Tomo Posted March 14, 2018 Report Share Posted March 14, 2018 (edited) As many people seem to be unaware that they can easily set up Zeus in their Editor, here is a simple tutorial so that you aren't all clustering up the second server for each other! EDIT: It's actually faster just to put in the owner field of the Zeus module: "#adminLogged" Edited August 16, 2018 by Tomo 11 Link to comment Share on other sites More sharing options...
juseless Posted March 20, 2018 Report Share Posted March 20, 2018 You may want to show it with a virtual entity as well. That way the Zeus can avoid blowing himself to smithereens. Link to comment Share on other sites More sharing options...
Whisper Posted March 20, 2018 Report Share Posted March 20, 2018 Greetings, You can also just copy/paste the Zeus template of your choice from the MPMissionsCache: C:\Users\<Your Username Here>\AppData\Local\Arma 3\MPMissionsCache (For Example) To the ARMA 3 MPMissions folder: F:\Steam\steamapps\common\Arma 3\MPMissions (For Example) Then host the template locally in the usual manner. This would allow you to mess around with all the templates you have played on the FK servers and make sure whatever you are trying to do as Zeus is compatible with the template. Regards, Whisper. Link to comment Share on other sites More sharing options...
Tomo Posted March 20, 2018 Author Report Share Posted March 20, 2018 I am aware that there are better methods available, but this is just a quick and easy solution for those who haven't the faintest idea where to start. Also, a lot of the template settings (such as cba and difficulty) will be set in your player profile identically anyway, meaning that you are only missing the custom modules with this method. Link to comment Share on other sites More sharing options...
alt_sanity Posted March 20, 2018 Report Share Posted March 20, 2018 1 hour ago, Tomo said: Also, a lot of the template settings (such as cba and difficulty) will be set in your player profile identically anyway, meaning that you are only missing the custom modules with this method. It doesn't save the addon settings as far as I know, using server overwrites instead. For the longest time I was practicing sniping on my own with Advanced Ballistics turned on by default until I spotted it being off in mission one day. You can save the addon settings easily enough from the configure addon menu though. Link to comment Share on other sites More sharing options...
Fletch Posted March 20, 2018 Report Share Posted March 20, 2018 Also. You dont have to type P1 and such. You can just plop both down and make the unit the player and the zeus as all addons (Including unoffical ones) and then just hit the ping button Link to comment Share on other sites More sharing options...
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