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Quick Reaction Force (Mission Idea)


Hurrr
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Main Mission Idea involving quick logistics and multi-force coordination

CIA Special Activities Division has been in command of a Tier 1 force of operators in the mountains of Takistan for 3 weeks on a HVT search and destroy mission. Upon completion of the main mission objective, insurgent forces converged upon the HVT location and besieged US Operators. In an effort to retrieve friendly forces, the CIA has called upon all coalition forces operating in the area to support and relieve the entrenched Operators. Each squad's objective will have it's own effect on how easily Tier 1 forces can complete their mission and return with their objective, so retasking of friendly forces to either complete their objectives of divert to help the main squad survive.

Assets: 1x UH-80 GhostHawk, 1x UH-60 Blackhawks, 1x CH47D Chinook 1x F16C Fighting Falcon, 1x Prophet, 1x Mortar, 1x MQ-1 Predator OR 2x M2 Bradley

Platoon Lead: CIA SAD Coordinator - in charge of directing friendly forces fighting in the main AO. Will have 1x UH-80 GhostHawk as command chopper

Uniform: Combat Uniform OCP

Vest: SPCS, IOTV (SPCS recommended)

Backpack: RT-1523G (ASIP) Black,  Bergen Tan SL [BAF]

Helmet: Optional (ACH OEF-CP Recommended), Any Color Matching helmet/boonies/noncivilian headgear allowed

Facewear: Optional

NVGs: Yes

Rifle: M4 (carryhandle), HK MP5N

Pistol: Any

 

Platoon 2iC: State Department Liason - in charge of diplomacy to ask for assistance from all allied forces in the area to get to the AO in the first place

Uniform: Combat Uniform OCP

Vest: SPCS, IOTV (SPCS recommended)

Backpack: RT-1523G (ASIP) Black,  Bergen Tan SL [BAF]

Helmet: Optional (ACH OEF-CP Recommended), Any Color Matching helmet/boonies/noncivilian headgear allowed

Facewear: Optional

NVGs: Yes

Rifle: M4 (carryhandle), HK MP5N

Pistol: Any

 

Platoon Medic: US Air Force 24th Special Tactics Squadron PJ Medic - Attached Pararescue Medic

Uniform: TRYK ACU (UCP)

Vest: TRYK GA Career Rig (UCP)

Backpack: TRYK MED BACKPACK(ucp)

Helmet: TRYK MICH ACU

Facewear: Any Sunglasses or shemaghs (NO BEARDS)

NVGs: Yes

Rifle: M4A1 Block II (Desert), AR15 Magpul Carbine, AR15 Sanitised Carbine, MK18 Mod 1 (Desert), M16A4 (Carryhandle), 1x L128A1 Shotgun ; Attachments allowed: M552 CCO (Desert), M68 CCO, TA31RCO (Desert), AN/PEQ-15, NT4 QDSS Suppressor (Tan), Rotex-5(Tan), AFG Grip (Tan)

Pistol: M9 Beretta

Platoon FAC: US Air Force 24th Special Tactics Squadron CCT - Attached USAF JTAC in charge of directing friendly air assets to retrieve any allied forces commited by 2iC and direct them into town

Uniform: TRYK ACU (UCP)

Vest: TRYK GA Career Rig (UCP) < yes I know this is misspelled TRYK misspelled their own shit

Backpack: Bergen Tan JTAC/FAC H[BAF], Bergen Olive JTAC/FAC H[BAF]

Helmet: Anything with a headset

Facewear: Any Sunglasses or shemaghs (NO BEARDS)

NVGs: No

Rifle: M4A1 Block II (Desert), AR15 Magpul Carbine, AR15 Sanitised Carbine, MK18 Mod 1 (Desert), M16A4 (Carryhandle), 1x L128A1 Shotgun ; Attachments allowed: M552 CCO (Desert), M68 CCO, TA31RCO (Desert), AN/PEQ-15, NT4 QDSS Suppressor (Tan), Rotex-5(Tan), AFG Grip (Tan)

