US Loadout:
WeaponryM16A4 and Variants, M249/M240B and Variants, M4 and Variants
UniformM93 Woodland
Vest Any RHSSAF Woodland or MDU02 Vest
Backpack (Suggestions) Assault Pack (Green), Kitbag (MDU02), TRYK Carryall (Woodland)
AT M3 MAAWS or M136
Assets:
1x Prophet Team
2x M1A1HC (Abrams)
2x M2A2ODS (Bradley)
Mission Rules/Tips:
All normal Rules of course apply unless noted otherwise (failing to obey will get you zapped/teleported into loneliness)
No scopes (Prophet is an exception)
Base game binoculars are allowed
Only 10 Magazines per Person (Prophet, AR & AAR are exceptions)
20 minute timer for Russian Attacks starts with first contact (also counts for Prophet)
1 Respawn is granted after taking the Town from the VDV, this also counts for the Assets
Spare Tracks will be provided by bringing up the Repair Truck to the Vehicle in question
Mission Briefing: After the Russian Invasion of Chernarus, your Platoon was cut off behind enemy lines. In response to the situation, High Command has ordered you to recapture the Town of Elektrozavodsk and hold it against overwhelming Russian attacks, to buy time for a relief Force. Elektrozavodsk itself has been captured by an advance VDV unit. Any assaults afterwards will be using troops of the regular Russian Army. The requirements for a succesfull capture of the Town are to hold all three indicated areas on the Map. The defense is counted as a success as long as one of the indicated sites are still held by BLUFOR when the Relief forces arrive. The Russian Forces have an Artillery Battery on standby to lay waste on any defensive position that the ground troops are unable to capture, it is advised to plan a defense in depth. The USAF will drop Re-Supply for your Vehicle Assets (Ammunition), M16A4, M4, M203, M249, M240B, M3 MAAWS and M136.
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