Event created by Jerichron
++MISSION BRIEFING++
"Instinct is inextricably bound to unreasoning impulses, and today we clearly see its true nature. Instinct has just become aware of its irrelevance, and like a cornered beast, it will not go down without a bloody fight.."
—Dr. Wallace Breen - Interim Administrator of Earth - Unknown Date.
Overwatch acknowledges critical exogen breach. Airwatch augmentation force dispatched and inbound.
Hold for reinforcement...
Objectives:
Overwatch Transhuman Arm.
1. Secure Logistical Infrastructure of Relay Station 1.
- Eliminate Zen Infestation in Port Area.
- Eliminate Head Crab Infestation in Residential Area.
- Investigate damage to rail infrastructure.
- Investigate possible resistance involvement.
++BRIEFING COMPLETED++
MISSION SUMMARY:
This will be a heavily themed mission with elements taken from the Half Life Game Series The mission will be making use of the Arma 3 mods Half-Life 2: EOTRC, Half Life: Our Benefactors, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Half Life based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
Slot Format: Role,(Tag Required, Rank Associated)
CoZeus: OPEN
CoZeus: OPEN
CoZeus: OPEN
PLTN COMMAND SQUAD:
- PLTN OTA-CmD (Platoon Lead) (PLTN TAGS ONLY, Officer) OPEN
- PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN
- PLTN Medic (MEDIC TAGS, Specialist) OPEN
ALPHA SQUAD (Overwatch):
- Alpha Squad Lead (SL TAGS, Officer) OPEN
- Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
- Alpha Squad Team Leader (TL TAGS, NCO) OPEN
- Alpha Squad APF (Squad Config #1) (on the day)
- Alpha Squad WallHammer (Squad Config #2) (on the day)
- 3x Alpha Squad Rifleman: (on the day)
BRAVO SQUAD (Overwatch)
- Bravo Squad Lead (SL TAGS, Officer) OPEN
- Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
- Bravo Squad Team Leader (TL TAGS, NCO) OPEN
- Bravo Squad APF (Squad Config #1) (on the day)
- Bravo Squad WallHammer (Squad Config #2) (on the day)
- 3x Bravo Squad Rifleman: (on the day)
CHARLIE SQUAD (Overwatch)
- Charlie Squad Lead (SL TAGS, Officer) OPEN
- Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN
- Charlie Squad Team Leader (TL TAGS, NCO) OPEN
- Charlie Squad APF (Squad Config #1) (on the day)
- Charlie Squad WallHammer (Squad Config #2) (on the day)
- 3x Charlie Squad Rifleman: (on the day)
DELTA SQUAD (SENTINEL ELITE)
- Delta Squad Lead (SL TAGS, Officer) LOCKED
- Delta Squad Medic (MEDIC TAGS, Specialist) LOCKED
- Delta Squad Team Leader (TL TAGS, NCO) LOCKED
- Delta Squad APF (Squad Config #1) LOCKED
- Delta Squad WallHammer (Squad Config #2) LOCKED
- 3x Delta Squad Rifleman: LOCKED
Overwatch Hunter Team (KNGT):
- KNGT Hunter/Lead (KNGT Commander Tags, Officer) OPEN
- KNGT Hunter (Reg+, Officer) @TheSalader
--SLOTTING--
(OTA, Elite, CP, Resistance)
++RESTRICTIONS++
- Only Weapons and equipment from Half-Life 2: EOTRC, Half Life: Our Benefactors and mods may be used within the mission.
- Only one Molotov cocktail may be carried by individual riflemen at any given time.
- OTA may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission.
- CP may take 4x armor plates from the Our Benefactors mod for replenishing armor during mission.
- Elite may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission.
- All players may take 2x Stim Packs from the Our Benefactors mod for replenishing health during mission.
- Resistance may take 4x Combine Batteries or Armor plates from the Our Benefactors mod for replenishing health during mission.
