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OPERATION FOREFRONT (Sounding for possible Calandar event)


EHOPPPS
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Looking for any feedback or sounding on a calendar event I would like to run maybe next month. Any ideas, suggestion, questions ect are very welcome! Thanks in advance!

OPERATION FOREFRONT

RESERVATIONS BY REGS+

TAG HOLDERS TAKE PRIORITY

Situation

With the United States and British forces pulling out of Takistan UN forces have moved in to arrange a peaceful transition for the state as well as numerous clean up operations. With the Taliban losing more and more ground to the newly trained Afghan Armed Forces with the support of the UN, British Armed Forces and United States Army.

 

Brief

As it stands several smaller operations are happening within the AO. All forces involved have agreed to be coordinated by UN command.

There are several main objectives that must be completed:

  • Secure the Hostages (Blue)
  • Clear the village of mines & provide aid to civilians (Green)
  • Eliminate cell leader (Yellow)
  • Capture the arms dealer and extract (Orange shows his depart and arrival convoy route)
  • Capture and repel a counterattack of the oil fields (Red)

Each of these objectives should be completed by the following groups

  • Blue – UN
  • Green – British Armed Forces 42nd Royal Engineering Corp
  • Yellow – Prophet
  • Orange – SPECOPS
  • Red – Afghan Armed Forces

Some objectives must be completed before another one can commence.

  • The Yellow objectives must be completed before the Blue one is attempted otherwise the hostages will be detonated
  • Once the Orange objective is completed the SPECOPS squad will be provided information regarding the number of each type of hostile asset.
  • Once the Green objective is complete civilians in the surrounding villages will be less likely to provide information to the hostiles. 
  • Once the Red objective is complete the chances of additional hostile armour assets are greatly reduced
  • As more objectives are completed a greater resistance will be faced at other objectives as the hostiles try to cling onto land.
  • Once the Yellow objective is complete there will be a lack of coordination for 20 minutes as they try to reconfigure their chain of command followed by a large attack as retribution.

Once their objectives are completed they are free for tasking by Platoon.

There may be random objectives giving during the course of the mission that will provide Platoon with additional respawns.

 

The platoon will choose an area to set up a FOB during the briefing this will then be stocked with

  • 8 x Landrover UN issue
  • 2 x Un issue BMP-2
  • 1 x UH-60M (MEV) Blackhawk
  • 1 x fuel truck

This could end up being attacked during the initial stages of the operation but will allow respawns to be deployed here.

 

Spawn points

  • Blue flag – UN, PHT
  • Orange Flag - SPECOPS
  • Green Flag – BAF
  • Red Flag - AAF
  • FOB established by PLT
  • Secured Objectives (Blue, Green, Yellow and Red)

 

MAP.thumb.jpg.f68645dc5f10992fe10c3d9bff63257f.jpg

Assets

  • 1 x UH-60M (MEV) Blackhawk (CSAR)
  • 2 x UN issue BMP-2 (KNIGHT)
  • 1 x YABHON-R3 (CAS)
  • 1 x A-10D Thunderbolt II
  • 1 x AH-6M Little Bird

Fire Support

    A-10D Thunderbolt II

  •  2 x AGM-65L Maverick x1 (Laser)
  • 2 x AGM-65K Maverick x1 (IIR)
  • 2 x GBU-12 (Bomb)

   YABHON-R3

  • 2x AGM-65L Maverick x1 (Laser)

Transport

  • 1 x  M1230A1 (BAF)
  • 2 x ANA Offroad (M2)
  • 4 x Landrover UN issue
  • 2 x Ural-4320 (AAF)

Hostile Assets

Ariel recon will be conducted 1 hour before by crossroads to give an idea of hostiles assets however we do know that they will have access to:

  • Crude motor called in by spotters on hills
  • Some sort of armour
  • Snipers
  • RPG
  • IED
  • Suicide bombers
  • Technicals

Respawns

  • 2 x Infantry
  • 1 x Knight
  • 1 x CSAR

Additional respawns will be gained by completing random side objectives provided to Platoon during the time in the field.

 

Fail Conditions

  • If more than 10 civvies, animals (including goats!) or buildings are destroyed by friendlies.
  • If all objectives are not completed within 2 hours in the field (ie finish by 9:30 pm)
  • If the Platoon falls below 30%

 

Additional Info

On map Red circle +! means areas of strong support for the Taliban (although does not always mean strong in numbers).

Civvies will be in towns and cities in the AO

Both CAS and artillery will be called in by PLT 2IC either by reference, smoke or laser designation.

CAS and artillery will be Crossroads controlled.

As we are UN the Geneva Convention applies, therefore shooting 10 civilians, goats will fail the mission. Also, destruction of property will not be allowed therefore no CAS or Arty will be called in on a target if it will break these rules.

