Lenny Posted June 16, 2017 Report Share Posted June 16, 2017 10 minutes ago, BigT said: Not really, i would suggest that the missions are run on each respective server, but the thing that transfers are the gamestats (i.E. which towns have been taken, which assests have been destroyed, etc.) I would suggest that we played as different factions in a joint ops (like IASF), so the mod set wouldn't matter. I really dont get your point.... can you clarify? Because you are making it sound Lambs and FK play missions on their own servers without the other community and than given the info to the other... the whole point is playing together in one session, but that means having one unified modset, which is a problem because suddenly everyone needs an additional x-GB of mods. Quote Link to comment Share on other sites More sharing options...
BigT Posted June 16, 2017 Author Report Share Posted June 16, 2017 1 minute ago, Lenny said: I really dont get your point.... can you clarify? Because you are making it sound Lambs and FK play missions on their own servers without the other community and than given the info to the other... the whole point is playing together in one session, but that means having one unified modset, which is a problem because suddenly everyone needs an additional x-GB of mods. I seem to have misunderstood what @Silver Snow meant by War Games. He meant it as a large joint military ops, but i remember seeing a video a while back of several nerds playing Crossfire together, which they called "War Games". One player essentially played for a while and then gave his command over to the next guy in line (the command went literally around the world). So this way a group of people could play the same game, but just at different times. So we would play the same game, just at different times and maybe as different factions. The only thing that carrys over are the "stats" and the consequences. This way we wouldn't need any unified mod set, as we play on our own servers. I hope i could explain myself a bit better. Quote Link to comment Share on other sites More sharing options...
V1rU5 Posted June 16, 2017 Report Share Posted June 16, 2017 (edited) They call me the butcher, to me the nopyrl folks are nothing but lambs to my slaughter. I'd definitely be up Edited June 16, 2017 by V1rU5 Quote Link to comment Share on other sites More sharing options...
Silver Snow Posted June 16, 2017 Report Share Posted June 16, 2017 54 minutes ago, BigT said: I seem to have misunderstood what @Silver Snow meant by War Games. He meant it as a large joint military ops, but i remember seeing a video a while back of several nerds playing Crossfire together, which they called "War Games". One player essentially played for a while and then gave his command over to the next guy in line (the command went literally around the world). So this way a group of people could play the same game, but just at different times. So we would play the same game, just at different times and maybe as different factions. The only thing that carrys over are the "stats" and the consequences. This way we wouldn't need any unified mod set, as we play on our own servers. I hope i could explain myself a bit better. We could do that were we play on our own servers but I feel like it would not have any "emotion" behind it if that's the right term to use. It might be just worth using the base game or have the higher ups of both communities choose what mods they view are essential and play all together. We have our 2nd server for example and if they also have a second, I don't see any problem dedicating the 2nd server we have and asking if they could do the same (if they have another server) to have the same map + the mods that the higher ups both chose. That was we can have missions with our Repo ran on Server 1 while server 2 is for the Joint Operations and then the server usage can cycle in between the communities. Monday is FK, Tuesday is their server, etc... 1 Quote Link to comment Share on other sites More sharing options...
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