- AR-2s and SMG 4.6mms are to be treated as Grenade Launchers and issued to in the same manner by SLs as in standard FK Missions (Elite squads are Exempt from this Rule).
--RESTRICTIONS--
++NOTES++
- The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
- Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
- To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions.
- Those streaming or inclined to listen should be aware that music from the Half Life universe will be played throughout the mission.
- Keybinds for Half Life: Our Benefactors and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> Our Benefactors && Webknights's Melee.
- Delta (Elite) Squad will only be formed if both Bravo and Alpha squads are filled, and there are enough players present (16+). However, if the total number of players exceeds 23+, there will be a limit on the number of players assigned to Delta Squad, and the remaining players will be allocated to other squads.
- Resistance should create two loadouts for the mission one to blend in with the civilian populace and one to switch to in the event of fighting breaking out.
--NOTES--
++EQUIPMENT++
Note:
- FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
- Tags after each piece of equipment indicate which class of soldier may take each item. (CP - Civil Protection Units, OTA- Overwatch Transhuman Arm, Elite and Resistance).
PLTN Lead:
QuoteUniform:
- (HL:A) Ordinal Uniform.
Vest:
- (HL:A) Ordinal Parts.
Helmet:
- (HL:A) Ordinal Helmet.
Backpack:
- (HL:A) Ordinal Backpack.
Primary:
- AR-2.
- AR-1.
Secondary:
- USP Match 9mm.
Squad Leads (CP, OTA, Elite):
QuoteUniform:
- (HL:A) Ordinal Uniform. (OTA).
- [Combine] Overwatch Uniform (Elite). (Elite)
- C18 Civil Protection Uniform. (CP)
- C18 Trench Coat (Black, Blue, Red). (CP)
Vest:
- (HL:A) Ordinal Parts. (OTA).
- [Combine] Overwatch Vest (Elite). (Elite)
- Bag. (CP)
- Ballistic Vest. (CP)
- Heavy Ballistic Vest. (CP)
Helmet:
- (HL:A) Ordinal Helmet. (OTA).
- [Combine] Overwatch Helmet (Elite). (Elite)
- Command Unit Mask. (CP)
Primary:
- AR-2. (OTA, Elite)
- AR-1. (OTA, Elite)
- SMG 4.6mm. (CP)
- SPAS-12. (OTA, Elite, CP)
- HEAVY SMG. (CP)
- Pulse SMG. (OTA, Elite)
Secondary:
- USP Match 9mm.
FAC, RTO, Team Leads:
QuoteUniform:
- [Combine] Overwatch Uniform. (OTA)
- [Combine] Overwatch Uniform (Elite). (Elite)
- C18 Civil Protection Uniform. (CP)
- C18 Trench Coat (Black, Blue, Red). (CP)
Vest:
- [Combine] Overwatch Vest. (OTA)
- [Combine] Overwatch Vest (Elite). (Elite)
- Bag. (CP)
- Ballistic Vest. (CP)
- Heavy Ballistic Vest. (CP)
Helmet:
- (HL:A) Soldier Helmet. (OTA)
- [Combine] Overwatch Helmet (Elite). (Elite)
- Command Unit Mask. (CP)
Primary:
- AR-2. (OTA, Elite)
- AR-1. (OTA, Elite)
- SMG 4.6mm. (CP)
- SPAS-12. (OTA, Elite, CP)
- HEAVY SMG. (CP)
- Pulse SMG. (OTA, Elite)
Secondary:
- USP Match 9mm.
Medics:
QuoteUniform:
- [Combine] Overwatch Uniform. (OTA)
- [Combine] Overwatch Uniform (Elite). (Elite)
- C18 Medic Civil Protection Uniform. (CP)
- C18 Medic Trench Coat. (CP)
Vest:
- [Combine] Overwatch Vest. (OTA)
- [Combine] Overwatch Vest (Elite). (Elite)
- Bag. (CP)
- Ballistic Vest. (CP)
Helmet:
- (HL:A) Soldier Helmet. (OTA)
- [Combine] Overwatch Helmet (Elite). (Elite)
- Protector Mask. (CP)
Primary:
- AR-2. (OTA, Elite)
- AR-1. (OTA, Elite)
- SMG 4.6mm. (CP)
- SPAS-12. (OTA, Elite, CP)
- HEAVY SMG. (CP)
- Pulse SMG. (OTA, Elite)
Secondary:
- USP Match 9mm.