Once the arms dealer is captured and extracted he will provide information about the number of armoured assets.

CSAR are the only units allowed to take PAKS.

Alpha, Bravo, Charlie, Delta and Foxtrot cannot take surgical kits and PAKS.

Type of CAS will depend upon the area of the target, if no risk of destruction or property or injuring civilians then a Gun and Missile Strike will be permitted)

 

Squads Divisions

UN (PLT, ALPHA, BRAVO)

Afghan Armed Forces (CHARLIE, DELTA)

British Armed Forces 42nd Royal Engineering Corp (ECHO)

United States Special Forces (PHT, FOXTROT)

 

Uniform

HEAVILY RESTRICTED

If not specified (If marked as any) must still follow server rules!

UN (PLT, ALPHA, BRAVO)

UN.jpg.bc99ba3d0db58f5b3bed4e74539d1be7.jpg

HELMET                                               Any UN helmet or beret

UNIFORM                                            BDU 3-Color Desert

VEST                                                   TRYK GA Career Rig (coyote)

BACKPACK                                           Any TAN pack

RIFLE                                                  Any rifle (Inc AKs)

Scopes                                             1 x riflemen, medic and AR must go with iron sights. 

PLT DRONE OP TO TAKE GRENADE LAUNCHER, 5 X IR HUNT GRENADES AND IR HUNT MONITOR

 

Afghan Armed Forces (CHARLIE, DELTA)

afg.jpg.6c55e526bd4368ddc759abbce2d1652b.jpg

HELMET                                             PASGT/ESS Greek Desert

UNIFORM                                           BDU Greek Desert

VEST                                                  GA Carrier Lite/Rig (desert tan)

BACKPACK                                          Any TAN pack

RIFLE                                                 Any AK rifle, AR PKM or PKP.

Scopes                                               2x riflemen, medic and AR must go with iron sights. 

 

BA 42nd Royal Engineering Corp (ECHO)

BAF.jpg.01beaeec793b15fe35cc9b9786fcd079.jpg

HELMET                                               Beret Royal Engineers OR and DDPM [BAF] headgear

UNIFORM                                             Combat Uniform DDPM (any)

VEST                                                   Osprey Mk2 DDPM (any)

BACKPACK                                           Bergen DDPM (Any)

RIFLE                                                  Any L22 or l85 rifle, AR l86A2

Scopes                                                2x riflemen, medic and AR must go with iron sights. 

ENGINEER ONLY take mine detectors and defusal kits

 

 

US SPEC OPS (PHT)

PHT.jpg.0686d2dacebdd37ef56758e58f1ddcfb.jpg

HELMET                                               Any

UNIFORM                                           Full Ghillie (Arid) [NATO]

VEST                                                  TRYK Carrier Rig/Lite  (Tan)

BACKPACK                                          Any

RIFLE                                                 Any

Scopes                                               Any

 

US SPEC OPS (Foxtrot)

SS.jpg.f90cfe0bc5d47e030e530e24ca7a0511.jpg

HELMET                                              Any

UNIFORM                                           TRYK Special force Mideast style/Denim (Any)

VEST                                                  Any TRYK Carrier Rig/Lite

BACKPACK                                          Any

RIFLE                                                Any M8

Scopes                                              Any

MUST HAVE SILENCERS

 

CSAR

CSAR.jpg.58591678767a14e3d0b4075b1ee393cf.jpg

HELMET                                             Any

UNIFORM                                           paramedic uniform

VEST                                                  Any but must match

BACKPACK                                          Any MED backpack

RIFLE                                                Any BLUFOR SMG

Scopes                                              1x Only

 

 

PILOTS (US AIR FORCE)

 

PILOT.jpg.6c1eacb08a99306f721907827e2143be.jpg

 

HELMET                                             Any

UNIFORM                                           Any Pilot or Heli Uni

VEST                                                 MBAV

BACKPACK                                         Any Matching LR

RIFLE                                                Any BLUFOR SMG

Scopes                                              No Scopes

KNIGHT (UN)

image.png.ea9e28a76949adf4e8e09d0f31358703.png.45c164e9b980385f240cb59b598165b0.png

 

HELMET                                             Crew Helmet Uncovered (BAF)

UNIFORM                                           DF-15-2 (Tan)

VEST                                                 LBV Harness (Grey)

BACKPACK                                         Any Matching Bag

RIFLE                                                Any AK Variant

Scopes                                              No Scopes

 

Slots can only be reserved by REGS+

Slotting Closes 1 hour before main (6PM)

 

CO-Zeus 1 (TAGS ONLY):                                       EMPTY

CO-Zeus 2:                                                           EMPTY

 

