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Unforeseen Consequences #5 [1st Main] TvTvE

    

Jerichron
Mission Planner

 

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  ++MISSION BRIEFING++

"Therefore I say yes, I am a collaborator. We must all collaborate, willingly, eagerly, if we expect to reap the benefits of unification...And reap we shall."

—Dr. Wallace Breen - Interim Administrator of Earth - Unknown Date.

 

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"Attention ground units.

Civil Unrest Detected in local community.

Code: Isolate, excise, cauterize.

Civil Protection: Deploy containment teams.

Reinforcement squads: Administer immediate response.

Non-compliant elements: Neutralize.

Report deviations to Overwatch Command.

Stabilization team: Maintain community health.

Compliance ensures stability...

Objectives:

Overwatch Transhuman Arm, Civil Protection.

1. Defend Logistical Infrastructure of City 16.

  1. Respond to civil disturbances in the City and Industrial Sectors.
  2. Prevent Acts of sabotage against the Port and Industrial Areas Infrastructure Particularly the Trains in the Industrial Zone and the Loading Equipment in the port.
  3. If Resistance members appear within the City neutralize by lethal force or apprehend.

Resistance.

1. Undermine the Combine Operations and Infrastructure of City 16.

  1. Create civil disturbances in the City and Industrial Sectors to stretch Combine resources and create Gaps to access the Industrial or Port Sectors.
  2. Commit Acts of sabotage against the Port and Industrial Areas Infrastructure Particularly the Trains in the Industrial Zone and the Loading Equipment in the port.
  3. Avoid Elimination or apprehension by elements of Civil Protection or the Overwatch Transhuman Arm and escape the city.

++BRIEFING COMPLETED++

MISSION SUMMARY: 

This will be a heavily themed mission with elements taken from the Half Life Game Series The mission will be making use of the Arma 3 mods Half-Life 2: EOTRC, Half Life: Our Benefactors, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Half Life based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. 

 

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

 

CoZeus: OPEN

CoZeus: OPEN

CoZeus: OPEN

 

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PLTN COMMAND SQUAD:

  • PLTN OTA-CmD (Platoon Lead) (PLTN TAGS ONLY, Officer) OPEN
  • PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, OfficerOPEN
  • PLTN Medic (MEDIC TAGS, Specialist) OPEN

 

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ALPHA SQUAD (Civil Protection):

  • Alpha Squad Lead (SL TAGS, Officer) OPEN
  • Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • Alpha Squad APF (Squad Config #1)  (on the day)
  • Alpha Squad WallHammer (Squad Config #2)  (on the day)
  • 2x Alpha Squad Rifleman: (on the day)

 

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BRAVO SQUAD (Overwatch):

  • Bravo Squad Lead (SL TAGS, Officer) OPEN
  • Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • Bravo Squad APF (Squad Config #1)  (on the day)
  • Bravo Squad WallHammer (Squad Config #2)  (on the day)
  • 2x Bravo Squad Rifleman: (on the day)

 

 

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Infiltration Group Alpha (Resistance):

  • Alpha Squad Lead (SL TAGS, Officer) OPEN
  • Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Alpha Squad Rifleman: (on the day)

Infiltration Group Beta (Resistance):

  • Beta Squad Lead (SL TAGS, Officer) @Mingy [Reg+]
  • Beta Squad Medic (MEDIC TAGS, Specialist) @Life010
  • 1x Beta Squad Rifleman: (on the day)

Infiltration Group Gamma (Resistance):

  • Gamma Squad Lead (SL TAGS, Officer) OPEN
  • Gamma Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Gamma Squad Rifleman: (on the day)

 

 

--SLOTTING--

(OTA, Elite, CP, Resistance)

++RESTRICTIONS++

  1. Only Weapons and equipment from Half-Life 2: EOTRCHalf Life: Our Benefactors and  mods may be used within the mission.
  2. Only one Molotov cocktail may be carried by individual riflemen at any given time.
  3. OTA may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission.
  4. CP may take 4x armor plates from the Our Benefactors mod for replenishing armor during mission.
  5. Elite may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission.
  6. All players may take 2x Stim Packs from the Our Benefactors mod for replenishing health during mission.
  7. Resistance may take 4x Combine Batteries or Armor plates from the Our Benefactors mod for replenishing health during mission.
  8. AR-2s and SMG 4.6mms are to be treated as Grenade Launchers and issued to in the same manner by SLs as in standard FK Missions (Elite squads are Exempt from this Rule).

