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Showing results for tags 'battle of panovo'.
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BATTLE OF PANOVO INTRODUCTION: This mission is going to be a scripted mission and will be hosted on FK#4. The mission starts approximately 10 minutes after the end of first main. Anyone can reserve a slot; regs+ and tagholders have priority. Disclaimer: - This mission takes place in the WW2 era but might not be historically accurate. - This mission is going to be a test mission to test a mission framework and some AI mods in a multiplayer environment, glitches might happen. (Hopefully, I managed to fix the issues that happened in the previous mission.) SITUATION: The Soviets' push of the German lines has come to a halt as they are now facing heavier resistance in the Panovo region. The Germans have fortified some key locations here and they even managed to coordinate successful counterattacks. The Soviet high command decided on continuing the offensive ignoring the high rate of friendly casualties... OBJECTIVES: Save the Soviet POWs Destroy the German radio mast Assault the castle and secure it Map of the AO: INTEL: Time and date: 04:00 July 3rd, 1944 Weather: partly cloudy, chance of rain Enemy forces: German Waffen-SS units Enemy ground assets: up medium tanks and tank destroyers Enemy air assets: not present Explosives: marked minefields Civilians: possible in towns Respawn: rolling respawns Reinforcements will be teleported to the AO by using the Squad Rally Point module RRR is available for the assets, take the RRR truck with you RESTRICTIONS: Do not take enemy weapons (medical supplies, throwables can be looted). Only transport vehicles can be taken from the enemy side. FRIENDLY ASSETS: 3x T-34 tanks ORBAT - 6th Guards Tank Army (Heavy Rifle Platoon) [34 slots] [PLATOON HQ] Platoon Commander - @Massive Cuntasaurus RTO - Medic - @griffin68965 Logistics Driver - @Malbryn [1 SECTION] Section Commander - @ZeFlyingDutchman Deputy Section Commander - Light Machine Gunner - @magnusnielsen Assistant Machine Gunner - @greg3000il Light Machine Gunner - @Northman Assistant Machine Gunner - @SAUCEGODISHALL Submachine Gunner - @Colek Grenadier - @info Marksman - @Mesa [2 SECTION] Section Commander - Deputy Section Commander - Light Machine Gunner - Assistant Machine Gunner - Light Machine Gunner - Assistant Machine Gunner - Submachine Gunner - Grenadier - Marksman - @square_cookies [IVAN 1-1] Commander / Tank Platoon Lead - @Garfield0003 Gunner - @johnb43 Driver - @Franc Machine Gunner - @LurkerOne [IVAN 1-2] Commander - @EHOPPPS Gunner - @AngryScottishMan Driver - @Skate Machine Gunner - @Museman7 [IVAN 1-3] Commander - @Jerichron Gunner - @colt92 Driver - @Zdrack Machine Gunner - @Articwinter TECHNICAL INFORMATION: FK rules are in effect. Enhanced Movement will be enabled. We'll be using the new ACE medical update. Client side mods are allowed (TAO folding map, Blastcore etc). I recommend using the JSRS sound mod with its really good IFA3 extension. SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODPACK: Download Preset (This is the one that we used previously, no changes)
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- scripted mission
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