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Judgeman - PMC Missions List

Reputation Level 0 - 500 = Sanded Gear + Sanded Vehicles

Reputation Level 500 - 2000 = Sanded Gear + Sanded Armored Vehicles + Sanded Helis (little Bird)

Reputation Level 2000 - 4000 = Improved Gear + Improved Armored Vehicles + Unlocks Prophet Asset

Mystery Asset Unlock At 7000 Rep

Reputation Level 8000 - 16000 = Improved Gear + Improved Armored Vehicles +  Unlocks mortar slot assets + Drone slot asset

Mystery Asset Unlock At 31000 Rep

Reputation Level 32000 - 64000 = Enchanted Gear + Enhanced Armored Vehicles + Unlocks Thermal sight for Prophet (ONLY)

Reputation Level 64000 - 128000 = Wait For DLC!

 

Capture/Stealing Assets

At the start of each mission the will be a vehicle extraction marker placed on the map. If they steal or capture any asset it must be place in that area for it to count as there's to be used at a later date, this doesn't count for assets they have chosen to use for this mission they will still be usable in any other mission unless destroyed.

 

Token System

All assets will be available at any given time, at the start of every mission, they will have 1 token

which can be used to call in 1X vehicle asset for help, by paradrop.

 

You will have 1 token to use in each mission excluding gold missions.

This does not include rep unlock assets.

 

Gear Level

Sanded Gear = 5.56 Guns Only, No Weapon Attachments, limited 2x Scope (Squad Lead, 2IC only) No DMR,
normal soldiers Limited 2 Iron Sights

Improved Gear = 5.56, 6.5 Guns Only, Weapon Attachments Suppressor, Bipod, Limited 4x Scope (Squad Lead, 2IC only)
One DMR limited 2 one Squad (Not Platoon) Normal Soldiers limited 2 Iron Sights, 2x Scope

(Prophet Only Limited Scope 12x)

Encharted Gear = 5.56, 6.5, 7.62 Guns, Weapon Attachments (ALL), 4x Scope (All), DMR limited 2 One Per Squad
Apex Gear Limited 2 Squad Leaders and 2IC Only

(Prophet Only Limited Scope 25x)

 

Jobs List

Blue List (Easy Missions)  

Orange List (Medium Missions)

Red List (Hard Missions)

Black List (Almost Impossible Missions)

Gold Missions (Hell On Earth) (Instant Death) (Advanced wounds) (Rep Limit Needed 32000)

 

Event Missions

Complete 4 Missions In One Category To Unlock An Event Mission

Event Blue Mission - 0 Unlocked

Event Orange Mission - 1 Unlocked

Event Red Mission - 1 Unlocked

Event Black Mission - 0 Unlocked

Event Gold Mission - 0 Unlocked

(credit 2 @Vipershell for telling me about a mission idea that lead 2 this)

 

Government Contracts

Operation Enduring Freedom - Intro

A Rebel faction, has been fighting a corrupt government for their freedom, the rebel faction is mostly made up of old and young fighters, trying to make a better future for their families, the rebels faction had made good progress and was in the stage of pushing the government back, until chemicals weapons were used on them, stopping the rebellion, in there tracks.

 

The government are denying that any chemicals weapons had been used, and that the information was simply untrue.

 

Operation Enduring Freedom Part 2 - Intro

 

After finding and destroying the chemical weapon facility the 3rd party that has hired us, is now paying us a lot of money to help the rebel faction to overthrow it government for using illegal chemical weapons on it own people, you are task to strike strategic location across the island with the help of the rebels, this is to help them gain a foothold and retake the land they have lost.

Operation: Saving private Oswald - Intro

After successfully completing Operation Neptune Spear it is with a sad heart that the cost was a hard one. We had lost a lot of good friends including a great friend of Commander Wattsits, Private Oswald who gave his life to complete the mission, his final words to commander Wattsits on long range, “Wattsits i am not going to make it, there is no reason for you all to die for me leave me behind” Wattsits “NO WE WILL SAVE YOU NO MAN IS LEFT BEHIND” (Oswald) “it is ok, save your self”. After that the long range went silent and contact was lost, we salute our fallen comrades.