--RESTRICTIONS--

 

++EVENT SPECIFIC RULES/NOTES++

CP, OTA, Elite:

  1. Civilians or Resistance members found outside the City Walls may be killed on sight.
  2. Only Civilians wearing workers jumpsuits are permitted in the Industrial Zone.
  3. You are permitted to search civilians if they are passing through a Designated Checkpoint on the map.
  4. You may kill civilians on sight if they are seen with weaponry.
  5. You may stop and search civilians that are seen near civil disturbances such as explosions gunfire or inside a area designated by Zeus.
  6. You may stop and search civilians that are seen wearing non standard civilian clothing (Military Vests, Helmets, Uniforms).
  7. If a civilian is concealing military equipment on their person they may be detained and sent to the Collection point designated on the map if the civilian resists they should be immediately killed.
  8. Combine units will make use of 69 Long Range Channel.

Resistance:

  1. There is surveillance throughout the entirety of the city killing Combine personnel will cause a report to be made by Overwatch with the location for QRF. Plan distractions send Combine units one way via a civil disturbance then act.
  2. There will be marked arsenals scattered through the city for you to access to get kitted out before engaging or to change into civilian garb to evade detection. These will not be present in the port area or Industrial Zone.
  3. There will be Zen Life forms and Zombies outside the city for you to lure towards checkpoints for distraction or to fight through to reach another entrance.
  4. There will be locations provided via Zeus throughout the city for acquiring special equipment, disguises or events that the Combine units will need to respond to.
  5. Resistance units will make use of 67 Long Range Channel.

--EVENT SPECIFIC RULES/NOTES--

 

++NOTES++

  1. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  2. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  3. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. 
  4. Those streaming or inclined to listen should be aware that music from the Half Life universe will be played throughout the mission.
  5. Keybinds for Half Life: Our Benefactors and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> Our Benefactors && Webknights's Melee.
  6. Delta (Elite) Squad will only be formed if both Bravo and Alpha squads are filled, and there are enough players present (16+). However, if the total number of players exceeds 23+, there will be a limit on the number of players assigned to Delta Squad, and the remaining players will be allocated to other squads.
  7. Resistance should create two loadouts for the mission one to blend in with the civilian populace and one to switch to in the event of fighting breaking out.

--NOTES--

 

++EQUIPMENT++ 

Note

  • FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
  • Tags after each piece of equipment indicate which class of soldier may take each item. (CP - Civil Protection Units, OTA- Overwatch Transhuman Arm, Elite and Resistance).

PLTN Lead:

Quote

Uniform:

  1. (HL:A) Ordinal Uniform.

Vest:

  1. (HL:A) Ordinal Parts.

Helmet:

  1. (HL:A) Ordinal Helmet.

Backpack:

  1. (HL:A) Ordinal Backpack.

Primary:

  1. AR-2.
  2. AR-1.

Secondary:

  1. USP Match 9mm.

 

Squad Leads (CP, OTA, Elite):

Quote

Uniform:

  1. (HL:A) Ordinal Uniform. (OTA).
  2. [Combine] Overwatch Uniform (Elite). (Elite)
  3. C18 Civil Protection Uniform. (CP)
  4. C18 Trench Coat (Black, Blue, Red). (CP)

Vest:

  1. (HL:A) Ordinal Parts. (OTA).
  2. [Combine] Overwatch Vest (Elite). (Elite)
  3. Bag. (CP)
  4. Ballistic Vest. (CP)
  5. Heavy Ballistic Vest. (CP)

