Jump to content

Some Guy's AT/AA Launcher Guide (WIP):


Monarda
 Share

Recommended Posts

Okay ! Title says it all, i'll be testing LATs, MATs, AA Launchers and the likes on APCs, IFVs, Tanks and even Helis (Both Transport/Medevac Helis and Attack Helis), info will start out small (Ex: I have only tested the launchers on BTRs, BMP-1s, Mi-8s Transport Helis, and Mi-24 Hind Attack Helis) and i will add up more chunks as the experiments go on, so without further wait...

 

(REMEMBER, THIS IS AN WIP, BASICALLY ALPHA VERSION, SO PLEASE HAVE PATIENCE, and any helpful and solid info you could give me would be great !)

 

Blufor/NATO/whatever you wanna call it Launchers:

 

LAW (M72A7) Launcher:

An very light LAT Launcher that uses an HEAT Round (Lighter than the M136) with a adjustable iron sight, making it easy to carry and easy to use, however tests showed that it struggles to damage BTRs frontally while destroying or disabling BMP-1s oddly enough... will continue to do tests on this case in the future, it also showed capable of downing Mi-8s, Hinds proved to be sturdy enough to endure the blows though.

 

M136 Launcher (and it's many variants):

The Stardard LAT Launcher that we seem to use about 80% of the time as Blufor, and with a reason, it has an solid performance overall against all vehicles, disabling or destroying them (Helis still have a chance to perform an soft crash landing, especially if they were hit with the HP variant apparently), simple to use, light, you have no excuse to complain about having to take this one.

 

SMAW MAT Launcher (RHS Version:

This thing is.... complicated... it has an great performance against pretty much anything, disables or destroys BTRs and BMPs so far and is able to destroy Mi-8s while forcing Hinds to hit the ground (whenether it is softly with grace or plummeting like a rock is up to the pilots), problem is, i seem to just get randomly hurt by this thing out of nowhere, dunno if it was just some weird Arma thing or my fuck up, and the sights aren't adjustable, they are stuck on a 250m zeroing as the stardard, so they aren't really rookie-friendly.

 

M3 MAAWS (ZE CARL GUSTAV MIGHT ! Uh... the BWMod Version, haven't tried TF47's Version yet):

An Recoiless MAT Rifle that can use pretty much all kinds of stuff, HEAT, HEDP, HE, Illumination Rounds and even Smoke Rounds (Spotting Rounds when ?), and it's performance is gud, it has adjustable iron sights and an adjustable mountable scope that makes it more newbie-friendly than the SMAW, it also doesn't seem as self-harmful and is slightly lighter than the SMAW, it can destroy Mi-8s and disable Hinds much like the others.

 

FIM-92 Stinger Anti-Air Launcher:

Blufor's Infantry Portable AA Weaponry, just carry it, take it out when enemy aircraft comes, lock onto them, then fire-and-forget, easy as 1-2-3, Mi-8s will go *boom* on just one missile, Hinds sadly still won't go *boom* with one missile apparently, but will be severely damaged, an SU-25 Frogfoot will go down ~if~ you hit it.

 

ILAW BAF Launcher:

Same as M136, but weights less for some reason, also only comes in HEDP or HP Versions.

 

Opfor/Russian/whatever you wanna call it Launchers:

 

RPG-26:

It's like an Russian LAW, but with 2 sets of optics, one adjustable, the other not really, unlike it's NATO counterpart, it doesn't seem to fail when going against an BTR's Front, and it works better against Helis, your Stardard forgettable RUSHA LAT.

 

RPG-7V2 (The Popular Kid):

Does this even need an introduction ? It's the good ol Russian MAT Launcher, can use HEAT, HE, an heavier duty AT Round (will have a bigger dropoff than the regular rounds, so don't trust the Zeroing), Thermobaric Rounds and an Airburst Round, it's performance is great against pretty much everything the enemy throws at you, for once, it CAN make a Hind go *BOOM* for once in a single round, but it will depend on the conditions and the round, this thing is trusty and effective.

 

RShG-2:

Pretty much the same as an RPG-26, but that uses an Thermobaric Round instead, so it's not really as effective against armor as it's less explosive cousin.

 

9K38 Igla:

Pretty much like the American Stinger, but it's heavier apparently, performs about the same otherwise.

 

For now that's it, but i will add more stuff and more info, along with testing on different vehicles like MRAPs, MBTs, regular cars, and the NATO Variants, and maybe even Aiming Guides ! Anyways, i hope this is/will be helpful !

  • Upvote 1
Link to comment
Share on other sites

  • 2 weeks later...
On 25.9.2017 at 00:29, Monarda said:

LAW (M72A7) Launcher: A very light LAT Launcher that uses an HEAT Round

HEDP, actually. Always be acutely aware of your target's surroundings, or you might injure/kill friendlies; plus it deals way less damage to vehicles.

You should also go over the controls and generally the differences between mods. RHS disposables need to be reloaded before firing, RHS AT-4s need the peephole to be opened manually, SMAW has spotting rounds, TF47 Carl Gustaf has an airburst menu, the RPG-7 scope is pretty busy, etc.

Oh, and your self-damage with the SMAW is backblast reflected off the ground when engaging flying targets.

Link to comment
Share on other sites

2 hours ago, Blutze said:

Oh, and your self-damage with the SMAW is backblast reflected off the ground when engaging flying targets.

Pretty sure RHS launchers also do that

  • Upvote 1
Link to comment
Share on other sites

ACE adds it to all launchers (even the Carl Gustaf which shouldn't have any), but apparently it is less violent on some pieces, or the length of the tube (and thereby distance to obstacles) makes a difference. Also, you should be using the RHS SMAW anyway unless you absolutely need Novel Explosive (aka thermobaric) warheads, as launcher, rockets, spotting rounds and scope are all a good deal lighter than the TF47 versions.

Link to comment
Share on other sites

On 24/09/2017 at 23:29, Monarda said:

dthe sights aren't adjustable, they are stuck on a 250m zeroing as the stardard, so they aren't really rookie-friendly.

2

This is what the SMAW scope is for. The SMAW is one of my favourite launchers to use with a maximum effective range of 500m or even further in the hands of a skilled user. It's the weapon I got my TS description for. Problem is I'm often leading or asset crewing so I don't get one as much anymore.

Edited by Doctadoone
Link to comment
Share on other sites

On 10/3/2017 at 04:37, Blutze said:

HEDP, actually. Always be acutely aware of your target's surroundings, or you might injure/kill friendlies; plus it deals way less damage to vehicles.

You should also go over the controls and generally the differences between mods. RHS disposables need to be reloaded before firing, RHS AT-4s need the peephole to be opened manually, SMAW has spotting rounds, TF47 Carl Gustaf has an airburst menu, the RPG-7 scope is pretty busy, etc.

Oh, and your self-damage with the SMAW is backblast reflected off the ground when engaging flying targets.

Odd, i could have sworn i saw "HEAT" written there...

I will certainly do so, although i think some of the RHS disposables do not need to have their sights manually exposed, i do know that the LAW and AT-4s do.

Yeah, SMAWs can use spotting rounds, it's just that i don't think they stay too relevant considering the weight of the thing, the fact HuntIR Rounds for GLs exist, and the fact that one spotting round could take the spot of another combat round, will include anyways, thank you.

I haven't tested TF47 yet, since most launchers we use are from RHS, i plan so in the future.

Yeah, dunno how i forgot about that odd scope, fortunately, it's removable so you can still opt for Iron Sights.

Actually... i was firing at a straight ground target, no inclination towards the ground, most if not all non-dedicated AA launchers deal self-damage when fired on a high angle upwards.

 

Will put in work as soon as i can actually use PC.

Link to comment
Share on other sites

Leeeeeeet me guess... you're doing this in the virtual arsenal, where there's a bloody block directly behind you. Because yes, I did knock myself out with that a few times already and its always the SMAW.

Link to comment
Share on other sites

  • 3 weeks later...
  • 1 month later...
On 10/25/2017 at 17:35, SilentGunner13 said:

Any chance of an idiots guide to using the Javelin? 

Ctrl+B to assemble/disassemble for 3cb, simple reload for RHS. Otherwise:

 

Link to comment
Share on other sites

 Share

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy