HALO - 1st MAIN - NIGHTFALL
Event created by Sarissa
Event details
NIGHTFALL
REACH, EPSILON ERIDANI SYSTEM
Task Force KILO-6, 11th Shock Troop Battalion (ODST)
++MISSION BRIEFING++
"Look at this place. Used to be the crown jewel... not anymore." - Jun-A266
(No map due to the nature of the terrain - it doesn't add anything)
Mission Summary:
The Orbital Defence Network fell two days ago. Covenant forces have been pushing across Reach's Viery Territory ever since; and 4 hours ago landed in New Alexandria. Evacuation efforts have been underway and fighting is fierce in the city centre. Army units are fighting to evacuate as many civilians as possible; but large numbers of Covenant ground troops is making this difficult.
Naval Special Warfare Team NOBLE are in the AO and have been conducting operations to facilitate the evacuations. Thanks to their efforts, we managed to retake control of the Spaceport and get 5 civilian transports off planet. However, the location was lost again an hour ago. Current HQ is the ONI Site. The situation is dire, there are reports that the Covenant are deploying communication jammers to isolate New Alexandria from HIGHCOM. NOBLE are tasked to rectify this situation.
Before comms became unreliable, Vice Admiral Whitcomb managed to get a message out stating he was on the ground in New Alexandria and required an evac. Whitcomb is a vital asset to the UNSC and orders were drawn up for KILO-6 to find and evacuate him.
KILO-6 has been formed from remnants of 2 ODST Companies, supplemented by two combat effective personnel from Naval Special Warfare Team SWORD.
You will be deployed via Falcon to the outskirts of the city centre. Locate the Vice Admiral and evacuate him.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
Slot Format: Role,(Tag Required, Rank Associated)
PLTN COMMAND SQUAD:
- PLTN Lead (PLTN TAGS ONLY, Officer) OPEN
- PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) OPEN
- PLTN Medic (MEDIC TAGS, Specialist) OPEN
- Spartan III 087 (Veteran+) @Legendo
- Spartan III 023 (Veteran+) @andyt90
ALPHA SQUAD:
- Alpha Squad Lead (SL TAGS, Officer) OPEN
- Alpha Radioman (TL TAGS, NCO) OPEN
- Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
- 1x Alpha Squad Machine Gunner: (on the day)
- 1x Alpha Squad Machine Gunner Assistant: (on the day)
- Alpha Squad Team Leader (TL TAGS, NCO) OPEN
- 4x Alpha Squad Rifleman: (on the day)
BRAVO SQUAD:
- Bravo Squad Lead (SL TAGS, Officer) OPEN
- Bravo Radioman (TL TAGS, NCO) OPEN
- Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
- 1x Bravo Squad Machine Gunner: (on the day)
- 1x Bravo Squad Machine Gunner Assistant: (on the day)
- Bravo Squad Team Leader (TL TAGS, NCO) OPEN
- 4x Bravo Squad Rifleman: (on the day)
CHARLIE SQUAD:
- Charlie Squad Lead (SL TAGS, Officer) OPEN
- Charlie Radioman (TL TAGS, NCO) OPEN
- Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN
- 1x Charlie Squad Machine Gunner: (on the day)
- 1x Charlie Squad Machine Gunner Assistant: (on the day)
- Charlie Squad Team Leader (TL TAGS, NCO) OPEN
- 4x Charlie Squad Rifleman: (on the day)
++RESTRICTIONS++
- Only Weapons and equipment from the Operation Trebuchet and OpTre First Contact mods are permitted.
- Weapon list is in effect; see below.
- 1 MG Gunner can swap their Machine Gun for a handheld Grenade Launcher at the Squad Lead's discretion.
- PLTN can chose one of two types of uniform/equipment. This will either be the Hao Reach version of Marines or the Halo 3 version. See below for details & examples.
- Each squad may use the M41SSR Rocket Launcher. This is HAT but is permitted to be used like MAT.
- Magazine size limit is raised to 60 rounds (to accommodate the larger rifle/SMG magazines e.g. MA5B)
- EMP grenades can be taken for Underslung grenade launchers - limited to 3 per GL.
- Thermal scopes are permitted if operating as a DMR or Prophet element - usual magnification rules apply.
- 122mm throwable explosives are not permitted.
- Throwable explosives/incendiaries/Molotov's are limited to 1 per person.
- HUDs (from OPTRE) are permitted and encouraged.
- Explosive ammunitions is prohibited unless playing as a PROHPET element (separate or imbedded)
-
UNSC Special Forces (ODSTs and Spartans) have the following rules:
- One MG per squad may be exchanged for the M247H Heavy MG
- Two primary weapons may be taken using Webknights 2 primaries mod.
- AT Operator may choose to use the Spartan Laser.
- Squad Marksman may take the SRS99 Sniper Rifle
- If playing as Colonial Police, riot shield primaries may be taken.
++NOTES++
- The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
- Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
- OPTRE medical items (Biogel, Biofoam & Medigel) can be utilised and are encouraged to be used.
- 3rd person will be enabled to allow easier use of some vehicles with tricky FOV. There is no restriction around the use of 3rd person; but I'd encourage you to try not to "game" the mission by using it to exclusively peek corners etc
--NOTES--
++EQUIPMENT++
Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
RIFLES/PRIMARIES - permitted for all riflemen:
- BR55, BR45, M295, M392, M45, M7, MA32, MA37, MA3A, MA40, MA5B, VK78
SIDEARMS - permitted for all:
- M6B, M6D, M6G, Knives
MGs:
- M73, M247
ODST Gear:
- Helmet : CH252D variants
- Uniform : Cross-Branch BDU [ODST}
- Vest : M52D Body Armor variants
- Backpack : ILCS Backpack / UNSC Backpack
--EQUIPMENT--
MISSION REQUIREMENTS:
SERVER INFO :
- Name: FK #4 Custom Mission Server
- IP: arma4.fkservers.eu
- Port: 2402
- Password: On Request
- MODSET LINK
Edited by Sarissa