Jump to content

HALO - 1st MAIN - RELAY

    

Sarissa
Mission Planner

Event details

 Share

RELAY

REACH, EPSILON ERIDANI SYSTEM

1st BN, 12th Marines, UNSC MC

300px-UNSC_Logo.png

 ++MISSION BRIEFING++

"We knew this day would come. They have found our fortress among the stars. The Covenant are on Reach. They will burn this planet, kill millions, and when Reach falls—and fall it will—there will be nothing left to stand between them - and Earth."— Dr. Catherine Halsey

20240804201654_1.thumb.jpg.9a0cf831bda5c1638fa5565865565b63.jpg

 

Mission Summary:

The WINTER CONTIGENCY has been activated by HIGHCOM. Covenant forces are dirtside on Reach. There was a Covenant Supercarrier which had somehow slipped past our defences that was taken out as part of OPERATION UPPER CUT; but now a massive Covenant fleet has arrived in system and is attempting to close on the planet.  We have to do everything we can to delay the breakthrough as much as possible. The Epsilon Eridani fleet is engaging en-masse in Orbit, and they're relying on the MAC platforms and planet side MAC batteries to assist in the fight as much as possible. 1st Battalion are being deployed to help hold the Thoronos Relay and keep it operational. This relay is vital to maintaining accurate target locks for 6 MAC batteries on the surface. While they'll keep firing if it goes down, they will be much less accurate. Army forces are stretched thin across the planet; and our company was slated to be transported off of Reach earlier than the rest of the Battalion which is why we're the closest now.
Orders have been scrubbed in the face of WINTER CONTINGENCY. Deploy from the Corvette UNSC Parisian and double time it to the Relay. Keep that station secure for as long as possible. The defenders there are already under fire.

If the relay should be lost, or the generators go offline; secondary defence site is the regional airbase. HIGHCOM will issue orders for redeployment if necessary. Good luck. Keep those guns firing. Time is all we have left.

20240807204902_1.thumb.jpg.1409f05368b55fc3d76c7588cb8a1558.jpg

20240807205017_1.thumb.jpg.3248cd725cdc4239d3e7b536c8d64584.jpg

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

 

 

PLTN COMMAND SQUAD:

  • PLTN Lead (PLTN TAGS ONLY, Officer) OPEN
  • PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) OPEN
  • PLTN Medic (MEDIC TAGS, Specialist) OPEN

 

ALPHA SQUAD:

  • Alpha Squad Lead (SL TAGS, Officer) OPEN
  • Alpha Radioman (TL TAGS, NCO) @Eaglestrike NO TAGS
  • Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Alpha Squad Machine Gunner: (on the day)
  • 1x Alpha Squad Machine Gunner Assistant: (on the day)
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • 4x Alpha Squad Rifleman: (on the day)

BRAVO SQUAD:

  • Bravo Squad Lead (SL TAGS, Officer) OPEN
  • Bravo Radioman (TL TAGS, NCO) OPEN
  • Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Bravo Squad Machine Gunner: (on the day)
  • 1x Bravo Squad Machine Gunner Assistant: (on the day)
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • 4x Bravo Squad Rifleman: (on the day)

CHARLIE SQUAD:

  • Charlie Squad Lead (SL TAGS, Officer) OPEN
  • Charlie Radioman (TL TAGS, NCO) OPEN
  • Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Charlie Squad Machine Gunner: (on the day)
  • 1x Charlie Squad Machine Gunner Assistant: (on the day)
  • Charlie Squad Team Leader (TL TAGS, NCO) OPEN
  • 4x Charlie Squad Rifleman: (on the day)

 

RAPTOR FLIGHT:

  • Raptor 1 (Falcon) (Rotary Tags) OPEN
  • Raptor 2 (Falcon) (Rotary Tags) @RedJesterA NO TAGS
  • Raptor 3 (Hornet CAS) (Rotary Tags) @AntiMatter NO TAGS
  • Raptor 4 (Hornet CAS) (on the day) *NUMBERS PERMITTING*

20240807205054_1.thumb.jpg.d1ce580df5b37b5481a291a4a2974c23.jpg

++RESTRICTIONS++

  1. Only Weapons and equipment from the Operation Trebuchet and OpTre First Contact mods are permitted.
  2. Weapon list is in effect; see below.
  3. 1 MG Gunner can swap their Machine Gun for a handheld Grenade Launcher at the Squad Lead's discretion.
  4. PLTN can chose one of two types of uniform/equipment. This will either be the Hao Reach version of Marines or the Halo 3 version. See below for details & examples.
  5. Each squad may use the M41SSR Rocket Launcher. This is HAT but is permitted to be used like MAT.
  6. Magazine size limit is raised to 60 rounds (to accommodate the larger rifle/SMG magazines e.g. MA5B)
  7. EMP grenades can be taken for Underslung grenade launchers - limited to 3 per GL.
  8. Thermal scopes are permitted if operating as a DMR or Prophet element - usual magnification rules apply.
  9. 122mm throwable explosives are not permitted.
  10. Throwable explosives/incendiaries/Molotov's are limited to 1 per person.
  11. HUDs (from OPTRE) are permitted and encouraged.
  12. Explosive ammunitions is prohibited unless playing as a PROHPET element (separate or imbedded)
  13. UNSC Special Forces (ODSTs and Spartans) have the following rules:
    1. One MG per squad may be exchanged for the M247H Heavy MG
    2. Two primary weapons may be taken using Webknights 2 primaries mod.
    3. AT Operator may choose to use the Spartan Laser.
  14. If playing as Colonial Police, riot shield primaries may be taken.

++NOTES++

  1. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  2. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  3. OPTRE medical items (Biogel, Biofoam & Medigel) can be utilised and are encouraged to be used.
  4. 3rd person will be enabled to allow easier use of some vehicles with tricky FOV. There is no restriction around the use of 3rd person; but I'd encourage you to try not to "game" the mission by using it to exclusively peek corners etc

--NOTES--

 

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

RIFLES/PRIMARIES - permitted for all riflemen:

  • BR55, BR45, M295, M392, M45, M7, MA32, MA37, MA3A, MA40, MA5B, VK78

SIDEARMS - permitted for all:

  • M6B, M6D, M6G, Knives

MGs:

  • M73, M247

HALO 3 Marine Gear:

Quote

Uniform: '31 Marine BDU
Vest: M52B
Helmets: CH255
Backpack: AN/PRC-527, USNC Backpack
Example:

HALO Reach Marine Gear:

Quote

Uniform: Cross-Branch BDU
Vest: M52A
Helmets: CH252, CH 255, ECH252
Backpack: AN/PRC-527, USNC Backpack
Example:

 

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • MODSET LINK

 

Edited by Sarissa

 Share


Recommended Comments

19 hours ago, TacticalPanda said:

Me for the hornet too pls (no tags)

 

I'm only slotting one Hornet currently as not certain I'll have the players to allow two. 
Did you want to claim another slot or wait until the event to see if the second Hornet is used?

Link to comment
1 hour ago, Sarissa said:

I'm only slotting one Hornet currently as not certain I'll have the players to allow two. 
Did you want to claim another slot or wait until the event to see if the second Hornet is used?

Mb, I misread the slots,  I'll hold off for now

  • Upvote 1
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy