
Beneath the Ashes | Spartan Rangers | Metro: Last Light [1st Main]

Event created by Melo
Event details
++MISSION BRIEFING++
Our intel suggests that the Red Line has released an unknown virus to the civilians of the metro.
You have been set with the objective of finding a experimental pre-war antibiotic in the No Mercy Hospital.
Additionally along your path towards the hospital we have a reported Fourth Reich camps.
Cease those camps along the way to the hospital.
To assist you with the mission our scouts have provided you with the latest radiation report.
Remember you always need your mask on the outside.
But these radiation hotspots are known to have more monsters and anomalies.
Good luck Spartans, the future of the metro is in your hands!
Mission Area:
Last Radiation report:
Objectives:
- Liberate the open air Reich camps
- Find the vaccine to the Red Line virus in the No Mercy Hospital
- Extract via metro (yellow markers) to start point (blue flag)
Mission Notes:
CIVILIANS: Its a wasteland. Any life form is deemed hostile.
RRR: None looting is necessary.
RESPAWNS: Respawn every 3 min via script.
++BRIEFING COMPLETED++
MISSION SUMMARY:
This will be a heavily themed mission with elements taken from the Metro Series. The mission will be making use of the Arma 3 mods Diwako's STALKER-like anomalies, Chemical Warfare PLUS, Devourerking's Necroplague Mutants, and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Given the games post-apocalyptic survival nature a important part of this mission will be looting.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
Slot Format: Role,(Tag Required, Rank Associated)
- CoZeus: OPEN
- CoZeus: OPEN
- CoZeus: OPEN
-
Platoon HQ
- Platoon Leader (PLTN/Leadership Tags): OPEN
- Platoon 2ic (PLTN 2iC Tags): OPEN
- Medic (MEDIC Tags): OPEN
-
Alpha
- Alpha Squad Lead (SL Tags) OPEN
- Alpha Squad Medic (Medic Tags) OPEN
- Alpha Squad Team Leader (TL Tags) OPEN
- Alpha Squad Autorifleman : (on the day)
- 4x Alpha Squad Rifleman: (on the day)
- Alpha Squad Team Leader (TL Tags) OPEN
- Alpha Squad Autorifleman : (on the day)
-
Bravo
- Bravo Squad Lead (SL Tags) OPEN
- Bravo Squad Medic (MEDIC Tags) OPEN
- Bravo Squad Team Leader (TL Tags) OPEN
- Bravo Squad Autorifleman : (on the day)
- 4x Bravo Squad Rifleman: (on the day)
- Bravo Squad Team Leader (TL Tags) OPEN
- Bravo Squad Autorifleman : (on the day)
-
Charlie (Overflow)
- Charlie Squad Lead (SL Tags) (on the day)
- Charlie Squad Medic (Medic Tags) (on the day)
- Charlie Squad Team Leader (TL Tags) (on the day)
- Charlie Squad Autorifleman : (on the day)
- 4x Charlie Squad Rifleman: (on the day)
- Charlie Squad Team Leader (TL Tags) (on the day)
- Charlie Squad Autorifleman : (on the day)
--SLOTTING--
++RESTRICTIONS++
- Uniform including facewear is heavily restricted
- Weapons and ammo are restricted
- GPS is not allowed
-
The ATNAA (Antidote injector) can only be taken by Medics
- Used when exposed to toxic gas
- Gas mask filters last 20 min
- A player can take 2x duck tape and 1x Gas Mask Filter
-
Anomaly Detectors are permitted and encouraged
- Chemical detectors (Contact DLC) are not required. The geiger counter will work regardless.
- BFT disabled
- Looted weapons and attachments can be used in future missions by taking and providing @Melo with photo evidence.
- WBK flashlights are permitted and highly recommended.
--RESTRICTIONS--
++NOTES++
- Content warning! this map contains gore, dead bodies and mass graveyards.
- If you don't get teleported after respawn please ping zeus. (should be done automatically)
- You respawn with what you had when you died, only thing that gets replaced is your gas mask filter.
- The Anomaly Detectors need to be activated via ace self interact
- To change gas mask filter, repair it or check durability use ACE self interact
- SL and TL are encouraged to use timers to ensure that the squad replaces the gas mask filters when they expire
-
View distance will be very low (this is intended)
- It will be automatically increased on roof tops
-
Looting of villages, towns or other former world areas is encouraged
- Enemy encampments are likely to have loot
- There will be hints pointing to loot (smoke, flare, etc)
- Loot will rarely be placed in buildings, this is done to save mission time
-
Loot can be taken from dead enemies and found in boxes. (photo bellow)
- All of them will have a scroll interaction which will automatically give you the items into your inventory (Weapon crate exempt)
- What you will find in each box
Quote
- Ammo box
- 2x of whatever mag you are carrying
- CBRN box
- 2x Duck Tape
- 1x Filter
- Medical IFAK (Rifleman)
- 3x Packing Bandage
- 1x Morphine
- Medical box (For medics)
- 3x ATNAA Injector
- 10x Elastic Bandage
- 5x Packing
- 2x 500ml blood
- 1x Tourniquet
- 2x Morphine
- 2x Epinephrine
- Frag/smoke
- 1x Frag or Smoke
- Weapon crate
- Special weapons and ammo will be placed in its vanilla inventory
- Additional photo for medics to identify chemical exposure (when to use antidote)
--NOTES--
++EQUIPMENT++
Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
General Equipment:
QuoteUniform:
- Combat Uniform (Mercenary 1)
- Combat Uniform (Mercenary 3)
- Combat Uniform (Mercenary 4)
- Combat Uniform (Clear Sky 2)
- Combat Uniform 1 (Mercs)
Vest:
- Friths ruin PlateCarrier GL (any)
Helmet:
- Beanie (any)
- Altyn (any)
Backpacks:
- Satchel Bag
- Scavenger backpack
Facewear (MANDATORY):
- M50 Promask (Chemical warfare mod)
- M50 Promask w/ Hood (Chemical warfare mod)
- CN2F
Weapons:
QuoteOverview:
Weapons are heavily restricted.
each player can only take 5 magazines or 20 shotgun rounds including the ones already inside in the weapon.
Additionally NO attachments are allowed! (Can only be found via looting)ex.
A rifleman takes only a primary weapon with no secondary so he takes the primary and 4 magazines
or
A Rifleman takes a Primary weapon with 2 additional mags and a Secondary pistol with 1 additional mag
or...
A rifleman takes only a shotgun with no secondary so he takes the primary and 9x 2Rnd of buckshotsPrimary:
- AS "VAL" (10 rnd mags ONLY)
- SPR 220 Sawed-off
Autoriflemen:
- RPK
Secondary:
- PM (CUP mod)
Melee:
- Sapper Shovel (any)
- WW2 Russian Knife (any)
- WW2 German Knife (any)
- M3 Knife
Throwable:
- Smokes - Unlimited
- HE Grenades (or similar) - Max 2
- Flares - SL/TL only
--EQUIPMENT--
MISSION REQUIREMENTS:
SERVER INFO :
- Name: FK #4 Custom Mission Server
- IP: arma4.fkservers.eu
- Port: 2402
- Password: On Request
- Modset Download Link (V3)
Edited by Melo