Jump to content

Search the Community

Showing results for tags '1st main'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • The ultimate guide to playing ArmA with FK (New guys- look here!)
    • Step 1: Read the rules!
    • Step 2: Read up about FK's way to play!
    • Step 3: Read our 'How to' on joining our ARMA sessions!
  • Games
    • ARMA

Categories

  • Website news
  • Community News
  • Server news
  • Game news
  • Extras
  • Missions
  • Training

Categories

  • Rules
  • Introductory Guides
    • Basic Infantry Guides
    • Advanced Infantry Guides
  • Official Arma Guides
    • Air Assets Guides
    • Armour Assets Guides
    • Command Guides
    • Medical Guides
    • Mortar Guides
    • Prophet Guides
    • Zeus Guides
    • Mission Making Guides
    • Custom Modset Guides
    • Special Mod Instructions
  • Community Guides
    • Community ArmA Guides
    • Other Games

Calendars

  • Community Calendar
  • Mission Planner
  • Training Planner
  • Community Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 3 results

  1. until
    This will be a zeus mission for 1st main on FK#4 utilizing the Halo modset in a series of armoured vehicle only missions. All players will be playing tank or vehicle crews. Slotting will be amended accordingly. OPERATION Bad Javelin LOCATION: System 23 Librae Planet: Madrigal Year: 2528 1st Madrigal UNICOM Armoured Spearhead Regiment +++ SITUATION +++ The conflict between the Covenant and Humanity has escalated to full scale war. The only hospitable planet in the 23 Librae and a human colony, Madrigal, has come under attack by the aliens. Harvest, Green Hills and Second Base have already fallen. Massive plasma bombardments from orbit eradicated all life that was left on our colonies. We can not let Madrigal fall to the same fate. The covenant has landed shock troops around and in Barcelonova. The entire area is embroiled in fighting. We have lost communications to multiple outposts and stations. The situation is dire. The 1st Armoured Spearhead will make a breakthrough to recapture vital communications infrastructure and deal a heavy blow to the covvie's forward HQ. +++ OBJECTIVES +++ 1. Enter Barcelonova via the Southeastern bridge 2. Destroy Anti-Air guns at Enix Relay 3. Assault Victor Outpost +++ BRIEFING +++ 1. Operation Bad Javelin will be divided into three operational phases according to the aforementioned objectives. UNICOM has ascertained the safest route for your detachment. It leads straight through Barcelonova. Usage of the raised innercity highway is paramount to the security of your vehicles and mission. Fighting has broken out all over the city, drop pods are landing on every other intersection. Construction of the highway's Northern end is unfinished. As such it will be a tight fit through the construction site.In Barcelonova we expect the enemy to have infantry and light vehicles, as they are still unable to bring the bigger vehicles into the city itself. Furthermore we have received still unconfirmed reports of enemy presence around Ardrada and Mines 87. Be careful when traversing the area towards the first bridge. 2. Use the Northern Bridge to exit the city. From there head North-East to assault Enix Relay Station. Destruction of the enemy Anti-Air guns is your objective. Once completed we will bring in an airborne force to clear, secure and hold the station. Their task is to reestablish communications across the area. UNICOM will release you to your next obejctive. Call UNICOM to start the flight of the airborne assault team. 3. Once released head West to Victor Outpost. This is the enemy's forward HQ. From there assaults and drops are being controlled and coordinated. Taking them out, will greatly ease our efforts, esspecially in Barcelonova. Destroy as many buildings as possible. Since Victor lies on the western side of a river, your detachment will have to choose between Route Green and Route Blue. Green is a raised highway that leads straight into Victor Outpost. The bridge itself should provide good sightlines into Victor, however your vehicles will be easy targets and the bridge is somewhat tight. Route Blue leads through the slums of Getaria. The bridge there is intact. However the force holding Getaria was pulled back to Barcelonova early on, which means we have no intel on this location. The terrain between Getaria and Victor outpost will provide good cover and concealment given the trees and smaller hills. +++ SLOTTING +++ This mission has 36 maximum slots. (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) ("On the Day" slots might be opened up if all other slots are filled beforehand) 1st Coy Cmd Tank, 2 Tank-Platoons à 3 tanks, 1st Specialist (22 people) 4th tank in 1st platoon (25 people) 4th tank in 2nd platoon (28 people) 2nd specialist (29 people) 1st AA Vic (31 people) 2nd Coy Cmd Tank (34 people) 2nd AA Vic (36 people) If we get any "in between", we will be adjusting the slots of the tanks. I.e. there is 23 players creating the need for Hammer 1-4 to be established. The 23rd person together with a member from another 3-person crew will man Hammer 1-4, creatin 2 2-person crews in the process. +++ Notes +++ The Company Commander (Hammer 6-1) will command the two Platoons and their supporting elements. The Platoonleaders are expected to command the tanks under them to ensure the elements act cohesively and information is relayed between them. The Specialists will be driving a RRR-Truck each. They will also be medics. All vehicles are Scorpion Tanks unless otherwise specified. Late Joining is allowed, given there is slots to be filled. Poke Zeus before joining. I ask people who'd like to attend to RSVP to gauge numbers beorehand. +++ Suggested Radio Set Up +++ Coy Net: 69 - Coy Cmd, All Plt-Leaders, XROADS, Recon, Logi, AA, general communications Coy Inner Net: 69.1 - All Coy Cmd Vehicles, inner command section communications 1st PLT Net: 68 - All Tanks from 1st Platoon, inner 1st Platoon communications 2nd PLT Net: 67 - All tanks from 2nd Platoon, inner 2nd Platoon comms Logistics Net: 66 - All Logistics Vehicles, inner logistics communication Recon Net: 65 - All Recon Vehicles, inner recon communications AA Net: 64 - All AA Vehicles, inner AA communications +++ RESTRICTIONS +++ Only Weapons and equipment from the Operation Trebuchet and OpTre First Contact mods are permitted. Weapon list is in effect; see below. Magazine size limit is raised to 60 rounds (to accommodate the larger rifle/SMG magazines e.g. MA5B) No EMP grenades, no UGLs or handheld Anti-Tank weaponry 122mm throwable explosives are not permitted. Throwable explosives/incendiaries/Molotov's are limited to 1 per person. HUDs (from OPTRE) are permitted and encouraged. Explosive ammunitions is prohibited +++ Equipment +++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. RIFLES/PRIMARIES - permitted for all riflemen: BR55, BR45, M295, M392, M45, M7 (Full ODST M7 upgrades may be taken), MA32, MA37, MA3A, MA40, MA5B, VK78 SIDEARMS - permitted for all: M6B, M6D, M6G, Knives Everybody is allowed a Longrange-radio +++ Important +++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Available music may be played during the game. If you do not wish to hear it, turn down the music slider in the audio options. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist medics with the lower carry capacity of the equipment present within these missions crews are encouraged to carry increased Medical Fluid EG: Saline. Thanks to @Sarissa, I stole alot of his notes and writings from his event(s) and he made the template we're using MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODSET LINK
  2. until
    This will be a Zeus mission with the standard FK Modset hosted on FK#1. Half Duplex Radio Communications will be enabled! Disclaimer and Shoutout: This is a continuation of a mission originally hosted and zeused by @ThePointForward. I am taking the idea and continuing it with his permission. Much of this briefing takes from his original idea. Thanks Point! +++ MISSION BRIEFING +++ +++ Situation +++ After the Kavala region was taken back by Greece in 2024, the situation has never really calmed down. Turkey has left NATO and entered an alliance with Russian Federation and Syrian Arab Republic in the midst of a major economic crisis - and this alliance somehow managed to overcome the crisis with flying colours which couldn’t be said about NATO forces. In 