I am looking to do a local host for a WW2 event, it will use a slimmer fk modset with two additions, (the preset can be found here: https://1drv.ms/u/s!At3fen2oXVnzgo8ZvGcUsslQGiqZQg to use it download it and open it with a browser, additionally import it using the Arma 3 launcher.)
The idea will be to take the Island below from the Japanese (you being the USMC). You will use landing craft to secure green beach and then pushing up securing key areas of this island, You will have the use of planes, tanks, mechanised vehicles and artillery fire from the ships off the shore. Respawns will be unlimited and once Green Beach is secure respawns and tanks will be able to be spawned there. At Alphas decision they can use landing craft as respawns to attack other beachheads.
This will be capped at 32 players plus 2 Zeus', may add three additional slots for ammo runners but we see. If we end up with enough time we will then look at hosting a second mission with another Zues.
Tags will be enforced and RSVP will take priority. Server Rules will apply and anyone seen to be deliberately breaking server rules will be kicked from this event and all future local hosts as well as reported (this is mainly said as people act like animals on local hosts). Certain rules like bolt actions will be waved as well its ww2, plus some rules will be added, ie Zues enforced uniform, weapon, ect to stop the people who will take a m16 with eod vest cause they are really funny and cool and i wish i was like them so somebody likes me.
If we dont get enough player to run this mission a smaller op is planned on a woodland map, however, dependant upon numbers this mission will be run with either fewer units or if it feels too empty a small number of zues controlled ai to add to the mermaid (immersion).
The map below shows the suggested/likely plan of attack to secure all of the objectives.
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