 

Rules List (Work In Progress)

 

If using Knight Asset, can only use Tank or Bradleys Not Both

 

 

Little Bird Asset, Locked At 2 For Every Mission, If Crash or Shot Down, Need Asset Respawn Two Bring Back

 

 

Only one AA allowed for 1 squad, can bring more when Rep Level has increase

 

If you are not sure whether certain gear can be used i.e. NVGs ping a Zeus


No Loop Holes With Gear Or Assets, You Use What Is Started Within The List, And You Current Rep Level

 

In Missions Big Boss (Me) is in command what i say goes, Platoon is in charge of the ground work, but if i give a order you follow

 

If rep/unlocked assets are used and destroyed during a mission you will take a lose of -100 rep off the rep rewarded at the end of the mission per asset lost. If the mission is a fail you will lose more rep per assets lost. (This does not include stolen assets)

Edited by Judgeman
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Vipershell

PMC OBTAINED ASSETS

< CURRENT REP LEVEL = 28400 >

 

OBTAINED ASSET SLOTS

Knight

Air

Prophet (Prophet can wear normal prophet uniform)

Mortar

Drone

Aircraft carrier

 

OBTAINED GEAR LEVEL

Improved Gear

 

OBTAINED KNIGHT ASSETS 

M2A3 (Unlimited)

M1A2 (Unlimited)

1X T-72

1X Challenger

1X T90

 

OBTAINED ARMED VEHICLES

1X M113A3 (M2)

3X BTR - 60PB

2X Quillian

1X Punisher

 

OBTAINED AIR ASSETS 

AH-6  (Unlimited)

1X Y-32 Xi'an VTOL

1X UH-60M

2X Merlin

1X F/A-181 Black Wasp II

2X Mi-8AMT

1X Mi-24P (AT)

1X Wildcat

 

OBTAINED VEHICLE ASSETS

Improved Armored Vehicles

 

INTEL FOUND

 

1) X.O.F ?

2) X.O.F logo found on ground

5910bd1cc3852_MetalGearSolidVGroundZeroes_mgsv31421710187-full.thumb.jpg.8d164cd094ab77af62f217ea5aa919bc.jpg

3) X.O.F Sharpshooter spotted in takistan?

 

Mystery Asset Unlocks

 

PLATOON ABILITIES

  • 1X HOWITZER ROUND - 500 REP (Zeus controlled platoon marks position on map)
  • 1X CAS RUN - 600 REP (Zeus controlled platoon marks position on map)
  • 5X SMOKE ROUND - 200 REP (Zeus controlled platoon marks position on map)
  • 4X MORTAR ROUNDS - 300 REP (Zeus controlled platoon marks position on map)
  • 1X EXTRA RESPAWN - 700 REP

Using abilities cost rep off the overall rep earned at the end of a mission and increases overall rep lost if mission is failed.

Platoon abilities can't be used to complete objectives.

 

BLACK MARKET DEALER WEARS

  • Black market trader vehicles are bought with rep that you have obtained.
  • BTR's Rep Cost = 200
  • M113A3 Rep Cost = 200
  • YABHON - RA (CAS) Rep Cost = 1500 (Drone asset required)
  • YABHON - RA Rep Cost = 1500 (Drone asset required)
  • MI-8 Rep Cost Rep Cost = 600
  • Hunter Rep Cost Rep Cost = 2000
  • Armored Hunter Rep Cost = 3000

Black market vehicles can't be bought and then sold for other vehicles.

 

REPUTATION LEVEL LOADOUTS

 

0 - 500

Weapons

5.56mm Guns only + M136 Heat (only)

NO DMR

Weapon Attachments

None

Scopes

2X Scopes Squad Lead + 2IC only 

Iron sights rest of squad

Uniform

Bandit Clothes

Vest

Tactical Vest (Black)

Head Gear

Caps

Bandit.thumb.png.c6479f33b8c18df1baa9a3dd703bc018.png

 

500 - 2000

Weapons

5.56mm Guns only + M136 Heat (only)

NO DMR

Weapon Attachments

None

Scopes

2X Scopes Squad Lead + 2IC only

Iron sights rest of squad

Uniform

Guerilla Coverall's (UVF/BLACK)

Or

Combat Uniform (PMC Variants)

Vest

Tactical Vest (Black)

Head Gear

[PO] 6B27M Black

500-2000.thumb.png.62a672d8d961a8038da390d39b3c6ef6.png

 

2000 - 4000

Weapons

5.56mm - 6.5mm Guns only  + M136 Heat (only)

