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The Great Crusade (El-Alamein Pt. 2) (UK) #16 [1st Main]

    

Jerichron
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Event details

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  ++MISSION BRIEFING++

“The Australian troops are fighting magnificently and their training is far superior to ours.”   

Field Marshal Erwin Rommel.

 

Mission Summary:

The Germans in their eastwards advance have been halted. General Auchinleck's strategy of delaying the Afrika Corps and its Italian allies by establishing an effective line of defence at El Alamein was successful and now under the new command of Bernard Montgomery we are poised to drive the Germans and Italians back to the West. XXX Corps and XXIII Corps will attack to the North and south of the line and drive the Germans from our occupied defensive positions and drive them back to the Miteirya Ridge.

Objectives:

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1. Repulse German Afrika Corps elements from the Town of El-Alamein Counterattack and recapture the Main Defensive entrenchments.

  1. Retake the Support Trenches directly outside of El Alamein and push German forces towards the main Defensive Box.
  2. Retake the Patrol Trenches North of the Main Defensive Box and engage German defensive positions.
  3. Retake the Main Defensive Box and push the Afrika Corps back towards the Miteinya Ridge.
  4. Secure Miteinya Ridge and send the Afrika Corps into a retreat from El Alamein.

 

OBJ-1: Support Trenches.

Summary: The Support Trenches were the last defensive entrenchment lost before the Germans and Italians were halted outside of El Alamein. Recon from the Town has shown the Germans have entrenched their Panzers and have placed Anti Tank Guns in our Anti Air emplacements. Directly attacking these should be done with preparation as the German 88 Flak Gun has proved deadly to our Tanks in the past.

 

OBJ-2: Patrol Trenches.

Summary: The Patrol Trenches also taken during the German/Italian Assault have been reinforced with entrenched Panzers and Anti Tank guns. These fortifications include our original trenches and some rudimentary dugouts stretching to the East.

 

OBJ-3: Main Defensive Box.

Summary: The Main Defensive Box was the first defensive position lost during the German/Italian assault and was one of our most formidable defences in the area. The Germans have further reinforced it in the time they have had with additional dugouts additional Anti Tank guns and a contingent of Armour is guarding the Area.

 

OBJ-4: Miteinya Ridge.

Summary: The Mieinya Ridge is the point from which the Germans and Italians launched their assault on El Alamein and where they will withdraw if the other defensive positions are lost. The Ridge sits above the Wadi leading up to it and it posseses strong fortifications atop and at the base of the ridge. These include Anti Tank positions and a significant contingent of Panzers.

 

Mission Notes:

CIVILIANS: Civilians will not be present withing the Area of Operations.
RRR: Delivered by the logistics Element.
ASSET RRR: Withdraw from front line and ping Zeus.
RESPAWNS: Zeus Discretion will aim for 10x minutes between death and respawn to ensure large reinforcement waves and per the theme.

SPECIAL CRITERIA:

- RRR Delivered by the logistics Element.

++BRIEFING COMPLETED++

MISSION SUMMARY: 

This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, Operation Spearhead and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. 

 

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

 

CoZeus: OPEN

CoZeus: OPEN

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PLTN COMMAND SQUAD:

  • PLTN Lead (PLTN TAGS ONLY, Officer) @Silberjojo
  • PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) @Deltabacon [Reg+]
  • PLTN Medic (MEDIC TAGS, Specialist) OPEN

 

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ALPHA SQUAD:

  • Alpha Squad Lead (SL TAGS, Officer) @Veagance
  • Alpha Radioman (TL TAGS, NCO) OPEN
  • Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Alpha Squad Machine Gunner: (on the day)
  • 1x Alpha Squad Machine Gunner Assistant: (on the day)
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • 4x Alpha Squad Rifleman: (on the day)

BRAVO SQUAD:

  • Bravo Squad Lead (SL TAGS, Officer) @ZeFlyingDutchman [Reg+]
  • Bravo Radioman (TL TAGS, NCO) OPEN
  • Bravo Squad Medic (MEDIC TAGS, Specialist) @Malbryn [Reg+]
  • 1x Bravo Squad Machine Gunner: (on the day)
  • 1x Bravo Squad Machine Gunner Assistant: (on the day)
  • Bravo Squad Team Leader (TL TAGS, NCO) @Eaglestrike [Reg+]
  • 4x Bravo Squad Rifleman: (on the day)

CHARLIE SQUAD:

  • Charlie Squad Lead (SL TAGS, Officer) OPEN
  • Charlie Radioman (TL TAGS, NCO) OPEN
  • Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Charlie Squad Machine Gunner: (on the day)
  • 1x Charlie Squad Machine Gunner Assistant: (on the day)
  • Charlie Squad Team Leader (TL TAGS, NCO) OPEN
  • 4x Charlie Squad Rifleman: (on the day)

