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SOG - 1st MAIN - THREE STRONGS

    

Sarissa
Mission Planner

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"THREE STRONGS" - JULY 1966, REPUBLIC OF VIETNAM

BANH CHOUM POPULIST MILITIA, 3rd SOUTHERN BRIGADE, PEOPLE'S LIBERATION ARMY

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++MISSION BRIEFING++

"Grab the enemy by the belt buckle”

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Mission Summary:

The time to strike is nigh! We will utilise Comrade Mao's strategy of the Three Strongs, strong fight, strong assault and strong pursuit.

Our aim is threefold. 1 - Attack and eliminate the Puppet Regime's prison camp near Pak Ha, thus drawing out the Imperialist Americans.
2 - Ambush the arriving Yankee dogs and inflict severe casualties.
3 - Retreat into the safety of the jungle, in good order.

Our will is absolute and our cause just. To victory!

Vietnam War Fast Facts - CNN

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

 

PLTN COMMAND SQUAD:

  • PLTN Lead (PLTN TAGS ONLY, Officer) OPEN
  • PLTN RTO (TL Tags): OPEN
  • PLTN Medic (MEDIC TAGS, Specialist) OPEN
  • PLTN Sergeant (TL Tags): OPEN
  • PLTN Sniper (PRHPT Tags) OPEN

ABLE SQUAD:

  • Squad Lead (SL TAGS, Officer) OPEN
  • Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Radioman (TL TAGS, NCO) OPEN
  • Machine Gunner (on the day)
  • 6x Rifleman (on the day)

BAKER SQUAD:

  • Squad Lead (SL TAGS, Officer) OPEN
  • Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Radioman (TL TAGS, NCO) OPEN
  • Machine Gunner (on the day)
  • 6x Rifleman (on the day)

SAPPER SQUAD:

++RESTRICTIONS++

  1. Only Weapons and equipment from the SOG DLC and Unsung compatibility mods are permitted.
  2. Weapon list is in effect; see below..
  3. No personal (SR) radios may be taken by infantry. 
  4. 1 Rifleman per squad can be a Grenadier - the grenadier carries an SKS or M1 carbine with rifle grenades.
  5. Sappers can carry an unrestricted number of placeable mines. All types are permitted, but command detonated artillery shells are limited to one per person.
  6. All scopes are prohibited unless operating as a Prophet/Marksman. Standard restrictions apply.
  7. No NVGs or Thermal goggles are permitted.
  8. Throwable explosive placaeable (satchel charges etc)/incendiaries/Molotov's are limited to 1 per person. Frag grenades are exempt.
  9. Explosive ammunitions is prohibited unless playing as a PROHPET element (separate or imbedded)
  10. US Special Forces (LRRP, SOG, SEALs etc) and ARVN Special Forces (Rangers) have the following amendments:
    1. One team member may take an short M79 GL as a sidearm
    2. Machine Gunners may take RPDs.
      1. SEAL team members may take the Stoner 63 LMG
    3. 1 Rifleman per team may carry an enemy primary (AKM/SKS etc)

++NOTES++

  1. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  2. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.

--NOTES--

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

Australian Army

RIFLES & Sidearms (permitted to be used by all)
SKS, TT Pistol, PM, Type 56
Squad Leads/Team Leads/RTOs/Medics
Mat 49, PPsH
Grenadiers
M1 Carbine, SKS
MGs
RPD, DP20
AT
B40
Sniper
Mosin
Mortar
Any 60mm

--EQUIPMENT--

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #5 SOG Server
  • IP: arma5.fkservers.eu
  • Port: 2502
  • Password: On Request
  • FK SOG Modset

Edited by Sarissa

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Recommended Comments

AntiMatter

Posted (edited)

Plt Sniper please (Have Tags)  

Scratch that Travel plans have changed, might not be able to arrive on time 

Edited by AntiMatter
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