Prophet bolt action rifles only no .50 cal rifles (No AP rounds)

One DMR limited to one squad only (Not Platoon)

Weapon Attachments

ALL

Scopes

4X Scopes Squad Lead + 2IC only 

2X Scopes rest of squad

4X Scope DMR

12X Scopes Prophet 

Uniform

Guerilla Coverall's (UVF/BLACK)

Or

Combat Uniform (PMC Variants)

Vest

[PO] GA Carrier Black

Head Gear

[PO] 6B27M Black

2000-4000.thumb.png.0e30d806595baae890dec8be05f27f3e.png

 

8000 - 16000

Weapons

5.56mm - 6.5mm Guns only + M136 Heat (only)

Prophet bolt action rifles only no .50 cal rifles (No AP rounds)

One DMR limited to one squad only (Not Platoon) 

Weapon Attachments

ALL

Scopes

4X Scopes  Squad Lead + 2IC only 

2X Scopes rest of squad

4X Scope DMR

12X Scopes Prophet 

Uniform

Guerilla Coverall's (UVF/BLACK)

Or

Combat Uniform (PMC Variants)

Vest

[PO] GA Carrier Black

Head Gear

Enchanced Combat Helmet Black

4000-8000.thumb.png.b9f7545f2f57e7faa8cf878d46b62905.png

 

32000 - 64000

Weapons

5.56mm - 6.5mm - 7.62mm Guns only + M136 Heat (only)

Prophet bolt action rifles only no .50 cal rifles (No AP rounds)

DMR limited to one per squad 

Weapon Attachments

ALL

Scopes

4X All squads

25X Scopes Prophet 

4X Scopes DMR

Uniform

Guerilla Coverall's (UVF/BLACK)

Or

Combat Uniform (PMC Variants)

Vest

Carrier Special Rig Black

Head Gear

Enchanced Combat Helmet Black

8000_-_16000.thumb.png.fa2904b449d6c9a0d4681aea9d5d5bd1.png

(This is still work in progress equipment + weapons could change)

 

 

Orange List (Medium Missions)

 

Evacuate Town’s

Enemy Force: UNKNOWN

Briefing

Region is about to fall. Fight your way into the yet to be captured town’s, you are to pick up as many civs as possible before the region is fully overcome, buck it to the extraction point you must extract over 10 civs.

 

Operation: Sirius

Enemy Force : Syndicate

Briefing

A civil war has broke out in the city of zargabad by a forces seeking to overthrow the government. Government forces have attempted to squash the uprising by continuously mortaring and bombing the city, the government doesn't seem to care about the innocent lives that they are taking, the only thing the governments worried about is stopping the uprising before it gets out of control.

Unfortunately due to the suddenness of this situation the British embassy located near the centre of the city was unable to be evacuated in time, the British ambassador and his staff are still inside.
The government are unwilling to stop the mortar fire to allow the safe extraction of the ambassador and his staff, you have been contracted by the British government to enter the city and extract the ambassador and his staff by any means necessary.

 

 

Red List (Hard Missions Medivac)

 

 

Operation: Falcon

Enemy Force: Russians

Briefing

You have been hired by the US army, one of their bases has been attacked and captured by russian forces they are also currently in the process of taking over the town of Ryuka and setting up a communication transmitter on hayden peak, there is also intel they have moved west to Yolandi airfield. The US have no forces left in region they have dispatched reinforcement but fear the russians will have established a strong foothold on the region before the reinforcements arrive. The US Government have decided to hire you to retake their military base, clear the town of Ryuka and destroy the communication transmitter on hayden peak. Your extraction point will be at the north west airfield (Optional objective) Clear Yolandi airfield for quick extraction.

 

Search and Rescue

Enemy Force: UNKNOWN

Briefing

The cobra unit has gone missing while on a routine intel retrieval operation, you are tasked to locate the missing unit and find out what has happened. If the intel has not been retrieved by the missing unit you are tasked in taking over their initial mission and bring it to the LZ.

 

Operation: Foothold (Mission Complete)

Enemy Force: Russians

Briefing

You have been tasked with the initial assault in enemy territory to establish a foothold by british forces. You are to clear the main road into the region, once the main road is clear. You must take control of the enemy FOB, and secure and clear the surrounding towns. There is also reports of a russian outpost to the east of the FOB location this is an optional objective but if the outpost is not dealt with there might be possible QRF from this location. When all objectives are complete the british forces will enter the region and take control of the FOB.

