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WW2 Local Host

    

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I am looking to do a local host for a WW2 event, it will use a slimmer fk modset with two additions, (the preset can be found here: https://1drv.ms/u/s!At3fen2oXVnzgo8ZvGcUsslQGiqZQg to use it download it and open it with a browser, additionally import it using the Arma 3 launcher.)

The idea will be to take the Island below from the Japanese (you being the USMC). You will use landing craft to secure green beach and then pushing up securing key areas of this island, You will have the use of planes, tanks, mechanised vehicles and artillery fire from the ships off the shore. Respawns will be unlimited and once Green Beach is secure respawns and tanks will be able to be spawned there. At Alphas decision they can use landing craft as respawns to attack other beachheads.

This will be capped at 32 players plus 2 Zeus', may add three additional slots for ammo runners but we see. If we end up with enough time we will then look at hosting a second mission with another Zues.

  Tags will be enforced and RSVP will take priority. Server Rules will apply and anyone seen to be deliberately breaking server rules will be kicked from this event and all future local hosts as well as reported (this is mainly said as people act like animals on local hosts). Certain rules like bolt actions will be waved as well its ww2, plus some rules will be added, ie Zues enforced uniform, weapon, ect to stop the people who will take a m16 with eod vest cause they are really funny and cool and i wish i was like them so somebody likes me. 

If we dont get enough player to run this mission a smaller op is planned on a woodland map, however, dependant upon numbers this mission will be run with either fewer units or if it feels too empty a small number of zues controlled ai to add to the mermaid (immersion).

The map below shows the suggested/likely plan of attack to secure all of the objectives. 

Hopefully ill see you all there!

Assets:

2 x Tonk

1 or 2 x Flyboi

3 x squads

maybe messengers or ammo carriers

Alot of landing craft for tonks and people

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Just now, Muhcreedy said:

It just leads to a code page for me 

so, you click download, place it somwhere, on the launcher you press mods > more > import, > click the downloaded file, le fin Hopes it helps, if not, give us a poke, i'll talk you through it

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40 minutes ago, Vice said:

so, you click download, place it somwhere, on the launcher you press mods > more > import, > click the downloaded file, le fin Hopes it helps, if not, give us a poke, i'll talk you through it

vice is on it like a car bonnet, just do what he said it should work, if not give me a bell.

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also, gonna (Hopefully) running a test later tonight, depends if I get the map in time (as I ain't making it)

 

either problem with my parameters or with the map, it just isn't playing ball with me ATM

Edited by Vice
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Will do, if vice cant get his server to work itll be on my pc so ill do it. if @Vice does get it working then he should be able to as well!

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Due to the setting and just generally poor quality of the local host provided plus our server hoster being AFK and my localhost kicking people we are going to look into the issues.

Setting up on a new server provided by bucko and will set up the scripts on the server to make sure we wont have the same problem as we did before.

Im sorry about what happened today and in hindsight calling it off when we didn't have the guy who was meant to host the server would have been a better idea, instead of using a last-minute local host off a member in the room.

Might look at trying it again but if it does happen it will be on a different server that is always running.

 

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Ok, so let's have some feedback, shall we? 
So, what went wrong there? Well, lots of thing. Let's put aside host problems, that was talked over, and there was not much we could do. But, however, there are things that can be improved.
First of all, the spawn was quite a problem. For some reason, lots of not smart people decided to shoot in spawn, despite the fact that they were told to stop doing so (and the fact that it was stated that all FK rules still aply). It all ended with some guy getting shot for shooting, lel. But honestly, if I have seen who was shooting, I would report their asses, because that was annoying as HELL. What also was a problem that place where briefing for SLs and assets was hold was too close to Delta squad, which resulted in me not being able to hear half of the briefing. Props to Delta tho, after I asked them to put themselves on whisper or something, they indeed become quiter so the rest of the briefing was loud and clear. 
Secondly, TPing us through the pole right into the water I think one of the worst decisions. The landing vehicles were a bit buggy (which resulted in my gunner, Muhcreedy, being left behind, and some guy getting ran over to his death, F). Not just that, we could entry the vehicles only via it's front, so it took quite a while do get everyone in.
Thirdly, before starting the mission host should always check difficulty settings. First time we had to go back because 3rd person was on, then we had to go back cause combat deafness or whatever was not disabled and we could not use the earplugs. Mind that second time we had to go back already after people being deployed (which takes a while, landing vics are not that fast). 
Finally, what led to my ragequit was tonks. I was commander of Knight 1-1, and I was supposed to be able to be drive and command it at the same time. However, I could not. We had to get out, stand out in the open (which resulted to us getting bombed to fuck by a plane lol). Then it got really confusing. As I understood, Knight 1-1 and Knight 1-2 were supposed to unite and have only one tank, I guess? It was absolutely unclear and me and Muhcreedy were just standing out in the open confused as fuck, something was hitting me unconsious all the time (but there were no shots). Also I bring my apologies cause it became unplayble for me on my side as well. ISP was taking a piss for whatever reason, and I think my ping increased to like 300 or some shit and people were breaking up, so I just could not take this anymore. 
If honest, my disappointment was immeasurable, and my day was ruined. Although I really appreciate all the effort that was clearly put into this. At the end of the day I just hope that everyone learns a lesson from that and in future we will have a nice WW2 mission! 
Cheers!

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