Riflemen:
QuoteUniform:
- [Combine] Overwatch Uniform. (OTA)
- [Combine] Overwatch Uniform (Elite). (Elite)
- C18 Civil Protection Uniform. (CP)
- C18 Trench Coat (Black, Blue, Red). (CP)
Vest:
- [Combine] Overwatch Vest. (OTA)
- [Combine] Overwatch Vest (Elite). (Elite)
- Bag. (CP)
- Ballistic Vest. (CP)
Helmet:
- (HL:A) Soldier Helmet. (OTA)
- [Combine] Overwatch Helmet (Elite). (Elite)
- Civil Protection Mask. (CP)
Primary:
- AR-2. (OTA, Elite)
- AR-1. (OTA, Elite)
- SMG 4.6mm. (CP)
- SPAS-12. (OTA, Elite, CP)
- HEAVY SMG. (CP)
- Pulse SMG. (OTA, Elite)
Secondary:
- USP Match 9mm.
APF:
QuoteUniform:
- (HL:A) APF Uniform.
Vest:
- (HL:A) APF Vest.
Helmet:
- (HL:A) Combine APF Headgear.
Primary:
- APF Machinegun.
Secondary:
- USP Match 9mm.
WallHammer:
QuoteUniform:
- (HL:A) Charger Uniform.
Vest:
- (HL:A) Charger Vest (Heavy).
- (HL:A) Charger Vest (Light).
Helmet:
- (HL:A) Combine Charger Headgear.
Primary:
- APF Combine Charger Shotgun.
- SPAS-12.
Secondary:
- USP Match 9mm.
Assassin:
QuoteRestrictions:
- Please choose only one combination of uniforms, vests, and helmets from the available options. For example, you can select only CP, Elite, or Assasin. This will ensure uniformity within the group while still providing you with options for sub-faction choices.
Uniform:
- [Combine] Overwatch Uniform (Elite). (Elite)
- (HL:B) Assasin Uniform 1.
- (HL:B) Assasin Uniform 2.
- C18 Trench Coat (Black). (CP)
Vest:
- [Combine] Overwatch Vest (Elite). (Elite)
- (HL:B) Assasin parts 1.
- (HL:B) Assasin parts 2.
- Bag. (CP)
- Ballistic Vest. (CP)
Helmet:
- [Combine] Overwatch Helmet (Elite). (Elite)
- (HL:B) Assasin Helmet 1.
- (HL:B) Assasin Helmet 2.
- Elite Officer Mask. (CP)
- Elite Officer Mask (White). (CP)
Primary:
- (HL) Assasin Sniper (Sniper Only).
- AR-2.
- AR-1.
- SMG 4.6mm.
- SPAS-12.
- HEAVY SMG.
- Pulse SMG.
Secondary:
- USP Match 9mm.
General Equipment:
QuoteLAT:
- None.
MAT:
- None.
HAT:
- None.
LR Backpack:
- (HL:A) Ordinal Backpack. (OTA, Elite)
- Any Radio Backpack in color black. (CP)
- Any Radio Backpack in matching camo (Resistance)
Utility:
- Armour Plate. (CP, Resistance)
- Combine Battery. (OTA, Elite)
- Stim Dose (OTA, Elite, CP, Resistance)
Melee:
- Stun Stick. (CP, OTA, Elite)
- Crowbar (Resistance)
--EQUIPMENT--
MISSION REQUIREMENTS:
SERVER INFO :
- Name: FK #4 Custom Mission Server
- IP: arma4.fkservers.eu
- Port: 2402
- Password: On Request
- Modset