 

Operation: Bright Star

Enemy Force : Insurgents

Briefing

British forces have contracted you to transport supplies to their most isolated FOB, named FOB Minden in the north of takistan. Most of the British forces are to the east of the region and are unable to spare the manpower and resources to resupply the base themselves so they have hired you.

There is still heavy insurgent activity in the towns and roads between the airfield and FOB Minden making the operation extremely unpredictable.

The resupply convoy will consist of 1X fuel truck, 1X ammo truck, as well as 1X ration truck.

AA is a possibility.

IED have been frequently spotted on the roads.

Suicide bombings have happened in the past.

 

 

Black List (Almost Impossible)

 

Operation Superior Mind

Enemy forces: Russian

Briefing

The U.S government have hired you to retrieve intel on strategic buildings and enemy positions, they require this intel so they can quickly destroy all targets in one foul swoop before their ground troops enter the region. The intel is currently stored in one of russia's most secure buildings which the U.S currently refer to as Titanpoint , you will be air dropped into the region where you must directly assault Titanpoint, gain entry to the building and retrieve the intel and then make it to the extract point, before the russians have chance to reposition their troops. You will have approximately 1 hour and 15 mins until russian high command are alerted and begin changing their troop positions.


 

 

Stop Military Coup

Enemy Force: UNKNOWN

Intro

General Samuel Cooper is a very well respected general and is very well known military tactician who has never lost a military campaign in his career, he has three Lieutenants who are almost just as skilled as him in tactics, these three highly skills Lieutenants are only loyal to him.

 

Operation: Saviour

Enemy Force: Russians

Briefing

Mr Gutseriev who is the head of a rich and prominent russian family has hired you to find his missing daughter Amelia Gutseriev, who has been kidnapped by General Georgy Zhukov who is making a grab for power. General Zhukov already has a majority of the russian army behind him and is using Gutseriev’s daughter as leverage to get Gutseriev to back his coup, this will give General Zhukov all he needs for his coup to be successful as the russian people hold a lot of respect for Gutseriev and will support him in whichever side he decides to choose. Without the support of Gutseriev, General Zhukov would not stand a chance against the current government which will cause his coup to end before it begins. Gutseriev is unable to tell anyone that he would normally rely on about what has happened to his daughter as General Zhukov has spies everywhere and fears for his daughter's safety if he does. He has decided to hire you as third party to track down his daughter and retrieve her before he is forced to sign a document declaring his allegiance to General Zhukov. Gusteriev has managed to find out that General Zhukov is moving an important package which will arrive by plane to isla duala which is currently controlled by General Zhukov. In the past General Zhukov has used duala airport for human trafficking and smuggling weapons onto the island, Gusteriev believes that the important package is his daughter. This would be a good place to start your search.

 

 

Completed Missions

 

Operation: Neptune Spear   (Mission Complete)

Enemy forces: Nationalist militia

Briefing

The C.I.A has hired you to destabilize the corrupt government by assassinating the president you will have to infiltrate the region undetected and assassinate the president without being detected then you must extract from the region. There has been many attempts on the president's life over the years causing him to become extremely paranoid, due to his paranoia he has amassed most of the region's military to protect him leaving most of the region unprotected, which caused rebel militias to take control of a lot of the towns and cities.

Operation: Liberate

Enemy Force: Militia

Briefing

A militia force has started taking civilians hostage and forcing them to fight for their cause, you have been hired by the region's government to rescue all civilians and move them safely out of the area. The government has also tasked you to capture the militia captain and hand him over to stand trial for war crimes.

Destroy Rogue Computer AI Skynet (Mission Complete)

EF: CSAT

Briefing

We have intercepted CSAT Intelligents about a AI program, Code name Skynet, that CSAT have been working on, the intelligence reports that they have lost control of their weapon, and the program has gone rogue, the AI have taken control of all the soldiers and their assets in the area, by hacking their communications, you are tasked to assault the compound and destroy the Program and all trace of the research data.

 

Attack ISIS Recruitment Facility, (Mission Complete)

Rescue Hostages before they are radicalised

 

Operation: Transylvania   (Mission Complete)

EF: Russians

Briefing

The Americans have received intel on the location of a Russian high value target, codenamed: DRACULA. Who is currently visiting an installation in the area, you have been contracted to destroy 2 radar stations as well as 2 AA positions close by the installation to allow the American airforce to do an initial CAS run of the complex. After the CAS run has been completed you are to enter the HQ to confirm whether the target had been eliminated.

