"I wanted a mission, and for my sins, they gave me one”
Mission Summary:
The VC have launched an assault on Outpost Warren. Somehow, they managed to amass troops without MACV picking it up. The assault started 3 hours ago under the cover of darkness ad Warren is barely holding on. Bravo Platoon are lifting in to provide emergency relief to Warren, but the rest of the Company are out in the field. They will arrive to support as soon as they can but it might be a couple of hours.
Your platoon has to break through the VC attack and relieve the the base until reinforcements arrive.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
Only Weapons and equipment from the SOG DLC and Unsung compatibility mods are permitted.
Weapon list is in effect; see below..
No personal (SR) radios may be taken by infantry.
1 squad can bring the M41 Bazooka as dictated by Platoon. All other AT is to be the M72 LAW
Magazine size limit is increased to 40 rounds (for the double M16 magazines)HOWEVERonly 3 of these 40 rnd mags may be taken per rifleman. All others must be 20 rnd.
All scopes are prohibited unless operating as a Prophet/Marksman. Standard restrictions apply.
No NVGs or Thermal goggles are permitted.
Throwable explosives/incendiaries/Molotov's are limited to 1 per person.
Explosive ammunitions is prohibited unless playing as a PROHPET element (separate or imbedded)
US Special Forces (LRRP, SOG, SEALs etc) and ARVN Special Forces (Rangers) have the following amendments:
One team member may take an short M79 GL as a sidearm
Machine Gunners may take RPDs.
SEAL team members may take the Stoner 63 LMG
1 Rifleman per team may carry an enemy primary (AKM/SKS etc)
++NOTES++
The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
--NOTES--
++EQUIPMENT++
Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
Australian Army
RIFLES & Sidearms (permitted to be used by all)
M16 (Air Force variant), M1911, Melee Knife Squad Leads/Team Leads/RTOs/Medics
XM177 Grenadiers
M79 MGs
M60
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