of the base blocking the approaches and providing a ring of protection to the Anti Air Sites. Enemy Composition: Strength: Estimated Company Strength ( 180 - 200 Soldiers). Armor: Up to BTR-40. AA: ZU Emplacements. 1x SAM Launcher Confirmed. ARTILLERY: Light Mortar Emplacements, Anti Tank Guns Guarding the Shoreline. Objective #2: Attapeu/Bridge. NVA Marines and regular army units occupy Che River Base with its fortifications at the water line blocking any attempt to move supplies North along the river and its Troops able to interfere in any movement on Attapeu to its North. Anti Air batteries have been reported within the base and entrenchments have been seen to the west of the base blocking the approaches and providing a ring of protection to the Anti Air Sites. Enemy Composition: Strength: Estimated Platoon Strength ( 40 - 60 Soldiers). Armor: Up to PT-76A One Seen in Attapeu more probable. AA: ZU Emplacements (Che River Base). 1x SAM Launcher Confirmed (Che River Base). ARTILLERY: Light Mortar Emplacements (Che River Base), Anti Tank Guns Seen at the Eastern Bridge crossing. Objective #3: Nong Khiaw/Bridge. NVA Army Troops and Armor occupy the town and its bridge preventing movement in the area and providing an backup blocking force to Che down river. NVA Armor appears to be occupying fortified positions North of the river and are preparing to engage any approaching units from the south. Additionally there appears to be activity in Dao Trai however we have not been able to identify what units may be present there. Enemy Composition: Strength: Estimated Company Strength ( 180 - 200 Soldiers). Armor: Up to T-55. AA: Unknown. ARTILLERY: None. Noted Areas: MSS Leghorn, Area Surrounding Gjua Ho. MSS Leghorn is our primary outpost in the Area of operations and it currently may be used to forward deploy Troops and Armor if you so choose. At this time however patrols in the area have indicated increased NVA activity in the Jungle east of the outpost and appear to be increasing in number. Recommend reconnaissance of the area to determine Enemy Troop strength and to prevent interference with the planed operation. Further action may be necessary. Strength US: Company Strength (40 Soldiers). Strength NVA: Estimated Strength (Unknown). Armor: Unknown. AA: Unknown. ARTILLERY: None. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Vietnam War The mission will be making use of the Arma 3 mods UNSUNG REDUX, S.O.G. Prairie Fire, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to weaponry from the era and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and Game Mode. WARGAMES: Defined as a military exercise to test or improve expertise, wargames are, in this scenario, designed to give FK practice in combined armed operations and more experience in larger-scale operations and conflicts, with command elements being able to experience and manage a conflict on a scale not typically seen in standard FK operations. To facilitate this form of scenarion players in this game mode will be focused on particular elements of the combat environment or its support. in this case into Logistics, Command, and Assets with an allowance for standard infantry only if there is a surplus of players past the standard mission slots needed. ++SLOTTING++ (REGS PRIORITIZED) (TAGS ARE NON PRIORITIZED FOR THIS EVENT IN NON LEADERSHIP ROLES) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN COMMAND ELEMENTS: ARMOR ELEMENTS: AIR ELEMENTS: LOGISTICAL ELEMENTS: INFANTRY ELEMENTS: Only for use if all Asset and command slots are filled. --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from S.O.G. Prairie Fire or Unsung Redux mods may be used within the mission. Only one Molotov cocktail may be carried by any member of the platoon at any given time. Logistics crews may man the artillery battery at base if they have the available manpower. Logistics Crews may use whatever APCs or Trucks necessary to fulfill logistics requests. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Vietnam Era will be played throughout the mission. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. CPNY Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #5 Custom Mission Server IP: arma5.fkservers.eu Port: 2502 Password: On Request Modset
  2. until
    ++MISSION BRIEFING++ "Lord Vader! It is my distinct pleasure and great honor to welcome you to Tatooine!" Welcome to Tatooine, a planet ruled by scum, villainy and the galactic empire. Nonetheless this vast desert with the cover of sandstorms gives us an opportunity to rise up. By removing an galactic empire outpost and radar emplacements we will force the Galactic Empires destroyer to flee. This will give us time to prepare for a larger attack on the galactic empire, putting us one step closer to a free galaxy! be As per usual the odds are not in our favor, but we never lost hope. May the force be with you! ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Star Wars universe The mission will be making use of the Arma 3 mods 3AS (Beta Test), JLTS, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Star Wars and Era based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure may be changed to accommodate the theme. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) DELTA SQUAD: Delta Squad Lead (SL TAGS, Officer) (on the day) Delta Squad Medic (MEDIC TAGS, Specialist) (on the day) Delta Squad Team Leader (TL TAGS, NCO) (on the day) Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) (on the day) Delta Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Jedi: Jedi Lead (on the day) Jedi (on the day) Jedi (on the day) Jedi (on the day) --SLOTTING-- ++RESTRICTIONS++ All weapons , uniforms, vests, helmets and other equipment from the 501st mod - are prohibited. One squad deployable energy shield (Under Grenades) is permitted per squad. Two personal energy shields (Under Grenades) or hand held riot shields are permitted per squad. Rifleman mag size limit raised to 60 rounds per magazine. Standard Scope Limit raised to 5x times magnification. Medics may take 3x Bacta Tanks from LFP for instant revive of injured soldiers regardless of wounds. Bacta Bandages may be taken as a replacement for Elastic Bandages with a significant increase to wound coverage with a similar wound reopening time. Star Wars Medical items aside from those mentioned in ruless 8# and 9# may not be taken. SLs are allowed to designate one rifleman within their squad as a Jet Trooper allowing them to take a JLTS Jump Pack. (Jeri forced me too) --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. Those streaming or inclined to listen should be aware that music from the Star Wars universe will be played throughout the mission. Keybinds for JLTS Jetpacks and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> JLTS Jumppacks && Webknights's Melee. The number of jedi will depend on the number of players. The jedi will be slotted on the day. given the popularity of the slot. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. General Equipment: Weaponry: Jedi: MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset 56.30 GB (Size Calculation does not include mods currently in FK Standard Modset.).