Pistol: M9 Beretta

Platoon RTO: US Marines MEU MSPF - Scout Sniper Coordinator

Uniform: TRYK MARPAT (Desert)

Vest: SPC

Backpack: Bergen Tan JTAC/FAC H[BAF], Bergen Olive JTAC/FAC H[BAF]

Helmet: TRYK MICH (MARPAT Desert), TRYK Booniehat (MARPAT Desert)

Facewear: any

NVGs: None allowed

Rifle: M16A4 (Carryhandle), 1x L128A1 Shotgun; Attachments allowed: ACO (Shotgun only), M552 CCO, M68 CCO, TD Vertical grip

Platoon Drone Operator: CIA Predator Drone Operator - 

Uniform: Jacket and Shorts

Vest: Leg Strap Bag

Backpack: UAV Bag

Helmet: Any Civilian Headgear

Facewear: Wireless Headpiece or VR Goggles

NVGs: No

Rifle: M4 (carryhandle), HK MP5N

Pistol: Any

 

Alpha Squad: US Navy Seals/US Army SFOD-D Attachments to CIA SAD

Combined US Tier 1 Task force tasked with eliminating an HVT that has been reported to be the main unifying voice behind insurgents all around Takistan. Expect either heavy resistance going in or heavy QRF after successfully completing objective. Task force was deployed weeks earlier, and will spawn nearby their objective after successfully locating the HVT and tracking him down via quadbikes. The HVT's body will need to be recovered in a bodybag for identification.

Uniform: Combat Uniform OCP

Vest: SPCS, IOTV (SPCS recommended)

Backpack: Eagle A-III OEF-CP, TRYK MED BACKPACK (Medic Only), Bergen Tan SL [BAF] (SL/2iC Only)

Helmet: Optional (ACH OEF-CP Recommended), Any Color Matching helmet/boonies/noncivilian headgear allowed

Facewear: Tactical Beard, Shemagh (NO BARE FACES)

NVGs: Yes

SL/2iC Rifle: M4A1 Block II (Desert/M203), MK18 Mod 1 (M320), HK415A5 11" GL (Sand); Attachments allowed: M552 CCO (Desert), M68 CCO, TA31RCO (Desert), AN/PEQ-15, NT4 QDSS Suppressor (Tan), Rotex-5(Tan) <HuntIRs NOT ALLOWED>

Rifle: M4A1 Block II (Desert), AR15 Magpul Carbine, AR15 Sanitised Carbine, MK18 Mod 1 (Desert) ; Attachments allowed: M552 CCO (Desert), M68 CCO, TA31RCO (Desert), AN/PEQ-15, NT4 QDSS Suppressor (Tan), Rotex-5(Tan), AFG Grip (Tan)

Autorifle: M249E2 (Short/RIS), M240B, M60E4; Attachments allowed: M145 MGO, AN/PEQ-15A (M240B Only), 

Marksman (Optional per SL): M14(Bipod), M14DMR, M21, MK11 Mod 0 (Desert) ; Attachments Allowed: Kahlia(Tan) (MK11 only), AN/PEQ-15(MK11 only) , Harris Bipod, SR-25 Rifle Suppressor (MK11 Only), AN/PVS4(M14-mount), Redfield AR-TEL, Sound Suppressor (7.62mm)

Pistol: M9 Beretta, FNX-45 Tactical, Custom Covert II, Any SigSauer Weapon; All attachments allowed

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Bravo Squad: US Marines 1st Recon Battalion

US Marine Mechanized Infantry reconnaissance unit, lightly equipped with standard issue weapons and 2 M2 Bradleys. Knight 1-1 and 1-2 will be attached to this unit, and will be directly responsible for transporting them. Extra infantry is to attach here.

Uniform: TRYK MARPAT (Desert)

Vest: SPC

Backpack: TRYK Assault Pack (MARPAT Desert), TRYK MED BACKPACK (Medic Only), Bergen Tan SL [BAF] (SL/2iC Only)

Helmet: TRYK MICH (MARPAT Desert), TRYK Booniehat (MARPAT Desert)

Facewear: any

NVGs: None allowed

SL/2iC Rifle: M4A1 Block II (Desert/M203), M16A4 (Carryhandle/M203); Attachments allowed: M552 CCO, M68 CCO, TA31RCO-RMR

Rifle: M16A4 (Carryhandle), 1x L128A1 Shotgun; Attachments allowed: ACO (Shotgun only), M552 CCO, M68 CCO, TD Vertical grip

Autorifle: M27IAR, M249E2 (Short/RIS), M240B, M60E4; Attachments allowed: TD Vertical Grip (M27 IAR only)

Marksman (Optional per SL): M14DMR; Attachments Allowed: Redfield AR-TEL

Pistol: M1911A1 No attachments allowed

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Charlie Squad: Australian SASR 3 Squadron

Australian Operators tasked with securing a suspected enemy artillery cache nearby. Operators were deployed via Australian Army CH-47D Chinook to their AO recently to assault the cache. Successfully securing the artillery cache will immediately result in the opposing forces being unable to use arty or mortars, but may divert too much manpower from rescuing entrenched forces.

Uniform: TRYK OCP ACU dusty

Vest: SPCS, IOTV (SPCS recommended)

Backpack: Eagle A-III OEF-CP, TRYK MED BACKPACK (Medic Only), Bergen Tan SL [BAF] (SL/2iC Only)

Helmet: Optional (FAST Ballistic (multicam Paint) recommended), Any Color Matching helmet/boonies/noncivilian headgear allowed

Facewear: Tactical Beard, Shemagh (NO BARE FACES)

NVGs: Yes

SL/2iC Rifle: Steyr AUGA3(GL); Attachments allowed: M552 CCO, M68 CCO, TA31RCO-RMR, AN/PEQ-15, NT4 QDSS Suppressor (Khaki)

Rifle: Steyr AUGA3, Steyr AUGA2, Steyr AUGA1, Steyr AUG-SR ; Attachments allowed: M552 CCO, M68 CCO, TA31RCO-RMR, AN/PEQ-15, NT4 QDSS Suppressor (Khaki)

Autorifle: M249E2 (Short/RIS), M240B, M60E4; Attachments allowed: M145 MGO, AN/PEQ-15A (M240B Only), 

Marksman (Optional per SL): MK11 Mod 0 (Desert) ; Attachments Allowed: Kahlia(Tan), AN/PEQ-15, Harris Bipod, SR-25 Rifle Suppressor

Pistol: M9 Beretta, FNX-45 Tactical, Custom Covert II, Any SigSauer Weapon; All attachments allowed

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Delta Squad: British Royal Marines 42 Commando

Reports have come in that a former Russian base in the area was abandoned with fully functional armor assets at the end of the previous war. The Royal Marines were dispatched to secure the base. Once the base is secure, friendly AI will be dispatched from the Bluefor base to take their place, and once the reinforcements arrive their objective will be considered complete. Failure to ensure that a security presence is at the base may result in VCOM AI Kleptomaniacs to steal the enemy armor assets and use them to continue besieging enemy forces (with that chance ever increasing the longer it is left alone). However, continuing to secure the base may result in enemy forces overwhelming entrenched friendly forces.

Uniform: Combat Uniform MTP RM

Vest: Osprey Mk4 MTP

Backpack: Bergen MTP (ROLE)

Helmet: Helmet MK7 MTP [BAF]

Facewear: Blonde Tactical Moustaches <THIS WILL BE ENFORCED>

NVGs: Yes

SL/2iC Rifle: L85A2 with L123A2, L85A2 with L123A3, HK415A5 11" GL (Sand); Attachments allowed: M552 CCO, M68 CCO, TA31RCO-RMR, SUSAT L9A1, AN/PEQ-15 (Black)

Rifle: L85A2, L22, L119A1, 1x L128A1 Shotgun; Attachments allowed: M552 CCO (Desert), M68 CCO, TA31RCO-RMR, AN/PEQ-15

Autorifle: L110A2 LMG, L110A3 LMG, L110A1 LMG, L110 7.62 LMG, L86A2 LSW; Attachments allowed: M145 MGO 

Marksman (Optional per SL): L86A2 RIS DMR; Attachments Allowed: Kahlia(Tan), AN/PEQ-15

Pistol: L131A1; No Attachments Allowed

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Echo Squad: USAF 24th Special Tactics Squadron PJs

Air Force Pararescuemen dropped in on a previous mission to search for a malfunctioning F22 that had been ditched in a nearby mountain. (NOTE: PJs will be parachuting into their respective AO at mission start from Zeus TP pole in midair). Successfully securing the F22 will keep technology out of OPFOR hands, and will result in increased capability of friendly air forces to operate in the area.

Uniform: Combat Uniform UCP

Vest: SPCS, IOTV (SPCS recommended)

Backpack: Eagle A-III UCP, TRYK MED BACKPACK(ucp) (Medic Only), Bergen Tan SL [BAF] (SL/2iC Only)

Helmet: ACH UCP Variant

Facewear: Any Sunglasses or shemaghs (NO BEARDS)

NVGs: Yes

SL/2iC Rifle: M4A1 Block II (Desert/M203), MK18 Mod 1 (M320), HK415A5 11" GL (Sand); Attachments allowed: M552 CCO (Desert), M68 CCO, TA31RCO (Desert), AN/PEQ-15, NT4 QDSS Suppressor (Tan), Rotex-5(Tan) 

Rifle: M4A1 Block II (Desert), AR15 Magpul Carbine, AR15 Sanitised Carbine, MK18 Mod 1 (Desert), M16A4 (Carryhandle), 1x L128A1 Shotgun ; Attachments allowed: M552 CCO (Desert), M68 CCO, TA31RCO (Desert), AN/PEQ-15, NT4 QDSS Suppressor (Tan), Rotex-5(Tan), AFG Grip (Tan)

Autorifle: M249E2 (Short/RIS), M240B, M60E4; Attachments allowed: M145 MGO, AN/PEQ-15A (M240B Only), 

Marksman (Optional per SL): M14(Bipod), M14DMR, M21, MK11 Mod 0 (Desert) ; Attachments Allowed: Kahlia(Tan) (MK11 only), AN/PEQ-15(MK11 only) , Harris Bipod, SR-25 Rifle Suppressor (MK11 Only), AN/PVS4(M14-mount), Redfield AR-TEL, Sound Suppressor (7.62mm)

Pistol: M9 Beretta

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Foxtrot Squad: JGSDF 14th Kanazawa - Aid Worker Security Team

JSDF was escorting a convoy of Japanese Aid Workers to water purification plant to work on re-establishment of public facilities for the local populace. The completion of the aid work will result in a lowered recruitment level for the opposing insurgent forces (read: fewer opfor). As such, insurgents will be sending occasional forces to assault the aid workers.

Uniform: TRYK Type4 CombatUniform

Vest: TRYK Type 4 BodyArmor (Type2Camo)

Backpack: TRYK CamelPack(OD), TRYK MED BACKPACK(OD) (Medic Only), Bergen OliveSL [BAF] (SL/2iC Only)

Helmet: TRYK Type18 Helmet (Type2Camo)

Facewear: Any Sunglasses (NO BEARDS)

NVGs: No

SL/2iC Rifle: HK G3KA4 RAS(GL), HK HK33A2(RIS/GL); Attachments allowed: M552 CCO, M68 CCO

Rifle: HK G3A3 (Widegrip), HK HK33A2, HK HK53, HK MP5A3, 1x L128A1 Shotgun; Attachments allowed: ACO (Shotgun only), M552 CCO, M68 CCO

Autorifle: M249E2 (Short/RIS), M240B

Marksman (Optional per SL): HK PSG1A1; Attachments Allowed: Accupoint TR20

Pistol: Any SigSauer 9mm, no attachments allowed

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Prophet - Canadian JTF-2 Sniper

I honestly know nothing about the prophet role so I'm not going to try to define equipment here but I know Canadians have the longest snipe recorded in history so... they probably weren't in the AO but the RTO called in fire support and they were able to provide it from chernarus or something. But CADPAT ARID something something something

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Mortar - Danish Royal Mortarmen

Another role I don't know anything about but...The Danish have floated in some Mortars for us to use.

Raptor - 1x Australian CH-47D, 2x US Army 160th SOAR UH60 Blackhawks, 1x Royal Dutch Air Force F-16

Australian CH-47D is the Australian's main method of ingress and egress from their missions. US Army Nightstalkers have been operating out of friendly base to run various missions and 2 are available for tasking. The Netherlands have also stationed one of their F-16s at our airbase for our tasking whenever we deem necessary. Once again I know nothing about their loadouts so I'm not even gonna try.

 

 

 

Edited by Hurrrr
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At mission start, USAF PJs will be parachuting into the F-22 Crashsite, Marines will be deployed to Feruz Abad on their security mission, and Alpha squad will be deployed to their AO. Once deployment of these three are confirmed, JSDF and their NGOs will leave the friendly base in trucks, while British Royal Marines will deploy via Blackhawks to capture the Military Base and Australian SASR will deploy to the insurgent cache. If this is done correctly, Alpha squad should reach their objective while the other squads with mission-effecting objectives are approaching their AOs. While deployed, each squad should be running into their own set of sporadic resistance (whether from enemies assaulting what they're trying to defend or light guards defending what they're trying to assault). This should slow them down enough that Platoon has to make a decision on whether or not he wants 2iC to request that they pull back to assist Alpha while they're trying to fight their way back out or if they want to complete their objective and possibly ease the amount of forces raining in on Alpha indirectly. 

In case I borked the resolution on the map, the coalition forces base is the airbase in the north, while the abandoned russian base is the airbase in the south. JSDF is escorting their NGOs to the town circled in the northwest corner of the map, while SASR will be investigating a cache in a town circled on the eastern side of the map. The F22 Crash site is in the mountains just northwest of the airbase, while the Marines will be running security in the market in the town of Feruz Abad. The AO for Alpha is the box in red on the Western side of the map, the HVT will be somewhere in there, and the enemy QRF will spawn from the towns in that AO.

FeruzAbad2.thumb.jpg.fdd78dbc26a436720c9bb498ffd43faa.jpg

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You will for sure need at least 1 Co-Zeus or more. The amount of objectives and the scale of the mission might make redeployment of forces a real hassle, maybe bunch the objectives a bit closer together.

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7 hours ago, colt92 said:

This looks really, really noice. I want to see it posted in the calendar already.

I'd love to but I know literally nothing about zeusing. This was more of a thread to get feedback on feasibility from experienced zeuses and maybe to prompt one or two of them to take the mission.

2 hours ago, juseless said:

You will for sure need at least 1 Co-Zeus or more. The amount of objectives and the scale of the mission might make redeployment of forces a real hassle, maybe bunch the objectives a bit closer together.

Sorry I should've mentioned, this mission idea was created with the idea of having at least 3 zeuses at any given point in time. Considering that this is essentially an HVT mission, 2 Asset Destruction missions, 2 checkpoint missions, and a town clearing mission all at once, there's no feasible way I could've imagined this would work with 1 zeus without heavy scripting. What I had in mind was having one zeus essentially keeping Alpha locked down while not completely killing them, one zeus keeping the JSDF, Marines, and USAF boys busy, while the last zeus would be keeping the SASR and RM busy. Ideally there would be one more zeus that would run between all of these and coordinate things.

1 hour ago, Chuck Yeager said:

We don't have the F-16D, only F-16C

 

Noted, I'll get it swapped out, thanks

41 minutes ago, Guest said:

I have bad news for you.

Tactical beards is no more 

Well there goes about 90% of my motivation for writing this up

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1 hour ago, Hurrr said:

Sorry I should've mentioned, this mission idea was created with the idea of having at least 3 zeuses at any given point in time. Considering that this is essentially an HVT mission, 2 Asset Destruction missions, 2 checkpoint missions, and a town clearing mission all at once, there's no feasible way I could've imagined this would work with 1 zeus without heavy scripting. What I had in mind was having one zeus essentially keeping Alpha locked down while not completely killing them, one zeus keeping the JSDF, Marines, and USAF boys busy, while the last zeus would be keeping the SASR and RM busy. Ideally there would be one more zeus that would run between all of these and coordinate things.

Sound reasonable. But even with choppers transportation might become a problem that destroys mission flow, especially because someone is going to get shot down, orders will be misunderstood or not even received. And ground vehicles would probably get stuck somewhere or be too slow and confined in the mountains, so I still recommend putting the objectives closer together.

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12 hours ago, juseless said:

Sound reasonable. But even with choppers transportation might become a problem that destroys mission flow, especially because someone is going to get shot down, orders will be misunderstood or not even received. And ground vehicles would probably get stuck somewhere or be too slow and confined in the mountains, so I still recommend putting the objectives closer together.

So I rearranged some of the objectives, bringing the water purification plant closer to the lake by the main air base, and changed some of the objectives. Rather than doing a checkpoint on a public market, I figured it would make more sense for a Marine Expeditionary Unit to be holding an FOB in a town outside of Faruz Abad (Also I decided to make the MEU mechanized with 2x Bradleys rather than light infantry, just because I feel like that would be better balance-wise in case Delta failed to secure their objective). Reports have been coming in from civilians inside Faruz Abad regarding abandoned soviet military equipment in a mine near Faruz Abad, and after the Marines took the intel back to coalition headquarters at Rasman AB, the Coalition Commander tasked the British Royal Marine commandos to investigate and secure the abandoned equipement (read: insurgents will take tonks out of the mine if the Royal Marines don't secure it). 

Artillery cache being on the complete other side of the map didn't really make sense (if they can hit the AO they can also hit the airbase why haven't they been shelling the airbase the whole time) so I moved it closer to the AO in a still hard to reach place. Same deal as initially designed though, it'll be the opfor fire support until Charlie can get in there and take it out. PJ's securing their aircraft wreckage won't really have an impact on the fighting, it's more of an obligatory thing for them to do while the rest of the map is getting in place, so that Alpha will have at least some guaranteed reinforcements early. 

I replaced one of the UH-60s with a UH-80 when I realized Platoon is basically sitting at base just yelling at the radio the whole time. I figure if the CIA procured stealth blackhawks for bin laden's raid they can have them as a mobile command post. If the Ghost Hawk, Black Hawk, or Chinook get too close to the AO, opfor infantry in the AO will have tons of stingers at their disposal, so trying to do an air extract will likely prove fatal. 

I've updated the initial post with asset listings and weapon loadouts to reflect these changes (as well as changed the platoon's joke of a uniform - they're going to be combat operators not diplomats, no suits for them).

Win conditions should be: all Coalition forces (and bodies) are extracted from AO Poseidon, alongside HVT Body being returned to Rasman AirBase for confirmation. Lose Condition: Majority of forces return to base with friendly (body or otherwise) still in AO Poseidon, or HVT is not killed and confirmed by Rasman airbase mortuary.

 

Any more feedback is appreciated.

 

 

FeruzAbad3.thumb.jpg.a9eb0025b242730ddc94a043243e1a56.jpg

 

Edited by Hurrrr
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