 

Supply Lines (Mission Complete)

EF: Syndicate

Briefing

You have been tasked with disrupting supply lines to aid the US forces campaign to liberate lingor against a rebel uprising.

 

Capture AI Program (Mission Complete)

Enemy Force: CSAT

Briefing

We have Intercepted intelligence that a true AI program has possibly been created, which contains true self awareness, you are tasked with finding the location of this program if it does exist and bring it back to your base for resources, which can be used to help us in future missions.

 

Destroy Rival PMC airfield (Mission Complete)

Enemy Force: PMC

Briefing

A rival pmc group is taking all your contracts destroy their airfield and capture there assets.

 

The Meeting  (Mission Complete)

EF: UNKNOWN

Briefing

You have been contracted by Walter white a notorious drug lord as his security team, Walter has payed top Rep to hire you as he feels a private security team would not be adequate enough due to the growing threats he faces. You are to transport him from his mansion to a "meeting" and back again. He has received several death threats from rebel factions in the area due to his new business venture.

 

Attack Rebel IED Factories (kill all hostiles) Destroy Base and Factory (Mission Complete sort of)

EF: UNKNOWN

Briefing

Locate rebel cell HQ, find the intel on IED factories general locations. The towns will have civilian populations. CASing the town is not an option.

Rescue Reporters From The Front Line (Or is it)  (Mission Complete)

3 reporters have gone missing from the front line while filming. When reporters have been located squads need to make a decision, find the evidence they have collected on war crimes committed by the US government that hired you. Or kill the reporters dispose of the bodies and locate and destroy the evidence. If they decide to save, US forces will attempt to kill reporters.

 

Extract Flight Recorder from Downed Experimental Plane (Mission Complete)

Defend FOB attacked by Rival PMC Group (Mission Complete)

Attack tank factory and hold (Mission Complete)

 

The Return of Skynet (T2 Judgment Day) (Mission Complete)

terminator2_1.jpg.49ec2c9f460ba7bebd33e9cd090ba69f.jpg

Intro

After our strike teams attempt at destroying the AI program, CODENAME: Skynet, we believed that destruction was successful. Intel has just confirmed that Skynet had back up power supplies that we failed to destroy. Therefore word has come down from Big Boss that Skynet has created multiple copies of itself and the location of these copies is unknown. Big Boss is unsure how many copies were made and how many locations they have scattered to.

 

Edited by Vipershell
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OK i have updated the page once again, this type credit 2 @Vipershell for coming up with this, i have added a capture/asset steal part, as people may know what ever you steal in my PMC missions you can keep or sell at any time, but once it is destroy it is gone unless you have more then one, this rule was added so it would make it easy on me and @Vipershell 2 keep track of everything, that has been stolen, it also stops you taking control of a asset right before the end of a mission, and have it count, this rule will be start in my next PMC mission, so any and all assets that was stolen in the Def mission you can keep.

i am also going 2 add a gear restrictions in my mission, this is because as it stands, only having Sanded gear a lot of people may not fully understand what that means, so i will at a later time make a list of all the gear and guns that you are allowed 2 use in my missions, ofc with the rep level increase, you can use better and so on, but i do ask 2 please give me time on this as it is a lot of work and i spend a lot of my own time working on the PMC missions as people rly enjoy them.

Thank you all have a nice day :)

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Chuck Yeager

One thing i'd like to mention about your missions. I played the defence mission where we guarded the air field from another PMC. If we're defending our own assets and we have the shilka and the vtol in our base, maybe keep it unlocked at all times. It's weird that our own spoils of war are locked just because platoon wasn't smart enough to request its use at the start :P. Flexibility is what makes a PMC stand out, so even in future missions, if you are working with a base or FOB concept, it would be interesting to leave all acquired assets open and available. e.g. let a fireteam RTB to get an asset because of a change of plans after platoon initially didn't see it fitting in his game paln. It's still up to platoon to decide whether or not to use an acquired asset, so the same conditions would still apply. Besides this, looking forward a new scenario.

