The premise of this mission is that a platoon of infantry are needing to retreat from a superior enemy force attacking from the North.
An air element is going to take flight to cover their withdraw. But the catch is that the air units can only see their own markers while the ground units can't seen any markers at all. (If I find a good way to do this ... else no BFT for anyone!)
Air will need to find the infantry, follow them and support their push south.
TLDR: BLUFOR infantry retreats south while air units provide recon and cover for them.
Info about the mission:
The goal is to retreat south(west) towards the airfield, the air units are starting from. The start locations are unknown / hidden.
You got 105 minutes after mission start until the last person has to reach the airfield.
It's evening and will become dark if the mission runs too long.
A free respawn wave will be given after making it halfway.
Further respawn have to be negotiated with crossroads.
You got 5 minutes after the TP pole is placed down until it is removed. Everybody not thought the pole has to wait until a respawn wave.
A squadleader can chose between having 1x LR and 2x GL or 2x LR and 1x GL in their squad
Rifleman (LAT) uses one of the rifleman loadouts and adds an RHS M136
Medic uses one of the rifleman loadouts and adds an Eagle A-III Coyote or Falcon-II Coyote for their medical supplies
You are allowed to alter the loadout as long as no restrictions are harmed.
You are not allowed to change guns, uniforms, vest, backpacks and helments
No sidearms
Magazines:
Lead: 5+1 30rnd STANAG M856A1 (Tracer)
Riflemen: 10+1 30rnd STANAG M856A1 (Tracer)
Autoriflemen: 6+1 200rnd M249 Box M885A1 (Mixed)
Max of 3x throwables that can deal damage
Max of 6x throwables that can't deal damage (Lead elements can take 9x)
Teamleader: Max of 18x GL grenades (any type)
Slotting:
Slots not listed cannot be reserved.
Tagholder can obviously kick none tagholder out of their slots.
All slots that are unreserved 1 (one) hour before the mission will be slotted like normal.
PLTHQ
Lead FREE
2IC @Val3ntine (NO TAGS)
Medic FREE
FAC (Will spawn with the air assets and has to be flown in on mission start or could even stay airborne in one of the Angels.) @Hyxogen
Light mortar (Limited HE, mainly flares and smoke) @Servok
Light mortar (Limited HE, mainly flares and smoke) @ThePointForward
Ugly 1 & 2 (AH-64D Apache) Pilot 1: @Beyond, Gunner 1: @info (NO TAGS) & Pilot 2: @Vericht, Gunner 2:@Tomo
Info for assets:
There is a flight ceiling of 1000 m ASL for fixed wing and 500 m ASL for rotary wing. (If exceeded and caught enemy might bring Air superiority fighters.
AAA is mainly expected in the farnorth of the map.
Assets will get a total of 2 points usable for rearm or respawn.
Endless gun resupply is negotiable if you are dry on everything else.
Refuel and repairs are free at base.
Loadouts are fixed and not negotiable.
One can request a viewdistance of up to 8 km.
Full datalink will be enabled between all air vehicles.
No NVGs for RW. Actually ... if it gets too bad tell me
I don't care for your loadout as long as all people from the same type (RW or FW) wear the same uniform, vest, backpack and helmet colour.
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