Event created by Jerichron
Event details
++MISSION BRIEFING++
Yesterday our legion entered the village of Crow's Bridge and halted there for the night.
We are just four days march from the besieged city of Madrigal now, and
with a little luck should arrive there in time to prevent its capture by the enemy.
Shiver, one of the Fallen Lords, has been attacking the city for two days, but so far has been held back by its defenders.
We all know the battle for Madrigal will decide the fate of all the Northern lands, and that if it falls we will soon have nowhere to retreat but the ocean.
Fearing for their safety, the villagers here pleaded with us to remain when we broke camp this morning.
None of them understand yet what is happening, but they have all seen the refugees from the south, and they are frightened.
Our officers seemed unsympathetic until the people returned with nine young pigs and ten dozen loaves of bread.
Fifteen of us are to stay now, perhaps to fight boredom instead of the Fallen Lords, and watch the bridge here for two days...
Soldier of the Legion Journal Entry, Wednesday August 3, Crow's Bridge
Objectives:
1. Keep the peace in Town of Crows Bridge disruption and local unrest.
- Resolve disputes from the local citizenry and keep the peace.
- Investigate the Apple Orchard to the southeast where there has been reports of a disturbance.
OBJ-1: Crow's Bridge.
Summary: The populace of Crow's Bridge has enlisted a passing detachment of The Legion, en route to Madrigal, to provide protection for two days and investigate a disturbance at the nearby apple orchard. Although The Dark has not reached this area, the disturbance is suspected to be merely bandits, posing no significant danger to the town. Nonetheless, to boost the morale of the local peasantry, your detachment will remain behind while the main force continues onwards. You are tasked with maintaining peace in Crow’s Bridge and investigating the orchard before rejoining the main force at Otter Ferry.
Mission Notes:
CIVILIANS: Civilians will be present within the Area of Operations.
RRR: Available at Legion Camps in the Valley.
ASSET RRR: NA.
RESPAWNS: Zeus Discretion will aim for 5x minutes between death and respawn to ensure large reinforcement waves and per the theme.
++BRIEFING COMPLETED++
MISSION SUMMARY:
This will be a heavily themed mission with elements taken from the Bungie Series Myth: The Fallen Lords The mission will be making use of the Arma 3 mods IFA3 AIO, The Empires of Old, Operation Spearhead and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Those from Empires of Old will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations and warfare in the 15th to 16th Century.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
Slot Format: Role,(Tag Required, Rank Associated)
CoZeus: OPEN
CoZeus: OPEN
CPNY COMMAND SQUAD:
- CPNY Captain (PLTN TAGS ONLY, Officer) OPEN
- CPNY Standard Bearer/2ic (PLTN 2ic/FAC TAGS, Officer) @AntiMatter [Reg+]
- CPNY Doctor (MEDIC TAGS, Specialist) OPEN
- CPNY Doctor (MEDIC TAGS, Specialist) OPEN
- CPNY Doctor (MEDIC TAGS, Specialist) OPEN
- CPNY Doctor (MEDIC TAGS, Specialist) OPEN
ABBOTT SQUAD MELEE:
- Abbott Squad Sergeant (SL TAGS, Officer) OPEN
- Abbott Squad Corporal (TL TAGS, NCO) OPEN
- 8x Abbott Squad Trooper: (on the day)
BASILISK SQUAD MELEE:
- Delta Squad Sergeant (SL TAGS, Officer) OPEN
- Delta Squad Corporal (TL TAGS, NCO) OPEN
- 4x Delta Squad Rifleman: (on the day)
CHIMERA SQUAD RANGED:
- Chimera Squad Sergeant (SL TAGS, Officer) OPEN
- Chimera Squad Corporal (TL TAGS, NCO) OPEN
- 8x Chimera Squad Handgunner: (on the day)
DRAGON SQUAD RANGED:
- Dragon Squad Sergeant (SL TAGS, Officer) OPEN
- Dragon Squad Corporal (TL TAGS, NCO) OPEN
- 8x Dragon Squad Handgunner: (on the day)
--SLOTTING--
++RESTRICTIONS++
- Only Weapons and equipment listed within the equipment list may be taken within the mission.
- Short Range Radios are prohibited mages and CPNY Captain are exempt.
- Long Range Radios are prohibited.
- Night vision equipment is prohibited.
- Melee Squad Sergeants pick which loadout their squad will take from in the equipment section between Swordsmen and Halberdiers. Depending on preference Corporals and Sergeants may keep original equipment or switch to their squad choice.
- Players using two handed melee weapons or with the flintlock ability may not take shields.
- BFT and GPS systems will be disabled/prohibited.
- Players are allowed to carry two grenades.
- Looting of enemy primary weapons is without Zeus permission is prohibited.
- Only PLTHQ, Squad Leads and Team Leads are permitted whistles, Bugles, Fox horns, and signalling equipment.
- Any Enemy Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation.
- Scoped weapons are not permitted unless listed explicitly on the weapons list.
--RESTRICTIONS--
++NOTES++
- The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
- Potentially sensitive material may be shown in mission associated with the time period and setting depicted.
- Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
- To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline.
- Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced.
- To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading.
--NOTES--
++EQUIPMENT++
Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
CPNY Captain:
QuoteUniform:
- [EoO] Reikland Captain Garments I.
Vest:
- [EoO] Reikland Captain Armor I.
Helmet:
- Any [EoO] Reikland.
- [EoO] Burgundian Helm.
- [EoO] Reiksguard Helmet I.
Primary:
- None.
Secondary:
- [EoO] Captain Sword I (Flintlock).
- [EoO] Greatsword.
- [EoO] Footman Sword I.
- [Eo1O] Warrior Priest Two-Handed Warhammer.
CPNY Standard Bearer:
QuoteUniform:
- [EoO] Reikland Captain Garments I.
Vest:
- [EoO] Reikland Captain Armor I.
Helmet:
- Any [EoO] Reikland.
- [EoO] Reiksguard Helmet I.
Primary:
- None.
Secondary:
- [EoO] Stirl Banner.
- [EoO] Tala Banner.
- [EoO] Sigma Banner.
Launcher:
- Bagpipes.
Squad Sergeants:
QuoteUniform:
- [EoO] Reikland Captain Garments I.
- [EoO] Reikland Greatswordsman Garments I.
Vest:
- [EoO] Reikland Militia Captain Armor I.
Helmet:
- [EoO] Reikland State-Trooper Hat I - IV.
- [EoO] Empire Sallet Helmet I - IV.
Primary:
- None.
Secondary:
- [EoO] Rapier I.
- [EoO] Rapier II.
Squad Corporal Melee:
QuoteUniform:
- [EoO] Reikland State-Trooper Garments I - VI.
Vest:
- [EoO] Empire Armor I - XV.
- [EoO] Empire Militia Armored Vest I - II.
Helmet:
- [EoO] Reikland State-Trooper Hat I - IV.
- [EoO] Empire Sallet Helmet I - IV.
Primary:
- None.
Secondary:
- [EoO] Footman Sword I - II.
- [EoO] Morning Star.
- [EoO] War Axe.
Squad Corporal Ranged:
QuoteUniform:
- [EoO] Reikland State-Trooper Garments I - VI.
Vest:
- [EoO] Handgunner Armor I - V.
Helmet:
- [EoO] Reikland State-Trooper Hat I - IV.
- [EoO] Landsknecht III.
Primary:
- [EoO] Empire Musket I - II.
Secondary:
- [EoO] War Axe.
Doctors:
QuoteUniform:
- Feudal Cultist.
Vest:
- [EoO] Witch Hunter Armor I.
Helmet:
- None.
Primary:
- None.
Secondary:
- [EoO] Rapier I.
- [EoO] Rapier II.
Facewear:
- Plague Mask 1.
- Plague Mask 2.
Additional Equipment:
- Narthecium.
Swordsmen:
QuoteUniform:
- [EoO] Reikland State-Trooper Garments I - VI.
Vest:
- [EoO] Empire Armor I - XV.
- [EoO] Empire Militia Armored Vest I - II.
Helmet:
- [EoO] Reikland State-Trooper Hat I - IV.
- [EoO] Empire Sallet Helmet I - IV.
Primary:
- None.
Secondary:
- [EoO] Footman Sword I - II.
- [EoO] Morning Star.
- [EoO] War Axe.
Halberdiers:
QuoteUniform:
- [EoO] Reikland Greatswordsman Garments I.
Vest:
- [EoO] Reikland Halberdier Armor I - II.
Helmet:
- [EoO] Reikland State-Trooper Hat I - IV.
- [EoO] Empire Sallet Helmet I - IV.
- [EoO] Burgundian Helm.
Primary:
- None.
Secondary:
- [EoO] Halberd I - II.
Handgunners:
QuoteUniform:
- [EoO] Reikland State-Trooper Garments I - VI.
Vest:
- [EoO] Handgunner Armor I - V.
Helmet:
- [EoO] Reikland State-Trooper Hat I - IV.
- [EoO] Landsknecht III.
Primary:
- [EoO] Empire Musket I - II.
Secondary:
- [EoO] War Axe.
Hearth Guard:
QuoteUniform:
- [EoO] Stirland Militia Garments I.
Vest:
- [EoO] Militia Captain Armor I.
Helmet:
- [EoO] Stirland State Trooper Hat.
Primary:
- [EoO] Repeater Rifle.
Secondary:
- [EoO] War Axe.
Warlock:
QuoteUniform:
- [EoO] Bright Wizard Garments I.
Vest:
- [EoO] Bright Wizard Armor I.
Helmet:
- [EoO] Bright Wizard Helmet I.
Primary:
- None.
Secondary:
- [EoO] Flaming Sword.
General Equipment:
QuoteBinoculars:
- American Binoculars.
- Binoculars (US).
Backpack: (Please refrain from bringing packpacks unless necessary per your role).
- Any matching.
SR Radio:
- Talking Stone.
Squad Communications Equipment:
- Signal Whistle.
- Flare Gun.
- Fox Horn.
- Bugle.
Explosives Equipment:
Grenades:
- [Empire] Fire Potion.
- [Empire] Potion.
- [EoO] Bomb.
--EQUIPMENT--
MISSION REQUIREMENTS:
SERVER INFO :
- Name: FK #4 Custom Mission Server
- IP: arma4.fkservers.eu
- Port: 2402
- Password: On Request
- Modset Download Link (Spearhead 1944 or Compatibility Patch Required)
- Size: 50GB.