PLT:  

   Lead:                                                                EMPTY

   2IC/Arty:                                                            EMPTY

   Medic:                                                                EMPTY

   FAC:                                                                  EMPTY

   RTO:                                                                 EMPTY

   Drone Op:                                                          EMPTY

 

Alpha:

   Lead:                                                                  EMPTY

   2IC                                                                     EMPTY

   CLS (combat life saver):                                        EMPTY

 

Bravo:

    Lead:                                                                     EMPTY

    2IC                                                                          EMPTY

    CLS:                                                                        EMPTY

 

Charlie:

    Lead:                                                                     EMPTY

    2IC                                                                          EMPTY

   CLS:                                                                        EMPTY

 

Delta:

   Lead:                                                                     EMPTY

   2IC                                                                          EMPTY

   CLS:                                                                        EMPTY

 

Echo:

   Lead:                                                                     EMPTY

   2IC                                                                       EMPTY

   Medic:                                                                  EMPTY

   Engineer 1  (Take LAT slot):                                  EMPTY

   Engineer 2 (Take LAT slot):                                  EMPTY

  Engineer 3 (Take Rifleman slot):                                  EMPTY

 

Foxtrot:

   Lead:                                                                     EMPTY

   2IC:                                                                          EMPTY

   CLS:                                                                        EMPTY

 

CSAR:

   Pilot:                                                                      EMPTY

   CASR 1:                                                                 EMPTY

   CASR 2:                                                                 EMPTY

 

Prophet:

   Sniper:                                                                 EMPTY

   Spotter:                                                               EMPTY

 

Knight:

   Driver 1:                                                              EMPTY

   Driver 2:                                                              EMPTY

   Gunner 1:                                                            EMPTY

   Gunner 2:                                                            EMPTY

 

Raptor:

Jet Pilot:                                                               EMPTY

Hellocopter Pilot:                                                    EMPTY

 

Edited by EHOPPPS
1. Various Changes 2.Fire Mission Changes 3. Add Info Changed 4. Added Knight Uniform Restrictions 5. SPAG and Added 3rd engineer 6. Several Key Changes 7. Major Changes
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3 hours ago, colt92 said:

Fail conditions state killing 10 civs/goats, additional info says 5.
Mission idea seems nice.

 

Thanks for this. Was an oversight when I was editing it last night. 3am editing was maybe not the best idea xD

 

Also thanks to @COBRA for all helping too! Don't be worry about being picky guys any help or advice will be amazing!

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  • 3 weeks later...

Is there any uniform restrictions for Knight crew, possibly the weapon restrictions being the l22a2 for the crew if their UK. 

I like the mission and the idea, would possibly like to take a gunner slot primarily then EOD

Run it boy

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I spoke to a few of the "guys who Zeus alot". The idea itself sounds solid and actually really good but we are a bit worried about the execution. 

We got a few points where we (or at least I) think problems could occurred that can be solved quite easy.

 

Maybe convert your firesupport into some sort of player controlled asset. E.g. 1x jet with some laser guided bombs / clusterbombs / dumpfire pods ... a singular A-10D with reduced capacity or a F/A-18 could replace most of your zeus support.

Having Zeus controlled assets is a thing most people don't really like. (They got tags for a reason and muh immersion)

 

Secondly maybe add an additional transport asset. Like a MH-6M ... It could be used for transporting prophet faster, carry hostages, help coordinate airstrikes with the drone / a jet or help the CSAR bird to spot LZs etc...

 

Last but not least your mission looks like it's going to take more than 2+ hours. Or better said ... some of the objectives will probably take longer than others. So when one team has finished their objective they might have to sit around for quite a bit.

 

Apart of that it sounds really fun!

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Thanks! i will do all this now! Will add a little bird as the asset along with an AT jet.

Also the squads who complete objectives will be able to be re-tasked by Platoon to support other units. I also plan to make sure the mission is finished before 9 but will extend to 9:30 as well as making sure the time actually briefing in game will be reduced by making sure most of the briefing is sorted before 7 on the day!

 

Thanks for the help its appreciated! 

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@EHOPPPS, just a note that you may want to give the A-10D Thunderbolt II from basegame, as it's the most functional CAS jet we have.  Also remove the sections mentioning the Zeus controlled assets such as the JDAMs and Artillery.

I see you left off the other asset without a name, and Cinefax has specified the name of the unarmed little bird transport in his comment above.

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Hi @Tomo currently working on it on 2nd server. Will use the thunderbolt from the base game and was going to change the fire support options to reflect the ordinance on the Jet and UAV. The name that has been left will be the littlebird haven't added it yet as will do when i go to change the fire support.

Edited by EHOPPPS
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