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Operation GetAFoot

    

Zeusz77
Mission Planner

Event details

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A mission by: @Zeusz77
Tag holder co: @TheMinion
The story is fictional
https://www.fuckknows.eu/forums/topic/5072-the-grand-offensive/

2020-06-14

 

07:00 - High command sent out the go signal on Operation GetAFoot

The plan is to take over the island found South-West of Panthera mainland to set up a stable FOB for the upcoming operations. The plan is to keep the overtaken territory so to be successful the forces will need to make as little damage to the infrastructure and to civilian lives as possible. The aircraft carrier with the friendly forces is in place the mission is clear to go.

On the island There are 5 essential objectives:

  • A medical facility marked with A circle In the northern end of the island
  • An airport marked with an exclamation mark on the southern shores
  • 2 towns marked with an X
  • And a possibly active military site marked with a question mark in the middle of the island

20180518203449_1.thumb.jpg.b6d0fb0dc82e6ec9b4600364c2ac78b2.jpg

Fail conditions:
The mission will fail if:

  • Too many civilian dies in the fights
  • Too much infrastructural damage occurs
  • The forces we send get wiped

Friendly forces:
The friendly assets are:

  • CSAR (8 men)
    • 6 Medics
    • 1 designated pilot (MI-8)
    • 1 designated driver
      • Once the first compound is overtaken the CSAR team gets a car as well
  • 2*SU-34
    • 2*Pilot
    • 2*WSO
    • The Fixed wing assets are not able to land to refuel or rearm until the airstrip on the island is not captured!
  • Infantry
    • BRDMs to get the squads to land
    • The gear is heavily restricted, loadouts have been made, and will be shared during the breefing

Intel:
The Intel team failed to get any information on the forces of the enemy, we can suspect them having some kind of heavy armor and helicopters but we have no concrete information about anything. AA though is to be suspected.
The squads may find some intel in forms of files or laptops which may make our operations to come easier.

Gear:
CSAR team

  • [PO] Beret SLA
  • [PO] 6Sh92 Olive
  • EMR Summer MSV
  • Primary weapon: AKM
  • Secondary: Makarov
  • Carryall Olive
    20180517212229_1.thumb.jpg.e95ef64b4cb6f4627cfb783c9dd96685.jpg

Medics:

  • EMR Summer [Any]
  • EMR Summer [Any]
  • EMR Summer MSV
  • Primary weapon: AKM
  • Secondary: Makarov
  • Viper Harness Olive
    20180517212153_1.thumb.jpg.ca0e6be58eb61dc1fcddb24ef7b126d1.jpg

PLTHQ

  • Beret (MP)
  • EMR Summer [Any]
  • EMR Summer [Any]
  • Primary weapon: AK-12
  • Secondary: Makarov
  • MR3000 (Flecktan)
    20180517212217_1.thumb.jpg.347cfa26192929d174345c7d6926a4c2.jpg

IC/2IC

  • EMR Summer [Any]
  • EMR Summer [Any]
  • EMR Summer MSV
  • Primary weapon: AK-12
  • Secondary: Makarov
  • MR3000 (Flecktan)

AR:

  • EMR Summer [Any]
  • EMR Summer [Any]
  • EMR Summer MSV
  • Primary weapon: PKM
  • Secondary: Makarov
  • Alice Pack (OD)
    20180517212129_1.thumb.jpg.4b1d111147413e5d92f6d35578ea0fd1.jpg

AAR:

  • EMR Summer [Any]
  • EMR Summer [Any]
  • EMR Summer MSV
  • Primary weapon: AKM
  • Secondary: Makarov
  • Alice Pack (OD)
    20180517212115_1.jpg

Generic Rifleman:

  • EMR Summer [Any]
  • EMR Summer [Any]
  • EMR Summer MSV
  • Primary weapon: AKM
  • Secondary: Makarov
  • No backpack

Other rules:

  • 7 primary weapon magazines max
  • 2 secondary weapon magazines
  • The AR+AAR are an exception under this rule they can pack up as many ammunition for the AR as they can fit/deem appropriate
  • 6 greanades
  • In case of UGL 15 grenades max
  • No trade off on the UGL the SL/2IC takes it or nobody
  • CSAR mission, medic kits accordingly
  • LAT, MAT, AA in the following order are
    • RPG26
    • RPG7
    • 9K38 Igla
  • The pre-made loadouts come with their inventory packed, you are not required to load them up, or you can empty and repack as you seem fit after loading it, just follow the pre stated rules

Slotting:
(Tags>Regs+>Anyone)
PLTHQ:

Squads:

RPTR (SU-34):

CSAR:

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