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14 minutes ago, Chuck Yeager said:

One thing i'd like to mention about your missions. I played the defence mission where we guarded the air field from another PMC. If we're defending our own assets and we have the shilka and the vtol in our base, maybe keep it unlocked at all times. It's weird that our own spoils of war are locked just because platoon wasn't smart enough to request its use at the start :P. Flexibility is what makes a PMC stand out, so even in future missions, if you are working with a base or FOB concept, it would be interesting to leave all acquired assets open and available. e.g. let a fireteam RTB to get an asset because of a change of plans after platoon initially didn't see it fitting in his game paln. It's still up to platoon to decide whether or not to use an acquired asset, so the same conditions would still apply. Besides this, looking forward a new scenario.

OK i have a look at this, and i can understand where you are coming from, i see about adding this in, 2 give you more of a true PMC group that will use all of the own assets at any given time.

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Vipershell
23 hours ago, Chuck Yeager said:

One thing i'd like to mention about your missions. I played the defence mission where we guarded the air field from another PMC. If we're defending our own assets and we have the shilka and the vtol in our base, maybe keep it unlocked at all times. It's weird that our own spoils of war are locked just because platoon wasn't smart enough to request its use at the start :P. Flexibility is what makes a PMC stand out, so even in future missions, if you are working with a base or FOB concept, it would be interesting to leave all acquired assets open and available. e.g. let a fireteam RTB to get an asset because of a change of plans after platoon initially didn't see it fitting in his game paln. It's still up to platoon to decide whether or not to use an acquired asset, so the same conditions would still apply. Besides this, looking forward a new scenario.

I like this idea!

I think it would add a lot to the immersion.

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OK everyone i am updating the page once again, after reading the feedback and some people and working on different things, i have come up with a new system called the Token System, now this is still a work in progress and things may change, atm the token system will work by having a set amount of tokens at the start of a mission (this may change) the way the tokens will work depending on the assets you have stolen in other missions, you can use a token and ask for one of your assets, in mid fight, like if you are stuck and cart move, platoon can call me on long range and ask for lets say T-80, and i will then paradrop it in close by or even have AI drive it up 2 u, i am still working on if it should be AI controlled or player (remember this is work in progress things may change, i hope 2 get this going in next mission as a Beta test)

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OK this is not really anything 2 do with an update, but i am just posting this 2 say, as we have not done a PMC mission for some time me and @Vipershell are still working hard on this and we have working on lots of new things that we are hoping 2 bring in, and we are looking forward on testing new surprises, that i hope lots of people will enjoy and add even more enjoy meant out of my PMC, i also want 2 say Thank you all for enjoining my little side Project.

I had created this, as i wanted 2 try something different when i Zeused a mission, and after i had complete my 1st PMC Level i relay wanted 2 make a squeal and instead i made this, and i could not have done it without all the People who enjoy it, as much as i have fun Zeusing it, i also want 2 say this project now takes up a lot of my time working on everything, but with out @Vipershell who helps me with all the mission ideas the rep rewards and the different gear and level system, this would be rly hard, so Thank you so much @Vipershell for all the Help.

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small update 2 the page nothing crazy, it is just a rules list of what you can and cart do, is a work in progress so things may change

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Idea out of the PMC mission from yesterday:

How about faction relation? During yesterdays mission we had a "decision" that was sadly made for us, but it would be intresting to give us a choice and it would change relations and change the outcome.

As an example, let's take the last mission:

Option A: Help the journalists. Relation with the americans goes down, but up with the independants/civilians. A new mission opens up. Secure evidence.

Option B: Execute the journalists. Relation with the americans goes up, but down with the independants/civilians. Also mission end.

Option C: Leave the americans to it. Not much changes and mission ends.

Option D: Give the civilians back to the russians. American relation goes down hard and quite a bit up with the russians. We lose the promised reward from the americans and gain a diffrent reward from the russians. Also new mission objective.

 

It might also be intresting to chose a diffrent faction to side with in the beginning of the mission to gain relation with them.

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Vipershell
7 minutes ago, BigT said:

Idea out of the PMC mission from yesterday:

How about faction relation? During yesterdays mission we had a "decision" that was sadly made for us, but it would be intresting to give us a choice and it would change relations and change the outcome.

As an example, let's take the last mission:

Option A: Help the journalists. Relation with the americans goes down, but up with the independants/civilians. A new mission opens up. Secure evidence.

Option B: Execute the journalists. Relation with the americans goes up, but down with the independants/civilians. Also mission end.

Option C: Leave the americans to it. Not much changes and mission ends.

Option D: Give the civilians back to the russians. American relation goes down hard and quite a bit up with the russians. We lose the promised reward from the americans and gain a diffrent reward from the russians. Also new mission objective.

 

It might also be intresting to chose a diffrent faction to side with in the beginning of the mission to gain relation with them.

Me and @Judgeman did look at doing something similar, but we decided it would be too difficult for us to keep track of. I will have a chat with judgeman later on today and see if we can come up with something. It might not be as in depth as the idea you have suggested but I do think the idea would add something unique to the missions.

 

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Vipershell

I have added all the briefings for orange and red mission's to make it easier for you guys to pick your assets as i know a few of you wanted this.

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41 minutes ago, Wattsits said:

When you win a black mission on the first attempt. Found the reason why.

And here I was thinking it was because the mortar asset, which was only included due to popular demand; took a shot from a position the mortar team itself requested; and by pure chance happened to hit the target.

The suggested
Open up on the first checkpoint,
Drive through the biggest town in map,
Leave mortar team behind; next to a BTR,
Bumrush the target and fail,
Have remaining forces extract for 15m before realising it isn't allowed,

Finalised by
Have a random trooper by pure chance find the dead body of the president,
Barely make it to the extract on time


Seems to suggest that pretty much everything but platoon lead was the deciding factor.
 

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I thought about the assault long and hard before choosing a mortar asset. Anyone in the TS room would have heard me pondering over what assets to take.

 

1 hour ago, Snapjaw said:

Open up on the first checkpoint,

It took both squads almost 2 minutes to kill 5 people. And they used M2's on it when we were trying to be stealthy. I thought it would be a simple task all things considered. Apparently not.

1 hour ago, Snapjaw said:

Drive through the biggest town in map

It was not marked as hostile and we met no contacts. Don't really see the reason to mention that.

1 hour ago, Snapjaw said:

Leave mortar team behind; next to a BTR

I told mortar to set up there as they needed time to set up. I needed mortars ASAP. They has a protection detail as well. Bravo, your squad, apparently missed 2 LAT on said BTR. You can't complain about there being a BTR when you missed it twice within 100m. 

1 hour ago, Snapjaw said:

Bumrush the target and fail

We waited for over 5 minutes for Mortar to set up. We stayed hidden whilst a QRF was headed our way, knew where we were, so mortars could land first. We were slaughtered by a T-72 and several BTR's. But you wouldn't know that would you. 

For the ENTIRE TIME we were waiting, I asked multiple time where Bravo was. You cannot say the BTR was a problem, because how the fuck could mortar set up during BTR fire. You were in the same spot the entire time. LISTEN to your Platoon lead. We needed all the forces we could get. We went in at 50% strength thanks to you not showing up. OH, and did I mention the fact that you went the wrong way, after repeatedly telling you to ignore your line and go down Alpha's because we were pushed for time? 

1 hour ago, Snapjaw said:

Have remaining forces extract for 15m before realising it isn't allowed

I was dead at the time, that was Oswald's call. Not mine.

1 hour ago, Snapjaw said:

Have a random trooper by pure chance find the dead body of the president

We knew the president was dead due to the power of spectator cam. It was blind luck mortar hit the right building (or skill you ask them). However I told the guys to get to the president's body AFAP. There was no way in hell we could push back that QRF considering one squad was not even within 500m of the AO. 

1 hour ago, Snapjaw said:

Barely make it to the extract on time

I never called for the extract chopper. Judgeman said it was there and it was going to leave. We had to run individually. And about half of us got there.

 

So, I know saying Platoon was the only reason we won was a joke. Mortar and Notconnor, for getting to the body of the president, were the real heroes of the day. However if anything's a joke, it's your squad leading.

 

Edited by Wattsits
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OK people lets leave it at this please i do not want this two turn into a fight, on my page, if this got locked because my post turned into a fight i would not be very happy, @Snapjaw it was a joke from @Wattsits so please keep this page clean, unless it holds feedback thank you

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  • 3 weeks later...

Ok people meny of you know that I am on holiday now, for 6 weeks so u may be thinking no more PMC missions intill I get back but you are wrong, I have told @Vipershell he can still do the missions if people still wish yo do them, but ofc lots of champions are going on atm so ofc u don't need to play them but this message is just 2 make sure you all know that you can still do them.

Edited by Judgeman
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