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The Great Crusade (Stalingrad Pt. 2) (USSR) #18 [1st Main]

    

Jerichron
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  ++MISSION BRIEFING++

“The hour of courage has struck on the clock …”   

Anna Akhmatova.

 

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Mission Summary:

The Germans have taken control of the industrial district in the northwest of the city, and your platoon has been selected to retake this area. Past battles here have left the city in a state of ruin, with roads and alleyways choked by rubble and destroyed buildings. Maps are almost useless, and you’ll need to navigate street by street, expecting frequent detours through the shattered urban landscape. Prepare for close-quarters combat as you push through this devastated industrial zone.

Objectives:

 

1. Push German forces out of this section of the City and secure the local HQ located in the occupied industrial area.

  1. Secure the 1st Line of German Defences leading towards the HQ.
  2. Secure the 2nd Line of German Defences leading towards the HQ.
  3. Secure the 3rd Line of German Defences leading towards the HQ.
  4. Secure the HQ in the industrial area.

 

OBJ-1: Defensive Works and occupied buildings.

Summary: The Tripwire defences setup by the Germans before their main defensive works. MG positions and a Trench network work between the buildings and kill zones have been setup. Expect hard and bloody fighting in close quarters. Armour has been seen in this area.

 

OBJ-2: Defensive Works and occupied buildings.

Summary: Located to the northwest of the first objective German defences continue with extensive trenches and fortified buildings guarding the approach with MG positions and AT positions

 

OBJ-3: Defensive Works and occupied buildings.

Summary: Located to the west of the second objective German defences continue with additional trench and fortified buildings guarding the approach. Armour has been seen in this area as well as MG positions and AT positions

 

OBJ-4: German Fortified HQ Industrial .

Summary: The German HQ in the area is situated in a bombed out industrial zone and is a centre of military organization in this area of the city. Securing it will disrupt German operations in this Zone and will give us some breathing room. The HQ is heavily fortified and expect heavy fighting up to and inside the district with MG emplacements located on the approaches and the interior broken up and segmented into kill zones. Armour and AT emplacements have been seen in the area.

 

 

Mission Notes:

CIVILIANS: Civilians will not be present withing the Area of Operations.
RRR: Delivered by the logistics Element.
ASSET RRR: Withdraw from front line and ping Zeus.
RESPAWNS: Zeus Discretion will aim for 10x minutes between death and respawn to ensure large reinforcement waves and per the theme.

SPECIAL CRITERIA:

- RRR Delivered by the logistics Element.

++BRIEFING COMPLETED++

MISSION SUMMARY: 

This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, Operation Spearhead and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. 

 

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

 

CoZeus: OPEN

CoZeus: OPEN

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PLTN COMMAND SQUAD:

  • PLTN Lead (PLTN TAGS ONLY, Officer) OPEN
  • PLTN 2ic (PLTN 2ic/FAC TAGS, Officer) OPEN
  • PLTN Medic (MEDIC TAGS, Specialist) OPEN

 

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ALPHA SQUAD:

  • Alpha Squad Lead (SL TAGS, Officer) OPEN
  • Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Alpha Light Machine Gunner: (on the day)
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • 2x Alpha Squad Rifleman: (on the day)

BRAVO SQUAD:

  • Bravo Squad Lead (SL TAGS, Officer) OPEN
  • Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Bravo Light Machine Gunner: (on the day)
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • 2x Bravo Squad Rifleman: (on the day)

CHARLIE SQUAD:

  • Charlie Squad Lead (SL TAGS, Officer) OPEN
  • Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Charlie Light Machine Gunner: (on the day)
  • Charlie Squad Team Leader (TL TAGS, NCO) OPEN
  • 2x Charlie Squad Rifleman: (on the day)

 

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DELTA SQUAD Assault Engineers:

  • Delta Squad Lead (SL TAGS, Officer) @AntiMatter [Reg+]
  • Delta Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Delta Light Machine Gunner: (on the day)
  • Delta Squad Team Leader (TL TAGS, NCO) OPEN
  • 2x Delta Squad Rifleman: (on the day)

 

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T-34-85 (KNGT 1-1):

  • KNGT Commander (KNGT Commander Tags, Officer) @LurkerOne [Reg+]
  • KNGT Gunner (KNGT Gunner Tags, Specialist) @colt92
  • KNGT Loader (KNGT Gunner Tags, Specialist) OPEN
  • KNGT Driver (KNGT Driver Tags, Specialist) OPEN

 

--SLOTTING--

++RESTRICTIONS++

  1. Only Weapons and equipment listed within the equipment list may be taken within the mission.
  2. Short Range Radios are prohibited (RPTR Elements Exempt).
  3. Only Radiomen and PLTN Actual are permitted to carry Long Range Radios.
  4. Night vision equipment is prohibited.
  5. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt).
  6. Looting of enemy primary weapons without Zeus permission is prohibited. This does not apply to launchers.
  7. Rifle Grenades are permitted to be taken by two members of each Squad.
  8. Only PLTHQ, Squad Leads and Team Leads are permitted whistles.
  9. SMGs For Soviet Troops allowed up to 71Rnd Drum magazines.
  10. Any Enemy Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation.
  11. Squads to assist with the issues of squad organization in urban operations are limited to 6x soldiers each.
  12. Scoped weapons are not permitted unless listed explicitly on the weapons list.

