
Operation Unity (Z-TVT)

Event created by LongLiveQuebec
Event details
OPERATION: UNITY (Z-TVT)
Factions: Anti-Russian Separatists vs Russian Federation (MSV)
Terrain: Chernarus (1700 Hours)
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Mission Brief: Russian MSV Forces have occupied the Northern Province of Chernarus, Chechnya after a Pro-American Government was democratically elected. Knowing the Chechen Military cannot survive a direct conflict with Russia, the Government has called it's army in the province to stand down and withdraw. Despite this, a group of Ultra-Nationalists comprised of ex-military and former military police have resisted the Russian Occupation by carrying out targeted guerrilla raids on Russian Forces. Now, several months after the initial occupation, and due to recent high levels of collateral damage with Chechen Civilians, the Separatist Force has grown in strength; both secretly assisted by American Arms Dealing and the Chechen Government, the Guerrillas have amassed a stockpile of weapons and anti-tank equipment. With this, their aim is to destabilise Russian Control of the Sector causing the Russian Forces to retaliate via overwhelming force, ultimately to provoke a Chechen Government/Military response.
A few days ago, an Ultra Nationalist informant "Alexander Pecharov" was snatched by Spetsnaz Special Forces. He is currently being held at a Russian Resupply Outpost situated in the abandoned village of Bor. According to reconnaissance of the site, the Russians are currently working him for information about Ultra-Nationalist connections with the Chechen Government. Normally, this wouldn't be a problem as most informants regulate back-hand deals with local civilians and villages leaders, but Alexander is the real deal, and has influential contact with a Government Official in the highest rungs of Chechen Parliament; an individual that has been essential in keeping underground arms dealing afloat for Guerrilla Forces. As such, Nationalist Freedom Fighters are assembling to attempt an incursion of the Bor Resupply Station, freeing Alexander and keeping the identity of our HVC anonymous. Should the Guerrillas fail, and the information that Alex possess fall into Russian hands; Russia could potentially use it to legitimatise full-scale military action against Chechnya, a war they cannot win.
Mission Critical Information: (Russian Only / Separatist Only)
- Rescue "Alexander Pecharov" before the Russians are able to extract the name of the HVC.
- Prevent Guerrilla Forces from reaching "Alexander Pecharov" at all costs.
- Eliminating Hostile Forces is a Secondary Objective, with conditions hinging entirely on the Informant.
- Alexander Pecharov's weapon of choice is information, as such, he will remain unarmed throughout the mission.
House Rules:
- No Suppressors/Flash Suppressors,
- No Thermal Imaging (including assets),
- No Night Vision Equipment (Including Assets)
- You cannot capture enemy Assets/Vehicles.
- Grenades are limited to 2 Per Player, White Smokes are Limited to 2. (Squad Leaders can take Green/Red Marking Smokes (2 each)).
- ONLY Team Leaders (2iC's) can take Underslung 40mm Grenade Launchers from the Weapon Variants Stated Below - (Limited to 4 HE Rounds + 2 Smokes).
- Entrenching Tools are allowed and are encouraged.
Russian MSV Equipment:
- Uniform: EMR-Summer (MSV)
- Helmet: 6B27M / 6B27M EMR-Summer (Any Variant)
- Vest: 6B23 EMR-Summer (Any Variant)
- Backpacks: UMBTS Backpack / Sidor
- Short Radio: FADAK
- Long Radio: MR3000 RHS
Russian MSV Weapons:
- Weapons: AK-74M (Auto-Riflemen: PKM)
- Sidearms: MP-443
- Attachments: None (Just the Muzzle Adaptor the Rifle comes with)
- Optics: None
- Launchers: RShG-2 (1 per squad, other LAT Soldier is Rifleman).
Russian MSV Assets/Vehicles:
- None
Separatist Equipment:
- Uniform: Guerrilla Coveralls (Nationalist 01, 02 & 04)
- Helmet: Bandana (Khaki), Booniehat (Olive), Cap (Olive), Rangemaster Cap, Beanie (From RHS)
- Vest: [PO] Chest Rig (Kamysh)
- Backpacks: ALICE (SMB), ALICE (MDU02) (Auto-Rifleman Asst. / Ammo Bearers ONLY)
- Short Radio: PNR-1000A
- Long Radio: Assault Pack Bussole
Separatist Weapons:
- Weapons: M4A1, AKMN, AKMS, AKS-74, ASK-74U (Auto-Rifleman: M249 PIP (Short/Para)
- Sidearms: TT-33
- Attachments: None
- Optics: None
- Launchers: M72A7 (1 per squad, other LAT Soldier is Rifleman).
Separatist Vehicles/Assets:
- None
Notes:
- Each side must make their own radio frequencies. 110 for Alpha, 120 for Bravo is the same for Both Sides, so you're platoon/squad leaders must come up with unique numbers. We recommend marking these in side chat on of the map edge for ease of use.
- The TvT Template is a conversion of an older mission, the Arsenals when you spawn will either have Russian or BAF Gear in them. Sit tight and a Zeus will come round and replace the Arsenals for you.
Victory Conditions:
- Stated in Mission Critical Information.
- If either side reduces the opponents tickets to zero, they automatically win the game.
Respawns:
- There will be One Respawn at the 30 Minute Mark for people that were BLAP'ED at the start of the mission.