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Combat Evolved (UNSC) #2 [1st Main]

    

Jerichron
Mission Planner

Event details

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  ++MISSION BRIEFING++

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"Cortana, all I need to know is did we lose them?"

 

"I think we both know the answer to that."

 

Captain Jacob Keyes and Shipboard Cortana after Slipspace jump from Reach.

 

We have escaped Reach, but we are not out of danger. We have arrived at an unknown location due to the emergency slipspace jump taken during the escape and have found ourselves in an uncharted region of space. The system is composed of a series of standard planetary bodies, a gas giant, and... the ring. We have never seen anything like this—a massive stellar object, clearly of unknown sentient construction, in stable orbit around the gas giant, seemingly beyond all known conventions of technological capability familiar to humanity.

The Covenant got here first, have taken up a defensive line between us and the ring, and are moving in to engage the Pillar of Autumn. We've already taken significant damage during the escape from Reach, and the captain is formulating a plan. For now, he has given the order to wake the Master Chief...Unseal the Hushed Casket....

 

++BRIEFING COMPLETED++

MISSION SUMMARY: 

This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. 

 

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

 

 

CoZeus: OPEN

CoZeus: OPEN

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PLTN COMMAND SQUAD:

  • PLTN Lead (PLTN TAGS ONLY, Officer) OPEN
  • PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, OfficerOPEN
  • PLTN Medic (MEDIC TAGS, Specialist) OPEN

 

 

ALPHA SQUAD:

  • Alpha Squad Lead (SL TAGS, Officer) OPEN
  • Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • Alpha Squad Autorifleman : (on the day)
  • 2x Alpha Squad Rifleman: (on the day)
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • Alpha Squad Autorifleman : (on the day)
  • 2x Alpha Squad Rifleman: (on the day)

 

BRAVO SQUAD:

  • Bravo Squad Lead (SL TAGS, Officer) OPEN
  • Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • Bravo Squad Autorifleman : (on the day)
  • 2x Bravo Squad Rifleman: (on the day)
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • Bravo Squad Autorifleman : (on the day)
  • 2x Bravo Squad Rifleman: (on the day)

 

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Blue Team Remnants (Cryo Storage):

--SLOTTING--

 

++RESTRICTIONS++

  1. Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission.
  2. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken.
  3. Only one Covenant Weapon may be equipped or looted at a time per rifleman.
  4. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions.
  5. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required.
  6. 1x Molotov cocktail may be carried by any member of the platoon at any given time.
  7. Spartans, PRHT, and DM roles may take one magazine at a time of special ammunition EG: Incendiary or HE per mission.
  8. Only one primary weapon and sidearm may be taken from the spawn area. Additional primary weapons and their ammunition must be looted in the field.
  9. The Spartan team in mission will not be participating for the first section but may spectate until awoken from cryo sleep.

--RESTRICTIONS--

 

++NOTES++

  1. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  2. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  3. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. 
  4. Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission.
  5. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all.
  6. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head.
  7. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on.

--NOTES--

 

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

PLTN Lead:

Quote

Uniform:

  1. [CEE] Marine Uniform.
  2. [CEE] Marine Uniform (Rolled).

Vest:

  1. [CEE] Marine Armour (Any).
  2. [CEE] Marine Scout Armour.

Helmet:

  1. [CEE] Marine Helmet (Any).
  2. [CEE] Boonie Hat (Any).
  3. [CEE] Cap (Any).
  4. [CEE] Marine Field Cap (Any).

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. MA5BX.
  4. MA5CX.
  5. M7X.
  6. M45. (Shotgun)
  7. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

Squad Leads:

Quote

Uniform:

  1. [CEE] Marine Uniform.
  2. [CEE] Marine Uniform (Rolled).

Vest:

  1. [CEE] Marine Armour (Any).
  2. [CEE] Marine Scout Armour.

Helmet:

  1. [CEE] Marine Helmet (Any).
  2. [CEE] Boonie Hat (Any).
  3. [CEE] Cap (Any).
  4. [CEE] Marine Field Cap (Any).

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. MA5BX.
  4. MA5CX.
  5. M7X.
  6. M45. (Shotgun)
  7. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

 

FAC, RTO, Team Leads:

Quote

Uniform:

  1. [CEE] Marine Uniform.
  2. [CEE] Marine Uniform (Rolled).

Vest:

  1. [CEE] Marine Armour (Any).
  2. [CEE] Marine Scout Armour.

Helmet:

  1. [CEE] Marine Helmet (Any).
  2. [CEE] Boonie Hat (Any).
  3. [CEE] Cap (Any).
  4. [CEE] Marine Field Cap (Any).

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. MA5BX.
  4. MA5CX.
  5. M7X.
  6. M45. (Shotgun)
  7. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

 

Medics:

Quote

Uniform:

  1. [CEE] Marine Uniform.
  2. [CEE] Marine Uniform (Rolled).

Vest:

  1. [CEE] Marine Armour (Any).
  2. [CEE] Marine Scout Armour.

Helmet:

  1. [CEE] Marine Helmet (Any).
  2. [CEE] Boonie Hat (Any).
  3. [CEE] Cap (Any).
  4. [CEE] Marine Field Cap (Any).

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. MA5BX.
  4. MA5CX.
  5. M7X.
  6. M45. (Shotgun)
  7. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

 

Riflemen:

Quote

Uniform:

  1. [CEE] Marine Uniform.
  2. [CEE] Marine Uniform (Rolled).

Vest:

  1. [CEE] Marine Armour (Any).
  2. [CEE] Marine Scout Armour.