DELTA SQUAD:

  • Delta Squad Lead (SL TAGS, Officer) OPEN
  • Delta Radioman (TL TAGS, NCOOPEN
  • Delta Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Delta Squad Machine Gunner: (on the day)
  • 1x Delta Squad Machine Gunner Assistant: (on the day)
  • Delta Squad Team Leader (TL TAGS, NCO) OPEN
  • 4x Delta Squad Rifleman: (on the day)

 

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P-40 KittyHawk (RPTR 1-1):

  • RPTR Pilot/Lead (Fixed Wing Tags, Officer) @AntiMatter

P-40 KittyHawk (RPTR 1-2):

 

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M4 Sherman (KNGT 1-1):

  • KNGT Commander (KNGT Commander Tags, Officer) OPEN
  • KNGT Gunner (KNGT Gunner Tags, Specialist) @info
  • KNGT Loader (KNGT Gunner Tags, Specialist) OPEN
  • KNGT Driver (KNGT Driver Tags, Specialist) OPEN

M4 Sherman (KNGT 1-2):

  • KNGT Commander (KNGT Commander Tags, Officer) OPEN
  • KNGT Gunner (KNGT Gunner Tags, Specialist) @Muhcreedy
  • KNGT Loader (KNGT Gunner Tags, Specialist) OPEN
  • KNGT Driver (KNGT Driver Tags, Specialist) OPEN

M4 Sherman (KNGT 1-3):

  • KNGT Commander (KNGT Commander Tags, Officer) OPEN
  • KNGT Gunner (KNGT Gunner Tags, Specialist) OPEN
  • KNGT Loader (KNGT Gunner Tags, Specialist) OPEN
  • KNGT Driver (KNGT Driver Tags, Specialist) OPEN

 

--SLOTTING--

++RESTRICTIONS++

  1. Only Weapons and equipment listed within the equipment list may be taken within the mission.
  2. Short Range Radios are prohibited (RPTR Elements Exempt).
  3. Only Radiomen and PLTN Actual are permitted to carry Long Range Radios.
  4. Night vision equipment is prohibited.
  5. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt).
  6. Looting of enemy primary weapons without Zeus permission is prohibited. This does not apply to launchers.
  7. Rifle Grenades are permitted to be taken by two members of each Squad.
  8. Only PLTHQ, Squad Leads and Team Leads are permitted whistles.
  9. SMGs For British Troops in North Africa are allowed up to 50Rnd Drum magazines.
  10. The MachineGunner in each squad takes the Bren Gun.
  11. Any Enemy Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation.
  12. Scoped weapons are not permitted unless listed explicitly on the weapons list.

--RESTRICTIONS--

 

++NOTES++

  1. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  2. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted.
  3. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  4. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline.
  5. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced.
  6. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading. 

--NOTES--

 

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

PLTN Lead:

Quote

Uniform:

  1. UK 1941 Khaki Drills.

Vest:

  1. [UK] Pattern 37 Webbing Any (OD).

Helmet:

  1. [HI] Officer Cap.
  2. [UK] Mk. II Helmet (Desert).

Primary:

  1. Lee-Enfield No. 1 Mk III. (IFA Mod Only).
  2. Lee-Enfield No. 4 Mk I. (IFA Mod Only).
  3. M1928 Thompson (IFA Or Free World Armoury).
  4. Owen SMG.

Secondary:

  1. Colt M1911.
  2. Webley Revolver.
  3. Browning Hi-Power.

Squad Leads:

Quote

Uniform:

  1. UK 1941 Khaki Drills.
  2. [AUS] M37 Wool Trousers Field.

Vest:

  1. [UK] Pattern 37 Webbing Any (OD).

Helmet:

  1. [UK] Mk. II Helmet (Desert).
  2. [UK] Jungle slouch hat. With [AUS] Uniform Only.

Primary:

  1. Lee-Enfield No. 1 Mk III. (IFA Mod Only).
  2. Lee-Enfield No. 4 Mk I. (IFA Mod Only).
  3. M1928 Thompson (IFA Or Free World Armoury).
  4. Owen SMG.

Secondary:

  1. Colt M1911.
  2. Webley Revolver.
  3. Browning Hi-Power.

FAC, RTO, Team Leads:

Quote

Uniform:

  1. UK 1941 Khaki Drills.
  2. [AUS] M37 Wool Trousers Field.

Vest:

  1. [UK] Pattern 37 Webbing Any (OD).

Helmet:

  1. [UK] Mk. II Helmet (Desert).
  2. [UK] Jungle slouch hat. With [AUS] Uniform Only.

Primary:

  1. Lee-Enfield No. 1 Mk III. (IFA Mod Only).
  2. Lee-Enfield No. 4 Mk I. (IFA Mod Only).
  3. M1928 Thompson (IFA Or Free World Armoury).
  4. Owen SMG.