--RESTRICTIONS--

 

++NOTES++

  1. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  2. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted.
  3. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  4. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline.
  5. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced.
  6. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading. 

--NOTES--

 

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

PLTN Lead:

Quote

Uniform:

  1. [SOV] Obr. 35-40 Subdued (Off.) Leytenant.
  2. [SOV] Obr. 35-40 Inf (Off.) Leytenant #1.
  3. [SOV] Obr. 35-40 Inf (Off.) Leytenant #2.

Vest:

  1. [SOV] Obr.32 Offitser Remen (Any).

Helmet:

  1. [SOV] Obr.35 Furazhka - Field (Any).
  2. [SOV-W] Obr.40 Ushanka - Officer.

Primary:

  1. PPSH-41.
  2. Mosin Nagant M1891/30.
  3. Mosin Nagant M38.

Secondary:

  1. Webley Revolver.
  2. [SOV] Tokarev TT-33.
  3. [SOV] Nagant Obr. 1895.

Squad Leads, Team Leads:

Quote

Uniform:

  1. [SOV] Obr. 35-40 Subdued (NCO) Starshiy Serzhant (Any).
  2. [SOV-W] Obr.31 Polushubuk (Any).
  3. [SOV-W] Obr.32 Telogreika (Any).

Vest:

  1. [SOV] Obr.32 Remen (Role Specific).
  2. [SOV] Obr.32/43 Remen (Any).

Helmet:

  1. [SOV] SSh-36 (Any).
  2. [SOV] SSh-40 (Any).
  3. [SOV] Obr.35 Pilotka - Field (Any).
  4. [SOV-W] Obr.40 Ushanka - Field (Any).

Primary:

  1. PPSH-41.
  2. Mosin Nagant M1891/30.
  3. Mosin Nagant M38.

Secondary:

  1. Webley Revolver.
  2. [SOV] Tokarev TT-33.
  3. [SOV] Nagant Obr. 1895.

FAC, RTO:

Quote

Uniform:

  1. [SOV] Obr. 35-40 Subdued (Off.) Leytenant.
  2. [SOV] Obr. 35-40 Inf (Off.) Leytenant #1.
  3. [SOV] Obr. 35-40 Inf (Off.) Leytenant #2.

Vest:

  1. [SOV] Obr.32 Offitser Remen (Any).

Helmet:

  1. [SOV] Obr.35 Furazhka - Field (Any).
  2. [SOV-W] Obr.40 Ushanka - Officer.

Primary:

  1. PPSH-41.
  2. Mosin Nagant M1891/30.
  3. Mosin Nagant M38.

Secondary:

  1. Webley Revolver.
  2. [SOV] Tokarev TT-33.
  3. [SOV] Nagant Obr. 1895.

Medics:

Quote

Uniform:

  1. [SOV] Obr.35-40 Subdued Krasnoarmeyets (Any).
  2. [SOV-W] Obr.31 Polushubuk (Any).
  3. [SOV-W] Obr.32 Telogreika (Any).

Vest:

  1. [SOV] Obr.32 Remen (Role Specific).
  2. [SOV] Obr.32/43 Remen (Any).

Helmet:

  1. [SOV] SSh-36 (Any).
  2. [SOV] SSh-40 (Any).
  3. [SOV] Obr.35 Pilotka - Field (Any).
  4. [SOV-W] Obr.40 Ushanka - Field (Any).

Primary:

  1. PPSH-41.
  2. Mosin Nagant M1891/30.
  3. Mosin Nagant M38.

Secondary:

  1. Webley Revolver.
  2. [SOV] Tokarev TT-33.
  3. [SOV] Nagant Obr. 1895.

Machine Gunner:

Quote

Uniform:

  1. [SOV] Obr.35-40 Subdued Krasnoarmeyets (Any).
  2. [SOV-W] Obr.31 Polushubuk (Any).
  3. [SOV-W] Obr.32 Telogreika (Any).

Vest:

  1. [SOV] Obr.32 Remen (Role Specific).
  2. [SOV] Obr.32/43 Remen (Any).

Helmet:

  1. [SOV] SSh-36 (Any).
  2. [SOV] SSh-40 (Any).
  3. [SOV] Obr.35 Pilotka - Field (Any).
  4. [SOV-W] Obr.40 Ushanka - Field (Any).