Helmet:

  1. (HL:A) Ordinal Helmet. (OTA).
  2. [Combine] Overwatch Helmet (Elite). (Elite)
  3. Command Unit Mask. (CP)

Primary:

  1. AR-2. (OTA, Elite)
  2. AR-1. (OTA, Elite)
  3. SMG 4.6mm. (CP)
  4. SPAS-12. (OTA, Elite, CP)
  5. HEAVY SMG. (CP)
  6. Pulse SMG. (OTA, Elite)

Secondary:

  1. USP Match 9mm.

 

FAC, RTO, Team Leads:

Quote

Uniform:

  1. [Combine] Overwatch Uniform. (OTA)
  2. [Combine] Overwatch Uniform (Elite). (Elite)
  3. C18 Civil Protection Uniform. (CP)
  4. C18 Trench Coat (Black, Blue, Red). (CP)

Vest:

  1. [Combine] Overwatch Vest. (OTA)
  2. [Combine] Overwatch Vest (Elite). (Elite)
  3. Bag. (CP)
  4. Ballistic Vest. (CP)
  5. Heavy Ballistic Vest. (CP)

Helmet:

  1. (HL:A) Soldier Helmet. (OTA)
  2. [Combine] Overwatch Helmet (Elite). (Elite)
  3. Command Unit Mask. (CP)

Primary:

  1. AR-2. (OTA, Elite)
  2. AR-1. (OTA, Elite)
  3. SMG 4.6mm. (CP)
  4. SPAS-12. (OTA, Elite, CP)
  5. HEAVY SMG. (CP)
  6. Pulse SMG. (OTA, Elite)

Secondary:

  1. USP Match 9mm. 

 

Medics:

Quote

Uniform:

  1. [Combine] Overwatch Uniform. (OTA)
  2. [Combine] Overwatch Uniform (Elite). (Elite)
  3. C18 Medic Civil Protection Uniform. (CP)
  4. C18 Medic Trench Coat. (CP)

Vest:

  1. [Combine] Overwatch Vest. (OTA)
  2. [Combine] Overwatch Vest (Elite). (Elite)
  3. Bag. (CP)
  4. Ballistic Vest. (CP)

Helmet:

  1. (HL:A) Soldier Helmet. (OTA)
  2. [Combine] Overwatch Helmet (Elite). (Elite)
  3. Protector Mask. (CP)

Primary:

  1. AR-2. (OTA, Elite)
  2. AR-1. (OTA, Elite)
  3. SMG 4.6mm. (CP)
  4. SPAS-12. (OTA, Elite, CP)
  5. HEAVY SMG. (CP)
  6. Pulse SMG. (OTA, Elite)

Secondary:

  1. USP Match 9mm.

 

Riflemen:

Quote

Uniform:

  1. [Combine] Overwatch Uniform. (OTA)
  2. [Combine] Overwatch Uniform (Elite). (Elite)
  3. C18 Civil Protection Uniform. (CP)
  4. C18 Trench Coat (Black, Blue, Red). (CP)

Vest:

  1. [Combine] Overwatch Vest. (OTA)
  2. [Combine] Overwatch Vest (Elite). (Elite)
  3. Bag. (CP)
  4. Ballistic Vest. (CP)

Helmet:

  1. (HL:A) Soldier Helmet. (OTA)
  2. [Combine] Overwatch Helmet (Elite). (Elite)
  3. Civil Protection Mask. (CP)

Primary:

  1. AR-2. (OTA, Elite)
  2. AR-1. (OTA, Elite)
  3. SMG 4.6mm. (CP)
  4. SPAS-12. (OTA, Elite, CP)
  5. HEAVY SMG. (CP)
  6. Pulse SMG. (OTA, Elite)

Secondary:

  1. USP Match 9mm. 

 

APF:

Quote

Uniform:

  1. (HL:A) APF Uniform. 

Vest:

  1. (HL:A) APF Vest. 

Helmet:

  1. (HL:A) Combine APF Headgear. 

