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HALO - 1st MAIN - SLINGSHOT

    

Sarissa
Mission Planner

Event details

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OPERATION SLINGSHOT

KHOLO, EQUINOX SYSTEM

GAMMA COMPANY, ONI NAVSPECWAR SECTION III

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 ++MISSION BRIEFING++

 

“Die? Don’t you know? Spartans Never Die.” - Lieutenant Commander Kurt-051

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Mission Summary:

2 months ago we lost the fight on Kholo. 3 weeks after that the Covenant glassed the planet and we lost all communication with the scattered forces we had left. Last week we learned the Covvies are still maintaining a presence on the planet and an Oni Prowler picked up faint signals from an underground research centre that was sending a mayday signal. Records show that the site was a repository for data looking into those ancient ruins we've found on Colonies across space. For some unknown reason, the Covenant want that data and have been trying to get their hands on it. 
We can't risk a conventional deployment; there's a Supercarrier lurking on the fringes of the system; so the decision was made to deploy Gamma Company in a Swift Strike mission. 
Orders have come down from on high from ONI command. We're deploying from a pair of Prowler Frigates using long-range stealth HEVs. Once dirtside, resupply will be limited and reinforcements even more so. But this is where Spartans excel. 
Secure an LZ; make your way to the target site. Secure any data you can and torch the rest On your way out disrupt Covenant operations near Karambit Base. Extract will be by via Pelicans launched from the Prowlers. We only have one shot at this, there is no room for error.

 

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++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

MAX MISSION SIZE OF 28 PLAYERS - ALL SLOTS RESERVABLE

THIS IS A 1x RESPAWN WAVE MISSION!

 

PLTN COMMAND SQUAD:

  • Spartan Force Commander (PLTN TAGS ONLY, Officer) @Jerichron
  • Spartan Force 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) OPEN
  • PLTN Spartan Corpsman (MEDIC TAGS, Specialist) @SilentGunner13
  • PLTN Spartan Sniper (PRPHT TAGS, Specialist) @AntiMatter

ALPHA SQUAD:

BRAVO SQUAD:

  • Bravo Spartan Squad Lead (SL TAGS, Officer) OPEN
  • Bravo Spartan Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Bravo Spartan Squad Machine Gunner: OPEN
  • 3x Bravo Spartan-III: OPEN, OPEN, OPEN
  • Bravo Spartan Squad Team Leader (TL TAGS, NCO) OPEN
  • 1x Bravo Spartan AT Operator: OPEN
  • 3x Bravo Spartan-III: OPEN, OPEN, OPEN

 

++RESTRICTIONS++

  1. Only Weapons and equipment from the Operation Trebuchet and OpTre First Contact mods are permitted.
  2. Weapon list is in effect; see below.
  3. 1 MG Gunner can swap their Machine Gun for a handheld Grenade Launcher at the Squad Lead's discretion.
  4. PLTN can chose one of two types of uniform/equipment. This will either be the Hao Reach version of Marines or the Halo 3 version. See below for details & examples.
  5. Each squad may use the M41SSR Rocket Launcher. This is HAT but is permitted to be used like MAT.
  6. Magazine size limit is raised to 60 rounds (to accommodate the larger rifle/SMG magazines e.g. MA5B)
  7. EMP grenades can be taken for Underslung grenade launchers - limited to 3 per GL.
  8. Thermal scopes are permitted if operating as a DMR or Prophet element - usual magnification rules apply.
  9. 122mm throwable explosives are not permitted.
  10. Throwable explosives/incendiaries/Molotov's are limited to 1 per person.
  11. HUDs (from OPTRE) are permitted and encouraged.
  12. Explosive ammunitions is prohibited unless playing as a PROHPET element (separate or imbedded)
  13. UNSC Special Forces (ODSTs and Spartans) have the following rules:
    1. One MG per squad may be exchanged for the M247H Heavy MG
    2. Two primary weapons may be taken using Webknights 2 primaries mod.
    3. AT Operator may choose to use the Spartan Laser.
  14. If playing as Colonial Police, riot shield primaries may be taken.

++NOTES++

  1. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  2. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted.
  3. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  4. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline.

--NOTES--

 

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

RIFLES/PRIMARIES - permitted for all riflemen:

  • BR55, BR45, M295, M392, M45, M7 (Full ODST M7 upgrades may be taken), MA32, MA37, MA3A, MA40, MA5B, VK78

SIDEARMS - permitted for all:

  • M6B, M6D, M6G, Knives

MGs:

  • M73, M247, M247H

SPARTAN GEAR:

Mjolnir Undersuit
Any choice of Spartan III armours (please note that there is a "HUMAN" and "SPARTAN" variant - use the spartan one (this changes the sizing of the model)

 

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • MODSET LINK

Edited by Sarissa

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