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Operation: Fog Bank (Z-TVT)

    

LongLiveQuebec
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OPERATION: FOG BANK (Z-TVT)

Factions: UK Royal Marine Commandos vs Chedaki Insurgents

Terrain: Utes - [11/10/2001 - 1750 Hours]

Local Conditions: Overcast, Light Fog

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Mission Brief: 

Chedaki Insurgents have taken over the Chernarussain Military Airfield stationed on Utes. The sneak attack, which happened in the early hours of the morning, caught the locally stationed defense force off guard, and allowed the Chedaki to capture several Military Assets from the CDF including several Fast and Ground Attack Aircraft stored in hangars for later use. With the Chernarussian Civil War in full swing, the CDF have been unable to muster a force capable of retaking the Airbase without taking significant losses, and so are seeking international aid from the United States and United Kingdom.

A coalition task force consisting of the US Aircraft Carrier "USS Khe Sanh" and several squads of Royal Marine Commandos have been sent to the island to conduct a surgical strike against key military installations. Targets include the North and South Barracks complexes, and the communication system that links them. Sabotage of this system will prevent Chedaki Insurgents from using it as a reinforcement point, and allow the commandos to gradually annex the island. The Primary Objectives consist of the Strike Aircraft Stored in the Airbases hangars.  Whilst the priority of the commandos is to capture the aircraft in-tact so that they can be used by the CDF in the Civil War, however; orders have been put in place to allow the commandos to destroy the aircraft if, for whatever reason, the Royal Marines cannot secure the island.

Mission Critical Information: (UK Royal Marine Commandos Chedaki Insurgents)

  • Only a handful of Royal Marines are being deployed to the island due to fighting on the mainland, as such, they are going to be outnumbered roughly two to one, however they will have access to Night Vision Equipment and Optics to compensate. 
  • Chedaki Forces, lacking the Night Vision capability of the commandos, are encouraged to take Flares. Underslung, Thrown or Sight Arm Flares are your best shot at spotting the commandos.
  • Chedaki Forces can only spawn at the North and South Barracks. Royal Marines spawn at the Aircraft Carrier and have to Boat in.
  • Each Chedaki Barracks has a Radio Tower and a Laptop. If the Royal Marines interact with this Laptop, they can disable Chedaki Respawns for that Barracks.

House Rules:

  • No Suppressors/Flash Suppressors
  • No Thermal Imaging (including assets)
  • No Night Vision Equipment (Chedaki Only)
  • You cannot capture enemy Assets/Vehicles.
  • Entrenching Tools are allowed and are encouraged

Chedaki Equipment:

  • Outfit: Chedaki Insurgents get creative freedom with their Uniforms. You are a Paramilitary and should look the part, each soldier having his own personal take on their Uniform.
  • Requirements are that all equipment must be of Russain/Eastern Block Origin, and fit the theme of the role you are playing.
  • Here are a few examples of the aesthetic of the Chedaki: https://i.imgur.com/A1wB0RP.jpg
  • You can find most of these by searching for Uniforms under Project Opfor.

 

  • Backpacks: Field Pack (Khaki), Sidor, RPG Carrier
  • Short Radio: FADAK
  • Long Radio: MR3000 RHS

Chedaki  Weapons:

  • Weapons: AKS-74, AKS-74U, AK-74, AK-74M, AK-103, AKM, AKMN, AKMS (Auto-Riflemen: RPK, PKM (Chosen by Squad Leader))
  • Sidearms: MP-443 (Optional)
  • Attachments: None (Just the Muzzle Adaptor the Rifle comes with)
  • Optics: None
  • Launchers: RPG-7V2 No Optic (1 per squad, other LAT Soldier is Assistant (4 Rockets Max).

Chedaki Assets/Vehicles:

  • None.

 

Royal Marine Equipment:

  • Uniform: Combat Uniform DPM Tmp RM [BAF] (Rolled allowed)
  • Helmet: Helmet Mk6 DPM Temp (Any Variant)
  • Vest: Osprey Mk2 DMP Tmp (Any Variant)
  • Backpacks: Bergen DPM Tmp Rifleman A/B
  • Short Radio: AN/PRC-152
  • Long Radio: Bergen DPM Tmp SL [BAF]
  • NVGs: Head-Mounted NV System [BAF]

Royal Marine Weapons:

  • Weapons: L85A2 (Auto-Rifleman: L86A2 LSW w/ KITE or ACOG Sights)
  • Sidearms: L131A1
  • Attachments: None
  • Optics: SUSAT L9A1 (KITE Sights can be carried and swapped to)
  • Launchers: ILAW HEDP (1 per squad)

Royal Marine Assets/Vehicles:

  • None

Notes:

  • Each side must make their own radio frequencies. 110 for Alpha, 120 for Bravo is the same for Both Sides, so you're platoon/squad leaders must come up with unique numbers. We recommend marking these in side chat on of the map edge for ease of use.

Victory Conditions:

  • If either side reduces the opponents tickets to zero, they automatically win the game.
  • OPFOR's Objective is Primarily to Defend the Attack Aircraft in the Hangars, and Secondarily to defend their Barrack's from being sabotaged.
  • BLUFOR's Objective are to either secure or destroy the Aircraft.

Respawns:

  • Two Respawns, both initiated by the Highest Ranking Officer of each team.
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Recommended Comments

3 hours ago, Mingy said:

Is the OPFOR loadout correct? As it is listed down as Russian MSV instead of Iraqi Army.

Looks like its just the titles not updated. Content has a very middle eastern army vibe.

Quote

Underslung - (Limited to 4 HE Rounds + 2 Smokes).

This has been going on for a while, with multiple zeuses and multiple game modes, and I don't fucking get it. Might as well not bother.

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On 06/05/2018 at 13:16, Blutze said:

Looks like its just the titles not updated. Content has a very middle eastern army vibe.

This has been going on for a while, with multiple zeuses and multiple game modes, and I don't fucking get it. Might as well not bother.

limiting the HE grenades? or them copy pasting stuff from missions theyve written up in the past even though the content would be the same anyway

 

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The BMP-1 is the one with the thicc main cannon and a coax. It doesn’t have AP rounds, although most variants have some variety of ATGM. You’re probably thinking of the BMP-2, which has the autocannon, a coax, and usually some sort of ATGM, although with some variants you need to be turned out in order to use it. 

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3 hours ago, Zenthar said:

It doesn’t have AP rounds

The default ammo on that thing is a shaped charge and deals next to no area damage. Oneshots a Bradley when you hit the engine though. Might still be talking about the BMP-2, because the -1 has 20/20 ammo by default.

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2 hours ago, Blutze said:

The default ammo on that thing is a shaped charge and deals next to no area damage

That'd make it more akin to a HEAT round than an AP round, but I see what you mean. The BMP-2 is what I'd figured he'd meant.

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LongLiveQuebec

Posted

@Fred I personally don't have issues with grenade spam. It's all fair game for killing people. On a smaller A.O. I might limit it, but considering the terrain, you might never get into 'nade range. ^_^

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