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The Fuhrer Hits the Griddy and Fucking Dies [HOI4 MP]
![Jerichron](http://cdn.fkcontent.eu/monthly_2023_01/Jerichron2.thumb.png.16462ed52b4b4b7e17b43c905dc98b46.png)
Event created by Jerichron
Event details
EVENT SUMMARY:
This will be heavily themed event based taking place in the highly acclaimed Real Tim Strategy game Hearts Of Iron IV, in which players will seek to guide their own nations on the path to Victory during The Second World War. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with HOI4 multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments.
++SLOTTING++
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
NOTES:
Nations are being broken up according to government type and Historical Standing to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of faction may be picked.
FACTIONS:
- ALLIES
UNITED KINGDOM
Player: OPEN
DOMINION OF CANADA
Player:@Nick Aryson
THIRD FRENCH REPUBLIC
Player:@Deltabacon
UNITED STATES
Player: OPEN
- AXIS
GERMAN REICH
Player:@KingShibe
KINGDOM OF ITALY
Player: @Legendo
EMPIRE OF JAPAN
Player: @Jerichron
- COMINTERN
SOVIET UNION
Player: OPEN
CHINESE COMMUNIST PARTY
Player: OPEN
- UNALIGNED
CHINA
Player: OPEN
ROMANIA
Player: OPEN
BRITISH RAJ
Player: OPEN
HUNGARY
Player:@Resurge
SIAM
Player: OPEN
SOUTH AFRICA
Player:@Lexic
MANCHUKUO
Player: OPEN
--SLOTTING--
++EVENT RULES++
General:
- No METAGaming Pregame Alliances or Exploits.
- There will be a 5min break every 50 minutes of Gameplay.
- Nations within a specified Faction on the Nations list may not leave their faction or change their Ideology.
- Self Destruction of National Resources to deny them to another player is not permitted EX: (Deleting or Changing Division Templates to reduce Manpower loss on them being overrun or encircled, Removing or Deleting Factories, Destroying Naval Assets).
- Using spies for boosting propaganda or influencing Trade is not allowed.
Mechanics:
- Using Armoured Units in a Infantry Template such as Super Heavy Tanks are not permitted. Support Company Armoured Elements are permitted in Infantry Divisions.
- Deployment of Naval Mines is not permitted for Performance purposes.
-
No spiking tension unnecessarily (E.G. Justifying on a random country).
General:
--EVENT RULES--
++NOTES++
Game Settings:
- Historical AI: Enabled.
--NOTES--
EVENT REQUIREMENTS:
SERVER INFO :
- Host: Jerichron
- Password: On Request
- Create New...
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