Helmet:

  1. [CEE] Marine Helmet (Any).
  2. [CEE] Boonie Hat (Any).

DMR:

  1. SRS99C-S2 AM Sniper Rifle.
  2. SRS99D-S2 AM Sniper Rifle.

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. MA5BX.
  4. MA5CX.
  5. M7X.
  6. M45. (Shotgun)
  7. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

AutoRiflemen:

Quote

Uniform:

  1. [CEE] Marine Uniform.
  2. [CEE] Marine Uniform (Rolled).

Vest:

  1. [CEE] Marine Armour (Any).
  2. [CEE] Marine Scout Armour.

Helmet:

  1. [CEE] Marine Helmet (Any).
  2. [CEE] Boonie Hat (Any).

Primary:

  1. XM250.
  2. M75.

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

ODSTs:

Quote

Uniform:

  1. [1stMEU] Imperator Combat Uniform (Urban).

Vest:

  1. M52D (Role Appropriate). (Operation Trebuchet).

Helmet:

  1. CH252D. (Operation Trebuchet).

DMR:

  1. SRS99C-S2 AM Sniper Rifle.
  2. SRS99D-S2 AM Sniper Rifle.

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. MA5BX.
  4. MA5CX.
  5. M7X.
  6. M45. (Shotgun)
  7. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

Spartan II:

Quote

Uniform:

  1. MJOLNIR Undersuit.

Vest:

  1. MJOLNIR Mark V[B] Armor (Commando).

Helmet:

  1. MJOLNIR EVA Helmet.
  2. MJOLNIR Mark IV Helmet.
  3. MJOLNIR Mark V/C Helmet.
  4. MJOLNIR V/CQC Helmet.
  5. MJOLNIR Mark V/K Helmet.
  6. MJOLNIR V/O Helmet.
  7. MJOLNIR V/P Helmet.
  8. MJOLNIR Mark V[B] Helmet.
  9. MJOLNIR VI/S Helmet.
  10. MJOLNIR Military Police Helmet.
  11. MJOLNIR Recon Helmet.

DMR:

  1. M295 (All Variants).
  2. M393X.
  3. M393X/S.

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. MA5BX.
  4. MA5CX.
  5. M7X.
  6. M45. (Shotgun)
  7. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

++NOTES++

One of the following weapon combinations may be assigned to the team at SL discretion and based on mission requirements.

  1. M247H HMG 'Etilka',  M41 SPNKR. 
  2. M99A2S3, M6 G/GNR "Spartan Laser".
  3. M99A2S3, M41 SPNKR.

--NOTES--

MRTR Crew:

Quote

Uniform:

  1. [CEE] Marine Uniform.
  2. [CEE] Marine Uniform (Rolled).

Vest:

  1. [CEE] Marine Armour (Any).
  2. [CEE] Marine Scout Armour.

Helmet:

  1. [CEE] Marine Helmet (Any).
  2. [CEE] Boonie Hat (Any).

DMR:

  1. SRS99C-S2 AM Sniper Rifle.
  2. SRS99D-S2 AM Sniper Rifle.

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. MA5BX.
  4. MA5CX.
  5. M7X.
  6. M45. (Shotgun)
  7. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

PRHT:

Quote

Uniform:

  1. [OPCAN, Marines] CBU Chocolate Chip (Slim).

Vest:

  1. M52A Body Armor (Role Appropriate) [Brown].

Helmet:

  1. R/B5 Helmet.

Sniper Rifle:

  1. SRS99C-S2 AM Sniper Rifle.
  2. SRS99D-S2 AM Sniper Rifle.

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. MA5BX.
  4. MA5CX.
  5. M7X.
  6. M45. (Shotgun)
  7. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

KNGT Crew:

Quote

Uniform:

  1. [CEE] Marine Uniform.
  2. [CEE] Marine Uniform (Rolled).

Vest:

  1. [CEE] Marine Armour (Any).
  2. [CEE] Marine Scout Armour.

Helmet:

  1. [CEE] Marine Helmet (Any).
  2. [CEE] Boonie Hat (Any).
  3. [CEE] Cap (Any).
  4. [CEE] Marine Field Cap (Any).

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. MA5BX.
  4. MA5CX.
  5. M7X.
  6. M45. (Shotgun)
  7. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

RPTR Crew:

Quote

Uniform:

  1. Cross-Branch BDU [Gray].

Vest:

  1. M52A Body Armor (Vest) [URBAN].

Helmet:

  1. VX-16 Air Crew Helmet.

Primary:

  1. BR45B.
  2. BR55 (All Variants).
  3. MA5BX.
  4. MA5CX.
  5. M7X.
  6. M45. (Shotgun)
  7. M90X. (Shotgun).

Secondary:

  1. M6C.
  2. M6B.
  3. M6GX.
  4. M6D.

 

General Equipment:

Quote

MAT:

  1.  M41 SPNKR.

HAT:

  1. M6 G/GNR "Spartan Laser".

AA:

  1. M41 SPNKR.

LR Backpack (Take Matching):

  1. [CEE] Combat Pack (TFAR).
  2. [CEE] LR Antenna.

Backpack (Take Matching):

  1. [CEE] Combat Pack.
  2. [CEE] Invisible Backpack.
  3. [CEE] Scout Pack.
  4. ILCS Backpack.

Jetpack:

  1. Mk. 5 P.A.L.S.

Melee:

  1. UNSC Knife.
  2. Kukri.
  3. M11 Kukri.
  4. M10 Combat Knife.
  5. M4 Survival Hatchet.

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • Modset Size: 25GB

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