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HALO - 1st MAIN - LANDFALL

    

Sarissa
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LANDFALL - OPERATION "BLIND FAITH"

FORERUNNER INSTALLATION 00 "THE ARK", OUTSIDE THE MILKY WAY

11th Marine Force Reconnaissance/ODST  - 11MFR/ODST

 

 

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 ++MISSION BRIEFING++

"Dude, these guys are from outer space...and we're killing them!" - Unknown Marine

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(Map to be uploaded)

Mission Summary:

This is the final stage of the war. Come what may, either we succeed here or Earth and Humanity are lost. 
The Prophet of Truth breached Earth's defences and undertook a digging operation around the town of Voi and the ruins of New Mombassa. It appears that he opened some sort of Portal - we're not entirely sure where. However; Fleet Admiral Hood has authorised Operation BLIND FAITH, where a detachment of UNSC personnel are to board the UNSC Forward Unto Dawn and to a lesser extent the ships of our Sangheli Allies, to chase Truth through the portal in hopes to either prevent his securing a weapon or maybe to secure it ourselves.

Initial deployment to the surface of the Forerunner installation is twofold. We need to clear AAA threats from the surface to allow the Dawn to land and operate as a FOB for ongoing operations. The Master Chief is taking a team from the 11th ODST to deal with two guns and secure the primary LZ. The 11th MFR are podding to destroy a third gun and secure a secondary LZ. 
Orders are as follows:

1) Take out the Tyrant AAA piece.
2) Engage and break a Covenant defensive line
3) Sweep and clear a Covvie FOB.

Get tactical Marines.

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++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

 

 

PLTN COMMAND SQUAD:

  • PLTN Lead (PLTN TAGS ONLY, Officer) OPEN
  • PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) OPEN
  • PLTN Medic (MEDIC TAGS, Specialist) OPEN

ALPHA SQUAD:

  • Alpha Squad Lead (SL TAGS, Officer) OPEN
  • Alpha Radioman (TL TAGS, NCO) OPEN
  • Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Alpha Squad Machine Gunner: (on the day)
  • 1x Alpha Squad Machine Gunner Assistant: (on the day)
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • 4x Alpha Squad Rifleman: (on the day)

BRAVO SQUAD:

  • Bravo Squad Lead (SL TAGS, Officer) OPEN
  • Bravo Radioman (TL TAGS, NCO) OPEN
  • Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Bravo Squad Machine Gunner: (on the day)
  • 1x Bravo Squad Machine Gunner Assistant: (on the day)
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • 4x Bravo Squad Rifleman: (on the day)

CHARLIE SQUAD:

  • Charlie Squad Lead (SL TAGS, Officer) OPEN
  • Charlie Radioman (TL TAGS, NCO) OPEN
  • Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Charlie Squad Machine Gunner: (on the day)
  • 1x Charlie Squad Machine Gunner Assistant: (on the day)
  • Charlie Squad Team Leader (TL TAGS, NCO) OPEN
  • 4x Charlie Squad Rifleman: (on the day)

RAPTOR FLIGHT (Pelican Dropships):

  • Raptor One Pilot (Rotary Pilot Tags): @AntiMatter
  • Raptor One Crew Chief (Crew Chief Tags): @Mingy
  • Raptor Two Pilot: (on the day)
  • Raptor Two Crew Chief: (on the day)

 

++RESTRICTIONS++

  1. Only Weapons and equipment from the Operation Trebuchet and OpTre First Contact mods are permitted.
  2. Weapon list is in effect; see below.
  3. 1 MG Gunner can swap their Machine Gun for a handheld Grenade Launcher at the Squad Lead's discretion.
  4. PLTN can chose one of two types of uniform/equipment. This will either be the Hao Reach version of Marines or the Halo 3 version. See below for details & examples.
  5. Each squad may use the M41SSR Rocket Launcher. This is HAT but is permitted to be used like MAT.
  6. Magazine size limit is raised to 60 rounds (to accommodate the larger rifle/SMG magazines e.g. MA5B)
  7. EMP grenades can be taken for Underslung grenade launchers - limited to 3 per GL.
  8. Thermal scopes are permitted if operating as a DMR or Prophet element - usual magnification rules apply.
  9. 122mm throwable explosives are not permitted.
  10. Throwable explosives/incendiaries/Molotov's are limited to 1 per person.
  11. HUDs (from OPTRE) are permitted and encouraged.
  12. Explosive ammunitions is prohibited unless playing as a PROHPET element (separate or imbedded)
  13. UNSC Special Forces (ODSTs and Spartans) have the following rules:
    1. One MG per squad may be exchanged for the M247H Heavy MG
    2. Two primary weapons may be taken using Webknights 2 primaries mod.
    3. AT Operator may choose to use the Spartan Laser.
    4. Squad Marksman may take the SRS99 Sniper Rifle
  14. If playing as Colonial Police, riot shield primaries may be taken.

++NOTES++

  1. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  2. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  3. OPTRE medical items (Biogel, Biofoam & Medigel) can be utilised and are encouraged to be used.
  4. 3rd person will be enabled to allow easier use of some vehicles with tricky FOV. There is no restriction around the use of 3rd person; but I'd encourage you to try not to "game" the mission by using it to exclusively peek corners etc

--NOTES--

 

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

RIFLES/PRIMARIES - permitted for all riflemen:

  • BR55, BR45, M295, M392, M45, M7, MA32, MA37, MA3A, MA40, MA5B, VK78

SIDEARMS - permitted for all:

  • M6B, M6D, M6G, Knives

MGs:

  • M73, M247

ODST Gear:

  • Helmet : CH252D variants
  • Uniform : Cross-Branch BDU [ODST}
  • Vest : M52D Body Armor variants
  • Backpack : ILCS Backpack / UNSC Backpack

 

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • MODSET LINK

Edited by Sarissa

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