Secondary:

  1. Colt M1911.
  2. Webley Revolver.
  3. Browning Hi-Power.

Medics:

Quote

Uniform:

  1. UK 1941 Khaki Drills.
  2. [AUS] M37 Wool Trousers Field.

Vest:

  1. [UK] Pattern 37 Webbing Any (OD).
  2. [US] Web Gear OD7 (Medical).

Helmet:

  1. [UK] Mk. II Helmet (Desert).
  2. [UK] Jungle slouch hat. With [AUS] Uniform Only.

Primary:

  1. Lee-Enfield No. 1 Mk III. (IFA Mod Only).
  2. Lee-Enfield No. 4 Mk I. (IFA Mod Only).
  3. M1928 Thompson (IFA Or Free World Armoury).
  4. Owen SMG.

Secondary:

  1. Colt M1911.
  2. Webley Revolver.
  3. Browning Hi-Power.

Machine Gunner:

Quote

Uniform:

  1. UK 1941 Khaki Drills.
  2. [AUS] M37 Wool Trousers Field.

Vest:

  1. [UK] Pattern 37 Webbing Any (OD).

Helmet:

  1. [UK] Mk. II Helmet (Desert).
  2. [UK] Jungle slouch hat. With [AUS] Uniform Only.

Primary:

  1. Bren Mk II. (IFA Mod Only).

Secondary:

  1. Colt M1911.
  2. Webley Revolver.
  3. Browning Hi-Power.

Riflemen:

Quote

Uniform:

  1. UK 1941 Khaki Drills.
  2. [AUS] M37 Wool Trousers Field.

Vest:

  1. [UK] Pattern 37 Webbing Any (OD).

Helmet:

  1. [UK] Mk. II Helmet (Desert).
  2. [UK] Jungle slouch hat. With [AUS] Uniform Only.

DMR:

  1. Lee-Enfield No. 4 Mk I (T) (No.32 Scope).

Primary:

  1. Lee-Enfield No. 1 Mk III. (IFA Mod Only).
  2. Lee-Enfield No. 4 Mk I. (IFA Mod Only).

Secondary:

  1. Colt M1911.
  2. Webley Revolver.
  3. Browning Hi-Power.

KNGT Crew:

Quote

Uniform:

  1. [US] Pilot (Khaki).

Vest:

  1. [UK] Pattern 37 Webbing Officer (OD).

Helmet:

  1. [UK] Beret Royal Tank Regiment.

Primary:

  1. Lee-Enfield No. 1 Mk III. (IFA Mod Only).
  2. Lee-Enfield No. 4 Mk I. (IFA Mod Only).
  3. M1928 Thompson (IFA Or Free World Armoury).
  4. Owen SMG.

Secondary:

  1. Colt M1911.
  2. Webley Revolver.
  3. Browning Hi-Power.

RPTR Crew:

Quote

Uniform:

  1. US Pilot (Any).
  2. US Flight Jacket (Any).
  3. US Flight Suit (Any).

Vest:

  1. US Pilot Lifevest.
  2. US B/3 Life preserver.

Helmet:

  1. US Pilot's Helmet.
  2. US Flight Helmet (Any).

Secondary:

  1. Colt M1911.
  2. Webley Revolver.
  3. Browning Hi-Power.

General Equipment:

Quote

MAT:

  1.  PIAT.

Binoculars:

  1. American Binoculars.
  2. Binoculars (US).

LR Backpack:

  1. [UK] Pattern 37 Backpack (Radio-Green).
  2. US Packboard, 1943 (Musette, SCR300).
  3. US Packboard, 1943 (SCR300).
  4. US Radio, SCR300.
  5. US Radio, SCR300 (Bandoleer).

Backpack: (Please attempt to match backpacks with your role and class.).

  1. [UK] Pattern 37 Backpack. (Big Three Mod version has more space).
  2. [UK] Bergen pack.

Flamethrower:

  1. Primary: M2 Flamethrower (Burn Em Mod).
  2. Backpack: M2 Balloons (Burn Em Mod).

Squad Communications Equipment:

  1. Signal Whistle.
  2. Flare Gun.

Parachute:

  1. US Type-5 parachute.

Explosives Equipment:

Grenades:

  1. Mk2 Grenade.
  2. Any Colored Smoke Grenade.

Explosives:

  1. M1A1 Bangalore Torpedo.
  2. TNT 1/2 Pound Charge.

Detonators:

  1. Detonator.

Melee:

  1. Rifle Attached Bayonets.
  2. Sapper Shovel.

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO : 

 

 

 

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Recommended Comments

ZeFlyingDutchman

Posted

B SL, I got like so many tags it's insane. Not necessarily for SL tho but that's like a detail you know?

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