2025 the Turkey - Greece relations hit an all time low - in part because of a refugee crisis that was sparked by the economic downfall. After some escalations during the spring, Turkey and Syria together started invading Greece - Turkey started taking the mainland while Syria started capturing various islands. The famous Kos, Lesbos and Samos all fell already, however Syria is yet to take Altis - which will give Syria and by extension Turkey - a big strategic advantage in the region. After securing Pyrgos and the adjacent military base, the 7th mech. Division and its attached Special Forces are now tasked with capturing an enemy Command Post near Charkia. The enemy's main defensive line is located on the nearby ridge. It will likely need to be attacked, suppressed or destroyed, before an assault on the command post becomes possible. Enemy reinforcements are expected to arrive from the Telos Military Base. Be very careful when attacking the ridge. This is the enemy's main defensive line cutting off the entirety of the South-Eastern peninsula. This ridge is necessary to dominate this region and the enemy knows this. +++ Objectives +++ Primary: 1. Capture the Command Post near Charkia. Secondary: 1. Eliminate enemy defensive positions on The Ridge. 2. Eliminate enemy forces occupying Charkia 3. Eliminate reactionary forces coming from the Telos Military Base. 4. Find/Secure Intelligence at the command post. +++ COMMAND & SIGNAL +++ MANTICORE: 7th Mech. Division Command [Zeus] DAGGER: Motorized Infantry Platoon (GAZ-Cars) [Player Force] HAMMER: Armoured Platoon (T-80UMs) [Player Force] VIPER: 1st Special Forces Platoon PYTHON: 2nd Special Forces Platoon +++ ADMINISTRATION & LOGISTICS +++ DAGGER platoon will conduct self-aid, buddy aid, then medic aid from attached field medics. EPWs are to be secured, disarmed, treated and delivered to Division Command upon completion of the mission. Ammunition and Equipment resupply will be conducted by MANTICORE's logistics platoon if possible. +++ BRIEFING COMPLETE +++ +++ Slotting +++ (TAGS & REGS PRIORITIZED) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slots are limited only by the Server/Template. Depending on numbers we may transform into 8-people squads and/or operate on 2/4 Squads. Callsigns will be at PLT-Leaders discretion and can be exchanged for Alpha, Bravo etc. Dagger-6: Leader OPEN 2IC OPEN RTO @LurkerOne Medic @Deadweight Dagger-1: Squadlead OPEN Medic OPEN 1st Teamlead OPEN 2nd Teamlead OPEN Dagger-2: Squadlead OPEN Medic OPEN 1st Teamlead OPEN 2nd Teamlead OPEN Dagger-3: Squadlead OPEN Medic OPEN 1st Teamlead OPEN 2nd Teamlead OPEN Hammer-1 Hammer 1-1 (T-80UM) Commander @Zenthar Gunner @info Driver @SilentGunner13 (may not make it) Hammer 1-2 (T-80UM) Commander @TheFantasticFlyingTaco Gunner @TheSalader (aint gonna be here) Driver OPEN +++ RESTRICTIONS +++ Equipment: Uniform: Battle Dress Uniform (Syria/Marpat) Vest: 6B43 Helmet: 6B47 Restrictions: Weapons: Assault Rifle: AK-12, AK-15 Autorifle: RPK12 (or Contact DLC RPK), PKP Pecheneg Marksman Rifle: VS-121, ASP-1 Kir Sidearm: MP-443 Launcher: RPG-32 Attachments: Encouraged modern attachments, origin doesn't matter BFT: delayed by 45 seconds Notes: - Respawns on Zeus discretion, platoon may request +++ RESTRICTIONS +++ Should any slotted lead element have any questions regarding the mission (that would normally get asked during the Zeus briefing) they are encouraged to ask them in the comments to expect an answer there. Enjoy! Edit: Questions compilation Is there RRR available, and how is it arranged? Yes, the Logistics platoon will handle that by driving a RRR Truck up to any location specified by PLT-Lead/RTO. How many reinforcement vehicles are there? Additional Tanks are available, however due to possible engagements on other parts of Altis their number is currently unknown. At least 2 additional T-80UMs will be on standby for Operation Grey Eclipse. Known hostile armour and compositions? TBD Known hostile air presence? The Greek Air Force is engaged with ours and will most likely not deploy in operations in your AO. If you spot hostile Air, inform Manticore, they will scramble for response. Are they entrenched? The enemy has multiple defensive positions set up on The Ridge Are they known to use Mines? Mines are in the Greek Arsenal, however we believe them to not be in use, due to the high civilian presence still remaining on Altis, away form the frontline.
  3. until
    YOU DO NOT NEED THE CONTACT DLC FOR THIS MISSION The 11th "LDF" Armoured Cavalry Division (Livonian: 11 Livonijas Zirgubruņinieku Divīzija) is an armoured division of the Livonian Land Forces, which traces its history to the formation of the 11th Infantry Division of the Livonian Armed Forces in the East in 1945. In 1990, the division was reorganized as the 11th Mechanized Division. In September 1991, the division lost the distinguished name "Dresden". In July 1992, the type-designation "armoured cavalry" was granted, although the division was eventually restructured as a regular armoured division. The new type designation recalled the service of pre-war and Second World War Livonian armoured units. The designation "armoured cavalry" and unit badge depicting a black hussar wing and helmet reference the historical Livonian winged hussars, the Livonian heavy shock cavalry from the 16th to 18th centuries. The badge is an updated version of the badge of the Livonian 1st Armoured Division (1942-1947). The Division's patron, Jan III Sobieski, personally led the Livonian winged hussars at the Battle of Vienna in 1683, and the Division inherited the battle honour Vienna 1683, inscribed on the unit's commemorative badge, in 1989. ++BACKGROUND++ In the midst of the conflict sparked by the democratic revolution in Chernarus, the situation took an unexpected turn as the Livonian Armed Forces entered the fray, countering the AAF's control over Highway E13 and the captured cities. Recognizing the strategic significance of the region and the potential implications of the AAF's expansion, the Livonian government made a decisive move to support the Chernarussian government and uphold regional stability. The Livonian Armed Forces swiftly mobilized, deploying troops and resources to aid their allies. Coordinated operations between the Livonian Armed Forces and the Chernarussian government forces began, focusing on reclaiming control over Highway E13 and the cities along its route. The alliance between the two forces brought new hope to the local population, as they witnessed the arrival of well-equipped and well-trained Livonian troops. The Livonian Armed Forces, renowned for their professionalism and military prowess, launched a series of strategic offensives to dislodge the AAF from their captured positions. The combined forces engaged in intense battles, utilizing their superior firepower and tactical coordination to regain control over key checkpoints and infrastructure. The entrance of the Livonian Armed Forces into the conflict shifted the balance of power, forcing the AAF to reconsider their position. The conflict escalated as the AAF and the Livonian-Chernarussian alliance clashed in fierce engagements along Highway E13 and in the cities. The presence of the Livonian Armed Forces also drew the attention of the international community. Regional powers and global stakeholders closely monitored the situation, with some expressing concerns over the potential for the conflict to escalate further and impact regional stability. As the fighting intensified, the local population experienced a mix of emotions. Some were relieved by the arrival of the Livonian forces, seeing them as liberators and protectors of democracy. Others, however, harbored fears of foreign intervention and the potential for the conflict to escalate beyond their control. Amidst the battles, negotiations continued behind the scenes, facilitated by international mediators, to find a peaceful resolution to the conflict. The goal was to restore stability, ensure the protection of human rights, and lay the foundation for a sustainable democratic future in Chernarus. The outcome of the conflict remained uncertain, as the Livonian-Chernarussian alliance and the AAF engaged in a fierce struggle for control. The ultimate resolution would require a delicate balance of military strategy, diplomatic negotiations, and a shared commitment to the well-being of the Chernarussian