This mission will be obnoxiously hard. It will be heavily restrictive and there will be salt. I do not expect it to be completed successfully, unless coordination the likes of which FK has never seen is achieved. Good luck.
I have been thinking about making a mission like this for a while, since about December. I've never gotten around to actually doing it though, until now.
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Situation:
This is a story set in a fictional time and place, because I am no historian. However it is old, around WW2 and later. Do not expect full accuracy to anything though.
You are a Company Minus stationed in Fictionalberg. It is the middle of the night when the enemy suddenly launches an attack on 3 of your major bases, from all directions. You must get your sorry asses out of bed and defend. It is pitch black and you have limited light sources, bar two light mortars with illumination rounds. Leadership will decide where to divy friendly units to defend each location before going through the pole. If you survive the onslaught, you will interrogate enemy survivors to find out where this push came from, and strike back.
Rules:
There are some important caveats that go with this mission. Follow them all.
No GPS
No NVGs
Follow the gear loadouts to the letter
No drawing on the map at all after briefing (muh immersion)
No Long-Range Radios at all.
No Short-Range radios unless in a "radio" role or mortar asst.
No weapon scopes
MAX 10 magazines for Bolt Actions. MAX 5 for sidearm. AR Team, MAX 800 Rounds
Binoculars ONLY for SL and AAR ("Binoculars" only, no rangefinders etc)
Only 1 entrenching tool per squad, OR 30 sandbags.
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