Primary:

  1. APF Machinegun.

Secondary:

  1. USP Match 9mm.

 

WallHammer:

Quote

Uniform:

  1. (HL:A) Charger Uniform. 

Vest:

  1. (HL:A) Charger Vest (Heavy).
  2. (HL:A) Charger Vest (Light).

Helmet:

  1. (HL:A) Combine Charger Headgear. 

Primary:

  1. APF Combine Charger Shotgun.
  2. SPAS-12.

Secondary:

  1. USP Match 9mm.

 

Assassin:

Quote

Restrictions:

  1. Please choose only one combination of uniforms, vests, and helmets from the available options. For example, you can select only CP, Elite, or Assasin. This will ensure uniformity within the group while still providing you with options for sub-faction choices.

Uniform:

  1. [Combine] Overwatch Uniform (Elite). (Elite)
  2. (HL:B) Assasin Uniform 1.
  3. (HL:B) Assasin Uniform 2.
  4. C18 Trench Coat (Black). (CP)

Vest:

  1. [Combine] Overwatch Vest (Elite). (Elite)
  2. (HL:B) Assasin parts 1.
  3. (HL:B) Assasin parts 2.
  4. Bag. (CP)
  5. Ballistic Vest. (CP)

Helmet:

  1. [Combine] Overwatch Helmet (Elite). (Elite)
  2. (HL:B) Assasin Helmet 1.
  3. (HL:B) Assasin Helmet 2.
  4. Elite Officer Mask. (CP)
  5. Elite Officer Mask (White). (CP)

Primary:

  1. (HL) Assasin Sniper (Sniper Only).
  2. AR-2. 
  3. AR-1. 
  4. SMG 4.6mm. 
  5. SPAS-12. 
  6. HEAVY SMG. 
  7. Pulse SMG. 

Secondary:

  1. USP Match 9mm.

Resistance:

Quote

Uniform:

  1. Combat Fatigues (Sweater) [LDF].
  2. Combat Fatigues (Tank Top) [LDF].
  3. [Civilian] Citizen Clothes (Beige).
  4. [Civilian] Citizen Clothes (Blue).
  5. [Lambda] Rebel Fatigues (Green).
  6. [Lambda] Rebel Fatigues (Blue).
  7. [Lambda] Rebel Fatigues (Beige).

Vest:

  1. [HECU] PVC (Any).
  2. [Resistance] Basic (Any).
  3. [Resistance] PCV (Any).
  4. [Resistance] RBA (Any).
  5. Bag.

Helmet:

  1. Military Cap (Grey).
  2. Military Cap (Green).
  3. Military Cap (Green).
  4. Basic Helmet (Black).
  5. [HECU] Combat Helmet/M81 (Any Variant).
  6. [MSC] (Any).
  7. Shemagh (Any Variant).

Primary:

  1. AR-2.
  2. SMG 4.6mm.
  3. SPAS-12.
  4. HEAVY SMG.
  5. Pulse SMG.
  6. Ordinal AR-1.
  7. AK74 (Any Variant).
  8. Colt M4A1 (Any Variant).
  9. FN FAL (Any Variant).
  10. M14.
  11. M16.
  12. G3.

Secondary:

  1. USP Match 9mm.
  2. SIG Pistols (Any Variant).
  3. (HL) Revolver.
  4. HL-1 Glock.

 

General Equipment:

Quote

LAT:

  1. None.

MAT:

  1. None.

HAT:

  1. None.

LR Backpack:

  1. (HL:A) Ordinal Backpack. (OTA, Elite)
  2. Any Radio Backpack in color black. (CP)
  3. Any Radio Backpack in matching camo (Resistance)

Utility:

  1. Armour Plate. (CP, Resistance)
  2. Combine Battery. (OTA, Elite)
  3. Stim Dose (OTA, Elite, CP, Resistance)

Melee:

  1. Stun Stick. (CP, OTA, Elite)
  2. Crowbar (Resistance)

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • Modset
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