people. In this complex and evolving situation, the fate of Highway E13 and the cities along its route hung in the balance, as did the hopes of the local population for a peaceful and prosperous future. The story continued to unfold, with the determination and actions of the Livonian Armed Forces playing a pivotal role in shaping the outcome of this conflict in Chernarus. Chernarus's unexpected transformation into a Western ally has not only reshaped its geopolitical landscape but has also raised concerns for countries with longstanding ties to the nation. Among them, the AAF, with its historical alliance and strategic interests in Chernarus, view this shift as a potential threat. Chernarus's transformation into a Western ally poses challenges to the AAFs historical alliance and strategic interests in the region. The potential erosion of Livonias influence in Chernarus, the intensification of geopolitical competition, the risks to economic interests, the reduction of military presence and intelligence gathering capabilities, and the weakening of soft power all contribute to the perceived threat that Chernarus's western alignment represents for the AAF. As the balance of power in the region continues to evolve, the AAF will need to reassess its approach to maintain its interests and influence in Chernarus and the wider Western Hemisphere. --BACKGROUND-- ++MISSION BRIEFING++ In the aftermath of the democratic revolution in Chernarus, a new conflict erupted as AAF forces made a bold move, capturing Highway E13 and the cities along its route. The AAF military, with its superior firepower and strategic planning, caught the Chernarussian government and its newly-formed security forces off guard. Highway E13, a vital transportation artery connecting major cities and regions in Chernarus, became a focal point in the conflict. The AAF forces recognized its strategic importance, as controlling the highway would not only give them a significant logistical advantage but also allow them to exert control over key urban centers. Our objective is to secure important crossroads, enemy operational sites and some settlements along the very important road. We expect heavy resistance and dug-in enemy forces. Briefing 10-line - -BRIEFING COMPLETED- - MISSION SUMMARY: The mission will be making use of our standard ArmA 3 modset which will be posted as well at the bottom of this event page. Weaponry will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. ++SLOTTING++ (TAGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION) Command Battalion Świętoszów - [PLATOON] Platoon Lead (PLTN Lead TAGS): OPEN RTO (RTO TAGS): OPEN Medic (MEDIC TAGS): OPEN 10th Dragoon Mechanized Infantry Squad - [ALPHA] - M1 IFV ROSOMAK Squad Lead (SL TAGS): OPEN Medic (Medic TAGS): OPEN Team Lead (TL TAGS): OPEN Autorifleman: OPEN Rifleman: OPEN Rifleman: OPEN Gunner (KNGT Gunner Tags): @AntiMatter Driver (KNGT Driver Tags): OPEN 10th Dragoon Mechanized Infantry Squad - [BRAVO] - M1 IFV ROSOMAK Squad Lead (SL TAGS): OPEN Medic (Medic TAGS): OPEN Team Lead (TL TAGS): OPEN Autorifleman: OPEN Rifleman: OPEN Rifleman: OPEN Gunner (KNGT Gunner Tags): OPEN Driver (KNGT Driver Tags): OPEN 10th Dragoon Mechanized Infantry Squad - [CHARLIE] - M1 IFV ROSOMAK Squad Lead (SL TAGS): OPEN Medic (Medic TAGS): OPEN Team Lead (TL TAGS): OPEN Autorifleman: OPEN Rifleman: OPEN Rifleman: OPEN Gunner (KNGT Gunner Tags): OPEN Driver (KNGT Driver Tags): OPEN 1st Tank Battalion - M1A1 - [KNGT] Commander (KNGT CMDR TAGS): OPEN Gunner (KNGT Gunner Tags): @BadBarry Driver (KNGT Driver Tags): @Norrdec Loader: OPEN --SLOTTING-- ++RESTRICTIONS++ Must take the given equipment. Nothing greater then LAT may be taken. --RESTRICTIONS-- ++NOTES++ You must reach different objectives to recieve respawns and resupply. Mission May exceed two hours. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. General Equipment: Leads, Medics, Riflemen and Autoriflemen. General Equipment: Armored Vehicle Personnel MISSION REQUIREMENTS: SERVER INFO : Server Name : FK #1 IP: arma1.fkservers.eu Port: 2302 Password : On request Faction: BLUFOR Map: Chernarus 2020 Modset:FK Standard May 2023 V4
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy