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Task Force Talon


Rorkiy
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Currently on hold due to desync issues that will crop up due to AI numbers in the final mission

Situation:

For the past couple of months, Turkey has undergone a period of political turmoil and civil unrest, forcing the government to impose martial law on the mainland with military crackdowns and raids taking place throughout the nation. With the support of local smugglers, rebels have taken the opportunity to escape the military crackdown of the mainland and have recently taken control of the island of Bozcaada, threatening to launch terror attacks on the rest of the nation in retaliation. The rebels have seized government stockpiles of old Soviet military hardware, previously confiscated from black market arms dealers and local smugglers who have long chafed against government forces.

Loyalist Turkish forces hold the main airfield on the Western tip of the island, struggling to retain a foothold due to constant raids and attacks by rebel forces. As a member state of NATO, the Turkish government has requested the aid of other member states in taking down the rebels and returning the island of Bozcaada back under Turkish control. FK Forces have been deployed with the USS 'Murica to support the loyalists and take back the island.

bozcaada-version-11-1_4.jpg

Mission Structure:

The campaign takes place over 4 small, single objective missions, with a longer combined ops mission making up the epilogue in the 5th and final mission. The smaller missions will most likely be played 2 at a time with the final mission taking place on its own.
Velites (51 slots)
Testudo (51 slots)
Milites (51 slots)
Hastati
Principes

Equipment:

Rifle: Mk-18 Mod 1
LMG: M249 Long with VFG
MMG: Mk-48 Mod 1
LAT: M72 LAW
MAT: M3 MAAWS

Squad Structure:

Squad Leader
Team Leader
Autorifleman
Grenadier
Rifleman

Team Leader
Autorifleman
Grenadier
Rifleman

 

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Velites & Testudo
Event Link:

Velites

Situation:
Rebel forces have been launching sporadic raids on the airfield where loyalists are currently struggling to maintain a foothold. The majority of their raids have used a nearby outpost to the South as a staging point from which to launch their attacks.
Our forces have only recently arrived and have only just started offloading the majority of our equipment. FK forces have been tasked with taking the initiative and capturing the outpost to prevent against further raids while we offload our heavier equipment.

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Testudo

Situation:

After taking the outpost (because you guys totally captured it right? Or at least I sure hope so, because it would be kinda awkward if you didn't. 'cause, you know, I kinda made the rest of the missions on the assumption that you've completed the preceding missions) we've managed to offload the majority of our equipment and are getting prepared to take back the rest of the island. However, we've recently intercepted rebel communiques indicating that they are preparing a major counterattack to take it back in an attempt to drive us off the island. You have been tasked with holding the outpost and repelling the enemy attack.

20170708165923_1.thumb.jpg.1988f421c212e6f9791a2a4e2c9df758.jpg

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Milites & Hastati

Event Link: 

Milites

Situation:

Following the successful defense of the outpost (Thank God, I don't have to remake the remaining missions :D), hostile raids on the airfield have essentially stopped, allowing us to establish a base of operations. We have recently intercepted enemy communications indicating that they are moving special assets to a nearby stone quarry. Intelligence indicates that there are hostile checkpoints set up in the surrounding area. FK forces have advanced and set up a staging point from which to investigate the quarry to ascertain what the assets are and destroy or otherwise retrieve them if necessary.

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Hastati

Situation:

As a result of NATO operations, the majority of the island is back under NATO control. The remaining rebels still hold the North-Eastern section of the island, with the city of Merkez and two outposts nearby serving as their last remaining strongholds. FK forces are tasked with seizing the two outlying outposts in preparation for the final offensive into Merkez.

20170816202709_1.thumb.jpg.71f2015813f4a14643a67d2433245be1.jpg

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Principes

Event Link: Soon™

Situation: Following our successful operations across the Bozcaada theatre, we have reclaimed control over the majority of the island. The rebels now only control the major city of Merkez and its suburban housing district, fortifying the castle and are preparing to make a final stand. Intel suggests that whatever heavy armour they have available are entrenched or otherwise hidden in the streets. Be prepared for heavy urban combat. Civilian presence is reported to be non-existent in the area but the higher ups prefer if collateral damage were kept to a minimum. Be aware, as this is their final stronghold, they will fight tooth and nail to keep the flames of their liberation going. Wipe them out. Reclaim the city of Merkez so we can end any further bloodshed.

 

Mission Maker's note: This mission WILL take its toll on your frames. Merkez itself doesn't have exemplar frames to begin with due to its urban nature. On top of that, there is a VERY large number of AI that will spawn throughout the entire mission via triggers in waves. This mission is trying to simulate a final stand where they are literally throwing everything they have at you. If people decide to go all Rambo and decide to charge through, it will end up tripping multiple triggers, causing possibly up to 300 AI to be present at once in the mission, instead of the planned 80-90, most likely causing the server to crash. Because of this, I will be a lot more strict when it comes to choosing who gets into the Plt/SL roles as they will literally make or break this mission.

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