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HALO - 1st MAIN - DATA BREACH

    

Sarissa
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DATA BREACH

GAO, CORDOBA SYSTEM

23rd SECURITY BRIGADE, VII CORDOBA ARMY COMMAND

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 ++MISSION BRIEFING++

"You had the chance to be afraid before you joined my beloved corps!" - Sergeant Major Avery Jonhnson

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Mission Summary:

The 23rd were deployed to the Central Zone of Gao following increased Insurrectionist activity 2 years ago. It's been a campaign of guerrilla warfare and some pitched battles but we've managed to secure  Green Zones that are relatively safe around the major population centres and military installations. 4 days ago, that all came to nothing as a Covenant splinter fleet appeared in the system. They wiped out the picket ships and eradicated the small defence installations orbiting the planet. Boarding parties assaulted the Orbital Elevator; and the 17th have been fighting non-stop for 4 days to try and keep control of it. They're on the verge of losing the orbital installation and reinforcements are spread thin. Yesterday the Covvies started making landfall across the planet; but there's been no concentrated thrust towards any one area as of yet. Command are reluctant to deploy away from the civilians; and we've been busy marshalling people towards evacuation zones.

At 21:00 local time, the forward elements of VI Fleet Group are estimated to arrive in system. It won't be much, 2 squadrons of Frigates, but it should be enough to make an opening to allow for some ODSTs to deploy and reinforce key areas. The rest of the fleet is a day behind, and once they arrive we should be set to launch some major counter attacks.
Until that time, your Company is ordered to hold downtown - specifically the CMA/ONI building. Most of the key personnel have been evacuated to blast shelters already; but the AI which are shredding data need more time to complete their work and safeguard other worlds. We've also learned that there's a Slipspace testing site at the shipbreaking yards which may not have wiped all navigation data from their data centre. As soon as possible, you need to break through the hostile lines and enact the Cole Protocol with this data. The Covenant cannot be allowed to find our other colonies; or even Earth; God forbid.

 

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++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

 

 

PLTN COMMAND SQUAD:

  • PLTN Lead (PLTN TAGS ONLY, Officer) OPEN
  • PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) OPEN
  • PLTN Medic (MEDIC TAGS, Specialist) OPEN

 

ALPHA SQUAD:

  • Alpha Squad Lead (SL TAGS, Officer) OPEN
  • Alpha Radioman (TL TAGS, NCO) OPEN
  • Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Alpha Squad Machine Gunner: (on the day)
  • 1x Alpha Squad Machine Gunner Assistant: (on the day)
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • 4x Alpha Squad Rifleman: (on the day)

BRAVO SQUAD:

  • Bravo Squad Lead (SL TAGS, Officer) OPEN
  • Bravo Radioman (TL TAGS, NCO) OPEN
  • Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Bravo Squad Machine Gunner: (on the day)
  • 1x Bravo Squad Machine Gunner Assistant: (on the day)
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • 4x Bravo Squad Rifleman: (on the day)

CHARLIE SQUAD:

  • Charlie Squad Lead (SL TAGS, Officer) OPEN
  • Charlie Radioman (TL TAGS, NCO) OPEN
  • Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Charlie Squad Machine Gunner: (on the day)
  • 1x Charlie Squad Machine Gunner Assistant: (on the day)
  • Charlie Squad Team Leader (TL TAGS, NCO) OPEN
  • 4x Charlie Squad Rifleman: (on the day)

 

++RESTRICTIONS++

  1. Only Weapons and equipment from the Operation Trebuchet and OpTre First Contact mods are permitted.
  2. Weapon list is in effect; see below.
  3. 1 MG Gunner can swap their Machine Gun for a handheld Grenade Launcher at the Squad Lead's discretion.
  4. PLTN can chose one of two types of uniform/equipment. This will either be the Hao Reach version of Marines or the Halo 3 version. See below for details & examples.
  5. Each squad may use the M41SSR Rocket Launcher. This is HAT but is permitted to be used like MAT.
  6. Magazine size limit is raised to 60 rounds (to accommodate the larger rifle/SMG magazines e.g. MA5B)
  7. EMP grenades can be taken for Underslung grenade launchers - limited to 3 per GL.
  8. Thermal scopes are not permitted unless playing as PROPHET element.
  9. 122mm throwable explosives are not permitted.
  10. Throwable explosives/incendiaries/Molotov's are limited to 1 per person.
  11. HUDs (from OPTRE) are permitted and encouraged.
  12. Explosive ammunitions is prohibited unless playing as a PROHPET element (separate or imbedded)
  13. UNSC Special Forces (ODSTs and Spartans) have the following rules:
    1. One MG per squad may be exchanged for the M247H Heavy MG
    2. Two primary weapons may be taken using Webknights 2 primaries mod.
  14. If playing as Colonial Police, riot shield primaries may be taken.

++NOTES++

  1. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  2. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted.
  3. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  4. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline.

--NOTES--

 

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

RIFLES/PRIMARIES - permitted for all riflemen:

  • BR55, BR45, M295, M392, M45, M7, MA32, MA37, MA3A, MA40, MA5B, VK78

SIDEARMS - permitted for all:

  • M6B, M6D, M6G, Knives

MGs:

  • M73, M247

HALO 3 Marine Gear:

Quote

Uniform: '31 Marine BDU
Vest: M52B
Helmets: CH255
Backpack: AN/PRC-527, USNC Backpack
Example:

HALO Reach Marine Gear:

Quote

Uniform: Cross-Branch BDU
Vest: M52A
Helmets: CH252, CH 255, ECH252
Backpack: AN/PRC-527, USNC Backpack
Example:

 

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • MODSET LINK

 

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