  3. until
    Non gratum anus rodentum! ++MISSION BRIEFING++ Good morning, soldiers. Today, we gather to discuss an operation of utmost importance. Our objective is to infiltrate an enemy base located in Phok Ham. This base holds crucial documents detailing secret Viet Cong tunnels that house vital supplies and their war plans. We have codenamed this operation "Phantom Veil." Our primary goal is to covertly infiltrate the enemy base and secure the documents detailing the location of the secret Viet Cong tunnels. These tunnels are a significant strategic asset for the enemy, and obtaining this information will provide us with a substantial advantage in our fight against the Viet Cong insurgency. Make our country proud men! -11th Armored Cavalry Regiment Commander ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Vietnam War, with some artistic liberties taken. The mission will be making use of the Arma 3 Prairie Fire DLC and a custom Modset which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Vietnam/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Vietnam War. ++SLOTTING++ (TAGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION) Co-Zeus: OPEN Co-Zeus: OPEN Platoon HQ Commander (PLTN Tags): OPEN RTO (RTO Tags): OPEN Medic (MEDIC Tags): OPEN M-2 Flame Trooper: SLOTED ON THE DAY M-2 Flame Trooper: SLOTED ON THE DAY Alpha Sergeant (SL Tags): OPEN RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): OPEN Grenadier, Rifleman, Rifleman Corporal (TL TAGS): OPEN MG A Gunner, MG B Gunner, Rifleman Bravo Sergeant (SL Tags): OPEN RTO (COMS/TL Tags): OPEN Medic (MEDIC Tags): OPEN Grenadier, Rifleman, Rifleman Corporal (TL TAGS): OPEN MG A Gunner, MG B Gunner, Rifleman Charlie (Overflow) Sergeant (SL Tags): RESERVE RTO (COMS/TL Tags): RESERVE Medic (MEDIC Tags): RESERVE Grenadier, Rifleman, Rifleman Corporal (TL TAGS): RESERVE MG A Gunner, MG B Gunner, Rifleman Jungle Ghost (M48A3 Patton Tank) Commander (Commander Tags): OPEN Gunner (Gunner Tags): @L00_Cyph3r Driver (Driver Tags): @Garfield Wildfire (M67A2 Flame Tank) Commander (Commander Tags): @LurkerOne (reg+) Gunner (Gunner Tags): @Dog(Fast as fuck boiiii) Driver (Driver Tags): @Yung_Cider --SLOTTING-- ++RESTRICTIONS++ BFT disabled. Equipment: No GPS devices RPTR Excluded on Zeus permission No Night vision devices scopes only permitted for DMR Weapon list provided below No SR radios allowed Note: If we end up with a large squad I will allow a SR for SL, TL and RTO Riflemen are restricted to two molotov's --RESTRICTIONS-- ++NOTES++ The Flame tropers are to take the standard riflemen loadout with the M2 backpack and M2 flamethrower Depending on numbers the Flame troper may be slotted as a rifleman Those streaming or inclined to listen should be aware that music from the SOG DLC and vietnam era will be played throughout the mission. I'm open to any other suggestions or changes to the equipment during briefing or before example: Gun xxx was also used by the army. or Vest xxx seems to fit the role too and has more storage. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. General Equipment: Commander/Sergeants/Corporal: FAC/RTO: Medic: Grenadier: Machine Gunner: Rifleman: Knight: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Server Name : FK #5 S.O.G. Prairie Fire Server IP: arma5.fkservers.eu Port: 2502 Password : On request Mission File: FK-SOG-Zeus-Tunnel-Rats.Cam_Lao_Nam.pbo modset surprise
  4. If nothing is accomplished, so what? PAVN were willing to fight to the last soldier either way. ++MISSION BRIEFING++ Good morning, Squadron, As we gather here today, the anticipation and focus in the air are palpable. We stand on the precipice of Operation Rolling Thunder, a critical mission that will show the VC and PAVN forces what the US tac payer money has to offer. Our objectives are clear, and success rests on each and every one of you. Mission Overview: Operation Rolling Thunder is a high-stakes mission designed to disrupt enemy supply lines and infrastructure. Our squadron has been assigned a crucial role in this operation, and the success of the entire mission hinges on our precision and effectiveness. Your planes: 10x F-4C Phantom II: Used as the primary AA and light bomb element. 4x F-105F Thunderchief: Your way to get through enemy guided missiles, use the bomber anti-radiation missiles and cluster bombs to get deep into VC territory. 2x B-52H bombers: The heavy bombardment, they will be the key to our success, without them we won't be able to deal enough damage. 1x C-119: Your eye in the sky and command element, its camera will give you a chance to search for targets and get their BDA. Additionally you have a daisy cutter bomb for a hasty evac for downed pilots. Objectives: Complete all fire missions, destroying enemy supplies and assets. Disable enemy AA emplacements. Maintain air superiority. Assist any nearby friendly forces. Conclusion: Operation Rolling Thunder is not just a mission; it's a test of our skills, resilience, and commitment to the mission objectives. Each one of you is an integral part of the success we aim to achieve today. Trust in your training, trust in your teammates, and let's make this mission a resounding success. Dismissed. Good luck, and may we return victorious. Squadron Commander ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Vietnam War, with some artistic liberties taken. The mission will be making use of the Arma 3 Prairie Fire DLC and a custom Modset which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Vietnam/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Vietnam War. ++SLOTTING++ (TAGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION) Co-Zeus: @TheSalader Co-Zeus: @riccardi48 Co-Zeus: OPEN Squadron Command (1x C-119) Squadron Commander (PLTN & FAC Tags): OPEN Pilot (FW Tags): OPEN Co-Pilot (Reg+): OPEN Ground Team ATC (FAC/Leadership Tags): @L00_Cyph3r [Reg+] LOCKED Ground Crew Lead (TL Tags): @Eaglestrike[Reg+] Ground Crew (Reg+): @GingerRocker Ground Crew (Reg+): @LurkerOne Ground Crew (Reg+): OPEN Ground Crew (Reg+): OPEN Alpha (5x F-4C Phantom II) Flight Lead (FW Tags): OPEN Pilot (Reg+): @BadBarry Pilot (Reg+): @Yung_Cider Pilot (Reg+): @lucleaR Pilot (Reg+): OPEN Bravo (5x F-4C Phantom II) Flight Lead (FW Tags): OPEN Pilot (Reg+): OPEN Pilot (Reg+): OPEN Pilot (Reg+): OPEN Pilot (Reg+): OPEN Charlie (4x F-105F Thunderchief) Flight Lead (FW Tags): @AntiMatter Pilot (FW Tags): @TacticalPanda [Reg+] Pilot (FW Tags): @info Pilot (FW Tags): @UNREALARCLITE Delta (2x B-52H Bomber) Pilot (FW Tags): @colt92 [Reg+] Pilot (FW Tags): @Bashfulvideos [Reg+] Co-Pilot (Reg+): OPEN Co-Pilot (Reg+): OPEN Rear Gunner (Reg+): @Sheltz95 Rear Gunner (Reg+): OPEN --SLOTTING-- ++RESTRICTIONS++ Equipment: No Night vision devices No scopes No UGL or GL Equipment list provided below. Players can choose any US weapon that is within FK rules. Permitted pylons provided below. Only ground crew is permitted to use any ground vehicle (including transport). Crossroads will not inform once an objective is completed, players are expected to assess it themselves. The B-52H bomber is to taxi under the assistance of at least one ground crew member to ensure that the plane does not hit anything. The B-52H bombs can only be dropped with Command (PltnHQ) and pilot permission. The B-52H and C-119 have a fixed loadout of 500lb bombs and a daisy cutter respectfully. --RESTRICTIONS-- ++NOTES++ SR radios are to be used for communications between flights (squads). LR usage on 69 remains the same with flight leads (SL) communicating with the squadron commander (PltnHQ). 68 will be used for ATC communication, any pilot is required to use it to gain landing, take-off and taxi clearance. To request a RRR once on ground use either 68 or a SR frequency to request ground crew assistance. The chain of command is provided bellow Note that ATC is not under the lead of the squadron commander. Those streaming or inclined to listen should be aware that music from the SOG DLC and vietnam era will be played throughout the mission. The B-52H bomber plane pilots are both considered flight leads (SL). They are the only flight (squad) to be expected to work independently of each other. ++Chain of command++ --Chain of command-- --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. Pilots: Ground Crew: --EQUIPMENT-- ++PYLONS++ F4-C Phantom II: F-105F: --PYLONS-- MISSION REQUIREMENTS: SERVER INFO : Server Name : FK #5 S.O.G. Prairie Fire Server IP: arma5.fkservers.eu Port: 2502 Password : On request Mission File: FK-SOG-Zeus-Operation-Rolling-Thunder.Cam_Lao_Nam modset (January V1)
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy