TredBobek Posted November 29, 2017 Report Share Posted November 29, 2017 Before sleeping I like to think a lot, and I started brainstorming on some kind of mission. I have no specific rules, just random ideas that someone could use to build a mission. It's just an idea, so don't take me seriously. So, think of a mission, like there's a Scud or something in a city. Job of the army is to get it, but there's one squad (zeus chooses them) that's a traitor squad, and their job is to fire the scud for example. Because there's like 4-5 other squads beside them, starting killing everyone isn't a good option (although possible, especially if they kill long range radio carriers). Maybe there could be a MP squad for finding this squad, I don't know. That's all I wanted. Thanks for reading. Quote Link to comment Share on other sites More sharing options...
erentar Posted November 29, 2017 Report Share Posted November 29, 2017 (edited) We generally have TvT for that purpose, you can have a squad change sided that wise Alternatively you can make the traitor squad capture overpowered weapons(tanks, planes, launchers etc) if that would work for your mission, i generally do my traitor squads like that Edited November 29, 2017 by erentar Quote Link to comment Share on other sites More sharing options...
Doctadoone Posted December 2, 2017 Report Share Posted December 2, 2017 I tinkered with an idea like this but there's no way to make it really fair. If you notify everyone that a squad will be traitors then everyone's on high alert. If you just randomly drop it on a squad at their briefing tent they might not like it. Not everyone enjoys TVT, myself included. There's just not a way to do it with how arma works. Quote Link to comment Share on other sites More sharing options...
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