Primary:

  1. [SOV] DP-27.

Secondary:

  1. Colt M1911.
  2. Webley Revolver.
  3. Browning Hi-Power.

Riflemen:

Quote

Uniform:

  1. [SOV] Obr.35-40 Subdued Krasnoarmeyets (Any).
  2. [SOV-W] Obr.31 Polushubuk (Any).
  3. [SOV-W] Obr.32 Telogreika (Any).

Vest:

  1. [SOV] Obr.32 Remen (Role Specific).
  2. [SOV] Obr.32/43 Remen (Any).

Helmet:

  1. [SOV] SSh-36 (Any).
  2. [SOV] SSh-40 (Any).
  3. [SOV] Obr.35 Pilotka - Field (Any).
  4. [SOV-W] Obr.40 Ushanka - Field (Any).

DMR:

  1. Mosin Nagant M1891/30 PU.

Primary:

  1. Mosin Nagant M1891/30.
  2. Mosin Nagant M38.
  3. SVT-40 (2x Per Squad).

Secondary:

  1. Webley Revolver.
  2. [SOV] Tokarev TT-33.
  3. [SOV] Nagant Obr. 1895.

Assault Engineer:

Quote

Uniform:

  1. [SOV] Obr.37 MKK Ameba (Any).

Vest:

  1. [SOV] SN-42.

Helmet:

  1. [SOV] SSh-36 (Any).
  2. [SOV] SSh-40 (Any).
  3. [SOV] Obr.35 Pilotka - Field (Any).
  4. [SOV-W] Obr.40 Ushanka - Field (Any).

Primary:

  1. PPSH-41.
  2. Mosin Nagant M1891/30.
  3. Mosin Nagant M38.
  4. SVT-40 (4x Per Squad).

Secondary:

  1. Webley Revolver.
  2. [SOV] Tokarev TT-33.
  3. [SOV] Nagant Obr. 1895.

KNGT Crew:

Quote

Uniform:

  1. [SOV] Obr.35-40 Subdued Krasnoarmeyets (Any).
  2. [SOV-W] Obr.31 Polushubuk (Any).
  3. [SOV-W] Obr.32 Telogreika (Any).

Vest:

  1. [SOV] Obr.32 Remen (Role Specific).
  2. [SOV] Obr.32/43 Remen (Any).

Helmet:

  1. [SOV] Tankovyi Shlemofon (Any).

Primary:

  1. PPSH-41.
  2. Mosin Nagant M1891/30.
  3. Mosin Nagant M38.

Secondary:

  1. Webley Revolver.
  2. [SOV] Tokarev TT-33.
  3. [SOV] Nagant Obr. 1895.

RPTR Crew:

Quote

Uniform:

  1. [SOV] Obr.35-40 VVS (Off.) Leytenant (Any).

Vest:

  1. [SOV] Obr.32 Offitser Remen (Any).

Helmet:

  1. [SOV] VVS Shlemofon (Any).

Secondary:

  1. Webley Revolver.
  2. [SOV] Tokarev TT-33.
  3. [SOV] Nagant Obr. 1895.

General Equipment:

Quote

MAT:

  1.  [FIN] 88 Rakh/B 54.
  2.  RPzB 54 Panzerschreck.

LAT:

  1. Panzerfaust 30.

Binoculars:

  1. American Binoculars.
  2. Binoculars (US).

LR Backpack:

  1. US Packboard, 1943 (Musette, SCR300).
  2. US Packboard, 1943 (SCR300).
  3. US Radio, SCR300.
  4. US Radio, SCR300 (Bandoleer).
  5. [FIN] Kyynel Radio.
  6. RBM-1 Radiopack.

Backpack: (Please attempt to match backpacks with your role and class.).

  1. [SOV] Obr.41 Veshmeshok (Any).
  2. [SOV] Obr.35 Backpack.
  3. [SOV] Obr.38 Backpack.

Flamethrower:

  1. Primary: M2 Flamethrower (Burn Em Mod).
  2. Backpack: M2 Balloons (Burn Em Mod).

Squad Communications Equipment:

  1. Signal Whistle.
  2. Flare Gun.

Parachute:

  1. SOV VVS Parachute.

Explosives Equipment:

Grenades:

  1. [SOV] RGD33.
  2. Molotov Cocktail. (Burn Em Mod) 1x At a time.
  3. Anti-Tank Grenade M24x7
  4. Any Colored Smoke Grenade.

Explosives:

  1. TNT Any.

Detonators:

  1. Detonator.

Melee:

  1. Rifle Attached Bayonets.
  2. Sapper Shovel.

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO : 

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Recommended Comments

TheSalader

Posted (edited)

Plane back from Germany got changed so i don't think i will make it in time🥲

Edited by TheSalader
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